[Q] n0p's DOSBOX Treo Pro Display Problem - Windows Mobile Development and Hacking General

Ive lurked around here for a while, It's about time I posted anyways. I can't get n0p's Dosbox to display correctly on my treo pro. I've feel like I've exhausted all configuration file(dosbox.conf) options and still no go. Ive tried all versions, 0.61-0.73. I've tried the screen rotating programs like rotateme.exe and mortbuttons as well. Also with realvga 128dpi and 96 dpi, and tried the programs ForcerHiRes and Nyditot Virtual Display to attempt to correct the treo's 320x320 to 320x240 but it's not forcing it for some reason. I have the same graphical problem on pocket quake, and pocket doom as well. I am running WM6.1. Does anybody know a workaround for this problem?

I also did the registry tweaks for changing angle/rotation, but they do nothing on the treo pro for some odd reason.

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Lanscape Mode For PocketNester

Hey everyone. I heard (read) about the Mobile 2003SE with the Lanscape mode. CAN'T WAIT!!! I have a question though. I remember seeing some software that will do it for you as a stand alone program that will run some compatibility issues when trying to run certian programs. I have just upgraded to the new 4.01.16 rom and had included Pocketnester the best NES emulator I have found for these devices... Is there a way to force it to do lanscape mode??? It would be perfect to map your directional pad on the left and have the contacts and calandar buttons mapped as A and B which I currently have now but I have to hold it from the top and side. It would be awesome if I could get it to work right without having to wait for SE. Thanks
Try this:
http://www.nyditot.com/
Awesome Software. I downloaded the trial version and it is cool. You can virtualy change the resolution, and re orient the screen. it seems that the operating system and all of the windows applications are already set to go lanscape they all filled the screen and didn't display anything past the lower half of the 240 pixels when it was oriented. All of my programs ran at the lanscape orientation (some better than others) except the pocket nester... the whole reason I was hoping to get software like this.
I have a question on the topic. I know it is an operating system that runs on our beolved cellphones as well but how are they going to re build the phone app screen. I don't see much of a fiesable way to do it in lanscape mode. it is probably something we will have to see O2 or T-Mo set up then set it up in the kitchen Is there any other ways people will be able to rewrite the phone app so it can run on the lanscape mode?
The phone does run in lanscape mode but you can't see anything past the 456 row you can't see the 789 or the *0# or the Send/End button.
who has a possible solution to this potential problem?

SPB Time with ozVGA

Has anyone managed to get SPB Time displaying properly in vga mode (using ozVGA) :?:
It works ok, but the buttons and clock etc haven't sized correctly so they are very small.
Cheers
Rowan
the website says, and support indicated that it wasnt compatible with WM5, so surprised you are extending it at all to OzVGA.
How do you find it works in normal mode of the universal, not using OzVGA?
Yeah, but it is supposed to be VGA compatible. There is a post on the Axim site for how to get it working with ozVGA, but it didn't seem that clear to me.
I haven't tried in normal resolution, will do so next time i switch back. All the functionaility is there, it just has a number of display issues.
Cheers
Rowan

Tomtom very slow on landscape

I finish doing to me with one qtek9000 and have seen that when you put tomtom in horizontal the speed of refreshment of the screen is very poor, in wonderful vertical. I have proven with several ROM:
- QTEK_Spanish_ROM_1.13.74_ESN
- UNI_QTEK_130100_190_10900_ESN_Ship
- Helmi_UNI_AKU3.3_v1.2
- JASJAR_WWE_19096_19505_11300_AKU_3_2_ship And always the same slowness in horizontal,
With MioMap 3,2 it works perfectly as much in horizontal as in vertical. I have looked for by the forum and I have not practically seen anything referring to this problem.
They commented something to publish the registry to accelerate it, but even so it continues working slow. I have proven with several cards SD as much in capacity as in speed and nothing.
With different versions of maps and software.
Any solution to this problem?
Thank you very much.
Try disabling display POI in the preferences and see if it improves.
Guru Meditation said:
Try disabling display POI in the preferences and see if it improves.
Click to expand...
Click to collapse
Thanks for answer, but i have the seem problem.
I've got the same problem.
The problem is of resolution 640x480, in a hp hs4700 seem problem. Tomtom don`t work correctly in this resolution in landscape.
See the v1 and v2-results at jbenchmark.com. Look at the overall score and then at the canvas size. On my Qtek 9000 with the UNI_QTEK_13077_176_10900_WWE image (and meanwhile updated radio 1.14.10), the v1 test got the following results:
922 points at a canvas size of 640x376 (landscape)
2394 points at a canvas size of 480x536 (portrait)
And this same phenomena is what makes TomTom so slow in landscape. :-(
I guess it has something to do with drawing using some special routines. TCPMP makes fast video also in landscape, but the Midlet Manager or TomTom seem to use normal non-optimized canvas drawing.
Cheers,
-mARKUS
Not sure where you got the terms "canvas" and "midlet" from, but basically you are right. TomTom is writing directly to the framebuffer which gives good results in portrait mode. For Landscape mode each single point needs to be transposed. This takes time. It takes 4 times as long on a VGA screen. So expect TomTom on a VGA landscape screen to redraw more than four times slower than TomTom on a QVGA portrait screen.
anyone got any fox or solution/hack, ive been dealing with that problem since i first bought tomtom

What exactly is RealVGA and is every software available compatible with it??

