[Latest Android infos] Android 4.2 Key Lime Pie Specifications and News - Galaxy S III General

Jelly Bean Android version 4.1 and announced a few months ago by Google, has already his successor. It would be called, according to the latest rumors, Key Lime Pie or tart limes in French and is labeled with the number 4.2.
It is the site Android and Me brings us the latest news, with an internal source who has provided accurate information in the past.
According to them, this new version bring a personalization center, Project Roadrunner, or updating applications Google Play Now Google and video player.
The personalization center:
According to the source, a personalization center will be available to change ringtones, language packs, wallpapers, launcher, and a few other customizable filters. Certain assumptions are talking about custom themes introduced by the manufacturers, but that would be only a supplement and not pre-installed interface directly fused to the system time. This center is primarily a convenient way to allow the average consumer to make some basic customizations. The range of options can obviously be extended via Google Play.
This new system will allow manufacturers to provide their own interfaces manufacturers through this new center. When updates to Android if the manufacturer fails to provide a version compatible with the theme, simply return the terminal to the classic user interface.
So it sounds like a dream come true. Google may have finally found a solution that will allow consumers to update the Android operating system base, without having to wait for the new version of the interface builder.
The Roadrunner Project:
Somewhat in the same spirit as the Butter Project on Android 4.1, which allows an increase in the number of FPS (note: the number of frames per second), the Roadrunner Project will improve battery life by optimizing and reduced power consumption, allowing improved overall autonomy.
Update Google Play Now Google and video player:
Play Google: it is enhanced with new features such as personalized search - Optional integration with promotions - Improved notifications and improved in-app purchase;
Now Google: Google voice assistant now offer a user guide that will, for example, ask such questions as: "How do I enable Bluetooth? "Or" How can I reduce the brightness? "Facilitating these operations for novice users;
The native video player: it would benefit from an update regarding APIs and codecs will probably accounting expanded video formats, allowing the development of a new application dedicated to this medium.
It should be borne in mind that all this must be considered as a rumor, even if that source is reliable. Ilandroid-4-2-visits seems that Google has also begun to distribute devices to its employees since some sites are beginning to see the emergence of Android 4.2 in their statistics.
The concept of a certification program for Google Nexus is not excluded given the number of phones provided by Google this year. This will allow the web giant to take a little more control over certain issues and improve the Android experience.
What do you think of these potential new? Are you impatient? As often, Wait & See.

You could have just contributed to this very similar and active thread instead of creating a whole new thread.

Duplicate thread.
Please search before starting a new thread.
Sent from my GT-I9300 using xda premium

Please search before posting.. Is it that difficult?
Thread closed

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Android 4.0.3 to bring bug fixes, optimizations, and new APIs

Android 4.0.3 Platform and Updated SDK tools
Posted by Xavier Ducrohet, Android SDK Tech Lead on 16 December 2011 at 11:00 AM
Today we are announcing Android 4.0.3, an incremental release of the Android 4.0 (Ice Cream Sandwich) platform. The new release includes a variety of optimizations and bug fixes for phones and tablets, as well as a small number of new APIs for developers. The new API level is 15.
Some of the new APIs in Android 4.0.3 include:
Social stream API in Contacts provider: Applications that use social stream data such as status updates and check-ins can now sync that data with each of the user’s contacts, providing items in a stream along with photos for each. This new API lets apps show users what the people they know are doing or saying, in addition to their photos and contact information.
Calendar provider enhancements. Apps can now add color to events, for easier tracking, and new attendee types and states are now available.
New camera capabilities. Apps can now check and manage video stabilization and use QVGA resolution profiles where needed.
Accessibility refinements. Improved content access for screen readers and new status and error reporting for text-to-speech engines.
Incremental improvements in graphics, database, spell-checking, Bluetooth, and more.
For a complete overview of what’s new in the platform, see the Android 4.0.3 API Overview.
Going forward, we’ll be focusing our partners on Android 4.0.3 as the base version of Ice Cream Sandwich. The new platform will be rolling out to production phones and tablets in the weeks ahead, so we strongly encourage you to test your applications on Android 4.0.3 as soon as possible.
We would also like to remind developers that we recently released new version of the SDK Tools (r16) and of the Eclipse plug-in (ADT 16.0.1). We have also updated the NDK to r7.
Visit the Android Developers site for more information about Android 4.0.3 and other platform versions. To get started developing or testing on the new platform, you can download it into your SDK using the Android SDK Manager.
those of google are incredible every so often an update to fix errors.

★♥Deep In Androids World♥★

I figured i would post this thread to help all of the new members and experienced understand the Android slang,there are actually a few i did'nt know the meaning of until i made this thread.I have compiled most of the terms,definitions and slang i could dig up,if theres anything i missed,let me know and i will add it to the thread,otherwise i will update this thread as new slang,terms and definitions are presented to me.
Apps2SD:A method of storing applications and cache on the device's microSD card.
ADB:Android Debug Bridge (adb) is a versatile command line tool that lets you communicate with an emulator instance or connected Android-powered device. It is a client-server program that includes three components:
*A client, which runs on your development machine. You can invoke a client from a shell by issuing an adb command. Other Android tools such as the ADT plugin and DDMS also create adb clients.
*A server, which runs as a background process on your development machine. The server manages communication between the client and the adb daemon running on an emulator or device.
*A daemon, which runs as a background process on each emulator or device instance.
Android:A Linux-based operating system for mobile devices such as HTC EVO.Versions are alphabetically codenamed after snacks: Donut, Eclair, Froyo, Gingerbread, Honeycomb, Ice Cream Sandwich, Jelly Bean.
AMOLED:Active Matrix Organic Light Emitting Diode. Basically, a very colorful, bright, display found in some smartphones.
APK:Android application package file. Each Android application is compiled and packaged in a single file that includes all of the application's code (.dex files), resources, assets, and manifest file. The application package file can have any name but must use the .apk extension. For example: myExampleAppname.apk. For convenience, an application package file is often referred to as an ".apk".
Alpha:The alpha phase of the release life cycle is the first phase to begin software testing (alpha is the first letter of the Greek alphabet, used as the number 1). In this phase, developers generally test the software using white box techniques. Additional validation is then performed using black box or gray box techniques, by another testing team. Moving to black box testing inside the organization is known as alpha release.[1]
Alpha software can be unstable and could cause crashes or data loss. The exception to this is when the alpha is available publicly (such as a pre-order bonus), in which developers normally push for stability so that their testers can test properly. External availability of alpha software is uncommon in proprietary software. However, open source software, in particular, often have publicly available alpha versions, often distributed as the raw source code of the software.
The alpha phase usually ends with a feature freeze, indicating that no more features will be added to the software. At this time, the software is said to be a feature complete.
Boot Animation:Boot animation is a term for a graphical representation of the boot process of the operating system.
Boot animation can be a simple visualisation of the scrolling boot messages in the console, but it can also present graphics or some combinations of both.
Unlike splash screens, boot screen or boot animation is not necessarily designed for marketing purposes, but can be to enhance the experience of the user as eye candy, or provide the user with messages (with an added advantage of color coding facility) to diagnose the state of the system.
Bootloader:This small program's only job is to load other data and programs which are then executed from RAM.Often, multiple-stage boot loaders are used, during which several programs of increasing complexity load one after the other in a process of chain loading.
Bootloop:When your system recycles over and over without entering the main OS.
Beta: is the software development phase following alpha. It generally begins when the software is feature complete. Software in the beta phase will generally have many more bugs in it than completed software, as well as speed/performance issues. The focus of beta testing is reducing impacts to users, often incorporating usability testing. The process of delivering a beta version to the users is called beta release and this is typically the first time that the software is available outside of the organization that developed it.
The users of a beta version are called beta testers. They are usually customers or prospective customers of the organization that develops the software, willing to test the software without charge, often receiving the final software free of charge or for a reduced price.
Beta version software is often useful for demonstrations and previews within an organization and to prospective customers. Some developers refer to this stage as a preview, prototype, technical preview (TP), or early access.
Some software is kept in perpetual beta¡ªwhere new features and functionality is continually added to the software without establishing a firm "final" release.
CPU:It stands for Central Processing Unit and handles all the complex mathematical formulas necessary to do everyday things like surfing the Internet.
Custom:Independent developers who like to customize their devices beyond the standard options provided often tend to release the fruits of their labor for the rest to enjoy, in form of custom ROMs.
Cache:A component that transparently stores data so that future requests for that data can be served faster. The data that is stored within a cache might be values that have been computed earlier or duplicates of original values that are stored elsewhere. If requested data is contained in the cache (cache hit), this request can be served by simply reading the cache, which is comparatively faster. Otherwise (cache miss), the data has to be recomputed or fetched from its original storage location, which is comparatively slower. Hence, the greater the number of requests that can be served from the cache, the faster the overall system performance becomes.
CDMA:Mobile phone standards called cdmaOne, CDMA2000 (the 3G evolution of cdmaOne) and WCDMA (the 3G standard used by GSM carriers), which are often referred to as simply CDMA, and use CDMA as an underlying channel access method.
CIQ:Carrier IQ. A piece of preinstalled software that runs with elevated access in the background of portable devices by default and records everything. Potentially can be exploited to steal information.
ClockwordMod: Also called as CWM is a popular custom recovery for Android phones and tablets developed by Koushik Dutta (Koush), a well*known name in the Android dev community. ClockworkMod recovery allows you to perform several advanced recovery, restoration, installation and maintenance operations on your Android device. It allows user to install custom ROMs, kernels, themes, mods and more however, installing custom kernel from CWM is not yet available to Xperia family.
Dual Core:A dual core processor is a central processing unit (CPU) that has two separate cores on the same die, each with its own cache time. It essentially is two microprocessors in one. This type of CPU is widely available from many manufacturers. Other types of multi-core processors also have been developed, including quad-core processors with four cores each, hexa-core processors with six, octa-core processors with eight and many-core processors with an even larger number of cores.
Dalvik:The Android platform's virtual machine. The Dalvik VM is an interpreter-only virtual machine that executes files in the Dalvik Executable (.dex) format, a format that is optimized for efficient storage and memory-mappable execution.
Dalvik Cache:Writable cache that contains the optimized bytecode of all apk files (apps) on your Android device. Having the information in it's own cache makes applications load faster and perform better.
EXT2:The ext2 or second extended filesystem is a file system for the Linux kernel. It was initially designed by R¨¦my Card as a replacement for the extended file system (ext).
ext2 was the default filesystem in several Linux distributions, including Debian and Red Hat Linux, until supplanted more recently by ext3, which is almost completely compatible with ext2 and is a journaling file system. ext2 is still the filesystem of choice for flash-based storage media (such as SD cards, and USB flash drives) since its lack of a journal minimizes the number of writes and flash devices have only a limited number of write cycles. Recent kernels, however, support a journal-less mode of ext4, which would offer the same benefit along with a number of ext4-specific benefits.
EXT3:Third extended filesystem, is a journaled file system that is commonly used by the Linux kernel. It is the default file system for many popular Linux distributions, including Debian. Stephen Tweedie first revealed that he was working on extending ext2 in Journaling the Linux ext2fs Filesystem in a 1998 paper and later in a February 1999 kernel mailing list posting, and the filesystem was merged with the mainline Linux kernel in November 2001 from 2.4.15 onward.Its main advantage over ext2 is journaling, which improves reliability and eliminates the need to check the file system after an unclean shutdown. Its successor is ext4.
EXT4:It was born as a series of backward compatible extensions to ext3, many of them originally developed by Cluster File Systems for the Lustre file system between 2003 and 2006, meant to extend storage limits and add other performance improvements.However, other Linux kernel developers opposed accepting extensions to ext3 for stability reasons,and proposed to fork the source code of ext3, rename it as ext4, and do all the development there, without affecting the current ext3 users. This proposal was accepted, and on 28 June 2006, Theodore Ts'o, the ext3 maintainer, announced the new plan of development for ext4.
