[Q] Actual full Android Market - Kindle Fire General

So I had no problem installing or physically using the market app. The problem comes when I search for apps in the market. Every time I see a thread about must have apps I search for said apps and only find half or less. Real racing 2, Gta 3, even Google f'in maps all come up with nothing. I have tried every version of the market I can find to no avail. I figure there must be some other problem, and I just don't have the intelligence to figure it out. Is it possible the market checks for device compatability? Regardless, you guys are smarter than I can ever hope to be and seem helpful for the most part.
I would tell you what I rooted with and what market version I am using but it all got lost when my last laptop crashed. Yes, I know, longest post with no info ever. My bad.
UPDATE
I no longer have a computer and did not get any further in my quest to get the full market before my computer died. I probably could have just edited this post instead of posting a reply (third post) but I don't use forums much. So if you know of a way to get the full market without a computer it would be most appreciated.

Check out this thread.
Now, that developer has stated that he will not support stock, so I would not use his build.prop if you're using stock. What I did was to modify my own build.prop. Comment out (put a pound symbol: "#" at the very start of the line) any lines in your build.prop that start with either ro.build or ro.product, and add any line starting with those strings from the linked build.prop.
Now, realistically, I would expect that the linked build.prop to work on stock, but the developer has explicitly said you're on your own if you try. You can mess up your device by playing with build.prop, but the ro.build & ro.product lines should be relatively safe to change. Plus I have my own tweaks I prefer, so that's all I took from his version.

Check out the first post in this thread. I found this as a work around for the not compatible crap.
You have to follow it to a T
I just installed Real Racing 2 on my KF running CM7 Short version... Pay attention to browser vs market....
You may need to go to market.android.com in your browser first and log out if you are already logged in. (cookies)
1. Using browser google the app name.
2. Scroll until you see the link to the app on market.android.com.
3. Click that link in browser.
4. If you get a pop-up that asks to use browser or market, select browser.
5. A pop up will ask you to sign in. Sign in.
6. It will then ask you what to use to complete action, browser or market. Select market.
7. There will be an install button on the left of the page that describes the app, reviews, etc. Select install and then accept permissions.
8. It will download, but there will be an exclamation point at the top saying it is not compatible with your device, but if you look in your status bar, it will show that the app downloaded by the little check box inside a square icon.
9. Click that and finish the process. When I clicked the link in status bar, it then prompted me for the full 600 meg additional download for the game.
It finished the download and installed. I am now looking at the "Player Settings" screen and music from the game is playing on the KF.
The link posted above was for installing magiclocker main which, if you go through the normal process using the market app, is not available and doesn't come up in search . But if you do it as described, it will work.
(now to uninstall Real Racing 2 'cause I'm not a gamer)

Yes I am bringing this back from the dead because I have made no progress. It is only my fault though. Long story short, my fire is my only connection to the Internet now. I have no computer and did not get to flash a new Rom or update my build.prop before it died. Same general question as before about the market, but with a new more difficult situation. I figure I am screwed but I don't like to give up easily. Thanks again.

I got around this by using the GR6 rom (MoDaCo)... It has changes to it to make the market think it is a Galaxy Tab...
http://forum.xda-developers.com/showthread.php?t=1439916
I see that version 7 is out now... have not tried it... might flash it today.
o Based on the 6.2.2 release
o Heavily optimised and compressed to take as little space as possible and perform as fast as possible!
o Includes Google Services Framework and Google Play Store, masquerading as Galaxy Tab for maximum app availability
o Optional Google Books / Music
o Network location support (for Maps etc.)
o Rooted with Superuser
o Insecure boot image (for 'adb remount' etc.)
o init.d support
o TweakDeck Twitter client Kindle Fire version (can be uninstalled)

