[Q] Disable Vsync? - Nexus 10 Q&A, Help & Troubleshooting

I want to disable vsync to test a certain app to see if a timing issue still exists or not. Any way I can disable it? There seems to be some device-specific ways to go about it, but nothing universal from what I've seen.

espionage724 said:
I want to disable vsync to test a certain app to see if a timing issue still exists or not. Any way I can disable it? There seems to be some device-specific ways to go about it, but nothing universal from what I've seen.
Click to expand...
Click to collapse
universal, is init.d
Sent from my KFTT using xda app-developers app

persano said:
universal, is init.d
Click to expand...
Click to collapse
What do I need to put into init.d exactly?

espionage724 said:
What do I need to put into init.d exactly?
Click to expand...
Click to collapse
I actually already posted this for you in Ktoon's kernel thread.
echo Y > /sys/module/sync/parameters/fsync_enabled
(N for disabled)
But it needs to be exposed in the kernel for you to be able to control it. Franco's kernel is the only one that I know for sure has it exposed.

brees75 said:
I actually already posted this for you in Ktoon's kernel thread.
echo Y > /sys/module/sync/parameters/fsync_enabled
(N for disabled)
But it needs to be exposed in the kernel for you to be able to control it. Franco's kernel is the only one that I know for sure has it exposed.
Click to expand...
Click to collapse
fsync is not the same thing as vsync
fsync is the thing that can improve I/O speeds at the cost of integrity; vsync is the thing that caps overall framerate with the screen refresh rate.

espionage724 said:
fsync is not the same thing as vsync
fsync is the thing that can improve I/O speeds at the cost of integrity; vsync is the thing that caps overall framerate with the screen refresh rate.
Click to expand...
Click to collapse
Thanks for clearing that up. And this actually goes in the build.prop.
debug.gr.swapinterval=
0/1
This is as close as you are going to get to "vsync" since it doesn't really apply to phones and tablets in the same way "vertical sync", as is found on a PC monitor. If you actually disable the similar function on these devices it would become pretty much unusable. This disables the FPS limiter.

brees75 said:
Thanks for clearing that up. And this actually goes in the build.prop.
debug.gr.swapinterval=
0/1
This is as close as you are going to get to "vsync" since it doesn't really apply to phones and tablets in the same way "vertical sync", as is found on a PC monitor. If you actually disable the similar function on these devices it would become pretty much unusable. This disables the FPS limiter.
Click to expand...
Click to collapse
hmm, from what I hear, debug.gr.swapinterval is deprecated, and replaced with debug.egl.swapinterval and FPS is still capped at 60.

What about "disable HW overlays" in developer options? As I understand it, "HW overlays" aka HWcomposer aka Project Butter also includes a vsync component so maybe that gets disabled with HW Overlays?
just a thought and I may be completely off the mark here...

chaosdefinesorder said:
What about "disable HW overlays" in developer options? As I understand it, "HW overlays" aka HWcomposer aka Project Butter also includes a vsync component so maybe that gets disabled with HW Overlays?
just a thought and I may be completely off the mark here...
Click to expand...
Click to collapse
Hmm, not too sure. In any case it seems to lower FPS quite a bit below 60, so I can't actually tell if vsync is on or not lol

noobs
sys/module/DC/parameters/no_vsync
Change from 0 to 1.
This disables VSync, which is seemingly not the only thing that limits FPS in our device.

or u can just install pimp my rom rom from play store
LE: i disabled it some time ago but im not sure if it does anything good. I remember that on PC games disabling it improved the performance, same story on android?