FC/FC's:Short for "force close," meaning an app that has crashed.
Fastboot:A diagnostic protocol used primarily to modify the flash filesystem in Android smartphones from another computer over a USB connection. It is part of the Android Debug Bridge library.
Utilizing the Fastboot protocol requires that the device be started in a boot loader or Second Program Loader mode in which only the most basic hardware initialization is performed. After enabling the protocol on the device itself it will accept any command sent to it over USB via a command line. Some of most commonly used fastboot commands include:
*flash - Overwrites a partition in flash with a binary image stored on the host computer.
*erase - Erases a partition in flash.
*1reboot - Reboots the device into the either the main operating system or the system recovery partition.
*1devices - Displays a list of all devices (with Serial #) connected to the host computer.
Flashing:The ROM memory used in smartphones and tablets etc. is often same as flash memory found in SD cards and USB flash drives, simply optimized for better speed and performance while running the operating system.
Hotspot:A spot that offers Internet access over a wireless local area network through the use of a router connected to a link to an Internet service provider. Hotspots typically use Wi-Fi technology.You can connect wifi campatible devices to it.
HDMI:High-Definition Multimedia Interface) is a compact audio/video interface for transmitting encrypted uncompressed digital data.It is a digital alternative to consumer analog standards, such as radio frequency (RF) coaxial cable, composite video, S-Video, SCART, component video, D-Terminal, or VGA (also called D-sub or DE-15F). HDMI connects digital audio/video sources (such as set-top boxes, DVD players, HD DVD players, Blu-ray Disc players, AVCHD camcorders, personal computers (PCs), video game consoles (such as the PlayStation 3 and Xbox 360), AV receivers, tablet computers, and mobile phones) to compatible digital audio devices, computer monitors, video projectors, and digital televisions.
Hboot:Its mainly responsible for checking and initializing the hardware and starting the phones software. It can also be used for flashing official software releases, as well as a few other things. HBoot can be compared to the BIOS on a computer.
HAVS:a control system that dynamically adjusts the voltage based on CPU load. This has proven to be a battery saver, but it can actually have the opposite effect when multiple control systems are operating (like setCPU).
JIT:The Just-in-Time Compiler. Released with Android 2.2, it's a method of greatly speeding up apps in Android on the software side.
Kang:Someone writes a code,someone else modifies the code to make their own release,its concidered a kang release.
Kernel:A kernel is a layer of code that allows the OS and applications to interface with your phone's hardware. The degree in which you can access your phone's hardware features depends on the quality of code in the kernel. The homebrew (rooting) community for HTC has made several kernel code improvements that give us additional features from our hardware that the stock kernel does not. When you flash a custom ROM, you automatically get a kernel. But you can also flash a standalone kernel ROM on top of the existing one, effectively overwriting it. These days, the difference in custom kernels is less about new features and more about alternate configurations. Choosing a custom kernel is basically choosing one that works best with your ROM.
Launcher:Collectively, the part of the Android user interface on home screens that lets you launch apps, make phone calls, etc. Is built in to Android, or can be purchased in the Android Market.
LCD Density: Pixel density is a measurement of the resolution of devices in various contexts; typically computer displays, image scanners, and digital camera image sensors.
First of all you need to understand that the Android User Interface uses something called a "display independent pixel" or a "dip" (yes, it's confusing because the density settings are in "dots per inch" or "dpi" which are considered the same as "ppi" or "pixels per inch" as well).
The default LCD Density setting on Android is 160 dpi. As far as the operating system is concerned 1 dip @ 160 dpi = 1 screen pixel. It doesn't mean that's actually true, but you've gotta start somewhere. In my opinion it would have been a lot nicer if they'd chosen 100 dpi because then it would be an easy percentage thing, but they didn't so we're stuck with this formula.
Mod:The act of modifying a piece of hardware or software or anything else for that matter, to perform a function not originally conceived or intended by the designer.
Nandroid:To backup the current running rom.
Nightly:A build that is performed at the end of each day of development. If you use a continuous integration server, it will generally be configured to build the code and run the unit tests on every check in. At the end of each day you may want to run more extensive tests, regression test and integration tests for example, which take too long to run on each check in and these would be triggered after the nightly build. If you have a full continuously delivery pipeline the nightly build may also be used to deploy the built code to environments for user testing.
Open GL:An open source 3D graphics library used in many devices, including Android devices.
Open & Closed Beta: Developers release either a closed beta or an open beta; closed beta versions are released to a select group of individuals for a user test and are invitation only, while open betas are from a larger group to the general public and anyone interested. The testers report any bugs that they find, and sometimes suggest additional features they think should be available in the final version.
Overclock:To increase the speed of your CPU.
Partition:The phone's internal memory (not the SD card) is solid-state (flash) memory, AKA NAND. It can be partitioned much like a normal hard drive can be partitioned. The bootloader exists in its own partition. Recovery is another partition; radio, system, cache, etc are all partitions.
Here are the standard partitions on an Android phone:
/misc - not sure what this is for.
/boot - bootloader, kernel
/recovery - holds the recovery program (either clockworkmod or RA recovery for a rooted Evo)
/system - operating system goes here: Android, Sense, boot animation, Sprint crapware, busybox, etc
/cache - cached data from OS usage
/data - user applications, data, settings, etc.
The below partitions are not android-specific. They are tied to the hardware of the phone, but the kernel may have code allowing Android to interact with said hardware.
/radio - the phone's radio firmware, controls cellular, data, GPS, bluetooth.
/wimax - firmware for Sprint's flavor of 4G, WiMax.
PRL:The Preferred Roaming List, basically a way of telling your phone which towers to connect to first.
RUU:a complete software package released by HTC, it can contain many things they are trying to update. Radio, ROM, bootloader, etc... Installing an ruu is like installing an image on a hard drive it wipes the phone and installs the image. It will wipe everything data and all so if you install one be prepared.
Recovery Mode:A small separate operating mode you can boot your device into, used for device administration. Two popular custom recovery modes are Amon Ra and Clockwork.
Rom/Firmware:Read-Only Memory and technically speaking, it refers to the internal storage of a device, which is supposed to contain the operating system instructions that needn¡¯t be modified at all during the device¡¯s normal operation.
Radios: On the HTC side of things,the radios persist of:
*WiFi, which operates at 2.4-5ghz depending on what channel it's running
*Cellular/3G, which carries voice and data
*4G/WiMAX, which only carries data
*GPS, which is receive-only
*Bluetooth, which talks to WiiMotes and headsets
Flashing a radio means updating the code that controls the phones way of sending and recieving a signal.
Ram: (Random Access Memory) A group of memory chips, typically of the dynamic RAM (DRAM) type, which function as the computer's primary workspace. When personal computers first came on the market in the late 1970s, 64KB (64 kilobytes) of RAM was the upper limit. Today, 64MB (64 megabytes) of SDRAM is entry level for a desktop computer, a thousand times as much (see SDRAM).
The "random" in RAM means that the contents of each byte of storage in the chip can be directly accessed without regard to the bytes before or after it. This is also true of other types of memory chips, including ROMs and PROMs. However, unlike ROMs and PROMs, RAM chips require power to maintain their content, which is why you must save your data onto disk before you turn the computer off. To learn about the types of RAM chips and how to upgrade your memory, see memory module. To learn how memory is used to process data, see computer or memory. See also dynamic RAM and static RAM.
Recovery:RecoverySystem contains methods for interacting with the Android recovery system (the separate partition that can be used to install system updates,wipe user data,etc).
Root:The first level of a folder.
Rooting:A process allowing users of mobile phones, tablet PCs, and other devices running the Android operating system to attain privileged control (known as "root access") within Android's subsystem. Rooting is often performed with the goal of overcoming limitations that carriers and hardware manufacturers put on some devices, resulting in the ability to alter or replace system applications and settings, run specialized apps that require administrator-level permissions, or perform other operations that are otherwise inaccessible to a normal Android user. Rooting is analogous to jailbreaking devices running the Apple iOS operating system or the Sony PlayStation 3. On Android, rooting can also facilitate the complete removal and replacement of the device's operating system.
SBC: (the ability to charge your battery beyond the default safe limit). The concept is similar to overclocking a processor: you're overriding the safety limits established to achieve additional performance. The benefit here is that you may gain more use of your battery per charge. The drawback is that you can damage the battery and significantly reduce its longevity. Some kernels claim they are using a safe technique to prevent battery damage. Just be aware of the potential risks.
Sideloading:It means installing applications without using the official Android Market.
Splash Screen:A splash screen is an image that appears while android is loading.Splash screens cover the entire screen or simply a rectangle near the center of the screen. The splash screens of operating systems and some applications that expect to be run full-screen usually cover the entire screen.
Superuser/SU: On many computer operating systems, the superuser is a special user account used for system administration. Depending on the operating system, the actual name of this account might be: root, administrator or supervisor.
Normal work on such a system is done using ordinary user accounts, and because these do not have the ability to make system-wide changes any viruses and other malware - or simple user errors - do not have the ability to adversly affect a whole system. In organizations, administrative privileges are often reserved for authorized experienced individuals.
Script:The Scripting Layer for Android (abridged as SL4A, and previously named Android Scripting Environment or ASE) is a library that allows the creation and running of scripts written in various scripting languages directly on Android devices. SL4A is designed for developers and is still alpha quality software.
These scripts have access to many of the APIs available to normal Java Android applications, but with a simplified interface. Scripts can be run interactively in a terminal, in the background, or via Locale.
SDK: (SDK or "devkit") is typically a set of software development tools that allows for the creation of applications for a certain software package, software framework, hardware platform, computer system, video game console, operating system, or similar platform.
Stock:This is the operating system in its default form, without any modifications made to it except for any device-specific support required to run it on the particular device.
S-On:Security on,means no acces to the phones operating system.
S-Off:Security was exploited,now have access to the operating system.
Tethering:Means sharing the Internet connection of an Internet-capable mobile phone with other devices. This sharing can be offered over a wireless LAN (Wi-Fi), Bluetooth, or by physical connection using a cable. In the case of tethering over wireless LAN, the feature may be branded as a mobile hotspot.The Internet-connected mobile phone acts as a portable router when providing tethering services to others.
Userspace(Governor):This governor, exceptionally rare for the world of mobile devices, allows any program executed by the user to set the CPU's operating frequency. This governor is more common amongst servers or desktop PCs where an application (like a power profile app) needs privileges to set the CPU clockspeed.
Underclock:To reduce the speed of your CPU.
Undervolt:Undervolting means taking some of the voltage from the CPU which in return gives a longer battery life and lower temperature during intensive use of the CPU.
USB:Stands for Universal Serial Bus. Is a method of connecting devices to a computer. Most smartphones now use microUSB cables to charge and sync.
Updater Script:When Android devices install updates via 'update.zip' files using recovery mode they have to perform a wide range of functions on files and permissions. Instead of using a minimal shell such as {b,d,c}sh the Android designers decided to create a small functional language that can be extended by device manufacturers if necessary. Since the Android "Donut" release (v1.6) the scripting language is called Edify and is defined primarily in the bootable/recovery/{edify,edifyscripting,updater} directories of the Android source-code tree.
Wireless N:Wireless N technology increases wireless internet connection. Wireless 'N' routers also work with Wireless 'G' and 'B' wireless adapters.
WiiMax: (Worldwide Interoperability for Microwave Access) is a communication technology for wirelessly delivering high-speed Internet service to large geographical areas.
YAFFS:Yaffs1 is the first version of this file system and works on NAND chips that have 512 byte pages 16 byte spare (OOB;Out-Of-Band) areas.[clarification needed] These older chips also generally allow 2 or 3 write cycles per page,which YAFFS takes advantage of - i.e. dirty pages are marked by writing to a specific spare area byte.