Related

[FIX] Full Market on Viewsonic G TntLite 3.1.4 Easy Edition

I just got the Viewsonic G tablet today and I was pretty bummed that there were hardly any market apps. I decided to take matters in my own hands to get full market on the device without having to edit a bunch of stuff.
Requirements...
A rooted android phone preferably 2.1 or higher.
a Viewsonic tab... duh.
Step 1.
Download Android ID Changer on your rooted phone.
Download Atstro Filemanager.
Keep the Viewsonic close by, your going to need it soon.
After both files are downloaded on your rooted device open Astro File Manager and press menu > tools> application manager/backup.
Backup Android ID changer.
Now plug the phone into your computer and browse to Sdcard/backups/apps and transfer the Android ID Changer.apk to your desktop or use your favorite file manager that can send files via email/bluetooth and send to yourself which ever is easier for you.
Plug your Gtab into your desktop via USB and enable usb transfer.
Copy the Android ID Changer.apk to your Gtab's Sdcard root.
[Magic Time!]
Now Go back to your Rooted Android Phone and run the Android Id Changer
When you run the id changer its going to ask for ROOT access, this is fine, allow it.
On the top under current Android ID please write down the 16 digit Android ID number.
that is all you need from your phone. Uninstall or do what you wish with it.
Use the Ifilemanager that is bundled with the Tnt 3.1.4 rom and navigate to your SDCARD Root, look for android id changer.apk and install it.
Once installed, launch the android id changer and grant it root/superuser permissions.
You will see a white box that says Enter New Android ID
Enter the 16 digit android id number and double check your work even triple check.
click save android id and then Change Id, This will reboot your machine instantly.
When you get back to the home screen reopen android id changer and check to make sure it matches your phone's id.
Now go to your home screen and press the menu button, then go to settings, then go to applications, then system applications, go to market application and clear cache and force stop. go to Market updater and force stop, Go to Google Services Framework and clear *DATA*, force stop. go to your home screen and launch Market. If you get an error than it worked, Reboot your machine and you will be welcomed with a full market.
Things i noticed...
1. Sometimes the market will give me a connection error but i think its my wifi im not sure, i do have full market and i have installed countless apps.
2. The Android id is basically cloning my phone making market think my gtab is a HTC EVO.
3. The Market is stable aside from every now and then a connection error will show but hitting retry and it goes on through but like i said i think its my network more than anything.
This is only confirmed on Tnt 3.1.4 nothing else, I'm sharing this information with you because i didn't want to install a dirty market, i want something i knew would work.
If this information already exists, please remove this post I honestly didn't go that deep in the forums looking for an answer when I just made it work myself.
Do you see NFS Shift?
No, but I do see dungeon defenders. I don't know if NFS shift supports the hardware inside these devices personally. I have the whole market, i mean i can search for appbrain, i got it, i can search for autokiller, i got it. I would almost have to be the hardware conflict between the devices. or not even that, it could be as simple as "Does this game support tegra 2? no? ok then dont show it on the list" Dungeon Defenders openly states that it supports Tegra processors and would explain why its showing up on market and not NFS shift.
*update*EA stated that they are making a NFS shift for Tablets meaning Tegra 2 support. that explains it not showing on market.
So Could i pull the data from my droid X and use that?
not to burst your bubble or anything but all of your steps about getting the 16 digit code from your phone can be skipped. just do a search for market fix and you will find the way to do it.
it is very similar to what you had after the 16 digit copy thing. it will save you a bunch of time.
i have just about a full market just as you explain but without copying the 16 digit thing.
None of the EA Games will run on The G Tab.
I know it doesnt run on the Gtab, but its an app i KNOW for a fact its missing in my market. Since he said he had a cloned market from his evo, i asked. Its just the same as the usual market fix.
Thanks
Firefox will not show up for me and I know it runs on the g-tab
Can you share how you were able to get that 16 digit Android ID number?
I would like to use the number from my Droid X...
Powers16 said:
I just got the Viewsonic G tablet today and I was pretty bummed that there were hardly any market apps. I decided to take matters in my own hands to get full market on the device without having to edit a bunch of stuff.
Requirements...
A rooted android phone preferably 2.1 or higher.
a Viewsonic tab... duh.
Step 1.
Download Android ID Changer on your rooted phone.
Download Atstro Filemanager.
Keep the Viewsonic close by, your going to need it soon.
After both files are downloaded on your rooted device open Astro File Manager and press menu > tools> application manager/backup.
Backup Android ID changer.
Now plug the phone into your computer and browse to Sdcard/backups/apps and transfer the Android ID Changer.apk to your desktop or use your favorite file manager that can send files via email/bluetooth and send to yourself which ever is easier for you.
Plug your Gtab into your desktop via USB and enable usb transfer.
Copy the Android ID Changer.apk to your Gtab's Sdcard root.
[Magic Time!]
Now Go back to your Rooted Android Phone and run the Android Id Changer
When you run the id changer its going to ask for ROOT access, this is fine, allow it.
On the top under current Android ID please write down the 16 digit Android ID number.
that is all you need from your phone. Uninstall or do what you wish with it.
Use the Ifilemanager that is bundled with the Tnt 3.1.4 rom and navigate to your SDCARD Root, look for android id changer.apk and install it.
Once installed, launch the android id changer and grant it root/superuser permissions.
You will see a white box that says Enter New Android ID
Enter the 16 digit android id number and double check your work even triple check.
click save android id and then Change Id, This will reboot your machine instantly.
When you get back to the home screen reopen android id changer and check to make sure it matches your phone's id.
Now go to your home screen and press the menu button, then go to settings, then go to applications, then system applications, go to market application and clear cache and force stop. go to Market updater and force stop, Go to Google Services Framework and clear *DATA*, force stop. go to your home screen and launch Market. If you get an error than it worked, Reboot your machine and you will be welcomed with a full market.
Things i noticed...
1. Sometimes the market will give me a connection error but i think its my wifi im not sure, i do have full market and i have installed countless apps.
2. The Android id is basically cloning my phone making market think my gtab is a HTC EVO.
3. The Market is stable aside from every now and then a connection error will show but hitting retry and it goes on through but like i said i think its my network more than anything.
This is only confirmed on Tnt 3.1.4 nothing else, I'm sharing this information with you because i didn't want to install a dirty market, i want something i knew would work.
If this information already exists, please remove this post I honestly didn't go that deep in the forums looking for an answer when I just made it work myself.
Click to expand...
Click to collapse
You get the number by installing Android ID changer from the market using your Rooted Droid X. Once the Android ID Changer is installed on your phone then you can open it and grant the software Super users privlidges and then it will show you the 16 digit id number.
This fix is for those who dont want to download modified markets or "dirty markets"
they can just download any market at that point and use it normally. But like i stated earlier if there is a easier fix then by all means use it, this is my personal fix im sharing with you all.
MikeTheSith200 said:
None of the EA Games will run on The G Tab.
Click to expand...
Click to collapse
Not completely true. Tetris works on the tablet
lol
So, fyi, this is a standard market hack. Furthermore, Most of the ea apps run, including madden, on the GTab. They have substantial texture issues though. Fifa may be broken now as of the last update. I can see many ea titles in my market, including NFS Shift, most likely due to modifying my Build Prop to match my droidx's signature.
Thats funny, no matter how many times I do a market hack/fix on TNT 4.0 it doesn't see any of the EA games.
Where exactly do you download the ID changer apk from? It's missing from the market, and google is providing no results just a dead link to the market.
Can you download flick kick football?
Could you attach the andriod Changer apk to the posting. It's blocked in the Market and you can't even search it.
Nice job works great using my droid ID. Are there any potential negative repercussions from having two devices with the same ID?
I did change id as per instructions as on my phone, but still same apps. The apps I can see on my phone are shown on my tab even after doing all this exercise.
bmwron said:
Could you attach the andriod Changer apk to the posting. It's blocked in the Market and you can't even search it.
Click to expand...
Click to collapse
Code:
https://market.android.com/details?id=adaptive.cogid
bump...
khj

[ROOT][HOW TO] Install Google Play Incompatible Android Apps Noob (Simple) Version

