Multimedia Fusion 2 Pro - IDEs, Libraries, & Programming Tools

I have been using this tool to build Windows, Java, Java mobile, Android, Flash and HTML 5 games and apps now for quite some time. (Android is just out of beta and HTML5 is not quite out of beta but is close)
If you want to get into 2d games or make apps that deliver multimedia content in a very short time ( I mean a really short time) then this is the tool for you.
Obviously you will have to get your game plan organized before diving into developing it but you will require a brain as the games don't make themselves.
ClickTeam is the company that has developed the tool over the decades. They are currently trying to get the Steam Greenlight.
The help forum is full of people like yourself as well as seasoned developers that are expanding the use of MMF2 by coding plugins that do what you want. An SDK is also provided if you want to code your own. 3d isn't it's forte but there are a couple of projects involving IRILICHT and OPENGL in the works that will allow this in a future release.
http://www.clickteam.com
People are already selling apps they have made with the XNA (Xbox/Windows Phone) and IOS (Ipad/Iphone) exporters.
If you want the ability to export to a specific platform you have to pay a bit more for the plugin that creates the code.
These two exporters are the only ones that require additional builders in the form of XCode for IOS and the Microsoft Game SDK toolkit for XNA
You also have to purchase a developer license to be able to distribute them via the Apple and Microsoft app stores respectively.
Oh Plus there is a PSP exporter in the works.

corner tedsore
Thanks for the info :good:
Seems great.

Related

Convert flash file/app to android app/apk

Is it possible to create a game/app in flash and then convert it into an app/apk install that android can run native? I want to write a simple app for my own amusement; all I need is the vibrate, audio, and touch input function. Sound and input should be easy if the file can be converted, vibrate may require more knowledge in the APIs; I don't really know, as you can tell, I'm no true Dev.
I found these sites...
http://codes.widged.com/node/24
http://www.webkitchen.be/package-assistant-pro/
Could these apk files be installed normally, by just installing the apk from the SDcard, or would it need to be signed first? Would this work for apk signing or just ROMs?
http://forum.xda-developers.com/showthread.php?t=473580&highlight=signing+made+easy
hm. i know that this is possible for windows mobile but for android might be a little bit harder since there isn't native flash (i.e. standalone player) yet.
I don't want to run it as flash, want something akin to the Adobe cs5 feature that would allow you to recompile flash apps into native code (...C...) for iphone. Android uses java for apps, so I guess it would be a flash to java conversion.
Adobe had an Android AIR SDK for Flash CS5 but it's nowhere near prime time yet... they expect it will be ready late this year. That said... I have created a couple of small apps and have seen some pretty cool games screenshots in the developers section.
I read a lot of articles about this some time ago after Apple pretty much banned all non natively coded apps from the App Store. Adobe was working with Google and focusing more energy on Android. Hopefully there will be an Android packager for Flash CS5 very similar to the iPhone packager they released.
I am working on some apps for Android, but I am WAY better at Flash/Flex and actionscript that Java, so I am really hoping to see something cool with this.
I played around with the iPhone packager, and was able to compile a few cool things and install on my personal iPhone and they worked pretty well, so I have a lot of confidence it will be great.
That reminds me that I need to start researching this again to see if any new developments have come up. I haven't checked on it in a month or so.
Hopefully something comes of this soon.
davesters81 said:
I read a lot of articles about this some time ago after Apple pretty much banned all non natively coded apps from the App Store. Adobe was working with Google and focusing more energy on Android. Hopefully there will be an Android packager for Flash CS5 very similar to the iPhone packager they released.
I am working on some apps for Android, but I am WAY better at Flash/Flex and actionscript that Java, so I am really hoping to see something cool with this.
I played around with the iPhone packager, and was able to compile a few cool things and install on my personal iPhone and they worked pretty well, so I have a lot of confidence it will be great.
That reminds me that I need to start researching this again to see if any new developments have come up. I haven't checked on it in a month or so.
Click to expand...
Click to collapse
You can sign up for the preview developer program for AIR which will allow you to build flash apps for android.

Porting Applications..Worth It?