Newer NAND flash chips have larger pages, 2048 bytes 64 bytes spare areas, and stricter write requirements.Each page within an erase block (128 kilobytes) must be written to in sequential order, and each page must be written only once.YAFFS2 was designed to accommodate these newer chips.YAFFS2 is based on the YAFFS1 source code,with the major difference being that internal structures are not fixed to assume 512 byte sizing,and a block sequence number is placed on each written page. In this way older pages can be logically overwritten without violating the "write once" rule.[clarification needed]
YAFFS is a robust log-structured file system that holds data integrity as a high priority.A secondary YAFFS goal is high performance.YAFFS will typically outperform most alternatives.It is also designed to be portable and has been used on Linux, WinCE, pSOS, eCos,ThreadX and various special-purpose OSes.A variant 'YAFFS/Direct' is used in situations where there is no OS, embedded OSes and bootloaders: it has the same core filesystem but simpler interfacing to the OS and NAND flash hardware.
Zipalign: An archive alignment tool introduced first time with 1.6 Android SDK (software development kit). It optimizes the way an Android application package (APK) is packaged. Doing so enables the Android operating system to interact with the application more efficiently, and hence has the potential to make the application and overall the whole system much faster. Execution time is minimized for zipaligned applications, resulting is lesser amount of RAM consumption when running the APK.
All credit of this information goes to Diablo67
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Baseband: is an adjective that describes signals and systems whose range of frequencies is measured from close to 0 hertz to a cut-off frequency, a maximum bandwidth or highest signal frequency; it is sometimes used as a noun for a band of frequencies starting close to zero. Baseband can often be considered a synonym to lowpass or non-modulated, and antonym to passband, bandpass, carrier-modulated or radio frequency (RF).
Brazilianwax(Governor):Similar to smartassV2. More aggressive ramping, so more performance, less battery
BFS:Brain Fxck Scheduler for Linux was created by veteran kernel programmer Con Kolivas and has been reported to improve responsiveness on light-NUMA (non-uniform memory access) Linux mobile devices and desktop computers with fewer than 16 cores.
Bloatware:Software or 'apps' that you don't need, but come preinstalled to a device's /system partition, meaning that you cannot remove them unless the device has been rooted. Usually, these are apps are sponsored by a company and included by a carrier for profit. For example, the Photobucket app included on the G2 by TMobile.
Compile:It translates (a android program)from a high-level language into another language, usually machine language.
Conservative(Governor):This biases the phone to prefer the lowest possible clockspeed as often as possible. In other words, a larger and more persistent load must be placed on the CPU before the conservative governor will be prompted to raise the CPU clockspeed. Depending on how the developer has implemented this governor, and the minimum clockspeed chosen by the user, the conservative governor can introduce choppy performance. On the other hand, it can be good for battery life.
The Conservative Governor is also frequently described as a "slow OnDemand," if that helps to give you a more complete picture of its functionality.
Decompile:To convert executable (ready-to-run) program code (sometimes called object code ) into some form of higher-level programming language so that it can be read by a human.
Deodex: Deodexing is basically repackaging of these APKs in a certain way, such that they are reassembled into classes.dex files. By doing that, all pieces of an application package are put together back in one place, thus eliminating the worry of a modified APK conflicting with some separate odexed parts.
GNU:A recursive acronym for “GNU's Not Unix!”; it is pronounced g-noo, as one syllable with no vowel sound between the g and the n. The GNU Project was launched in 1984 to develop a complete Unix-like operating system which is free software: the GNU system. “Free software” is a matter of liberty, not price. To understand the concept, you should think of “free” as in “free speech”, not as in “free beer”.
Governor:It controls the speed of the CPU.
Hotplug(Governor):The Hotplug governor performs very similarly to the OnDemand governor, with the added benefit of being more precise about how it steps down through the kernel's frequency table as the governor measures the user's CPU load. However, the Hotplug governor's defining feature is its ability to turn unused CPU cores off during periods of low CPU utilization. This is known as "hotplugging."
API:An application programming interface (API) is a specification intended to be used as an interface by software components to communicate with each other. An API may include specifications for routines, data structures, object classes, and variables. An API specification can take many forms, including an International Standard such as POSIX, vendor documentation such as the Microsoft Windows API, the libraries of a programming language, e.g. Standard Template Library in C++ or Java API.
An API differs from an application binary interface (ABI) in that an API is source code based while an ABI is a binary interface. For instance POSIX is an API, while the Linux Standard Base is an ABI.
Android Resolution:Android runs on a variety of devices that offer different screen sizes and densities. For applications, the Android system provides a consistent development environment across devices and handles most of the work to adjust each application's user interface to the screen on which it is displayed. At the same time, the system provides APIs that allow you to control your application's UI for specific screen sizes and densities, in order to optimize your UI design for different screen configurations. For example, you might want a UI for tablets that's different from the UI for handsets.
LDPI:Resources for low-density (ldpi) screens (~120dpi).
MDPI:Resources for medium-density (mdpi) screens (~160dpi). (This is the baseline density.)
HDPI:Resources for high-density (hdpi) screens (~240dpi).
XHDPI:Resources for extra high-density (xhdpi) screens (~320dpi).
NODPI:Resources for all densities. These are density-independent resources. The system does not scale resources tagged with this qualifier, regardless of the current screen's density.
TVDPI:Resources for screens somewhere between mdpi and hdpi; approximately 213dpi. This is not considered a "primary" density group. It is mostly intended for televisions and most apps shouldn't need it—providing mdpi and hdpi resources is sufficient for most apps and the system will scale them as appropriate. If you find it necessary to provide tvdpi resources, you should size them at a factor of 1.33*mdpi. For example, a 100px x 100px image for mdpi screens should be 133px x 133px for tvdpi.
Intellidemand(Governor):Intellidemand aka Intelligent Ondemand from Faux is yet another governor that's based on ondemand. Unlike what some users believe, this governor is not the replacement for OC Daemon (Having different governors for sleep and awake). The original intellidemand behaves differently according to GPU usage. When GPU is really busy (gaming, maps, benchmarking, etc) intellidemand behaves like ondemand. When GPU is 'idling' (or moderately busy), intellidemand limits max frequency to a step depending on frequencies available in your device/kernel for saving battery. This is called browsing mode. We can see some 'traces' of interactive governor here. Frequency scale-up decision is made based on idling time of CPU.
XDA-Developers was founded in 2003 as a small forum for users of original Windows Mobile PDAs, who wanted to try to improve or otherwise modify them. This led to a gradually growing community forming that worked to upgrade their devices beyond the last version given officially by the manufacturer of their device.
In 2008, XDA-Developers introduced Android-based phones to the site for the first time, with the T-Mobile G1.From that point onwards, XDA started to grow much more rapidly, as Android gained marketshare and momentum.
With a relatively open platform like Android, there will always be some people who want to do more! XDA and sites like it serve as a platform for those who want to improve their phones even further, enabling them to do so and to share their improvements.
With Android being open source, thescope for updating and tweaking your phone or tablet is much greater than ever possible with any other major mobile platform.Some people come to XDA-Developers to learn how toroottheir phone. Rooting your phone grants you the ability to access and change the files that control how your device operates. For example, you could remove pre-installedapplications with root access. You could also possibly improve the battery life of a device by tweaking or optimising the system, or installing a new Linux kernel.Others come to XDA-Developers to change how their device looks. Perhaps they dislike the user interfacethemeused by their OEM, or perhaps they simply prefer different colors to the default colours used.Perhaps, most commonly, people come to XDA-Developers to upgrade their phone to the latest version of Android, after their manufacturer or mobile carrierhas abandoned them on an older version, with no official way to reach the latest version of Android. This has led to a variety of “aftermarket” firmware distributions (often called “ROMs”), which aim to provide updates for devices no longer supported by their OEMs.
There are now over 4.6 million registered users on XDA (and many more reading the site)
CONTINUED FROM 3
1.0:Android 1.0, the first commercial version of the software, was released on 23 September 2008.The first Android device, the HTC Dream (G1), incorporated the following Android 1.0 features:
•Android Market application download and updates through the Market app
•Web browser to show, zoom and pan full HTML and XHTML web pages – multiple pages show as windows ("cards")
•Camera support – however this version lacked the option to change the camera's resolution, white balance, quality, etc.
•Folders allowing the grouping of a number of app icons into a single folder icon on the Home screen.
•Access to web email servers, supporting POP3, IMAP4, and SMTP.
•Gmail synchronization with the Gmail app
•Google Contacts synchronization with the People app
•Google Calendar synchronization with the Calendar app
•Google Maps with Latitude and Street View to view maps and satellite imagery, as well as find local business and obtain driving directions using GPS
•Google Sync, allowing management of over-the-air synchronization of Gmail, People, and Calendar
•Google Search, allowing users to search the Internet and phone apps, contacts, calendar, etc
•Google Talk instant messaging
•Instant messaging, text messaging, and MMS
•Media Player, enabling management, importing, and playback of media files – however, this version lacked video and stereo Bluetooth support
•Notifications appear in the Status bar, with options to set ringtone, LED or vibration alerts
•Voice Dialer allows dialing and placing of phone calls without typing a name or number
•Wallpaper allows the user to set the background image or photo behind the Home screen icons and widgets
•YouTube video player
•Other apps include: Alarm Clock, Calculator, Dialer (Phone), Home screen (launcher), Pictures (Gallery), and Settings.
•Wi-Fi and Bluetooth support
1.1: 9 February 2009, the Android 1.1 update was released, initially for the T-Mobile G1 only. The update resolved bugs, changed the API and added a number of other features:
•Details and reviews available when a user searches for businesses on Maps
•Longer in-call screen timeout default when using the speakerphone, plus ability to show/hide dialpad
•Ability to save attachments in messages
•Support added for marquee in system layouts
Cupcake: 30 April 2009, the Android 1.5 update, dubbed Cupcake, was released, based on Linux kernel 2.6.27.The update included several new features and UI amendments:
•Support for third-party virtual keyboards with text prediction and user dictionary for custom words
•Support for Widgets - miniature application views that can be embedded in other applications (such as the Home screen) and receive periodic updates
•Video recording and playback in MPEG-4 and 3GP formats
•Auto-pairing and stereo support for Bluetooth added (A2DP and AVRCP profiles)
•Copy and paste features added to web browser
•User pictures shown for Favorites in Contacts
•Specific date/time stamp shown for events in call log, and one-touch access to a contact card from call log event
•Animated screen transitions
•Ability to upload videos to YouTube
•Ability to upload photos to Picasa
Donut: 15 September 2009, the Android 1.6 SDK – dubbed Donut – was released, based on Linux kernel 2.6.29.Included in the update were numerous new features:
•Voice and text entry search enhanced to include bookmark history, contacts, and the web
•Ability for developers to include their content in search results
•Multi-lingual speech synthesis engine to allow any Android application to "speak" a string of text
•Easier searching and ability to view app screenshots in Android Market
•Gallery, camera and camcorder more fully integrated, with faster camera access
•Ability for users to select multiple photos for deletion
•Updated technology support for CDMA/EVDO, 802.1x, VPNs, and a text-to-speech engine
•Support for WVGA screen resolutions
•Speed improvements in searching and camera applications
•Expanded Gesture framework and new GestureBuilder development tool
Eclair: 26 October 2009, the Android 2.0 SDK – codenamed Eclair – was released, based on Linux kernel 2.6.29.Changes included:
•Expanded Account sync, allowing users to add multiple accounts to a device for email- and contact-synchronization
•Exchange email support, with combined inbox to browse email from multiple accounts in one page
•Bluetooth 2.1 support
•Ability to tap a Contacts photo and select to call, SMS, or email the person
•Ability to search all saved SMS and MMS messages, with delete oldest messages in a conversation automatically deleted when a defined limit is reached
•Numerous new camera features, including flash support, digital zoom, scene mode, white balance, color effect and macro focus
•Improved typing speed on virtual keyboard, with smarter dictionary that learns from word usage and includes contact names as suggestions
•Refreshed browser UI with bookmark thumbnails, double-tap zoom and support for HTML5
•Calendar agenda view enhanced, showing attending status for each invitee, and ability to invite new guests to events
•Optimized hardware speed and revamped UI
•Support for more screen sizes and resolutions, with better contrast ratio
•Improved Google Maps 3.1.2
•MotionEvent class enhanced to track multi-touch events
•Addition of live wallpapers, allowing the animation of home-screen background images to show movement
2.0.1:The Android 2.0.1 SDK was released on 3 December 2009.It was a minor platform release deployable to Android-powered handsets, including minor API changes, bug fixes and framework behavioral changes
2.1:The 2.1 SDK was released on 12 January 2010.It was a minor platform release deployable to Android-powered handsets, including minor amendments to the API and bug fixes.