This is a simple Step-by-Step guide on How To: Install Google Play Incompatible Android Apps Kindle Fire 7" HD, Kindle Fire HD 8.9" and Kindle Fire 2 with Windows - Noob (Simple) Version. The main group steps are outlined with A, B, C while the sub-group steps are outlined with 1, 2, 3. We attempt to keep this tutorial updated regularly - adding information from the end users experience. We have recently upgraded the storage servers to increase uptime, you now have two options for the downloads both are ad free. Option one is a Dropbox Storage Server and Option two is a Ubuntu One Storage Server, if one is under maintenance you may use the other download link. When you are done with the tutorial, please take the time to post feedback, this is very important to us - without your feedback, we have no way of knowing if we are doing our job. Finally, if you feel we did a decent job, please think about donating to us using the "Donate to Me" button - this is how we make a living, without your kind donations we would no longer be able to do this for a living.
Prerequisites:
1. Kindle Fire HD 7", Kindle Fire HD 8.9" or Kindle Fire 2 7"
2. ES File Explorer or Root Explorer from Google Play.
Some Android apps on Google Play claim to be incompatible with various devices. There’s a good chance that these apps will run fine on many of these devices – you can bypass this check with root access.
Some apps won’t actually work after you install them, but many will. This also solves problems with applications that will install but refuse to play – for example, Boat Browser with the “this device is incompatible” message.
A) Editing Build.prop
The build.prop file contains a few strings (bits of text) that identify your Kindle Fire as KFTT. If you edit this file, Google Play and other apps will think you’re using a different device than you actually using. Be very careful when editing this file – we’ll just be editing a few tiny parts of it. If you edit other parts, you could cause serious problems with your device.
First, launch the ES File Explorer app. Open its Settings screen and enable the Root Explorer and Mount File System options. You may also want to enable the Up to Root option on this screen, so you can easily tap the Up button and navigate to your root directory.
Step 1: Navigate to the /system/ directory on your device and locate the build.prop file.
Step 2: You should create a copy of the original build.prop file elsewhere – long-press on it, select Copy, and then Paste it into another folder – say, your /sdcard/Download folder.
Step 3: Now you’re ready to edit the file. Long-press it, select Open As, select Text, and select the ES Note Editor application
Step 4: Look for the ro.product.model and ro.product.manufacturer lines. These are the important ones.
Step 5: Change these lines to pretend your device is another model. For example, to imitate a Nexus S, use these lines:
ro.product.model = Nexus S
ro.product.manufacturer = samsung
Step 6: After making this change, tap the menu button and select Save.
B) Final Steps
Step 7: Go into the Settings screen, select Applications, select Manage Applications, tap the All category, and select the Google Play app. Clear its cache and data, and then restart the Kindle Fire.
Step 8: Open Google Play and you should be able to download apps that claim they’re not compatible with your Kindle Fire. Applications, Games and Browsers that detect your device should also work, too – Gameloft games seem to be particularly guilty of this. Some apps may still not install or work with your device for other reasons — for example, Google Chrome won’t work on pre-Android 4.0 devices, Bluetooth Tether fails on the Kindle. Some apps may be restricted to certain countries so do not break these rules.
Step 9: Most applications from Google Play Store are installed in the /data/app folder. There are many cases where the application will fail when first launched. If you experience an application that suddenly Stops, move the application to /system/app and change the permissions to User: Read Write | Group: Read and Others: Read. Then reboot your Kindle. If the application continues to fail, please open a post in this thread and we will have our developer work on a solution.
Hi prokennexusa
- I just tried this on my KFHD7"
- After changing the two lines and clearing out the Store app cache and data, I restarted and went back to Play.
- The three apps I was looking for were still not available to me (Fandango, Boat Browser and Chrome)
- I actually downloaded another app store (1Mobile Market) and downloaded all three apps which I installed and ran without problem.
- Also, I thought that perhaps it was not enough to change the two lines you mentioned (product model & manufacturer) so I tried this again with additional changes to brand (changed to samsung) model (changed to nexus s) and device (changed to nexus s) and then I saved the file, cleared cache and data from the google play store and again sought to gain these three apps which were are "not compatible" with my device.
- Unfortuntately, the Play store did not change the status for those apps --they all remained "not compatible" for the device.
- One good point I gained out of this so far is that I have found another pretty good market to get apps to sideload on my KFHD7.
- One question (please!), can I leave the build.prop identities (model, manufacturer, brand, name, device) in their changed state (samsung/nexus s) or is it better to revert them back to the Amazon Kindle for some reason?
Thanks!
Install Google Play Incompatible Android Apps Noob (Simple) Version
markbc01 said:
Hi prokennexusa
- I just tried this on my KFHD7"
- After changing the two lines and clearing out the Store app cache and data, I restarted and went back to Play.
- The three apps I was looking for were still not available to me (Fandango, Boat Browser and Chrome)
- I actually downloaded another app store (1Mobile Market) and downloaded all three apps which I installed and ran without problem.
- Also, I thought that perhaps it was not enough to change the two lines you mentioned (product model & manufacturer) so I tried this again with additional changes to brand (changed to samsung) model (changed to nexus s) and device (changed to nexus s) and then I saved the file, cleared cache and data from the google play store and again sought to gain these three apps which were are "not compatible" with my device.
- Unfortuntately, the Play store did not change the status for those apps --they all remained "not compatible" for the device.
- One good point I gained out of this so far is that I have found another pretty good market to get apps to sideload on my KFHD7.
- One question (please!), can I leave the build.prop identities (model, manufacturer, brand, name, device) in their changed state (samsung/nexus s) or is it better to revert them back to the Amazon Kindle for some reason?
Thanks!
Click to expand...
Click to collapse
markbc01,
What I think is happening is the vendors are given two options on how to read the model one reads the build.prop data while the other executes a simple 'android.os.Build.MODEL' request. It looks like most vendors are turning to the latter. They may also query the device fingerprint.
This is great info, this is what we were hoping for:good: - your feedback so we can improve the process and make it work 100% of the time. Give us 24 hours to look at all angles and then we will post an update that will solve your problem.
Leave the build.prop data as is, there is no disadvantage leaving the name changed.
Many free versions such as all of the Angry Birds games are still incompatible from the Play Store even with this edit, yet they work perfectly fine if sideloaded, guess that's more to do with the fact Amazon App Store only having the paid versions & asked Google to block them.
Install Google Play Incompatible Android Apps Noob (Simple) Version
Gilly10 said:
Many free versions such as all of the Angry Birds games are still incompatible from the Play Store even with this edit, yet they work perfectly fine if sideloaded, guess that's more to do with the fact Amazon App Store only having the paid versions & asked Google to block them.