Hey
adding debug.egl.swapinterval=0 in build.prop should be working for Snapdragon 200, 400, 600, 800 line of SOC-s.
Tested with Snapdragon 400, Under Android 4.2.2., Reffering to the FPS meter in Quadrant Benchmark, there is no more limit .
(Tested using HTC Desire 601)

Related

Lockscreen lag Aurora

Hello,
Sorry for new thread but i cant write in ICS because of 10 post limit...
I Got a very annoying lag when i wakeup to phone... Its remain until i move to cursor 1-2 sec. There is a way to fix it ? Its not just in aurora miui same... i really hate that lag...
Sorry for my bad english....
Best regards...
Change your governator to SmartassV2
Min clock freq: 368MHz
Max clock freq: 1.2GHz
sr21 said:
Change your governator to SmartassV2
Min clock freq: 368MHz
Max clock freq: 1.2GHz
Click to expand...
Click to collapse
I tried that when i am using miui but not worked even performance governor. I Cant change cpu settings o aurora so i cant try on aurora...
OFFlee said:
I tried that when i am using miui but not worked even performance governor. I Cant change cpu settings o aurora so i cant try on aurora...
Click to expand...
Click to collapse
install No Frills CPU or SetCpu and you can change the default clock settings.
sr21 said:
install No Frills CPU or SetCpu and you can change the default clock settings.
Click to expand...
Click to collapse
I tried but not worked even minimum 1.2 Ghz...
Try Zephyr1988 scripts http://forum.xda-developers.com/showthread.php?t=1710233
The package has loopy smoothness tweak that should fix the lag.
Ryoupe said:
Try Zephyr1988 scripts http://forum.xda-developers.com/showthread.php?t=1710233
The package has loopy smoothness tweak that should fix the lag.
Click to expand...
Click to collapse
Not worked
OFFlee said:
Not worked
Click to expand...
Click to collapse
Try reinstalling the ROM with all wipes. I assure you lockscreen has absolutely no lag, even with 300Mhz minimum CPU (will post a video in a while)
fjsferreira said:
Try reinstalling the ROM with all wipes. I assure you lockscreen has absolutely no lag, even with 300Mhz minimum CPU (will post a video in a while)
Click to expand...
Click to collapse
As i say, when i move to circle 1-2 second lag is gone but first 2 sec its like 3-4 fps...
Edit: I ask other users too they got this lag too... Maybe its about screen.. My phone has atmel...
It's inherent to the OS. There is nothing you can do.
OFFlee said:
As i say, when i move to circle 1-2 second lag is gone but first 2 sec its like 3-4 fps...
Edit: I ask other users too they got this lag too... Maybe its about screen.. My phone has atmel...
Click to expand...
Click to collapse
That's a good point... maybe it's really a problem with AMTEL screens... I have synaptics, and, as you can see in this video, I have absolutely no lag whatsoever :S
http://www.youtube.com/watch?v=HVtJuQVZT1E
faekplastik3s said:
It's inherent to the OS. There is nothing you can do.
Click to expand...
Click to collapse
Thats hurt Thanks anyway
I have a synaptics touch and I also have lag.
That YouTube video is useless because it's obvious that if you don't have lag with the screen on, it not simply locking the screen that it will get lagged.
As far as I know it's been like this forever and there are several topics discussing this.
If the phone enters deep sleep, sometimes the touch events will lag a lot and it seems to stop detecting multi touch points. Sometimes locking and unlocking seems to avoid that problem.
I have a PIN unlock and this really bugs me but it's been like this forever, so I take it as a consequence of owning budget phones.
fjsferreira said:
That's a good point... maybe it's really a problem with AMTEL screens... I have synaptics, and, as you can see in this video, I have absolutely no lag whatsoever :S
http://www.youtube.com/watch?v=HVtJuQVZT1E
Click to expand...
Click to collapse
Atmel here with scripts and no lag.
Ryoupe said:
Atmel here with scripts and no lag.
Click to expand...
Click to collapse
Without scripts ?
I had little lag without the scripts
Sent from Stolen Nokia 3310
VuDuCuRSe said:
I have a synaptics touch and I also have lag.
That YouTube video is useless because it's obvious that if you don't have lag with the screen on, it not simply locking the screen that it will get lagged.
As far as I know it's been like this forever and there are several topics discussing this.
If the phone enters deep sleep, sometimes the touch events will lag a lot and it seems to stop detecting multi touch points. Sometimes locking and unlocking seems to avoid that problem.
I have a PIN unlock and this really bugs me but it's been like this forever, so I take it as a consequence of owning budget phones.
Click to expand...
Click to collapse
Not really, my phones sleeps like a baby, and I never experience any lags... I don't know what the problem is, but I have never noticed it. Also, I use use init.d scripts, and they don't seem to have any adverse effects whatsoever. Don't know how to help, but I'm sure this is not a general problem...
Sent from my U8800
I installed supercharger its not work too... But i find something, when i touch somewhere from screen (not circle) lag is gone... iam continue searching around web but not yet find anything usual...
try this
go to settings--> all the way down settings for developers i think seccond from the end, go again all the way down and find background process limit, make it 2 or 3 i hope i helpd
tixo-tixo said:
go to settings--> all the way down settings for developers i think seccond from the end, go again all the way down and find background process limit, make it 2 or 3 i hope i helpd
Click to expand...
Click to collapse
Thanks for advice m8... But its not worked too Btw iam waiting more advice until fix this issue... Too much people will glad...