Froyo: 20 May 2010, the Android 2.2 (Froyo) SDK was released, based on Linux kernel 2.6.32.Its features included:
•Speed, memory, and performance optimizations
•Additional application speed improvements, implemented through JIT compilation
•Integration of Chrome's V8 JavaScript engine into the Browser application
•Support for the Android Cloud to Device Messaging (C2DM) service, enabling push notifications
•Improved Microsoft Exchange support, including security policies, auto-discovery, GAL look-up, calendar synchronization and remote wipe
•Improved application launcher with shortcuts to Phone and Browser applications
•USB tethering and Wi-Fi hotspot functionality
•Added an option to disable data access over mobile network
•Updated Market application with batch and automatic update features
•Quick switching between multiple keyboard languages and their dictionaries
•Voice dialing and contact sharing over Bluetooth
•Support for Bluetooth-enabled car and desk docks
•Support for numeric and alphanumeric passwords
•Support for file upload fields in the Browser application
•Support for installing applications to the expandable memory
•Adobe Flash support
•Support for extra-high-PPI screens (320 ppi), such as 4" 720p
•Gallery allows users to view picture stacks using a zoom gesture
2.2.1:The Android 2.2.1 update was released on 18 January 2011, and included a number of bug fixes, security updates, and performance improvements.
2.2.2:The Android 2.2.2 update was released on 22 January 2011, and fixed minor bugs, including SMS routing issues that affected the Nexus One.
2.2.3:The Android 2.2.3 update was released on 21 November 2011, and consisted of two security patches.
Gingerbread: 6 December 2010, the Android 2.3 (Gingerbread) SDK was released, based on Linux kernel 2.6.35.Changes included:
•Updated user interface design with increased simplicity and speed
•Support for extra-large screen sizes and resolutions (WXGA and higher)
•Native support for SIP VoIP internet telephony
•Faster, more intuitive text input in virtual keyboard, with improved accuracy,better suggested text and voice input mode
•Enhanced copy/paste functionality, allowing users to select a word by press-hold, copy, and paste
•Support for Near Field Communication (NFC), allowing the user to read an NFC tag embedded in a poster, sticker, or advertisement
•New audio effects such as reverb, equalization, headphone virtualization, and bass boost
•New Download Manager, giving users easy access to any file downloaded from the browser, email, or another application
•Support for multiple cameras on the device, including a front-facing camera, if available
•Support for WebM/VP8 video playback, and AAC audio encoding
•Improved power management with a more active role in managing apps that are keeping the device awake for too long
•Enhanced support for native code development
•Switched from YAFFS to ext4 on newer devices
•Audio, graphical, and input enhancements for game developers
•Concurrent garbage collection for increased performance
•Native support for more sensors (such as gyroscopes and barometers)
2.2.3:Released on 9 February 2011, Android 2.3.3 included several improvements and API fixes
2.3.4:Version 2.3.4 introduced support for voice or video chat using Google Talk.
2.3.5:Released on 25 July 2011, Android 2.3.5 included a number of system enhancements:
•Improved network performance for the Nexus S 4G, among other fixes and improvements
•Fixed Bluetooth bug on Samsung Galaxy S
•Improved Gmail application
•Shadow animations for list scrolling
•Camera software enhancements
•Improved battery efficiency
2.3.6:Released on 2 September 2011, this version fixed a voice search bug. The 2.3.6 update had the side-effect of impairing the Wi-Fi hotspot functionality of many Canadian Nexus S phones. Google acknowledged this problem and fixed it in late September.
2.3.7:Android 2.3.7 introduced Google Wallet support for the Nexus S 4G.
Honeycomb: 22 February 2011, the Android 3.0 (Honeycomb) SDK – the first tablet-only Android update – was released, based on Linux kernel 2.6.36.The first device featuring this version, the Motorola Xoom tablet, was released on 24 February 2011.Changes included:
•Optimized tablet support with a new virtual and “holographic” user interface
•Added System Bar, featuring quick access to notifications, status, and soft navigation buttons, available at the bottom of the screen
•Added Action Bar, giving access to contextual options, navigation, widgets, or other types of content at the top of the screen
•Simplified multitasking – tapping Recent Apps in the System Bar allows users to see snapshots of the tasks underway and quickly jump from one app to another
•Redesigned keyboard, making typing fast, efficient and accurate on larger screen sizes
•Simplified, more intuitive copy/paste interface
•Multiple browser tabs replacing browser windows, plus form auto-fill and a new “incognito” mode allowing anonymous browsing
•Quick access to camera exposure, focus, flash, zoom, front-facing camera, time-lapse, and more
•Ability to view albums and other collections in full-screen mode in Gallery, with easy access to thumbnails for other photos
•New two-pane Contacts UI and Fast Scroll to let users easily organize and locate contacts
•New two-pane Email UI to make viewing and organizing messages more efficient, allowing users to select one or more messages
•Support for video chat using Google Talk
•Hardware acceleration
•Support for multi-core processors
•Ability to encrypt all user data
3.1:The 3.1 SDK was released on 10 May 2011.Changes included:
•UI refinements
•Connectivity for USB accessories
•Expanded Recent Apps list
•Resizable Home screen widgets
•Support for external keyboards and pointing devices
•Support for joysticks and gamepads
•Support for FLAC audio playback
•High-performance Wi-Fi lock, maintaining high-performance Wi-Fi connections when device screen is off
•Support for HTTP proxy for each connected Wi-Fi access point
3.2:The 3.2 SDK was released on 15 July 2011,first appearing on Huawei's MediaPad tablet.Changes included:
•Improved hardware support, including optimizations for a wider range of tablets
•Increased ability of apps to access files on the SD card, e.g. for synchronization
•Compatibility display mode for apps that have not been optimized for tablet screen resolutions
•New display support functions, giving developers more control over display appearance on different Android devices
3.2.1:The Android 3.2.1 update was released on 20 September 2011, and included a number of amendments:
•Bug fixes and minor security, stability and Wi-Fi improvements
•Update to Android Market with automatic updates and easier-to-read Terms and Condition text
•Update to Google Books
•Improved Adobe Flash support in browser
•Improved Chinese handwriting prediction
3.2.2:The 3.2.2 update was released on 30 August 2011, and included bug fixes and other minor improvements for the Motorola Xoom 4G.
Android 4.0 – codenamed Ice Cream Sandwich, and based on Linux kernel 3.0.1– was previewed at the May 2011 Google I/O event,and officially launched at the Galaxy Nexus and Ice Cream Sandwich release event on 19 October 2011.
•Enhanced speed and performance
•Virtual buttons in the UI, in place of capacitive or physical buttons
•Separation of widgets in a new tab, listed in a similar manner to apps
•Easier-to-create folders, with a drag-and-drop style
•A customizable launcher
•Improved visual voicemail with the ability to speed up or slow down voicemail messages
•Pinch-to-zoom functionality in the calendar
•Offline search, a two-line preview, and new action bar at the bottom of the Gmail app
•Ability to swipe left or right to switch between Gmail conversations
•Integrated screenshot capture (accomplished by holding down the Power and Volume-Down buttons)
•Improved error correction on the keyboard
•Ability to access apps directly from lock screen (similar to HTC Sense 3.x)
•Improved copy and paste functionality
•Better voice integration and continuous, real-time speech to text dictation
•Face Unlock, a feature that allows users to unlock handsets using facial recognition software
•New tabbed web browser, allowing up to 16 tabs
•Automatic syncing of browser with users' Chrome bookmarks
•A new typeface family for the UI, Roboto
•Data Usage section in settings that lets users set warnings when they approach a certain usage limit, and disable data use when the limit is exceeded
•Ability to shut down apps that are using data in the background
•Improved camera app with zero shutter lag, time lapse settings, panorama mode, and the ability to zoom while recording
•Built-in photo editor
•New gallery layout, organized by location and person
•Refreshed "People" app with social network integration, status updates and hi-res images
•Android Beam, a near-field communication feature allowing the rapid short-range exchange of web bookmarks, contact info, directions, YouTube videos and other data
•Hardware acceleration of the UI
•Resizeable widgets – already part of Android 3.1 for tablets, but new for cellphones
•Wi-Fi Direct
•1080p video recording for stock Android devices
4.0.2:The Android 4.0.2 update was released on 28 November 2011,and fixed minor bugs on the Verizon Galaxy Nexus,the US launch of which was later delayed until December 2011.
4.0.3:The Android 4.0.3 update was first released on 16 December 2011.It included a number of bug fixes and optimizations, and offered improvements to graphics, databases, spell-checking and Bluetooth functionality,along with new APIs for developers,including a social stream API in the Contacts provider. Other features included Calendar provider enhancements, new camera apps enhancing video stabilization and QVGA resolution, and accessibility refinements such as improved content access for screen readers.
4.1 Jelly Bean:The report also mentions some interesting features that originally planned in the presence of ice Cream Sandwich is likely to be postponed and will be displayed on the jelly bean.
Reportedly,this is because these features are not ready until it came time to release the ice cream sandwiches.Google itself has not confirmed anything regarding this information.
Android 4.1, Jelly Bean, is the fastest and smoothest version of Android yet. Jelly Bean improves on the simplicity and beauty of Android 4.0, and introduces a new Google search experience on Android.
Jelly Bean features improved performance throughout the system, including faster orientation changes, faster responses when switching between recent apps, and smoother and more consistent rendering across the system through vsync and triple buffering.
Jelly Bean has more reactive and uniform touch responses, and makes your device even more responsive by boosting your device's CPU instantly when you touch the screen, and turns it down when you don't need it to improve battery life.
MIUI
(pronounced "Me You I", a play on the common abbreviation of the words user interface as UI),developed by Xiaomi Tech, is an aftermarket firmware for cell phones based on the open-source Android operating system. It features a heavily-modified user interface that does away with the Android app drawer and has drawn comparisons with Apple's iOS.It includes additional functionality not found in stock Android, including toggles on the notification pull-down, new music, gallery, and camera apps, and an altered phone dialer that displays matching contacts as a user enters a number.
MIUI is based on Android 2.3.7 and CyanogenMod 7.1 sources, and was initially developed in the Chinese language by Chinese startup Xiaomi.Xiaomi added a number of apps to enhance the basic framework; those include MITalk (a Blackberry Messenger clone),MINotes,MIBackup,MIMusic,and MIGallery.MIUI is made up of two parts, MI and UI, where UI stands for User Interface and MI, as stated by Xiaomi CEO Lei Jun, stands for Mobile Internet and Mission Impossible.
The modified operating system has been criticized for being similar to iOS.Due to the fact that MIUI is developed in China, some features that are not relevant to the Chinese market, such as WiMax support, are unavailable on MIUI, and without access to the source code, it is not possible for 3rd parties to easily add this support.
AOSP
The Android Open Source Project (AOSP) is led by Google, and is tasked with the maintenance and development of Android.According to the project "The goal of the Android Open Source Project is to create a successful real-world product that improves the mobile experience for end users."AOSP also maintains the Android Compatibility Program, defining an "Android compatible" device "as one that can run any application written by third-party developers using the Android SDK and NDK", to prevent incompatible Android implementations.The compatibility program is also optional and free of charge, with the Compatibility Test Suite also free and open-source.