Click to expand...
Click to collapse
Gilly10,
You nailed it. Amazon and Google have a very tight relationship. As a matter of fact, if you watch the traffic when you purchase something from Amazon Software App Store, you will see something very interesting. The purchase traffic routes through Amazon but the download request is processed on the same server array as ................. you guess it, Google.
instagram still won't let me install cause its still reading its not compatible
Sent from my KFTT using XDA Premium HD app
prokennexusa said:
Gilly10,
You nailed it. Amazon and Google have a very tight relationship. As a matter of fact, if you watch the traffic when you purchase something from Amazon Software App Store, you will see something very interesting. The purchase traffic routes through Amazon but the download request is processed on the same server array as ................. you guess it, Google.
Click to expand...
Click to collapse
Actually just looked Amazon do have the FREE versions but only of the first 4, Star Wars is the only paid app without a FREE version, strange they would block the rest, puzzling!
meddle70 said:
instagram still won't let me install cause its still reading its not compatible
Sent from my KFTT using XDA Premium HD app
Click to expand...
Click to collapse
A sketchy workaround (because who knows where they're sourcing their apks) would be to install blackmart, aptoide or similar alternative market and install it from there.... What I can say that it works, but I don't fully endorse it because again, I don't know where they source their apps.
Hi,
Changing the two lines caused a license problem with Swype keyboard... any of you experienced this ?
Sent from my KFTT using xda premium
iCoN3o said:
Hi,
Changing the two lines caused a license problem with Swype keyboard... any of you experienced this ?
Sent from my KFTT using xda premium
Click to expand...
Click to collapse
Yeah it says it's unregistered or something a long those lines, only thing to do is put back the correct details that you changed or if you copied the build.prop beforehand copy it back to system/ & reboot.
Kindle Fire HD and 2 First Aide Software - Noob (Simple) Version
iCoN3o said:
Hi,
Changing the two lines caused a license problem with Swype keyboard... any of you experienced this ?
Sent from my KFTT using xda premium
Click to expand...
Click to collapse
iCoN3o,
This makes sense, the reason? Swipe Keyboard thinks you have copied the software, here is a fix. Go into More+ > Applications > Installed Applications - find Swipe. Clear the Cache and User Data, then remove Swipe.
Then install our software and wipe the User Data and Cache : Kindle Fire HD and 2 First Aide MAJOR UPDATE 02/14/2013 at 21:48 Rev4.2.22
Reboot the Kindle. Go to Google Play Store and reinstall Swipe. The issue will disappear.
Kindle Fire HD and 2 First Aide Software - Noob (Simple) Version
Gilly10 said:
Yeah it says it's unregistered or something a long those lines, only thing to do is put back the correct details that you changed or if you copied the build.prop beforehand copy it back to system/ & reboot.
Click to expand...
Click to collapse
Gilly10,
Actually it is an easy fix. Swipe thinks you have copied the application to a new Android, here is how you fix the issue:
Go into More+ > Applications > Installed Applications - find Swipe. Clear the Cache and User Data, then remove Swipe.
Then install our software and wipe the User Data and Cache : Kindle Fire HD and 2 First Aide MAJOR UPDATE 02/14/2013 at 21:48 Rev4.2.22
Reboot the Kindle. Go to Google Play Store and reinstall Swipe. The issue will disappear.
Thanks ! That worked.
Sent from my KFTT using xda premium
Google Play Incompatible Android Apps Noob (Simple) Version
iCoN3o said:
Thanks ! That worked.
Sent from my KFTT using xda premium
Click to expand...
Click to collapse
iCoN3o,
Thank you for taking the time to post feedback. We do appreciate it, thank you!
Install Google Play Incompatible Android Apps Noob (Simple) Version
meddle70 said:
instagram still won't let me install cause its still reading its not compatible
Sent from my KFTT using XDA Premium HD app
Click to expand...
Click to collapse
meddle70,
This method works on about 60% of the vendors. It depends on how the vendor reads the make and model. There is another method will will be posting that will take care of the issue 100% of the time, give us a few days and we will post the additional work.
Google Play Incompatible Android Apps Noob (Simple) Version
Gilly10 said:
Actually just looked Amazon do have the FREE versions but only of the first 4, Star Wars is the only paid app without a FREE version, strange they would block the rest, puzzling!
Click to expand...
Click to collapse
Gilly10,
The reason may have to do with the contract that Amazon has signed with Google Play, since there appears to be little rhyme and reason.
Google Play Incompatible Android Apps Noob (Simple) Version
meddle70 said:
instagram still won't let me install cause its still reading its not compatible
Sent from my KFTT using XDA Premium HD app
Click to expand...
Click to collapse
meddle70,
We have a signed copy of Instagram on our server we were using for testing, here is a link to Instagram 3.4.0: https://dl.dropbox.com/u/54456659/Instagram_3.4.0.apk.zip
Pleas extract Instagram_3.4.0.apk.zip ad Instagram_3.4.0.apk then install on your Kindle. You may use ES Explorer to install Instagram_3.4.0.apk by clicking on the Instagram_3.4.0.apk program and wait for "installed successfully". Once you have installed Instagram_3.4.0.apk be sure to move Instagram_3.4.0.apk from /data/app to /system/app check the permissions of Instagram_3.4.0.apk in /system/app they should be: User: Read Write Group: Read and Others: Read - be sure to reboot prior to using Instagram 3.4.0.
If you run into any issues with the installation, just post the question here or in our Backup/Recovery thread.
Google Play Incompatible Android Apps Noob (Simple) Version
helix4u said:
A sketchy workaround (because who knows where they're sourcing their apks) would be to install blackmart, aptoide or similar alternative market and install it from there.... What I can say that it works, but I don't fully endorse it because again, I don't know where they source their apps.
Click to expand...
Click to collapse
helix4u,
We are a little confused? Can you please clarify?
This is for Google Play and we do not use any APK"s in this tutorial. This tutorial allows you to install programs from Google Play that is accidentally blocked due to "incompatible" message. We have found this message is erroneous about 80% of the time, so we decided to find a way around the issue. Now there may be issues with certain packages that require Jelly Bean, this will not work for the packages designed for Jelly Bean but this workaround does work for the other packages.
prokennexusa said:
helix4u,
We are a little confused? Can you please clarify?
This is for Google Play and we do not use any APK"s in this tutorial. This tutorial allows you to install programs from Google Play that is accidentally blocked due to "incompatible" message. We have found this message is erroneous about 80% of the time, so we decided to find a way around the issue. Now there may be issues with certain packages that require Jelly Bean, this will not work for the packages designed for Jelly Bean but this workaround does work for the other packages.
Click to expand...
Click to collapse
My reply was directed toward someone who had a problem with a specific application where the application was still claiming to be incompatible in the play store. I offered a workaround that does not use the play store, but instead uses an alternative market application. My comments about APKs were in reference to the applications provided by these alternative market applications.
There's an even easier way now. side load market helper.
http://codekiem.com/2013/02/13/market-helper/
This app "fools the android market into thinking you have a nexus 7, or a galaxy S 3 or a couple of others.
Root is required. Change is temporary and won't touch your build prop.
I've tested it and it works as advertised.