I've been giving some thought of porting my apps to Windows Mobile and iPhone in order to reach a bigger (potential) market.
Just wondering if any Android developers are doing this. And if so, are you getting sales from the ported app?
I don't have any apps to port, so I can't speak from experience, but look at this article:
xttp://news.cnet.com/8301-1035_3-20015799-94.html (change the x in front)
The Android OS has a larger market share of the mobile phone market. If your apps are equally desirable to Android users , I can't think of a reason not to rewrite them from android.
you should port the application. You can see all good application is availiable in different platforms. Like need for speed. It would be good to sale in different platform, otherwise someone will copy your application.
A couple of good points, thank you. It's not like my apps are super-selling right now; I'm more of a "this app is functional" vs. "this app is flashy". Unfortunately, a lot of app buyers want the flashy (or both).
Granted, stuff I've written has only been on the market for 5 days. I'm not sure I want to pick-up 2 more programming languages right now. I'm an unemployed business programmer (COBOL, C++, SQL, DB2 and Oracle databases) trying to earn a little money on the side (or a lot if I can find that "killer" app).
I might just hang with Android for now and try to code some other projects. Then maybe if one takes-off, I can port to other smartphone OS's.

[Q] Game development with the ndk

I recently read an article that talked about android development, particularly video games. It recommended that the ndk be used for performance critical games or developers who prefer C++(which I do)
My question is willmy games work on all abroad phones or just the one I'm using for development? Im asking because even though I prefer c++, I finger sandy to haver to recompile my games fort every phone I plan on selling for.
Lol sorry that last sentence didnt make sense because swype on my nexus s is stupid but I thought it was funny..what it was supposed to say is that I dont want to have to recompiled my games for ever phone I plan on selling on
I have some games that I have planned on porting but I want to know if it would be a better option to remake them from scratch in java TT_TT
Just do it in NDK, you will find, with the latest NDK, it is actually quite easy.
I was using C++ for native development in Windows Mobile before; after successfully ported one of my application using NDK now I am addicted to NDK.
It works on all platforms, just in case, you still need to know.