[Q] Stutter in games

Hi all,
I have just upgraded from a Nexus S to a Nexus 4.
I always played with a free game, "Scopa" of Whatwapp. In the Nexus S, it sometimes stutters... but this is reasonable with such hardware.
However, I have tried it in my Nexus 4 now...and it stutters there too. Maybe more than with the Nexus S...
How could this be possible? This game should not be heavy...
I tried with Antutu to check the performance...and it gave me a score of about 17300, which seems correct/good.
It is noteworthy that I have seen that game playing very smooth with some low-end devices (e.g. Samsung Galaxy Next or Galaxy Pocket).
Any suggestion? Can someone of you try with the same game? May be an issue of that game?
May be a problem of resolution?
Thank you
it's more than likely a background app causing the problems.
Have you closed everything in the android JB task manager?#
App must not be optimized well itself , or for the phone..
I play about every main Game title.. Never get a stutter/lagg
Nexus⁴
CrazyPeter said:
it's more than likely a background app causing the problems.
Have you closed everything in the android JB task manager?#
Click to expand...
Click to collapse
Yes... and I have installed just that game to try...nothing else.
myturbo1 said:
App must not be optimized well itself , or for the phone..
I play about every main Game title.. Never get a stutter/lagg
Nexus⁴
Click to expand...
Click to collapse
I have just tried Temple Run 2 and it plays smooth. Can you please try that game?
Just to be sure it is a game-related problem.
Thank you
Try which game ?
But yes I'll give it a go for yea Edit: downloading now
Nexus⁴
---------- Post added at 05:26 AM ---------- Previous post was at 05:21 AM ----------
What task manager , the nexus does not have one....
Nexus⁴
I've encountered a similar issue, any help would be much appreciated.
It definitely has lagg on the scopa game.
So it's the game not being optimized very well.
Nexus⁴
myturbo1 said:
It definitely has lagg on the scopa game.
So it's the game not being optimized very well.
Nexus⁴
Click to expand...
Click to collapse
Well..I think it has problems with high resolution screens.
Btw, thank you.
giaomnitel1 said:
Well..I think it has problems with high resolution screens.
Btw, thank you.
Click to expand...
Click to collapse
No problem! BTW their is a thank you button
Lol
Nexus⁴
Temple Run original does the same.....It's the crappy governor settings.
Set on demand with these settings....
down_differential 30
up_threshold 70
Smooths everything out including OS and is great on battery.
meangreenie said:
Temple Run original does the same.....It's the crappy governor settings.
Set on demand with these settings....
down_differential 30
up_threshold 70
Smooths everything out including OS and is great on battery.
Click to expand...
Click to collapse
Ok, I currently have everything stock and cannot change anything.
Btw, I'm going to root the device, but I'll keep stock rom for now.
Which tool to you suggest me to change governor settings?
In my old Nexus S I use NSTools.
Thanks
EDIT: I have just flashed CM10.1 M3 .. lol ... but in the performance settings there are not those settings.
Can you suggest me another kernel (with a related tool) to flash?
Thank you
Use any file explorer with root and write access, es file explore for example can but you have to enable write access in its settings.
Make sure your governor is set to 'ondemand' then navigate to sys/devices/system/cpu/cpufreq/ondemand and change the 2 settings I mentioned in my last post using your file explorer.
If you like the settings you can make an init.d script to set them at each boot up.
meangreenie said:
Use any file explorer with root and write access, es file explore for example can but you have to enable write access in its settings.
Make sure your governor is set to 'ondemand' then navigate to sys/devices/system/cpu/cpufreq/ondemand and change the 2 settings I mentioned in my last post using your file explorer.
If you like the settings you can make an init.d script to set them at each boot up.
Click to expand...
Click to collapse
Mmm..I cannot find the subfolder cpufreq under cpu....
which ROM and Kernel are you currently using ?
giaomnitel1 said:
Mmm..I cannot find the subfolder cpufreq under cpu....
which ROM and Kernel are you currently using ?
Click to expand...
Click to collapse
I'm using a stock/aosp based ROM and kernel.(prime runner+mottley)
I've never used a cm based one before; I guess cm is setup differently... Maybe try sys/.............cpu/cpu0 see if there's an cpufreq/ondemand folder there.. If there is I'm not sure if it would apply to all cores anyway.
Edit... Just remembered, it might be 'system tuner' app that creates the folder there.