[Q] Just rooted, can't get "searchmarket" onto the Nook Glowtouch

I just rooted my Nook Glowtouch. It has the newer firmware, thought I don't have the version handy.
I'm following the instructions found here: https://www.youtube.com/watch?v=2_r-_BxLKys
I'm at the part where he's talking about installing "searchmarket" but the Opera Classic browser is taking me to the google play web page instead of launching the Google Marketplace. The install from Appbrain is not working, I even tried installing appbrain but that didn't work as I expected it. For whatever reason, I'm getting full pages instead of mobile pages for these sites, so it's difficult to navigate and I'm not sure what to expect.
Is there a "searchmarket/apk" or equivalent available? I don't read Chinese, so I wasn't successful on the dev's site, though it seems more like a blog than a dev page.
Or is there another recommendation for doing this or a better searcher?
AllanonMage said:
Or is there another recommendation for doing this or a better searcher?
Click to expand...
Click to collapse
Have your Nook connected to a WiFi network with Internet access. Start a browser (on the Nook, or elsewhere), login to Google with the same Google account as you used to setup your Nook after you'd rooted it, go to http://play.google.com and search for searchmarket, click on Install, then select your Nook from the drop-down (mine appears simply as 'phone', alongside more descriptive names for my other Android devices registered with that account).
cowbutt said:
Have your Nook connected to a WiFi network with Internet access. Start a browser (on the Nook, or elsewhere), login to Google with the same Google account as you used to setup your Nook after you'd rooted it, go to http://play.google.com and search for searchmarket, click on Install, then select your Nook from the drop-down (mine appears simply as 'phone', alongside more descriptive names for my other Android devices registered with that account).
Click to expand...
Click to collapse
The problem with that idea is that I have 3 items called "phone" in the list. I can't find the android settings on the nook (I get taken to the nook settings), so I wasn't sure what it was supposed to show up as, or if there were a place I could change the name of it. Sounds like I won't be able to though.
I was finally able to get the app installed. I tried a Dolphin and Opera a few times. Eventually I was able to get the OS to send google play links to the native browser, which then shuffled me over to to the market app. Not sure if I could replicate though.
I was getting a bunch of certificate errors on the google play page during all of this, so I wonder if that's what was causing problems.
Solution? Time-zone!
For me the solution was to set your time zone accordingly -> because google probably checked "if your time certificates" are correct..
and also the problem could be :
"f you have any trouble getting it to install, go open the “NookColor Tools” app in the app drawer, un-check “Allow Non-Market Apps” then make sure to re-check the box again. You have to un-check it then re-check it the first time to get it to allow the installation of third party apps."
viz. h**p://blog.the-ebook-reader.com/2011/07/15/rooted-nook-touch-fixing-market-search-and-other-tips-and-tricks-video/
afterwards the tutorial works
AllanonMage said:
I just rooted my Nook Glowtouch. It has the newer firmware, thought I don't have the version handy.
I'm following the instructions found here: https://www.youtube.com/watch?v=2_r-_BxLKys
I'm at the part where he's talking about installing "searchmarket" but the Opera Classic browser is taking me to the google play web page instead of launching the Google Marketplace. The install from Appbrain is not working, I even tried installing appbrain but that didn't work as I expected it. For whatever reason, I'm getting full pages instead of mobile pages for these sites, so it's difficult to navigate and I'm not sure what to expect.
Is there a "searchmarket/apk" or equivalent available? I don't read Chinese, so I wasn't successful on the dev's site, though it seems more like a blog than a dev page.
Or is there another recommendation for doing this or a better searcher?
Click to expand...
Click to collapse
http://forum.xda-developers.com/showthread.php?p=46684355#post46684355
Download it and install

[Q] NST General Questions

Hello fellow Nookers,
I've been lurking around here for the past couple of years, only to join about 8mo ago. I find the amount of knowledge and willingness to help at XDA fascinating. There are clearly A LOT of intelligent people here that could probably solve many of the worlds problems, if collectively asked. So, a big virtual thumbs up to all of you.
Well, enough of the mushy stuff. I'm here for a reason right? I have quite a few general questions regarding things such as... a rooted nook, Google Play, .apk files, transferring .apk files, searchmarket, etc.. Rather than start separate threads, or jump on many existing threads, I figured it might be easier to list them in one thread.
So, here we go.
Above all other questions below, here is what I am ultimately after...
I am looking to download .apk game files from Google Play so that I can transfer/install them on my Kindle Fire HD. So why not root the KF? I have read posts that rooting a KF using Amazon Prime will render Prime useless. I need my Prime for watching movies/shows. The games I want from GP are not available on the less-than-stellar Amazon App Store. I value my KF device more than my outdated NST, which is why I have no issues rooting the NST.
Now for the questions...
(1) I've followed the [Root] NookManager post here at XDA ( http://forum.xda-developers.com/showthread.php?t=2040351 ) and successfully rooted my NST running 1.2.1. Per the post, there were quite a few steps not mentioned according to this nook devs page ( http://nookdevs.com/Nook_Simple_Touch/Rooting ). [Q] Are the below areas from nook devs not necessary when following the [Root] NookManager post?
After you have burned the uSD card
#3
At the Android Welcome Screen skip "Sign In"
Enable Location Services when given the option.
Connect to Wifi and launch Youtube from ADW App Drawer.
Click the Menu button (On top at the right, next to the time.).
Select "My Channel" and Login using your Gmail Account (ensure the [email protected] format to link)
Exit Youtube and Launch Gmail.
Sync your Gmail Account and Exit. (If it fails to sync that is fine - it will do so later on if you give it a few minutes)
Open up Market and Accept Terms and Service.​
(2) Before rooting, I changed the email address on B&N associated with the NST. The email with B&N matches the email I use for GP. However, the email on the NST, in account settings, is the previous email address. [Q] Is this an issue?