Sense
HTC Sense is a graphical user interface developed by HTC Corporation for mobile devices running Android, Brew and Windows Mobile.Based on the TouchFLO 3D design,HTC has referred to HTC Sense as both a user interface in itself and also as a user experience layer on top of TouchFLO 3D.Announced June 24, 2009, the first phone running Android to feature HTC Sense was the HTC Hero,and the first Windows Phone to feature HTC Sense (an updated TouchFLO) was the HTC HD2,announced October 6, 2009.
At the Mobile World Congress 2010, HTC showed their new updated HTC Sense UI to debut on the HTC Desire and HTC Legend, with an upgrade available for the Hero and Magic. The new version is based upon Android 2.1 and has new interface features such as the Friend Stream widget (which aggregates all Twitter, Facebook and Flickr information) and Leap, which allows access to all the home screens at once.
Smartphones including the HTC EVO 3D and the HTC Sensation feature HTC Sense 3.0, which has major visual and functional changes to HTC Sense, including a new lock screen which allows users to access their favorite applications directly. Only HTC Sensation and later devices will run HTC Sense 3.0, but older devices will still get some of the new features from HTC Sense 3.0 via an over-the-air update.[citation needed]
While the Windows Mobile version of Sense is the successor to TouchFLO 3D, with information featured on separate tabs, the Android version presents information through Android desktop widgets and applications, and includes launcher, app drawer, and lock screen replacements.
Cyanogenmod:is an open source replacement firmware for smart phones and tablet computers based on the Android mobile operating system. It offers features and options not found in the official firmware distributed by vendors of these devices.
Features supported by CyanogenMod include native theming support, FLAC audio codec support, a large Access Point Name list, an OpenVPN client, an enhanced reboot menu, support for Wi-Fi, Bluetooth, and USB tethering, CPU overclocking and other performance enhancements, soft buttons and other "tablet tweaks", toggles in the notification pull-down (such as Wi-Fi, Bluetooth and GPS), app permissions management, as well as other interface enhancements. According to its developers, CyanogenMod does not contain spyware or bloatware.CyanogenMod is also stated to increase performance and reliability compared with official firmware releases.
CyanogenMod is developed as free and open source software based on the official releases of Android by Google, with added original and third-party code.
Although only a subset of total CyanogenMod users elect to report their use of the firmware, as of 24 August 2012, CyanogenMod has recorded over 3.1 million installs on a multitude of devices.
AOKP:AOKP stands for Android Open Kang Project. It is a custom ROM distribution for many Android devices. The name is a play on the word “kang” and AOSP (Android Open Source Project). The name was sort of a joke, but it just stuck, just like our infatuation with unicorns.
AOKP Versions
We have two different kinds of releases — Builds and Milestones. Builds are considered “nightlies” — they are released usually every week or two (sometimes even sooner, if there are any major bugs to fix). We have no set release schedule, we release Builds and Milestones as we feel they are ready.
Milestones: Most stable releases.
Builds: Newest releases with bleeding edge features and code.
Pacman: Paranoid + Aokp + Cyanogen = PACman
ROMs are compiled from source for Xperia Ray which is a msm7x30 device and is ported to Doubleshot [Mytouch 4g Slide] . This is a minimal port but with a lot of work done. It is still based on AOSP+CM source codes. The ROM packs all the tweaks from the three super ROMs into one.
4.2:Google was expected to announce Jelly Bean 4.2 at an event in New York City on 29 October 2012, but the event was cancelled due to Hurricane Sandy.Instead of rescheduling the live event, Google announced the new version with a press release, under the slogan "A new flavor of Jelly Bean". The first devices to run Android 4.2 were LG's Nexus 4 and Samsung's Nexus 10, which were released on 13 November 2012.
Android 4.2 takes the speed and simplicity of Jelly Bean to a different level – a completely new camera experience that’s beyond smart, a new form of typing that helps you power through your messages, and much more.
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Screen size: Actual physical size, measured as the screen's diagonal.
For simplicity, Android groups all actual screen sizes into four generalized sizes: small, normal, large, and extra large.
Screen density
The quantity of pixels within a physical area of the screen; usually referred to as dpi (dots per inch). For example, a "low" density screen has fewer pixels within a given physical area, compared to a "normal" or "high" density screen.
For simplicity, Android groups all actual screen densities into four generalized densities: low, medium, high, and extra high.
Orientation:The orientation of the screen from the user's point of view. This is either landscape or portrait, meaning that the screen's aspect ratio is either wide or tall, respectively. Be aware that not only do different devices operate in different orientations by default, but the orientation can change at runtime when the user rotates the device.
Pixel Density:is a measurement of the resolution of devices in various contexts: typically computer displays, image scanners, and digital camera image sensors.
Density-Independent Pixel (dp):A virtual pixel unit that you should use when defining UI layout, to express layout dimensions or position in a density-independent way.
The density-independent pixel is equivalent to one physical pixel on a 160 dpi screen, which is the baseline density assumed by the system for a "medium" density screen. At runtime, the system transparently handles any scaling of the dp units, as necessary, based on the actual density of the screen in use. The conversion of dp units to screen pixels is simple: px = dp * (dpi / 160). For example, on a 240 dpi screen, 1 dp equals 1.5 physical pixels. You should always use dp units when defining your application's UI, to ensure proper display of your UI on screens with different densities.
Android Resolution:Android runs on a variety of devices that offer different screen sizes and densities. For applications, the Android system provides a consistent development environment across devices and handles most of the work to adjust each application's user interface to the screen on which it is displayed. At the same time, the system provides APIs that allow you to control your application's UI for specific screen sizes and densities, in order to optimize your UI design for different screen configurations. For example, you might want a UI for tablets that's different from the UI for handsets.
LDPI:Resources for low-density (ldpi) screens (~120dpi).
MDPI:Resources for medium-density (mdpi) screens (~160dpi).
HDPI:Resources for high-density (hdpi) screens (~240dpi).
XHDPI:Resources for extra high-density (xhdpi) screens (~320dpi).
NODPI:Resources for all densities. These are density-independent resources. The system does not scale resources tagged with this qualifier, regardless of the current screen's density.
TVDPI:Resources for screens somewhere between mdpi and hdpi; approximately 213dpi. This is not considered a "primary" density group. It is mostly intended for televisions and most apps shouldn't need it—providing mdpi and hdpi resources is sufficient for most apps and the system will scale them as appropriate. If you find it necessary to provide tvdpi resources, you should size them at a factor of 1.33*mdpi. For example, a 100px x 100px image for mdpi screens should be 133px x 133px for tvdpi.
Dex: Dalvik Executable. Compiled Android application code file. Android programs are compiled into .dex files, which are in turn zipped into a single .apk file on the device. .dex files can be created by automatically translating compiled applications written in the Java programming language.
Action:An action is a description of something that an Intent sender wants done. An action is a string value assigned to an Intent. Action strings can be defined by Android or by a third-party developer. For example, android.intent.action.VIEW for a Web URL, or com.example.rumbler.SHAKE_PHONE for a custom application to vibrate the phone.
Activity:An activity is a single screen in an application, with supporting Java code, derived from the Activity class. Most commonly, an activity is visibly represented by a full screen window that can receive and handle UI events and perform complex tasks, because of the Window it uses to render its window. Though an Activity is typically full screen, it can also be floating or transparent.
AndroidManifest.xml:Every application must have an AndroidManifest.xml file (with precisely that name) in its root directory of the source tree. The manifest presents essential information about the application to the Android system, information the system must have before it can run any of the application’s code.
Application:From a component perspective, an Android application consists of one or more activities, services, listeners, and intent receivers. From a source file perspective, an Android application consists of code, resources, assets, and a single manifest. During compilation, these files are packaged in a single file called an application package file (.apk).
Broadcast Receiver:An application class that listens for Intents that are broadcast, rather than being sent to a single target application/activity. The system delivers a broadcast Intent to all interested broadcast receivers, which handle the Intent sequentially.
Canvas:A drawing surface that handles compositing of the actual bits against a Bitmap or Surface object. It has methods for standard computer drawing of bitmaps, lines, circles, rectangles, text, and so on, and is bound to a Bitmap or Surface. Canvas is the simplest, easiest way to draw 2D objects on the screen. However, it does not support hardware acceleration, as OpenGL ES does. The base class is Canvas.
Content Provider:A data-abstraction layer that you can use to safely expose your application’s data to other applications. A content provider is built on the ContentProvider class, which handles content query strings of a specific format to return data in a specific format.
Data:The data partition on the device contains the user-related data, such as installed applications and settings for those apps, as well as your SQLite database containing Android settings and messages. Normally, the directory /data/app is off-limits through the ‘adb shell’ command, as well as other terminal applications that can run on the device, since this directory contains the apk files for apps. On a rooted phone, using the ‘su’ command will allow full access to this partition. This partition can be flashed using Fastboot or Nandroid.
DDMS: Dalvik Debug Monitor Service, a GUI debugging application included with the SDK. It provides screen capture, log dump, and process examination capabilities. If you are developing in Eclipse using the ADT Plugin, DDMS is integrated into your development environment.
Dialog:A floating window that that acts as a lightweight form. A dialog can have button controls only and is intended to perform a simple action (such as button choice) and perhaps return a value. A dialog is not intended to persist in the history stack, contain complex layout, or perform complex actions. Android provides a default simple dialog for you with optional buttons, though you can define your own dialog layout. The base class for dialogs is Dialog.
Drawable:A compiled visual resource that can be used as a background, title, or other part of the screen. A drawable is typically loaded into another UI element, for example as a background image. A drawable is not able to receive events, but does assign various other properties such as “state” and scheduling, to enable subclasses such as animation objects or image libraries. Many drawable objects are loaded from drawable resource files — xml or bitmap files that describe the image. Drawable resources are compiled into subclasses of android.graphics.drawable.
Flash Memory:Flash memory, also known as NAND memory, is nonvolatile – keeping information even when the device is off. Flash memory in the device is equivalent to the hard drive in a computer. This is where the device’s operating system (sometimes called firmware) and applications are stored. Flash memory is slower than RAM, but is (almost always) faster than SD cards.
Logcat:While in adb (see ADB), type in “adb logcat > logcat.txt”. This will help you when resolving issues and bugs. There are also tools in the market you can use for this, one of which is called aLogcat. It can show different categories (severity of errors ect.) too, which is something adb logcat cannot do.
Playstore(Old:Market):The market on Android is a place where you can purchase or download applications for your phone. When you download through the market, the installation process is transparent (as in you don’t have to deal with the APK files yourself), and there is the facility to rate apps and post comments which are visible to other users. Frequently, the developers of apps actually take onboard the feedback in the comments (mainly the smaller apps with slightly less feedback to sift through).
When an app is installed from the market, it is copied to ‘/data/app/apkname.apk’, as the act of ‘installing’. An app can store its data in the folder ‘/data/data/apkname’. It is possible to clear the data stored by an application by using the Manage Applications feature in Settings | Applications | Manage Applications.
Intent:A message object that you can use to launch or communicate with other applications/activities asynchronously. An Intent object is an instance of Intent. It includes several criteria fields that you can supply, to determine what application/activity receives the Intent and what the receiver does when handling the Intent. Available criteria include the desired action, a category, a data string, the MIME type of the data, a handling class, and others. An application sends an Intent to the Android system, rather than sending it directly to another application/activity. The application can send the Intent to a single target application or it can send it as a broadcast, which can in turn be handled by multiple applications sequentially. The Android system is responsible for resolving the best-available receiver for each Intent, based on the criteria supplied in the Intent and the Intent Filters defined by other applications.