Let's figure out how to remove the sharpening.

So I saw this in the build prop
"qualcomm sensors enable
#
# LGE CHANGE_S, 2013-10-29, [email protected]
# below sensor is default true by HAL source.
#ro.qualcomm.sensors.qmd=true
#ro.qc.sdk.sensors.gestures=true
#ro.qualcomm.sensors.pedometer=true
#ro.qc.sensors.step_detector=true
#ro.qc.sensors.step_counter=true
#ro.qualcomm.sensors.pam=true
#ro.qualcomm.sensors.scrn_ortn=true
#ro.qualcomm.sensors.smd=true
#ro.qualcomm.sensors.game_rv=true
#ro.qualcomm.sensors.georv=true
# LGE CHANGE_E, 2013-10-29, [email protected]"
Not sure if anything there can help, but I know that the sharpening is applied when there's something light on a dark background or vice versa and also if you have any type of floating menu it'll sharpen everything in the background.
Samsung does this as well but as far as I know only in multi window mode.
Its not a screen issue as its not always apparent. And as far as I know the oppo find 7 has the same panel and doesn't exhibit these effects.
So anyone have any ideas?
Kernel related ?
Display drivers?
Maybe we should all email lg and ask them for an option to remove it.
Just fyi oppo use japan display inc panel while lg use their own panel
I think the only way to defeat the sharpening is with a custom kernel and possibly an app to tweak the display unless LG of course turn this 'feature' off in the future themselves via an OTA update.
daleski75 said:
I think the only way to defeat the sharpening is with a custom kernel and possibly an app to tweak the display unless LG of course turn this 'feature' off in the future themselves via an OTA update.
Click to expand...
Click to collapse
Hope they do. Its pointless.
So anyways I came across another thing.
If you tune the display with a kernel app as in colors. If you tune all the colors down and make the colors darker and such, everything will have the sharpening applied. So it seems like the software sees that and applies it to everything.
Hoping it's just kernel
Lostatsea23 said:
Hope they do. Its pointless.
So anyways I came across another thing.
If you tune the display with a kernel app as in colors. If you tune all the colors down and make the colors darker and such, everything will have the sharpening applied. So it seems like the software sees that and applies it to everything.
Hoping it's just kernel
Click to expand...
Click to collapse
I am just guessing as I am not a developer by any shape of the imagination but this sounds like it's built into the OS so possibly a tweak to prevent this behaviour from getting triggered which will turn off the sharpening effect.
daleski75 said:
I am just guessing as I am not a developer by any shape of the imagination but this sounds like it's built into the OS so possibly a tweak to prevent this behaviour from getting triggered which will turn off the sharpening effect.
Click to expand...
Click to collapse
Yes I think so. If someone can baksmali the ROM maybe they can find something. Id get in touch with a Dev but as this time it seems like no one owns the device.
Lostatsea23 said:
Yes I think so. If someone can baksmali the ROM maybe they can find something. Id get in touch with a Dev but as this time it seems like no one owns the device.
Click to expand...
Click to collapse
When it finally rolls out to the USA then I think it will get better dev support.
I'll have the device soon, but I'm not sure we're able to turn it off since it may be the part of the driver. Haven't done it yet, but if we can debug the running code and binary patch the trigger effect into not signaling, we may fix it. If it IS a trigger at all; e.g. we should find when it does signal the driver/gpu to apply sharpening and just switch code from JE to JNE or similar to kill the trigger and never apply it.
Theoretically.
Hopefully LG can turn it off and not a hardware combo issue with the 801 and this particular display tech.
It can be turned off. They purposely added it
Lostatsea23 said:
It can be turned off. They purposely added it
Click to expand...
Click to collapse
I wonder if anyone knows the purpose. Because any sane person would turn it off after seeing it in action.
toncij said:
I wonder if anyone knows the purpose. Because any sane person would turn it off after seeing it in action.
Click to expand...
Click to collapse
The purpose is either, they want to emphasize the need for it so they make things extra sharp over 1080p not realizing it actually looks worse when its sharpened. Or its because the contrast ratio is low so to do that they sharpened it in areas where it would be more noticeable to make it more legible. Again, doesn't really help.
On the galaxy phones it would produce this on multi window mode as stated and when putting a cm ROM on it you wouldn't get any of that since there's no window mode. But... If you go into screen settings and change the screen aliasing type or whatever, if you change from standard to reading mode it would make the display sharp exactly like we see on this one. So once we get kernel support for screen modes (cm adds modes such as movie mode and sharpness ect) then we should be fine.
Lostatsea23 said:
The purpose is either, they want to emphasize the need for it so they make things extra sharp over 1080p not realizing it actually looks worse when its sharpened. Or its because the contrast ratio is low so to do that they sharpened it in areas where it would be more noticeable to make it more legible. Again, doesn't really help.
On the galaxy phones it would produce this on multi window mode as stated and when putting a cm ROM on it you wouldn't get any of that since there's no window mode. But... If you go into screen settings and change the screen aliasing type or whatever, if you change from standard to reading mode it would make the display sharp exactly like we see on this one. So once we get kernel support for screen modes (cm adds modes such as movie mode and sharpness ect) then we should be fine.
Click to expand...
Click to collapse
Well, I don't believe a whole bunch of smart engineers, designers and such in dev and QA would not notice it sucks...
And for screen modes, after so much hassle, I hope and expect LG is preparing us a "turn bloody thing off" setting...
Well once it comes out in the states I will be contacting some devs about it. We need a boot loader unlock as well though
toncij said:
I wonder if anyone knows the purpose. Because any sane person would turn it off after seeing it in action.
Click to expand...
Click to collapse
Without seeing it in person, it probably was added to make their simple UI have more of a pop to it. They were probably trying to make it stand out more in stores, like how tvs usually have horrible settings when on display at a store.
flaring afro said:
Without seeing it in person, it probably was added to make their simple UI have more of a pop to it. They were probably trying to make it stand out more in stores, like how tvs usually have horrible settings when on display at a store.
Click to expand...
Click to collapse
They're dumb because it makes it look worse. In almost positive a fix will be found. If anything maybe the carrier releases will have this fixed already.
Guess what...
I installed bravia engine v3 from Android Tweaker 2 and...
I think my display is more clear and the sharpening is slightly gone!
You guys better try it and tell your impression
Sent from my LG-D855 using XDA Free mobile app
haris182 said:
Guess what...
I installed bravia engine v3 from Android Tweaker 2 and...
I think my display is more clear and the sharpening is slightly gone!
You guys better try it and tell your impression
Sent from my LG-D855 using XDA Free mobile app
Click to expand...
Click to collapse
Nope. Exactly the same. Placebo
Sugar pills taste so good
rushless said:
Sugar pills taste so good
Click to expand...
Click to collapse
Lol. If an update to remove this isn't out in the next couple weeks. Bye bye G3