(3) When accessing GP on NST via the Browser App in ReLaunch, there are many games I cannot download. I get the message "This app is incompatible with your device". I've read a few posts online (outside of XDA) showing ways to spoof an older Android device to a current Android device. But, as with most things, it came with warnings and only working for devices running firmware higher than 1.2.1. [Q] Assuming this would trick GP into thinking I have a newer Android, is there a known way to accomplish spoofing a 1.2.1 device?
(4) Something worth pointing out... when accessing GP, and navigating to Settings/My Devices, "phone" is listed. However, when I go to Settings/Android Device Manager on GP, it states No Active Device Listed. [Q] Should there be a device in the Android Device Manager? If so, how to accomplish this?
(5) As it has been widely reported, the search feature on GP doesn't work when on the NST. For the record, I have noticed while in Settings, the search feature does in fact work. So, it has been suggested to use SearchMarket (which I have installed). However, this app seams to have its limitations. When I search for a game on SM, that I know is on GP, SM is not finding it. Also, the Market App within ReLaunch cannot find the game either. [Q] Is SM searching Market, and is Market different than GP?
(6) These next questions relate to downloading, rather than installing, apk files to the NST. Since my goal is to obtain apps from GP, that are not available via AAS, so I can install them on the KF, [Q] how can I have them sent to the mSD Card? [Q] Aside from using download/torrent sites to obtain .apk files, are there any "legal", safer, ways other than GP?
Well, I think that about covers it. I may regret saying this, but all of this came about because of one game... Blackout: Bring The Color Back. I am soooo hooked on that game. I first played it at Dave & Busters, and was hooked within minutes. I think I sat there playing it for a good 45 minutes. Then I found it on Apple's App Store. Now, I need it on the KF. If I could download this one game from GP, I would be ecstatic. LOL... can't believe I admitted that.
Thanks in advance.
Too detailed? I can dumb it down, if you think it'll help.
diditall4danook said:
(1) I've followed the [Root] NookManager post here at XDA ( http://forum.xda-developers.com/showthread.php?t=2040351 ) and successfully rooted my NST running 1.2.1. Per the post, there were quite a few steps not mentioned according to this nook devs page ( http://nookdevs.com/Nook_Simple_Touch/Rooting ). [Q] Are the below areas from nook devs not necessary when following the [Root] NookManager post?
Click to expand...
Click to collapse
At the end of that guide did you follow and install the NTGAppsAttack package ?
If you read that guide it tells you the steps you read on nookdevs are some of the steps to sign in for first time to google.
I used NTGAppsAttack last night just fine. It is a little time sensitive so follow the intructions directly after installing.
Google recognized my NSTG instantly. The youtube trick is basically one of the methods to make google play acknowledge your device.
diditall4danook said:
(2) Before rooting, I changed the email address on B&N associated with the NST. The email with B&N matches the email I use for GP. However, the email on the NST, in account settings, is the previous email address. [Q] Is this an issue?
Click to expand...
Click to collapse
Maybe. Try suggested above and if does not work after a day go backup to your backup de-register nook and try again with other email.
diditall4danook said:
(3) When accessing GP on NST via the Browser App in ReLaunch, there are many games I cannot download. I get the message "This app is incompatible with your device". I've read a few posts online (outside of XDA) showing ways to spoof an older Android device to a current Android device. But, as with most things, it came with warnings and only working for devices running firmware higher than 1.2.1. [Q] Assuming this would trick GP into thinking I have a newer Android, is there a known way to accomplish spoofing a 1.2.1 device?
Click to expand...
Click to collapse
NST is a android 2.1 device also known as Eclair.
Its an old version very old. Even those games you can run on the nook with norefresh/fastmode you will still sometime need to get hold of an older version thats supports 2.1.
Try Simon Tatham's Puzzles (the B n W at least)
diditall4danook said:
(4) Something worth pointing out... when accessing GP, and navigating to Settings/My Devices, "phone" is listed. However, when I go to Settings/Android Device Manager on GP, it states No Active Device Listed. [Q] Should there be a device in the Android Device Manager? If so, how to accomplish this?
Click to expand...
Click to collapse
Step one go to "Cog"->"Settings" on google play website. On right hand side click on EDIT on phone line and rename "phone" to be something better like "NST_1". Believe me you will regret not doing so when you have more than one!
Android Device manager requires a very up to date version GAPPS to work.
You want it to location your nook or blank it?
diditall4danook said:
(5) As it has been widely reported, the search feature on GP doesn't work when on the NST. For the record, I have noticed while in Settings, the search feature does in fact work. So, it has been suggested to use SearchMarket (which I have installed). However, this app seams to have its limitations. When I search for a game on SM, that I know is on GP, SM is not finding it. Also, the Market App within ReLaunch cannot find the game either. [Q] Is SM searching Market, and is Market different than GP?
Click to expand...
Click to collapse
If your GAPPS updated itself then yes search may work. Searchmarket i expect does have different result ordering or interprets keywords slightly different or simply hides incompatible apps from you. Does it matter? You can use web version and install to device if your desperate.
diditall4danook said:
(6) These next questions relate to downloading, rather than installing, apk files to the NST. Since my goal is to obtain apps from GP, that are not available via AAS, so I can install them on the KF, [Q] how can I have them sent to the mSD Card? [Q] Aside from using download/torrent sites to obtain .apk files, are there any "legal", safer, ways other than GP?
Click to expand...
Click to collapse
No idea what AAS and KF mean. Personally I use titainium backup or esfile explorer to save my apks. You can get them on your NST using dropbox or over windows shares (samba) using esfileexplorer. If you get hold of version 1.6X of esfileexplorer it has option for white background still (might have brought it back in later versions). One advantage of saving your apks you can keep the version that does what you want not be forced to update to something breaks what you want like esfileexplorer.
Hmm KF = KindleFire?