Intent Filter:A message object that you can use to launch or communicate with other applications/activities asynchronously. An Intent object is an instance of Intent. It includes several criteria fields that you can supply, to determine what application/activity receives the Intent and what the receiver does when handling the Intent. Available criteria include the desired action, a category, a data string, the MIME type of the data, a handling class, and others. An application sends an Intent to the Android system, rather than sending it directly to another application/activity. The application can send the Intent to a single target application or it can send it as a broadcast, which can in turn be handled by multiple applications sequentially. The Android system is responsible for resolving the best-available receiver for each Intent, based on the criteria supplied in the Intent and the Intent Filters defined by other applications.
Layout Resource:An XML file that describes the layout of an Activity screen.
Manifest File:An XML file that each application must define, to describe the application’s package name, version, components (activities, intent filters, services), imported libraries, and describes the various activities, and so on.
9-Patch:A resizeable bitmap resource that can be used for backgrounds or other images on the device.
Odex: Odex stands for “Optimized Dalvik Executable” file. The Android system, as identified above, utilizes compressed data stored in the .apk file at runtime. To speed up this process, the most critical elements of application will be placed uncompressed in an .odex file, thus enabling the Android OS to quickly interpret that important information before it continues to parse the rest of the application. Stock ROMs will come from the manufacturer as “odexed”, meaning that the application(s) will have a .apk file and an .odex file, i.e. Calendar.apk and Calendar.odex.
Resources:Nonprogrammatic application components that are external to the compiled application code, but which can be loaded from application code using a well-known reference format. Android supports a variety of resource types, but a typical application’s resources would consist of UI strings, UI layout components, graphics or other media files, and so on. An application uses resources to efficiently support localization and varied device profiles and states. For example, an application would include a separate set of resources for each supported local or device type, and it could include layout resources that are specific to the current screen orientation (landscape or portrait). The resources of an application are always stored in the res/* subfolders of the project.
Service:An object of class Service that runs in the background (without any UI presence) to perform various persistent actions, such as playing music or monitoring network activity.
SPL:The Secondary Program Loader is a piece of bootcode that initiates the startup of the phone, displaying the initial splash screen for the device, and loading the initial files from ROM.
It checks to see if a button combination is pressed on bootup (such as that to enter Recovery Mode or the bootloader), and loads the relevant system software. If no special instruction is given by holding keys, the bootloader loads the normal system software by initializing the boot process from the boot partition.
Flashing your SPL is risky, as the process failing will probably result in a broken, or bricked phone, since the SPL is executed very early on in the boot process, and any error here will prevent access to the recovery or bootloader features.
If you do flash the SPL though, it unlocks the Carrier-ID CID from the device, essentially allowing any RUU to be installed to the device, and allows flashing alternative or custom bootscreens.
Surface:An object of type Surface representing a block of memory that gets composited to the screen. A Surface holds a Canvas object for drawing, and provides various helper methods to draw layers and resize the surface. You should not use this class directly; use SurfaceView instead.
SurfaceView:A View object that wraps a Surface for drawing, and exposes methods to specify its size and format dynamically. A SurfaceView provides a way to draw independently of the UI thread for resource-intensive operations (such as games or camera previews), but it uses extra memory as a result. SurfaceView supports both Canvas and OpenGL ES graphics. The base class is SurfaceView.
System:The /system directory on your device is where the main operational software for the Android OS is stored. It has a number of sub-directories of which /system/apps (where application apk’s are stored) is probably the only one users would have need to access. The /system folder is read-only by default and needs remounted via ‘adb’ to allow write access.
Theme:A set of properties (text size, background color, and so on) bundled together to define various default display settings. Android provides a few standard themes, listed in R.style (starting with “Theme_”).
Update.zip:An update.zip (does not have to actually be called update.zip if you have a patched Recovery image) is a file containing some files which will be copied to the phone’s internal memory. Normally, a new system update or ROM is stored in the file, but update.zip files are commonly used to install modifications such as themes or applications that are installed on the System partition to prevent uninstallation.
To flash one of these files, which commonly would contain a custom ROM for your phone, you would boot your phone to a patched recovery image (whether using Fastboot, or the home+power method if you have a patched Recovery image flashed on your phone)
Update.zip files are cryptographically signed, and more information on how to sign your own files can be found online.
URI's:Android uses URI strings as the basis for requesting data in a content provider (such as to retrieve a list of contacts) and for requesting actions in an Intent (such as opening a Web page in a browser). The URI scheme and format is specialized according to the type of use, and an application can handle specific URI schemes and strings in any way it wants. Some URI schemes are reserved by system components. For example, requests for data from a content provider must use the content://. In an Intent, a URI using an http:// scheme will be handled by the browser.
View:An object that draws to a rectangular area on the screen and handles click, keystroke, and other interaction events. A View is a base class for most layout components of an Activity or Dialog screen (text boxes, windows, and so on). It receives calls from its parent object (see viewgroup, below)to draw itself, and informs its parent object about where and how big it would like to be (which may or may not be respected by the parent).
ViewGroup:A container object that groups a set of child Views. The viewgroup is responsible for deciding where child views are positioned and how large they can be, as well as for calling each to draw itself when appropriate. Some viewgroups are invisible and are for layout only, while others have an intrinsic UI (for instance, a scrolling list box). Viewgroups are all in the widget package, but extend ViewGroup.
Widget: One of a set of fully implemented View subclasses that render form elements and other UI components, such as a text box or popup menu. Because a widget is fully implemented, it handles measuring and drawing itself and responding to screen events. Widgets are all in the android.widget package.
Window:In an Android application, an object derived from the abstract class Window that specifies the elements of a generic window, such as the look and feel (title bar text, location and content of menus, and so on). Dialog and Activity use an implementation of this class to render a window. You do not need to implement this class or use windows in your application.
Credits
Diablo67 for great information
Android:A Linux-based operating system for mobile devices such as HTC EVO.Versions are alphabetically codenamed after snacks: Donut, Eclair, Froyo, Gingerbread, Honeycomb, Ice Cream Sandwich, Jelly Donut.
correct that...jellybean
Dual Core:A dual core processor is a central processing unit (CPU) that has two separate cores on the same die, each with its own cache
time
and in these following lines....you forgot to put a space b/w : and (...so they turned into smily ...correct that part too
WiiMaxWorldwide Interoperability for Microwave Access)
RamRandom Access Memory)
SBCthe ability to charge your battery bey
Superuser/SUn many computer operating systems,
DKSDK or "devkit") is typically a set of software development tools
Radiosn the HTC side of things,the radios persist of:
i look a glance at it..seems great info....will read the whole guide properly when i get some free time.. :good::good::good:
ask for sticky to this thread
awesome thread:laugh:
it should be sticky
i wrote material for a similar guide some time ago.. but never made the thread.. so sharing some additional info you can add..
Bootloader: The bootloader is code that is executed before any Operating System starts to run. Bootloaders basically package the instructions to boot operating system kernel and most of them also have their own debugging or modification environment.As the bootloader starts before any piece of software on your device, it makes it extremely processor specific and so there is a wide range of ROMs available because of presence of different hardwares. Every manufacturer has their own version of bootloader.
Kernel: The kernel is the main component of most computer operating systems; it is a bridge between applications and the actual data processing done at the hardware level. Kernels have different types but for android users we talk only about monolithic kernels or simply modified linux kernels. Monolithic kernels execute all the operating system code in the same address space to increase the performance of the system.
ClockwordMod: Also called as CWM is a popular custom recovery for Android phones and tablets developed by Koushik Dutta (Koush), a well*known name in the Android dev community. ClockworkMod recovery allows you to perform several advanced recovery, restoration, installation and maintenance operations on your Android device. It allows user to install custom ROMs, kernels, themes, mods and more however, installing custom kernel from CWM is not yet available to Xperia family.
if need more info on any topic drop me a PM...
Thanks Cnc_Rocks for finding mistakes
Bootoader & kernel info is written already will add clockworkmod info only
Sent from my SONY WALKMAN using JellySony Rom
A summary of important terms regarding our phone, xperia x8, would be better. This is x8 general forum, anyone interested in general android knowledge should go to android general forum...
As mentioned in this thread, here is original post by Diablo67, the only thing I see here is Ctrl C + Ctrl V.
I just want to post because most off them are unaware & dint read that forum & I already gave credits to diablo67
Sent from my SONY WALKMAN using JellySony Rom
darkfrmr said:
A summary of important terms regarding our phone, xperia x8, would be better. This is x8 general forum, anyone interested in general android knowledge should go to android general forum...
As mentioned in this thread, here is original post by Diablo67, the only thing I see here is Ctrl C + Ctrl V.
Click to expand...
Click to collapse
well.. he gave proper credit to that guy.. and there is nothing wrong in copy paste.. it wasnt any development stuff.. and it is always better to have such a thread posted.. it benefits new comers and some lazy members :good:
Summary of important terms regarding our phone and any other phone is basically the same......because they all run android.. only differences are the cwm/kernel/flashtool and the unlocking method
CnC-ROCK said:
well.. he gave proper credit to that guy.. and there is nothing wrong in copy paste.. it wasnt any development stuff.. and it is always better to have such a thread posted.. it benefits new comers and some lazy members :good:
Summary of important terms regarding our phone and any other phone is basically the same......because they all run android.. only differences are the cwm/kernel/flashtool and the unlocking method
Click to expand...
Click to collapse
Xactly what i mean
:thumbup:Cnc_Rock
Sent from my SONY WALKMAN using JellySony Rom
here is idea...if you want it to be more readable
use this code for titles (Apps2SD,ADB,Android....) just replace "put title here" with title
HTML:
[B][SIZE="3"][COLOR="SeaGreen"][U]put title here[/U][/COLOR][/SIZE][/B]
Thanks taj..
Great thread here....
sent from my phone using hands and brain...
---------- Post added at 12:51 PM ---------- Previous post was at 12:48 PM ----------
Hey taj.
Correct your op, some words look like. " "
sent from my phone using hands and brain...
it's f___ing awesome! Very good!
very nice
minimum edition
Thread updated with xda info
Sent from my SONY WALKMAN using JellySony Rom
You forgot Android 1.6 - Donut.
Sent from my iPhone using Tapatalk
Royal Eagle said:
You forgot Android 1.6 - Donut.
Sent from my iPhone using Tapatalk
Click to expand...
Click to collapse
Its already there dude
Watchout carefully
Sent from my SONY WALKMAN using JellySony Rom
THREAD UPDATED WITH MOST INFO ON 4th POST
HAVE A LOOK
ENJOY
~>TAJ<~

Sony Confirms Android KitKat provided for Xperia SP in the Near Future

HI Guys: The good news! :victory:
Sony Confirms Android KitKat provided for Xperia SP in the Near Future! :victory:
Link this news to Sony's site:
http://www.sonymobile.com/global-en/software/phones/xperia-sp/
Click to expand...
Click to collapse
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Thank you very much Sony! :fingers-crossed:
No need to create a whole new thread, when another is already created.
The info you posted is already here: http://forum.xda-developers.com/showthread.php?p=47696383
Sent from my C5303 using XDA Premium 4 mobile app
whitemamba said:
No need to create a whole new thread, when another is already created.
The info you posted is already here: http://forum.xda-developers.com/showthread.php?p=47696383
Sent from my C5303 using XDA Premium 4 mobile app
Click to expand...
Click to collapse
True whitemamba, but the news was updated to Android Kitkat important enough to be a separate thread!
Amin.HVS said:
True whitemamba, but the news was updated to Android Kitkat important enough to be a separate thread!
Click to expand...
Click to collapse
No.
I mean, you saw the other thread, read it and then thought 'Hey, lets make another thread'. -_-
Robin>Hood said:
No.
I mean, you saw the other thread, read it and then thought 'Hey, lets make another thread'. -_-
Click to expand...
Click to collapse
Sorry, your Purpose do not understand!
You have seen me in the other thread?!
What's this?
Amin.HVS said:
Sorry, your Purpose do not understand!
You have seen me in the other thread?!
What's this?
Click to expand...