G5 performance increase (response time)

I was playing around with a few settings on my G5 today when I thought of something - the real strength of the SD820 SOC lies in its GPU, not the CPU. Low and behold I found that enabling "Force GPU Rendering" shaves several tenths of a second off of the average input-to-response time for just about everything you do on this phone. I know it may use a bit more battery having it on, but the effect is quite striking. To demonstrate the difference, try double tapping to wake your screen without the option enabled and then try again with the option on. You should notice a remarkable jump in response time. Even in launching apps it is a very noticeable gain. Just thought I'd pass this on to those who haven't tried it.
Yup working great for me
Wowcha, it's incredibly faster when running like this, even typing runs quicker!
Thanks for the heads up dude
Nathan
Sent from my LG-H850 using XDA Premium HD app
sevsman said:
Wowcha, it's incredibly faster when running like this, even typing runs quicker!
Thanks for the heads up dude
Nathan
Sent from my LG-H850 using XDA Premium HD app
Click to expand...
Click to collapse
You're very welcome!
I think it also saves battery life as it takes stress off the CPU... If rooted install a kernel mngr app and view cpu-freq times... It stays low
And GPU sits just above its lowest freq with normal use.
So your phone stays cooler works faster and gets better battery life! Now just turn down those animations to .5x
And voilà! Better battery life!
The SD820 is truly magnificent and our version doesn't explode!
I can enable this in developer settings?
Sent from my awesome titan LG G5
johnnyman25 said:
I can enable this in developer settings?
Click to expand...
Click to collapse
Yes it is in the developer settings.
Great! Thanks for the tip
meattray said:
Yes it is in the developer settings.
Click to expand...
Click to collapse
How do you make Developer Settings visible so this can be enabled? Forum search isn't working for me.
Diablo_692 said:
How do you make Developer Settings visible so this can be enabled? Forum search isn't working for me.
Click to expand...
Click to collapse
Go into settings and then to about phone, software info then tap on build number multiple times until it tells you you've gained developer settings.
meattray said:
Go into settings and then to about phone, software info then tap on build number multiple times until it tells you you've gained developer settings.
Click to expand...
Click to collapse
Thanks, I know I had to do this years ago on my HTC One to enable USB debugging, but I'd forgotten the sequence.
Do you think it really saves a bit of battery compared to leaving it off? If it does save some battery I think I'll give it a whirl
sstanton86 said:
Do you think it really saves a bit of battery compared to leaving it off? If it does save some battery I think I'll give it a whirl
Click to expand...
Click to collapse
The OP said it may cause a little extra battery drain, but, I've been using it, and I'll say that battery impact is entirely negligible and the speed of openings apps is extremely noticeable!!
I do however, always have animations turned off when I run any Android device.
Why forsake speed for a little useless animation and battery drain is what I say!!
Nathan
Sent from my LG-H850 using XDA Premium HD app
What exactly are you guys seeing? I tried enabling and disabling it 10 times and I cant see any difference.. I tried double tap to wake up, swiping, typing, opening apps... Everything feels the same..
galr said:
What exactly are you guys seeing? I tried enabling and disabling it 10 times and I cant see any difference.. I tried double tap to wake up, swiping, typing, opening apps... Everything feels the same..
Click to expand...
Click to collapse
By offloading all on-screen graphics processing from the CPU (rather than just specified instances like in the case of 3D graphics), it is able to save valuable process time and thus respond to user commands more quickly. There is definitely a real difference here.
Thanks for the tip. This helped me. And I noticed the difference too. :victory:
Force GPU rendering: This setting forces apps to use hardware 2D rendering, even if they were written to not use it. It can make things look great, or it can temporarily bork your phone. Use with care. (link)
GPU consumes more power the CPU, hence you may observe 5-15% lower battery life with option enabled. (link)
---------- Post added at 04:56 PM ---------- Previous post was at 04:52 PM ----------
Also most apps that support it have it enabled in the settings. It's off by default for battery life and compatibility issues, including making some games slower as they optimise between what to pass to GPU and not. Setting the flag overrides these optimisations.
In theory couldn't it make the phone run cooler though?
Sent from my LG-H830 using XDA Labs
I got my phone last week on friday . It came with the software version v10c . I got 6 hours sot and the phone did not heat up without gpu rendering beeing enabled . On sataurday i updated to v10i and the phone got really hot that day and on sinday too . I tried to install v10d via Lg up but failed at it . I enabled force gpu rendering today and my device didnt get hot anymore . I am sitting at 75% with 2 hours screen on time . I was mostly on XDA and was using chrome . So i dont think , that the battery life decreases if you enable force gpu rendering .
galr said:
What exactly are you guys seeing? I tried enabling and disabling it 10 times and I cant see any difference.. I tried double tap to wake up, swiping, typing, opening apps... Everything feels the same..
Click to expand...
Click to collapse
Same for me. 100% identical, not a single improvement or change.