[Guide] Installing Google Play Service on Non-Rooted Firestick 2

Here is how to fix an error similar to this: App "Won't run without google play services which are not supported by your device" on Firestick 2.
There was an older thread here: https://forum.xda-developers.com/fire-tv/general/installing-google-play-service-rooted-t3574088 that updated info from here http://www.aftvnews.com/how-to-inst...amazon-fire-tv-or-fire-tv-stick-without-root/ but both are outdated at least for the apps I am using. Also, they did not list the source for their working version for when the tutorial gets dated.
Only two steps are required.
For now, https://www.apkmirror.com/ has the most up to date version and seems to update daily. You can use a sideloaded Google Browser or the AFTV browser in the Downloader App (enable JavaScript in settings) that is provided in the Amazon Firestick Store.
1. Go to source website (they do not have an app) and search Google Play Store for ANDROID TV. Ensure you download the version that explicitly states (Android TV) in the title. The ones that were not titled did not work even though the description said for Android TV.
2. On the same website search and download Google Play Services for Android TV
That is it. No need to download anything else, no need to log in, or even click the apps you downloaded. Since the website does not have an app, it won't auto update but hopefully, your apps do not require a constantly updated store.
I did this and the play store never loads. Advice?
total7kaos said:
I did this and the play store never loads. Advice?
Click to expand...
Click to collapse
The play store does not need to load. This guide is not for getting a functioning play store but to allow apps that require Google Play Services to function.
Thank you, bro. Last time I downloaded 4 files including a PlayStore, this is excellent.
velayo said:
Thank you, bro. Last time I downloaded 4 files including a PlayStore, this is excellent.
Click to expand...
Click to collapse
You are welcome. I know, it was much simpler than the older tutorials made it out to be. Also by listing the source, hopefully, this tutorial can be relevant for a very long time.
What do you mean source web site?
Nm I got it thanks bunches
You rock, thank you!
Just to clarify as I got a bit confused at the beginning.
1. From APK mirror download 2 APKS with these names in the title, get the latest version.
-1. Google Play Store (Android TV)
apkmirror.com/apk/google-inc/google-play-store-android-tv
- 2. Google Play services (Android TV)
apkmirror.com/apk/google-inc/google-play-services-android-tv
2. They can be downloaded from the device via a browser (enable java)) or side loaded.
3. Once you have them on the device, install them but no need to launch them. I installed 1 and then 2.
4. Launch your app that threw the error before and now it should work.
melonboy666 said:
You rock, thank you!
Just to clarify as I got a bit confused at the beginning.
1. From APK mirror download 2 APKS with these names in the title, get the latest version.
-1. Google Play Store (Android TV)
apkmirror.com/apk/google-inc/google-play-store-android-tv
- 2. Google Play services (Android TV)
apkmirror.com/apk/google-inc/google-play-services-android-tv
2. They can be downloaded from the device via a browser (enable java)) or side loaded.
3. Once you have them on the device, install them but no need to launch them. I installed 1 and then 2.
4. Launch your app that threw the error before and now it should work.
Click to expand...
Click to collapse
Yes, that is all I did and it worked.
Side note. I personally use the https://apkpure.com/ because it has an actual app store. I could not find the correct version on there but once I used the APK mirror one, the Pure store was able to find and update it and it worked. Maybe it was a one time deal but thought I would mention it. That might make it easier than continuing to use a browser. However, apps don't seem to require the newest version of Play, so no big deal either way.
Didn't work for me
Did not work for me. Any chance to confirm the working versions?
I'm on:
Fire TV Gen2 / Fire OS 5.2.6.0 (FireTV Home version 6.0.0.0-264)
I used-
Google Play Store (Android TV) v. 8.0.2.8 ( 8.0.28.R-xhdpi (8) (PR) 163004339)
Google Play Services (Android TV) 11.7.46 (836-175121617) (11746836)
^^- There were newer versions, but the new versions were all betas and I didn't want to fool with that.
I get same errors as the OP- "App "Won't run without google play services which are not supported by your device"
For what it's worth I'm trying to use my (paid for) version of realMyst.
Any help? Thanks!
Racer_X_ said:
Did not work for me. Any chance to confirm the working versions?
I'm on:
Fire TV Gen2 / Fire OS 5.2.6.0 (FireTV Home version 6.0.0.0-264)
I used-
Google Play Store (Android TV) v. 8.0.2.8 ( 8.0.28.R-xhdpi (8) (PR) 163004339)
Google Play Services (Android TV) 11.7.46 (836-175121617) (11746836)
^^- There were newer versions, but the new versions were all betas and I didn't want to fool with that.
I get same errors as the OP- "App "Won't run without google play services which are not supported by your device"
For what it's worth I'm trying to use my (paid for) version of realMyst.
Any help? Thanks!
Click to expand...
Click to collapse
Hmm, even if it is an older version, it should give you an “update error” not a “not supported error”
My apkpure app has updated the Google Play Store but not the Services.
Currently my Google Play Services is 11.5.09 (836-164803921) Try this first.
and my store which just updated now is 8.3.75.U-all [0] [FP] 173942022
This is what is working for me right now. Let me know if that works.
allusernamestaken said:
Hmm, even if it is an older version, it should give you an “update error” not a “not supported error”
My apkpure app has updated the Google Play Store but not the Services.
Currently my Google Play Services is 11.5.09 (836-164803921) Try this first.
and my store which just updated now is 8.3.75.U-all [0] [FP] 173942022
This is what is working for me right now. Let me know if that works.
Click to expand...
Click to collapse
Hey, thanks for the quick reply... and for your help, generally. So- some slight progress, I guess.....
The app starts to load, but now I get the error- "This app requires the latest version of the Google Play Games app." with the option to cancel or install. Install leads to the error- This version of the app isn't compatible with your device. To fix this problem, go to Settings and uninstall updates for the Google Play Store app."
I guess I could try installing that next. I see there are (Android TV) versions of that app. Any suggestions which one(s) might be confirmed working for my OS?
Also- Is there not some way to modify an app so that it plays but doesn't need to reach out to google play? But that method probably wouldn't be the same method for all apps then (so not useful to try and figure out b/c limited use). These google apps eat up a lot of space on the very limited Amazon internal storage. Haven't tried to move them to external yet.
Also also- How did you get brakets ( ][) in your post? The site won't let me put them in, saying bbcode is forbidden.
allusernamestaken said:
Hmm, even if it is an older version, it should give you an “update error” not a “not supported error”
My apkpure app has updated the Google Play Store but not the Services.
Currently my Google Play Services is 11.5.09 (836-164803921) Try this first.
and my store which just updated now is 8.3.75.U-all [0] [FP] 173942022
This is what is working for me right now. Let me know if that works.
Click to expand...
Click to collapse
So I did go ahead and install a Google Play Games, just for fun. This one:
5.3.98 (174057789.174057789-046) (Not the most recent but only a couple weeks old)
Didn't work. Got a blank screen on loading realMyst. Then I tried something- I moved realMyst from the the SDdrive to internal storage. THAT seemed to help. For a bit.
With rM on internal storage, google play games started up. But it wanted me to log in:
x'ing out - went to a black screen permanently
choosing 'use an account' or 'login with account' somthing like that- went to a black screen permanently
choosing 'use google play services' - went to a black screen permanently.
I'm getting tired of that having to be on internal storage issue... The Fire TV has so little internal memory... what a hassle. Unless maybe if I move all 4 services out the sd drive......
And anyway it still doesn't work.
Any suggestions, generally, on google play games version, internal/sd location, etc. would be appreciated. But I'm coming up to my wall, at least for this round....
I bought this thing, secondarily, for the game capability. But their game selection stinks. (Chose this over shield b/c I only really want app games on tv, and I use it for tv/media as well. Seemed more solid. And less expensive.)
Anyway... les sigh.
The app starts to load, but now I get the error- "This app requires the latest version of the Google Play Games app." with the option to cancel or install. Install leads to the error- This version of the app isn't compatible with your device. To fix this problem, go to Settings and uninstall updates for the Google Play Store app."
Click to expand...
Click to collapse
Did it just start to work or did you wind up changing the versions? This would help future users. Slight progress but another snag for your issue I see.
Also- Is there not some way to modify an app so that it plays but doesn't neDidn't work. Got a blank screen on loading realMyst. Then I tried something- I moved realMyst from the the SDdrive to internal storage. THAT seemed to help. For a bit.ed to reach out to google play?
Click to expand...
Click to collapse