Click to collapse
Im glad you made this thread! I wouldnt have seen the other post. Thanks! Cant wait, JB 4.3 next month and then KK sooon! :laugh:
Pavilo-Olson said:
Im glad you made this thread! I wouldnt have seen the other post. Thanks! Cant wait, JB 4.3 next month and then KK sooon! :laugh:
Click to expand...
Click to collapse
You're welcome my good friend. :highfive:
I was very glad of this good news. Kit Kat Best Android version Subset 4.xx Android version of the collection. and it has very good facilities.
I hope this version for the Xperia SP will be provided as soon as possible.
Robin>Hood said:
No.
I mean, you saw the other thread, read it and then thought 'Hey, lets make another thread'. -_-
Click to expand...
Click to collapse
Pavilo-Olson said:
Im glad you made this thread! I would'nt have seen the other post. Thanks! Cant wait, JB 4.3 next month and then KK sooon! :laugh:
Click to expand...
Click to collapse
Okay Robin Hood
You Notice, As I said, it was!
Closer look at the features and capabilities of Android Kitkat
Google's newest version of its mobile operating system, Android 4.4 KitKat, doesn't deliver a huge list of transformative design and feature changes, like what we saw when Ice Cream Sandwich was introduced. Instead, KitKat's main purpose is to usher in a strategy from Google to get the latest Android version on all Android devices, both premium and low-end.
That's a big deal because every year, lower-end handsets come out running old versions of Android, fueling the argument that Android is fragmented and giving customers an inconsistent Android experience. With KitKat, Google shrank the operating system so that it can run on many more devices, thus helping close the gap between low-end and high-end devices.
This hands-on examines Android 4.4 as it runs on the Nexus 5, as that is the only device that currently has the operating system. Not all of the features mentioned will be available on other devices when they get the update. We'll continue to update this material as we spend time with the operating system on other devices when we can. For an in-depth review of the Nexus 5, read Lynn La's review on CNET.
The newest Android for all
Google's ultimate goal is to get KitKat on all Android devices from this point forward. Every year, we see new devices running the latest flavor of Android, but also some running versions that are, in some cases, years old. That makes cheaper devices seem less appealing even given their low prices, and leaves the budget-minded miffed that they can't get the latest features without a cost.
The problem is that budget devices often have smaller amounts of internal storage and RAM and can often only run an older version of Android. More powerful, and more expensive, phones pack faster processors and more RAM, allowing them to run the most updated version of the OS, previously Jelly Bean. Google fixed this issue in KitKat by shrinking the footprint of the operating system by 16 percent so that it can run on devices with only 512MB of RAM. That means that budget devices and phones aimed at emerging markets, which is exactly what Google is after, can run KitKat, instead of now-outdated Gingerbread (2.3) or Ice Cream Sandwich (4.0).
Google is giving manufacturers and carriers the opportunity to put KitKat on all devices in 2014. However, since there's no pressure or directive to only ship devices with version 4.4, it's up to them to follow through. It remains to be seen if carriers and OEMs will jump at the chance to only go with KitKat, and if the past is any indication, it's likely that we'll continue to see new phones shipping with Jelly Bean for a while.
Fresh, simple design
KitKat sports a minimalist design that still has remnants of the Holo look introduced in Ice Cream Sandwich. Many of the design changes I talk about in this section are ones I came across on the Nexus 5. We don't know yet if they will show up on other non-Nexus devices if and when they get Android 4.4. It's safe to say that if your phone has a custom skin, such as HTC Sense or Samsung TouchWiz, and gets upgraded to KitKat, you're not likely to see many design differences.
The app drawer and status bar are now transparent.
First, the home screens on KitKat look a bit different. Icons are now much larger and the text is condensed. The top status bar is translucent and blends with your wallpaper. Google says that other apps can take advantage of this as well. For instance, Twitter could have the blue background on the app's header extend into the status if it so desired.
There are no longer five home screens visible by default; instead there are only two. You can add more by grabbing an app or widget and moving it to the right or left of an existing screen. Just as you can do in TouchWiz and other skins, you can now rearrange entire home screens, instead of moving apps and widgets around individually. To do it, you just tap and hold the screen and then tap and hold the screen you want to move.
There's a new menu where you can change your wallpaper and add widgets that pops up when you press and hold the screen. There's also an option called settings in that menu, but it takes you to Google search settings, not your phone's settings menu, which is strange and unexpected. When you select wallpapers, a row of thumbnails of new wallpapers designed for KitKat appears. On the far left, there's an option to choose photos from your gallery. When you choose your own photo, it will show a full-screen preview of what it will look like as a wallpaper, instead of forcing you to crop the photo with a box, which is a welcome change. It reminds me a lot of how you set the backgrounds on an iOS device.
If you select widgets from that home screen menu, you'll get a grid of available widgets that you can add to your screens.
The app drawer also got a makeover. There is no longer a section for widgets and no icon for Google Play in the top-right corner; all you see is a grid of your phone's apps. It also has a translucent background that shows your home screen wallpaper.
What hasn't changed is the notifications menu, though Google did add a new location tile in the quick-settings panel. Lastly, the persistent Google search bar that popped up in Android 4.0 and stays at the top of your home screens is still there. You still can't remove it unless you use a launcher or install a new ROM.
Next up is the lock screen. Though it doesn't look much different from 4.2 and 4.3, there's a new music widget that lets you control audio playback from the lock screen without unlocking your phone. When you play music from the Google Music app, the lock screen will show the song's album art full-screen. Additionally, if you're playing a video on a Chromecast from your phone, the lock screen will show the video or movie's art and give you an option to pause or play the video.
With third-party music apps, there's no album art, but the app's icon, song title, and artist will show up on the lock screen, right above the playback controls. Apps like Spotify and Pandora and most podcast players have had lock screen controls for a while, but the new widget gives them a much cleaner look.
You can still add other widgets to the lock screen, for Gmail or other apps, just make sure you check the box in the security settings that says "Enable widgets."
Google introduced a new immersive experience for some apps in KitKat. The idea is that when you're watching a video, reading a book, or playing a game, the status bar and onscreen buttons will fade away so there aren't distractions. In the Google Books app, that means each page takes up the entire screen.
Google Now at your fingertips
With Google Now, Google is aiming to bring you all the information you could possibly need in one place. There are cards for your upcoming appointments with travel times to help you plan your journey, weather cards to tell you the forecast, and sports scores that help you stay on top of your favorite team. In KitKat, Google Now gets more robust.
First, I need to mention that Google built a special launcher for the Nexus 5 that makes Google Now even easier to access. If you unlock your phone, you can say, "OK Google" to activate voice search without needing to tap anywhere on the screen. Also, when you turn on Google Now, you can swipe all the way to the left to pull it up. Those two features are exclusive to KitKat on the Nexus 5, at least until future notice. That said, the Nexus 5 is not the only phone that allows you to use voice commands to launch Google Search. Motorola's Moto X, Droid Ultra, Droid Maxx, and Droid Mini all sport Touchless Controls, where you can say "OK Google" to start a search without needing to touch the phone at all.
Though the Nexus 5 gets the most Google Now features, KitKat will bring updated search features to other phones as well. First, when you run a search, Google will dive deeper into your phone and pull results from your installed apps. It works like this: Say you search for a restaurant on Google Now and already have the OpenTable app installed on your phone. You'll get the same Web results, but if you scroll to the bottom, there will be an option to launch the OpenTable app which will immediately show the reservation page for that restaurant. In the past, you'd have had to open the app yourself and search separately. Google says this will work with apps from OpenTable, Etsy, Flixster, Moviefone, and Newegg, with more to come soon. In my testing on the Nexus 5, it didn't work, and Google has yet to say when exactly you'll be able to do this.
Next, Google Now is getting a few new cards. One will show you updates from favorite Web sites and blogs, without overwhelming you with every post in the way an RSS reader would. Another will try to understand your recent searches and group together related queries, such as "Nexus 5" and "Android KitKat." Again, these cards did not pop up for me in my testing, but they are expected to roll out soon.
Lastly, Google gave us a vague promise of future cards that will provide context when you're near a certain event or attraction that is getting a lot of search hits. For example, say there's a parade in your city and there are a lot people searching for information on what's happening. Google would display a card about the event's time, location, and other important information when you're near the event.
Google, place my call
KitKat includes a brand-new dialer, which remembers who you call the most and keeps those people front and center. When you open the dialer, the dial pad is hidden away and you'll see a list of frequently called contacts.
One of the biggest changes is that you can now search for businesses from the dialer and call them with one tap. That means instead of opening Google Search or Google Maps and looking for a business, finding its number, and then placing the call, you can just start typing in the dialer, and select the correct result, and your phone will start dialing. You can get specific by typing "Starbucks" to find nearby locations, for example, or just type "coffee" for broader results.
Also, you can type the words of a vanity number -- such as 1-800-Flowers or 1-888-Wait-Wait -- into the search bar, and the dialer will translate it into a numerical phone number. It's a small touch that makes the actual phone part of your phone much more user-friendly.
Another major feature is Caller ID. When a business that's not in your contacts calls you, its name will show up on the screen, helping you figure out who's calling. This only works if the business has a listing in Google Maps (most do) and the number that's calling you is the same number in that listing. If someone calls from an extension, it won't work.
Hangouts meets texting
It's long been rumored that Google would fold the basic stock SMS text messaging into the IM, voice, and video calling app Hangouts. It finally did that with the release of Android 4.4.
If you already use Hangouts on your Android phone to IM with your friends, the experience hasn't changed much. You can still search for contacts by e-mail address or Google account name and send them IMs. What has changed is that, at least for the Nexus devices, there is no longer a separate dedicated SMS app. You now send and receive text messages and photos from the Hangouts app.
Hangouts separates your SMS conversations and Google Chat conversations into individual threads on the main screen, even if you're communicating with one contact. You can, however, switch between those two conversations when you're in the message thread by tapping the person's name at the top.
While Hangouts is easy to use, it doesn't bring anything else to the...tablet that any other SMS client doesn't. I'll stick with a separate app on my Android phone, mostly because I've never been a fan of Hangouts for its original purpose and I can customize the look of my text-messaging app. If you'd rather use something else too, I recommend Textra.
Extra features
Even though emoji was available in earlier versions of Android, they officially come to Android in KitKat. Emoji are part of the stock Google keyboard now and can be used anywhere you input text. Luckily, if you send a message with emoji to a friend with an iOS or non-KitKat device, your friend will still be able to see the tiny pictures, as they can translate to other emoji protocols. I, for one, am a big fan of the new emoji, especially since that's one of the few features from iOS that I was hoping would someday turn up in Android.
You can now print photos from the Gallery app with Google Cloud Print. If you have a cloud-enabled printer, you need to register it with its cloud e-mail address. For non-cloud printers, you need to use a USB cable to connect it to your computer and register it on Google Cloud Print.
For my Wi-Fi-connected HP all-in-one, which doesn't have a cloud print option, that meant I had to connect it to my laptop and sign into Google Cloud Print in my Chrome browser's settings menu. Once that was set up, I could go to the Gallery app, choose a photo, select print from the menu, and find my correct printer.
You can now open files in Google's productivity suite, Quickoffice, from any cloud apps you have installed on your phone, such as Google Drive or Dropbox. You can easily save them back to the cloud when you're finished.
Android is making it easier to manage your launchers with a settings option called Home. There you can switch between the stock launcher and any that you have installed, such as Apex or Nova. This is a personal favorite feature of mine, since I like to use launchers and this makes it really easy to switch back and forth.
Other smaller changes introduced in KitKat include faster multitasking, improved touch-screen performance, low-power audio playback, and a lower-accuracy battery-saving location mode.
Here's a full list of the changes:
The revamped phone dialer app will evaluate which contacts you talk to most and automatically prioritize your phone book accordingly. Also, integration with more Google apps such as Maps will let you search for nearby places and businesses right in the phone dialer.