Mate9 takes advantage of 1ghz gpu

Hi, under product/etc/hwpg there are files for powersaving modes.
If you edit it, you can test your mate9 world first 1ghz gpu for mobile pgones with your favorite games(emulators)
Modify normal cpu policy, or super cpu policy.xml (for powersaving settings) and reboot
Under is example of usage: app added to modified normal_cpu_policy.xml strings is -package name com.dolphinemu.dolphinemu
I found that the max gpu frequency is normally not recheable by phone due to this .xml strings. Which blocking it to 960000000hz
<scenemode name=".*?(hw.performance|dolphinemu*?).*" id="10000">
<cpu_minprofile>1805000</cpu_minprofile>
<cpu_a15_minprofile>2304000</cpu_a15_minprofile>
<gpu_minprofile>1037000000</gpu_minprofile>
<ddr_minprofile>960000000</ddr_minprofile>
<threshold_up>300</threshold_up>
<threshold_down>150</threshold_down>
</scenemode>
Warning, setting max gpu and loading heavy tasks might harm your device.
how long it takes to overheat ?
WieserZ1C said:
how long it takes to overheat ?
Click to expand...
Click to collapse
If my readings of gpu temp sensor ar true, it is about 60°c in 10 min of course cpu usage will also affect this value
Would love to try this but you know warranty and root don't go well together. Anyway how did you managed to run dolphin and what games, i can't seem to get playable fps.
arminbih said:
Would love to try this but you know warranty and root don't go well together. Anyway how did you managed to run dolphin and what games, i can't seem to get playable fps.
Click to expand...
Click to collapse
Zelda wind waker native resolution constant 30fps, even on large arenas
2x resolution sometime little lag on large areas
Fifa 06 2x res. playable after set override cpu to 34
Native res and cpu override to 34 near constant 35fps sometimes sound lagg
My settings: place my ini file to dolphin-emu/config
I just got it to work thx alot. Yaaaaaaay
id suspect over-voltage / temperature protection are in play so i dont see any negative side affects in doing this
virtyx said:
id suspect over-voltage / temperature protection are in play so i dont see any negative side affects in doing this
Click to expand...
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Thats true, if temp gets too high phone just shut down itself. My mate9 never go off after high cpu/gpu usage like mate7 with this mod and its bit colder than mt7
I suppose that this have effect on Android games also, right?
If the GPU throttles due to heat after a gaming session as is, I dread thinking how horrible it will be, when you overclock it.
So please tell me, could I use this to underclock the GPU of this phone? Cuz I play game and it's too hot for me but it's not a heavy game, just a casual game. If yes, please tell me how. Thanks and have a nice day!
lemonade747 said:
So please tell me, could I use this to underclock the GPU of this phone? Cuz I play game and it's too hot for me but it's not a heavy game, just a casual game. If yes, please tell me how. Thanks and have a nice day!
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Try paste this txt to product/etc/hwpgnormal_cpu_policy or super_cpu_policy this add new profile to your applications
Sample com.yourappname.secondname for another game com.game.game2
<scenemode name=".*?(yourappname|game2*?).*" id="10020">