Support Further ARM Development Ubuntu Eclipse SDK etc

Hi guys I am buying a eee pad but currently I am emailing Eclipse Google and others to try and get support to make developing for Android on Android possible.
I wish to start a foundation or support group toward this end if you want to contribute or help in anyway it would be great I will also add a poll for comparison of votes so please vote it all helps.
As I understand it porting Ubuntu to different devices is well still in beta stages for the most part but we all know that personalized mobile computing is the future and tablets or tf style devices will eventually replace laptops netbooks and the like.
As I understand the biggest problem is new tech!! that fresh out the box smell is still lingering and leaves support and development slim in some more common place computing needs where x86 has rained supreme leaving others to wish for such a client base of great support and programs.
So all in all this is to try push things in the right direction. Who to talk to when to talk to them and how to help the eee pad and other similar devices become fully fledged dual boot Android Ubuntu platforms with the option to develop and do all the other great things Ubuntu can offer.
Please only positive criticism or feedback this is the tech community anything is possible so please no comments of OMG YOU CANT DO THAT!!!! etc etc
Currently, you can compile C program or whatever without problems, using a chroot ubuntu or debian.
But developing for android implies that the android sdk has to be ported on arm platform. This is a paradox, but most android and java tools are working only on x86 platform, probably because at this time, phones was not meant to be dev platforms considering their cpu power.
Openjdk seems to work on arm but the android sdk relies on javac from sun.
There are now powerful tablet devices on the market - including our beloved tf - where we could potentially develop android apps ; I think that google will sooner or later release an arm version of the android sdk. Since then, we are almost pretty stuck : I'm not sure that all the android tools are opensource, and even if it is the case, there is still the problem of javac from sun which does not work on arm platform. However, doing our own dev platform implies that we can port ourselves the sdk on arm, and use openjdk as a replacement of sun-java runtime. Not a piece of cake My advice is to wait several months google next move to see what's going to happen, now that there are more and more tablets on the market.
If we get enough support though maybe we can push for both to be ported and released
Sent from my GT540RR using XDA App
Omg this doesn"t belong in the development forum!!!!!!!
Would love to see more development done on this!
As time progresses, more will be done definitely this is more about making sure that it is pushed as i believe at the moment its being over looked. I think manufacturers and Google and eclipse etc all under estimate there own products possibilities and the abilities of the tech community and in particular the xda community. Even if we had beta releases only for xda devs it would be a step in the right direction for developing android on android.
OK I'm going to bite the bullet and ask why would this be considered a good idea? I write software for Android and using Eclipse on lower screen resolutions isn't that productive IMHO, throw in poor keyboards and miniscule touchpads and it makes little sense. Finally considering the performance differences between a tablet and development laptop (i7, 8 GB RAM, SSD, etc) I just can't see getting the development tools working on an Android device to be all that useful at this point in time.
Nvidia is claiming the T3 will be as powerful as a Core 2. Seems a little exaggerated, but in the near future, it may be possible to dev. on a tab. Eclipse (and real games) are the last things tying me to my PC. Now I would not want to run Eclipse on a T2, but a T4??? Now we are talking.
GeraldNunn said:
OK I'm going to bite the bullet and ask why would this be considered a good idea? I write software for Android and using Eclipse on lower screen resolutions isn't that productive IMHO, throw in poor keyboards and miniscule touchpads and it makes little sense. Finally considering the performance differences between a tablet and development laptop (i7, 8 GB RAM, SSD, etc) I just can't see getting the development tools working on an Android device to be all that useful at this point in time.
Click to expand...
Click to collapse
Sent from my Transformer TF101
I tend to agree. I find even a powerful laptop is pretty marginal. I prefer a desktop with at least 2 monitors, one for code and one for the emulator.
All valid points but if no one is looking forward at the glass half full it wont become a reality
What I'm saying is work needs to start now infrastructure then city not a repeat of Auckland central we need the ground work done then the devices can catch up