Caller ID gets a boost, as well. For incoming calls that don't match a phone number not in your contacts, Google apps will scan and display any matches from local businesses listed in Google Maps.
The immersive mode clears up clutter on your screen by automatically hiding everything except the one thing you're viewing (like a photo, map, or game). In other words, you'll be in full-screen mode without status and navigation bars. When you're ready to move on, you can bring back your status bar and navigation buttons by swiping the edge of the screen.
A new Hangouts app consolidates all of your text and multimedia messages, conversations, and video calls in one place.
You'll be able to print photos, documents, and Web pages from your phone or tablet. Any printer connected to Google Cloud Print will be compatible, along with HP ePrint printers and other printers with Google Play apps.
If you have an Android device with an IR blaster, you'll be able to use applications that make it function as a TV remote.
Capable devices will now support Chromecast.
When you reach the bottom of a menu, there's a faint white glow instead of the earlier, brighter blue glow.
Support for the Message Access Profile (MAP) will let drivers exchange messages between their Bluetooth-enabled cars and devices.
Closed captioning comes to most applications.
A new look for the e-mail app brings nested folders, contact photos, and revamped navigation.
NFC features now will work with more wireless carriers.
App developers can take advantage of new step detection and counting composite sensors.
Smaller details range from a uniform color for status bars to a new condensed font.
(Credit: CNET)
Thats was am awsom information about Kitkat.. Thanks for the share my brother
Rajeev said:
Thats was am awsom information about Kitkat.. Thanks for the share my brother
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You're welcome, My dear brother Rajeev, this overview of the Android Kitkat
But soon, very interesting information about the Android Kitkat will share the same topic!
9 Lesser-Known New Features In Android 4.4 KitKat!
9 Lesser-Known New Features In Android 4.4 KitKat
Shortly after Google revealed the latest version of its mobile OS a few days back, we wrote about some of the new features & improvements introduced in Android 4.4 KitKat. It’s been over a week since the release now, and many of us have had a chance to play around with the OS. With that, we have come across a few features that weren’t highlighted by Google, but can nevertheless prove to be quite useful to many users. Not all users are going to find a use for each one of these features, and not all of them are entirely new major additions to the OS; in fact a few of them are more along the lines of refinements to existing features, or handy components of newly added KitKat features that haven’t been specifically highlighted by Google or the press so far. So, let’s take a look at a few of the lesser-known features brought to Android in the 4.4 KitKat update.
Advanced File Picker With Full Storage Access
In KitKat, Google introduced an all new file picker with support for integration with Google Drive as well as third-party cloud storage services to make the process of picking a file easier and more universal. This feature has been talked about a lot by both Google and the media, but did you know that you can also use it to pick any file on your Internal storage and external SD card (on supported devices) directly?
To enable full storage access, go to the file picker’s settings from its menu, and enable the option labeled ‘Display advanced devices’. You can also set file sizes to be displayed from here. After enabling the former option, you should see an entry for your Internal storage (as well as your external SD card, if your device supports it) in the Open from navigation drawer. Tap it, and you’ll be able to select any file from your device’s file system.
You can also sort the files by name, last modified date and size, and choose between list and grid layout. One can’t help but think how nice it would have been if Google had also added basic file management options (opening, deleting, renaming, viewing properties etc.) to the feature and added its shortcut to the App drawer to make it a stock File Manager app – a feature that was considered a standard for mobile operating systems in the pre-iOS, Android & Windows Phone era.
Easily Switch Default Launcher & SMS Apps
If you’ve been reading up on the new features of KitKat so far, you probably know already that upon installing a third-party launcher, you’ll see a new ‘Home’ option in Settings that lets you choose the default one (demonstrated in the left screenshot below). You likely also know that the new Hangouts app in KitKat includes support for SMS messages, rendering the stock Messaging app redundant. Though that doesn’t mean stock Messaging has been completely excluded from the OS; it’s still there as a part of AOSP (though Google and device manufacturers/carriers may decided to not ship it on their devices), and there is also an easy way to choose your default SMS app among all stock and third-party options available. You can find this option under ‘Wireless & Networks’ in Settings.
The option allows you to choose your default SMS app between Hangouts, Messaging and any third-party options that you may have installed.
Advance Alarm Notifications With Option To Dismiss
This is an enhancement to an existing feature that shows attention to detail, and I am already in love with it. At times, we set an alarm but end up waking up before it has sounded, and either out of laziness or due to getting busy with something, we end up not stopping that alarm till it starts sounding. With KitKat, you will view expandable notifications for upcoming alarms one hour before their time, with a ‘Dismiss Now’ option that does just what it says, without requiring you to open the Clock app and go the Alarms section to disable the alarm manually.
As I mentioned earlier, it’s not a new major feature but a very useful addition to an existing one, and once you get used to it, you’ll find it hard to live without it.
Toggle Lockscreen Widgets
Google introduced Lockscreen widget support in Android Android 4.2 Jelly Bean, and the feature was immensely praised by users and critics alike. However, there were still many who didn’t really see a need to put widgets on their lockscreen. However, there was no way to disable the feature. That changes in KitKat, as you can now easily enable or disable lockscreen widgets in the Security section of Settings.
So, if you only use the lockscreen to keep your device secure and unlock it when needed, go ahead and disable the feature to make sure you never land on that ‘Add widget’ screen on your lockscreen.
View Text-To-Speech Support Status For Default Language
Text-to-Speech has long been a part of Android, but not all languages supported by the operating system itself were supported by this feature. KitKat adds a ‘Default language status’ section to the Text-to-speech subsection of Language & input settings that shows if your currently selected default system language is supported by the Text-to-speech system or not.
So, no more confusion on why you can’t hear any text-to-speech output for a language you’ve selected.
Mobile Plan Management
There’s a new option labeled ‘Mobile Plan under Wireless & networks settings that seems to be intended to help you manage your mobile plan right from your device, but it’ll only work if your carrier has a known provisioning website for the purpose in order to offer you any options to configure.
We couldn’t test this feature because our carrier doesn’t provide such a provisioning service.
Always Enabled Dial-Pad Autocomplete
Dial-pad autocomplete (also known as T9 dialing) is an extremely handy feature that lets users bring up contacts by typing the numbers representing the alphabetical characters of their names in the Dialer. This was probably the most requested feature in Android since Google decided to include it as an option in Android 4.3 Jelly Bean. In KitKat, the feature is no longer an option that you can toggle; it is instead always on. It’s really hard to think of a reason why anyone would want to have it disabled, so it only makes sense to have it always on, and removing the option to disable it.
In addition to the changes in KitKat that we have discussed above, there are also a few more new options hidden in the Developer options section of Settings that aren’t likely to be too useful for the everyday user, but can prove to be quite handy to developers. We said ‘hidden’ because since Android 4.2 Jelly Bean, Google has hidden the Developer options section by default. Though you can easily follow our instructions to reveal the hidden Android Developer options. Once revealed, you’ll notice several changes from the options available till 4.3, and we’ll be discussing a few notable ones from them below.
New ART Runtime (love This Feature )
Dalvik has been the default runtime environment of Android since its first public release. It has also been the primary bottleneck of the OS because it uses JIT (just-in-time) compilation, requiring apps to be compiled on the go before running them, which can be quite taxing on performance as well as battery life. ART (Android RunTime) is a replacement for Dalvik that uses AOT (ahead of time) compilation, meaning your apps are compiled to a ready-to-run state before you even launch them, making the process of launching and using them much faster and smoother. And since this would reduce their compilation frequency significantly, you can expect to start seeing better battery life.
While ART isn’t quite ready for prime time yet, an early version of the new runtime environment has been included in KitKat, though Dalvik is still selected as default. Developers who need to test their apps on ART, or users who want to try out the new runtime (at their own risk, since it’s not fully ready yet) can switch to it by tapping Select runtime under Developer options, as shown above.
Process Stats
One thing developers and power users are both interested in is seeing what’s going on under the hood in their devices. For this, KitKat now includes Process Stats – a section under Developer Options that shows you performance and usage stats of all your background, foreground and cached processes.
You can choose a custom duration for the stats, show or hide system processes and toggle the display of different stats types.
A few other new developer options include the ability to select and switch between different modes of HDCP (High-bandwidth Digital Content Protection) checking between always, for DRM content only, and never, a snoop log for Bluetooth HCI (Host Controller Interface), and more.
So, which one of these features do you like most? And have you found a lesser-known feature in KitKat that we’ve missed? Feel free to drop a line in the comments below!
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This is a great notice!!
and hope that there is not a trick marketin.
mpiero11 said:
This is a great notice!!
and hope that there is not a trick marketin.
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Yes, this is a good news for us.
Sony confirmed Upgrade Xperia SP to Android 4.4, and probably in early 2014, we will witness the presentation.
**********
OP Updated.
Cool cant wait:laugh:

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is it google compliant?
dandev99 said:
is it google compliant?
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Hi @dandev99,
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Happy integrating!
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[Q] Call for entries:: A Football (Soccer)Mobile App.

We seek developers from any part of the world for an innovative mobile app project.
This project is dedicated solely on Football in a country in Africa.
For the eventual developer of this app, all the payment will be done through this medium. Although we are willing to pay between $1500-$1800 or maximally pays $2000 on this job
PROJECTS’ MAJOR COMPONENTS
News feeds, Videos/highlight shows, live score, Interactive communities, Feedback/suggestions
OVERVIEW
To design, built, operate and later transfer a football (soccer) mobile app.
OBJECTIVES
To pull news and other specified contents from web-portals, blog sites to the app. All this must be done without slowing down the app. invariably; we are talking about a sorting algorithm that is robust, fast and easily assessable to the app. IT MUST NOT SLOW DOWN THE APP.
Alternatively, creating a pool at which the app can interact with. All the news, videos et al will be aggregated in that pool and the app can eventually interact with it.
SPECIFICATIONS
The major components will make use of strong sorting algorithm because for instance, all the news components will be sourced from different web sources.
For LIVE-SCORE components, we are looking at an sms-based auto-app-update-lives-core. For instance match updates can be sent via sms to a dedicated phone number which must have been programmed to automatically update on the app. However, we will always appreciate if there are better, and cost effective options to achieve this feat.
OUR REQUESTS
The design must be simple but captivating,
The navigation must be easy
Must be on different version of Androids, iOS, Window Phone and Blackberry
Please when applying, endeavor to email me for further briefing.
The match fixtures, result and league table components must be easily navigable and more importantly, easily updatable.
The featured football/soccer clubs must have their logos attached to them. (We will supply those logos)
The app logo and naming must be unique. We will welcome inputs from you on this.
We are proposing a back-end kind of connection to match-day videos/highlights on a website. This app must have proper referencing of the source website, same goes for the news too.
The feedback component of the app must be able to send feedbacks/suggestions to the app admin.
We are yet to decide if the app will have an authentication pane with it, where one can sign-up, have a profile and log-in and out. But if it will, then it must be very simple- Username, phone number, email address, supported football club. The user log in page must be able to allow each user to log in automatically.
The app must have an interactive community, where app user can intearact based on the football/soccer clubs they support.
CONCLUSION
Please note that we are more interested in anyone/group that can achieve our BOT (Build, Operate and Transfer) option for us. We will strictly follow your own proposed remuneration afterwards.
There will be an MOU to be jointly signed by both party before the start of the project . This MOU must state your specified time frame for setting up the project, and also operating it.
Please note that all financial consideration will be paid to you ONLY when you are about to transfer the project to us.
More importantly, the App must be able to have specified sizes of Advertisement pane (This is a very important component).
For the eventual developer of this app, all the payment will be done through this medium. Although we are willing to pay between $1500-$1800 or maximally pays $2000 on this job
Signed
Fapohunda Olufemi John
Solution Provider,
JMS Technologies
[email protected]
Twitter: @iamfOJ
Whatsapp/Phone: +2348066920770

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