<cpu_maxprofile>1402000</cpu_maxprofile>
<cpu_a15_maxprofile>1805000</cpu_a15_maxprofile>
<gpu_maxprofile>533000000</gpu_maxprofile>
<threshold_up>300</threshold_up>
<threshold_down>150</threshold_down>
</scenemode>
This will underclock your gpu by half and cpu little bit
gahu777 said:
Try paste this txt to product/etc/hwpgnormal_cpu_policy or super_cpu_policy this add new profile to your applications
Sample com.yourappname.secondname for another game com.game.game2
<scenemode name=".*?(yourappname|game2*?).*" id="10020">
<cpu_maxprofile>1402000</cpu_maxprofile>
<cpu_a15_maxprofile>1805000</cpu_a15_maxprofile>
<gpu_maxprofile>533000000</gpu_maxprofile>
<threshold_up>300</threshold_up>
<threshold_down>150</threshold_down>
</scenemode>
This will underclock your gpu by half and cpu little bit
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Thanks! I will try this weeken and report soon! :fingers-crossed:
P/S: excuse me but what does "id" number mean? I have to write exactly like that or I could find somewhere? And regarding the app name, I have only one game, the format like this com.myappname.secondname so I write this
<scenemode name=".*?(myappname*?).*" id="10020">
Is it correct? And btw could you please give me the name of the app you're using to show cpu, gpu on the screen? I downloaded a lot of app like that but nothing shows my gpu info, only cpu or I have to run sth heavy then gpu should work?
New id is required for new group off apps, but you can also edit existing id like 10015
Method with new id can be aplied to just one app
The app for monitoring is cool tool
gahu777 said:
New id is required for new group off apps, but you can also edit existing id like 10015
Method with new id can be aplied to just one app
The app for monitoring is cool tool
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I tried many times but it's not working, gpu doesnt show in any app for me, and cpu doesnt change anything, use app Cool tool as you said but only show like this: CPU:xx%, xxxx mhz and M: xxx mb where x are numbers. It didnt show multi core cpu, didnt show gpu and after I added the new profile, I rebooted then cpu still goes up to 1800mhz. So I think it's not working right?
P/S: my game name is: en.co.atm.unison, just that, it doesnt have any "com" or second name like others.
Check out wind waker wideo with 2x res and gpu set to 800mhz-1ghz, playing it about hour, no slowdowns, this phone is a beast!
https://youtu.be/k2CFkDjGbco
gahu777 said:
Check out wind waker wideo with 2x res and gpu set to 800mhz-1ghz, playing it about hour, no slowdowns, this phone is a beast!
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Very very cool
I can't found this on my Mate.
albertobom said:
I can't found this on my Mate.
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The path to profile files is incorrect in my previous post. /product/etc/hwpg/normal_cpu_policy.xml or super_cpu_policy.xml
gahu777 said:
The path to profile files is incorrect in my previous post. /product/etc/hwpg/normal_cpu_policy.xml or super_cpu_policy.xml
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Bro can you share what app you use to monitor gpu frequency?
Edit: found it but don't know how to use it.

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