Sent from my GT540RR using XDA App
I support, its something i would use.
danielmtp.mg said:
I support, its something i would use.
Click to expand...
Click to collapse
Sent from my GT540RR using XDA App
I've a script pack for installing Java's JDK to ARM either hard float or soft float that can be found at the following link
https://github.com/S0AndS0/Debian-Kit-Mods
Check the readme for how to download and enjoy the work I've done to get us this far. Furthermore there are other installers available that may be of interest; such as jMonkey and node.js and NoFlo installers for debian based Linux OS's running on Android.
Sent from my SPH-D700 using xda app-developers app
Anyone alive on this thread?
I've some links to information and projects relating to developments on Android and Linux Android systems.
For running GNU software on Android (better than busybox perhaps)
http://forum.xda-developers.com/showthread.php?t=2613243
Some maybe slower than the busybox versions but its a small sacrifice for better compatibility.
For running SDR (software defined radio) with Android or Android Linux
http://forum.xda-developers.com/showthread.php?t=2108053
https://github.com/martinmarinov/rtl_tcp_andro-
This github is really cool because the drivers are for either.
For running OpenBTS on Android Linux (turn your cellphone into a cell tower)
https://github.com/martinmarinov/rtl_tcp_andro-
Do some digging on this Dev's work; its amazing
For Crypto Currency mining on Android Linux (why buy an app when you'll have more for free here?)
http://bitbiz.io/threads/linux-script-cpu-minerd-installer-android-rpi-vps-32-64bit-pc.138/
Be sure to check out the example scripts I posted too; especially the ones relating to temp. monitoring or ya may blow a battery.
For MPI (message passing interface) on Android Linux (just modify the RPi directions to have the right username and networking options)
http://www.tinkernut.com/2014/04/27/make-cluster-computer/
Be sure to check out TinkerNut's other videos and guides; nearly anything a Raspberry Pi can do we can do on our phones for cheaper and with better specs/built in hardware.
For running Maptools server on Android (software for running custom table top games over a network)
http://forums.rptools.net/viewtopic.php?f=12&t=24082
I play DnD and Pathfinder so having a way to go mobile with it was something I had to do for them
For building Android NDK on Android Linux (step one of writing apps for Android on Android)
http://www.timelesssky.com/blog/building-android-sdk-build-tools-aapt-for-debian-arm
For building Android SDK on Android Linux (step two for writing/modding you phone with your phone)
http://www.timelesssky.com/blog/develop-app-on-android-with-android-sdk
Above two links are fantastic when combined with rdp or vnc for a larger screen size when at home.
For running Linux on Android without root (hidden goodies on FUSE filesystem)
http://www.timelesssky.com/blog/debian-android-with-no-root
There's a narrow window of compatibility but if your apposed to root on Android and still want Linux theses steps might just let you pull it off too.
For modifying Debian Kits' source code so you can have loop files larger than 2 Gigs and install hard floating point instead of soft float
http://www.timelesssky.com/blog/running-debian-armhf-alongside-android#comment-1525580294
If you've not found this Dev's blog then do some digging as there is some really cool guides posted.
For installing GPU drivers to Android Linux (scroll down to Related Projects for the other brands)
http://freedreno.github.io/
The above link and related software should allow for OpenCL/GL support and the added bonus of being able to run Blender on your tablet.
The above links should prove that developments on Android and Android Linux systems is very active; just hard to find sometimes.
I'm currently working at http://bitbiz.io/rf/?c=IGQ3ZLRT with a few other team members to bring together the above subjects into a new mesh-networking crypto coin system that allows users and developers to buy or rent hardware time from networked devices; others have tried and failed to make a AndroidCoin but this one will not as much of the core features have already been tested or scripted up in my other github repo as installers. Feel free to post feature requests and concerns.
http://bitbiz.io/threads/altcoin-taucoin-new-arm-excusive-coin.142/
Sent from: SPH-D700 or myTouch3Gs or Sero 7 Pro
Linux Install guide for Android devices that I'm writing:
http://forum.xda-developers.com/showthread.php?t=2240397
Or
https://docs.google.com/document/d/1ssVeIhdBuuy8CtpBP1lWgUkG6fR6oHxP20ToYPPw6zI/edit?usp=drive_web
And my script pack for installing; Java's JDK, node.js and more to your Linux OS
https://github.com/S0AndS0/Debian-Kit-Mods
Note: if you're new to Linux/scripting/command line; check readme file for instructions.