Way above my layman knowledge to answer that. It is stupid that apps even require Google Play unless needed to function.. There are many devices and stores that are not Google.
Now this method is really to fool apps that don’t really even need to use Google Play but for some reason require it. I am not familiar with Google Play Games but does your app actually need a FUNCTIONING Google service to work? If so than......
EDIT:
From my quick review Google Play Games says “Games get more fun with the Google Play Games app. Browse and compete with friends, track your achievements, and pick up where you left off, on any device. As you master more games, show off your skills in your gamer profile. Record your gameplay and share it to YouTube. Play the world, anywhere in the world, all from one place“.
So from this description it appears you might need the real and not fictitious Google since it seems the game actually utilizes its framework or api to “compete with friends, track achievements and pick up where you left off on any device”. If that is the case.......not an easy fix.
Also also- How did you get brakets ( ][) in your post? The site won't let me put them in, saying bbcode is forbidden.
Click to expand...
Click to collapse
I just used the iPad and [][]
allusernamestaken said:
Did it just start to work or did you wind up changing the versions? Slight progress but another snag I see.
Now this method is really to fool apps that don’t really even need to use Google Play but for some reason require it. I am not familiar with Google Play Games but does your app actually need a FUNCTIONING Google service to work? If so than......
I just used the iPad and [][]
Click to expand...
Click to collapse
Oh no, I should have specified- I installed the versions you suggested. Restarted, and open rM (realMyst). That's when I got to the Google Play Games requirement. Looking back, other versions I tried may have said that (Need-Games) and I didn't notice the difference. Moot point, we're on this path now.
So that's when I installed the above version of Google Games. Restarted. Started rM. Got to the 'choose a way to log in' errors, above.
To the best of my knowledge, rM doesn't need google play store or games. I'm not sure why it ever would, actually.. But it's single player, I think it's 'coninuous save', but you don't have multiple save games/points. There is no multiplayer, and no in-app purchases (that I recall). realMyst is a port of an old pc game, called Myst. They had a sequel, called Riven. This is just an android version of that old game. It's a first person explore and puzzle-solve game. Had great graphics for back then. Same kinda deal as like Out of This World (which will run on my Fire.)
And ur lucky with the brackets, I had to edit all the file names to remove then. And also just figure out that it was the brackets that were the problem. I have no idea what bbcode is, lol...
Racer_X_ said:
Oh no, I should have specified- I installed the versions you suggested. Restarted, and open rM (realMyst). That's when I got to the Google Play Games requirement. Looking back, other versions I tried may have said that (Need-Games) and I didn't notice the difference. Moot point, we're on this path now.
in-app purchases (that I recall). a...
Click to expand...
Click to collapse
Probably, I don’t see how an updated version of the correct file would error. Moot for you but not future users:angel:
I was editing my previous comment while you were apparently still here.
I added
From my quick review Google Play Games says “Games get more fun with the Google Play Games app. Browse and compete with friends, track your achievements, and pick up where you left off, on any device. As you master more games, show off your skills in your gamer profile. Record your gameplay and share it to YouTube. Play the world, anywhere in the world, all from one place“.
So from this description it appears you might need the real and not fictitious Google since it seems the game actually utilizes its framework or api to “compete with friends, track achievements and pick up where you left off on any device”. If that is the case.......not an easy fix.
allusernamestaken said:
Probably, I don’t see how an updated version of the correct file would error. Moot for you but not future users:angel:
From my quick review Google Play Games says “Games get more fun with the Google Play Games app. Browse and compete with friends, track your achievements, and pick up where you left off, on any device. As you master more games, show off your skills in your gamer profile. Record your gameplay and share it to YouTube. Play the world, anywhere in the world, all from one place“.
So from this description it appears you might need the real and not fictitious Google since it seems the game actually utilizes its framework or api to “compete with friends, track achievements and pick up where you left off on any device”. If that is the case.......not an easy fix.
Click to expand...
Click to collapse
My assumption was that newer versions would be better programmed to figure out that they were on a Fire and to stop working. Just like any kind of copy-protection. So that only older or 'adjusted' versions would work.
So I just loaded it up on my phone. First screen- permissions. Asks for camera, mic, other stuff, I forget what exactly. But I clicked 'don't ask again' and "Deny". The app says something about 'won't be able to save games without storage permissions'. Ok, fine for now, whatever.
Then, yes, Google Play does prompt me to create a Gamer ID (A google play account, I suppose.) My options are 'learn more' and 'Next'. This I've seen other apps do, sometime pretty insistently. But this time I can simply back out of it (The android back button on the phone). And this sends me straight to the game. The game opens, etc.
It does look like there are saved games (bookmarks). I can go back and play with the storage permissions (on my phone, at least.)
Many games will prompt to create a gamer ID. Some can be quite naggy. But at some point I can always back out and continue without.
Does that help at all? I kinda get that we're coming to the end of the road...
Racer_X_ said:
My assumption was that newer versions would be better programmed to figure out that they were on a Fire and to stop working. Just like any kind of copy-protection. So that only older or 'adjusted' versions would work.
So I just loaded it up on my phone. First screen- permissions. Asks for camera, mic, other stuff, I forget what exactly. But I clicked 'don't ask again' and "Deny". The app says something about 'won't be able to save games without storage permissions'. Ok, fine for now, whatever.
Then, yes, Google Play does prompt me to create a Gamer ID (A google play account, I suppose.) My options are 'learn more' and 'Next'. This I've seen other apps do, sometime pretty insistently. But this time I can simply back out of it (The android back button on the phone). And this sends me straight to the game. The game opens, etc.
It does look like there are saved games (bookmarks). I can go back and play with the storage permissions (on my phone, at least.)
Many games will prompt to create a gamer ID. Some can be quite naggy. But at some point I can always back out and continue without.
Does that help at all? I kinda get that we're coming to the end of the road...
Click to expand...
Click to collapse
You might want to start a separate thread asking about the Google Play Games error. I am not that technically savvy but I decided to create an account and pay it forward since the other outdated thread which showed how to install Google Play Music pointed me in the right direction. I noticed that most people just needed the Play Store, so I basically cut the steps to make it easier and showed them where to always get the most up to date version.
This thread almost got you there, so maybe like Google Play Music, someone will be able to chime in.
THIS MIGHT HELP but again I am no expert and just speculating.
The Google Play Music Tutorial which I linked to on my first post had two extra steps which allowed you to log in with your Google Account credentials.
Maybe that login is what you need here to fool it and bypass the error.
So maybe try on the same APK site installing Google Services Framework and Google Account Manager
allusernamestaken said:
You might want to start a separate thread asking about the Google Play Games error....So maybe try on the same APK site installing Google Services Framework and Google Account Manager
Click to expand...
Click to collapse
Ok, that sounds like a plan. Thanks for your help, I appreciate it!
Rx
it works but not 100% - teamviewer but not youtube.tv --- really need a solution swtched from directvnow to youtube.tv and it only works on chromecast and phones.
Got it working
Success after some trial and error: My intention was to get Minecraft working on the FireStick since the Amazon version has no joystick support. So I bought version 1.2.8.0 from Google Play Store for $7 (downloaded and installed to Android compatible device), used SDMaid to backup the .apk file and then sideloaded it to the Firestick using ESExplorer over my network (there are dozens of ways to get the .apk file and sideload it to the FireStick). I then dowloaded the exact versions of Google packages from this tutorial https://flixed.io/install-google-play-fire-tv-stick/
*I tried the newest versions and they do not work (as has been experienced in this thread), it has to be the older packages, regardless if the minimum API matches the Fire OS SDK 22 or whatever.
Again, there are dozens of ways to download the Google packages from apkmirror.com and install them to your Fire TV (no mystery).
Google Play version of MincraftPE 1.2.8.0 working with generic PS3 style bluetooth controller on Fire TV Stick 2 FireOS 5.2.6.1:fingers-crossed:

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