Blue Stacks Beta Is Available.

Hey Guys
The beta of blue stacks in now available. Now u can run Android app on windows Downloading on CP now. Will post later how it is
I would not install it, caused me to get bluescreens after reboot
I have just installed it, played angry bird space and it works fine for me.
1/2asleep said:
I have just installed it, played angry bird space and it works fine for me.
Click to expand...
Click to collapse
On Windows 8?
I can't get BlueStacks to run in Windows 8 at all. Every time I run the installer I get a blue screen with a frown face saying that something went wrong and Windows needs to restart. I have been testing the private beta build on Windows 7 though and it is definitely fun and useful
After Few blue screen restarts it worked. Uninstalled it because it not what i expected to be. I cant run any app in full screen. I run in only a portion and i cant use gmail and angry birds because of some high performance driver issue. The alpha version before this was better.
At the moment, this is so bad
Thanks for the heads up! Going to try this.
I really wanted to try it on my Windows 8 netbook but the Thinstaller executable they gave me refused to install because my it claimed my graphics performance would be under the minimum recommended requirement. It was rather sad since the Alpha worked fine and even running the same version of Android they base their rootfs images off of (Android-x86) as a addition to my Linux dual-boot.
buggatti said:
After Few blue screen restarts it worked. Uninstalled it because it not what i expected to be. I cant run any app in full screen. I run in only a portion and i cant use gmail and angry birds because of some high performance driver issue. The alpha version before this was better.
Click to expand...
Click to collapse
Windows 8? I tried as many as 8 blue screen restarts so far. No luck. Still keeps crashing my system into the BSOD. Did alpha work on Windows 8 CP x64?
I was part of the closed beta 1 test and have been in email communication with Bluestacks development and they informed me that they do not have a beta ready for Windows 8 because it is still changing. It sounds like the focus is on Windows 7 for now.
Pls provide download links.....
Sent from my Dell Streak using XDA
nitin1978 said:
Pls provide download links.....
Click to expand...
Click to collapse
http://bluestacks.com/
nobody wants this cancer on their computers
Be on the lookout for this (when or if) it comes out
http://ces.cnet.com/8301-33377_1-57355786/bluestacks-goes-metro-with-windows-8/
o2neouzr said:
nobody wants this cancer on their computers
Click to expand...
Click to collapse
Indeed, Bluestacks should be avoided. They have no support forums (personal top gripe) and have made it quite clear they plan to try to make a quick buck leveraging VirtualBox and Android x86 while not giving anything back.
As best I can tell, they have just added an OpenGL pass through driver to Android x86 when running on VB as well as started to recompile some apps which use the ARM NDK to the x86 NDK. Far better to have the Android x86 community work on an automated NDK conversion and their own driver implementation than be shackled.
Also, their TOS lets them abuse your facebook page in new and interesting ways as well as do some serious data mining without any form of opt-out or transparency.
There are support forums:
https://getsatisfaction.com/bstk
BlueStacks even went as far as supplying a link on how to root and install gapps. I wouldn't say there is a lack of support. BlueStacks in my opinion also runs faster than x86 on a virtual machine.
aaronb1138 said:
Indeed, Bluestacks should be avoided. They have no support forums (personal top gripe) and have made it quite clear they plan to try to make a quick buck leveraging VirtualBox and Android x86 while not giving anything back.
As best I can tell, they have just added an OpenGL pass through driver to Android x86 when running on VB as well as started to recompile some apps which use the ARM NDK to the x86 NDK. Far better to have the Android x86 community work on an automated NDK conversion and their own driver implementation than be shackled.
Also, their TOS lets them abuse your facebook page in new and interesting ways as well as do some serious data mining without any form of opt-out or transparency.
Click to expand...
Click to collapse
Virtualbox and android are licensed under GPLv2/CDDL and apache respectively. Android specifically is exactly the same as stock device roms, they're under no obilgation to return code to upstream. (though every large project like this should return code, but bar the kernel they dont have to for the android portion).
virtualbox, i'm guessing they're using CDDL for it if they're not returning code.
Tell oracle (or whoever is developing it) and the android x86 teams to not release their sources under free software licenses that arnt also copyleft then.
At least with androidx86 I believe that they're free to migrate from apache -> gplv3 (according to wikipedia I dont believe gplv2 is applicable without relicensing?). But they didnt, they're still apache, which means they full well know that they can be forked and not have code returned.
Those two points are pretty much universally expected for android devices. Samsung and HTC are good enough that they provide mode then the minimal GPL modules, but they're closer to the exception then the norm. There's plenty of very low end (but inexpensive) ICS tabs being hawked on our own market. I cant really see them giving more then the bare minimum (even if that) much less providing any updates at all. They're just as much making a quick buck by only offering updates by buying a new model.
They've havnt required facebook since 0.5.0.2002, which I believe was their first public release. It was merely the cloud client that required it. You can easily use the alphas and betas without even having a facebook acct. I cant speak on how they are about people that actually opt-ed in to attachign their FB accts, but I dont have one period.
Perhaps their cloud sync isnt respecting your privacy as it should, because you right about that part. Bstacks doesnt have a clear privacy policy (or any at all on their site currently)
They're not the only ones using getsatisfaction, which acts as their support point. I cant say that I like it, but it's there. They've added a couple suggestions due to it, but it's not a forum.
Realistically, how long do you have to wait for androidx86 to be bundled in a way that lets you run it in a vm, have fair virtualization/emulation, and is stable? (though bstacks is still beta, and androidx86 is 'rc1') Androidx86 is targeting bare metal, bstacks isnt. Perhaps androidx86 actually runs perfectly well under a vm and also supports some level of hardware passthough too. Their site has instructions for using the eeepc froyo iso on virtualbox. But they obviously dont officially support virtualbox or qemu as they dont provide direct images, they merely happen to work/boot on them.
Androidx86 has 5 different isos targeting 5 different platforms, and none of them match my devices (or any of my vms explicitly). Bstacks explicitly supports vista/7 and implicitly is going to support xp/8 in the future.
I'd much rather have something working now that targets my interests then wait for something that might be more sustainable but isnt targeting me.
It's much like how xda has moto droid forums, really you shouldnt be supporting moto at least when it comes to their locked down bootloaders.
But we're not telling people to buy a different device, we give them workarounds and guides.
Finally, all bstacks is is just an opengl passthough, why has noone else done it already?
I dont expect that androidx86 on virtualbox integrates as well otherwise it'd already be huge news.
I want a virtualized android so my convertable laptop can double as a really high end android tablet, and that's what bstacks will eventually offer.
(if and when they migrate from 2.3.4 to 4.0.x)
If there's any errors, feel free to correct me. I'm rather unsure about how correct I am on the virtualbox parts.
Edit: after trying androidx86 2.3/3.2/4.0 it's fairly useless as a android tablet replacement. They dont support VM integration, and that's pretty much a requirement if you intend to use it to compliment your OS (vs merely being a utility on your os).
4.0 doesnt even work on vb with vb 4.1.8, it cant reach the home screen.
Dont take this as criticism of androidx86 though, they're always going to be undermanned and underfunded. And like previously mentioned VB isnt even a tier 1 target for them.
But realistically, there's no current alternative to bstacks for windows. Seriously suggesting androidx86 + virtualbox right now is like saying to trade for a transformer to someone asking how to install CM9 on the touchpad
moved to general - not dev

Categories

Resources