I saw some i780 images with RealVGA and I just have to admit it was the best square screen I have even seen for a PPC. This seems precisely what I want for my screen. Could someone please explain what exactly is it, and how it works? and if all softwares are automatically compatible with it, or would I have to sacrifice my software collection in order to use it???
BTW, what screen resolutions does it work with and would my Treo 750 support it??
I always thought you needed a VGA screen to use realVGA or anything like that, so i don't think it would be possible on a treo. Then again i'm not entirely sure so i would wait for someone else to confirm.
RealVGA, essentially, makes everything smaller.
The point of this is to take advantage of a high resolution screen (since WM doesn't). In your case, it will probably make windows unusable as the 240x240 resolution would end up making text so small that it's illegible.
It's mainly meant for 640x480 screens although 480x480 as well as 320x320 screens appear to be usable.
RealVGA, or TrueVGA as I like to call it, basically disables pixel-doubling that WM uses to make all programs work well. This can really only be used on devices that have more pixels than 320x240. So a VGA screen of 640x480 will show 4x the about of data in TrueVGA mode as it would in normal mode.
The downside is that not all programs will work properly. This is a developer issue, and it is best to contact them to resolve this problem. I would suggest putting your device into TrueVGA mode and trying out the programs that you use, and see if you are happy with the results.
I have put a package together in the link below that you can use for testing purposes, and see if it is something you like or not.
Personally I only every use my device in TrueVGA mode as I hate the lost space as a result of the large icons on my x51v. But it will come down to personal preference and you are best to try and see for yourself.
Cheers
Mark
prabhg said:
I saw some i780 images with RealVGA and I just have to admit it was the best square screen I have even seen for a PPC. This seems precisely what I want for my screen. Could someone please explain what exactly is it, and how it works? and if all softwares are automatically compatible with it, or would I have to sacrifice my software collection in order to use it???
BTW, what screen resolutions does it work with and would my Treo 750 support it??
Click to expand...
Click to collapse
RealVGA actually changes your dpi. The stock i780 is using 128dpi which is something not common. Most devices are using 96 dpi. I believe RealVGA was written is to maximize the available screen. Of course with 96 dpi, the letters are also smaller, and it might pose some difficulty in readin texts on the screen.
However, others are still using RealVGa mainly one can maximize the screen. Also, the display though small, makes it look more sharp.
As to the programs, I'm not sure what you have. For myself, I am using PocketCM (modded to fit in the i780), Audio Manager and the Diamond WM Player Skin (modded to fit in the i780). I also installed the HTC Today plugin.
I also had modded SPB Mobile Shell 2.1 (I've since uninstalled it), I have SBSH Weather (using slikkie's sbsh weather skin). Quite a few software can run under RealVGA, it depends on what you have actually.
Hope this helps.
after install realVGA, my i780 can't make or receive VIDEO CALL
monyozt said:
after install realVGA, my i780 can't make or receive VIDEO CALL
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Click to collapse
Search for the nadavi 3g dialer for i780. Install and you will be able to make video calls.

RealVGA on HTC HD -does it possible?

Hi,
does it possible (and if somebody tried yet) run RealVGA on HTC HD?
thx
For those who don't know what realVGA is, like myself before here is an explanation:
me2 said:
RealVGA is the name of a freeware application/hack for Windows Mobile 6. It supercedes hacks like oZVGA and TrueVGA which were around for WM5.
http://forum.xda-developers.com/showthread.php?t=327830
On a device with a VGA 640x480 screen, Windows Mobile uses pixel doubling to emulate a standard QVGA 320x240 screen. This makes most software display exactly the same as it does on QVGA, with the same sized fonts and number of lines etc., but with much smoother fonts.
Worse still, on a device with a 320x320 screen, WM "pretends" the screen is actually 240x240, so displays exactly the same info as you would see on a 240x240 screen (e.g. Treo 750, Ipaq 69xx), but with smoother fonts. Pretty pathetic really, when you consider you have a higher res screen, but can only display less information than a standard 320x240 PocketPC!
Microsoft's reason for all this is to allow you to run any WM application designed for an "old" QVGA screen, without it having to be VGA-aware. Much the same as hi-res 320x320 screens on PalmOS devices pixel-double all the menus and standard Palm applications that were written to work with the "original" 160x160 Palm Pilot screens.
The higher res does allows you to reduce the text size smaller than you would on a QVGA screen (e.g. to 6pt on the Today screen) but still be able to read it, and some applications will use the higher res mode internally if they specifically support it - but you still have to put up with the huge top and bottom status bars and OS menus / limited lines.
What the RealVGA application does is to force Windows Mobile 6 and above to dispense with the emulation and run everything at the native resolution of the screen. So on a VGA screen, all the title bars, menus and fonts are shrunk to 50%. This makes best use of the new hardware, but it also means text can be very small, as effectively you're just shrinking what people used to view on old 12-14" VGA PC monitors down to a couple of inches! This works fine on a 5 or 3.5" screen (e.g. HTC Advantage or Universal) but you need really good eyesight to use it on the common 2.8" VGA screened smartphone.
However, on a 320x320 screen, it works pretty well. I use it on my Samsung i780 and while the text is small, it is perfectly readable, and well worth the extra information you can squeeze onto the screen.
RealVGA allows you to switch between resolutions at will, with just a soft reset required to change. On a VGA device you get the choice of 144, 128 and 96dpi and on a 320x320 screen, 128 and 96dpi (96dpi is the highest res, smallest font mode the screen will do).
As for using it on the new Palms, although originally written for the HTC Advantage, RealVGA worked pretty much straight away on the i780 (which was the first WM device with a 320x320 screen), so hopefully it should be pretty straightforward to use on the Palm. The only real difficulty is with a few programs that use non-scalable graphics that need a bit of tweaking to look right (e.g. phone dialler skins, games etc).
Click to expand...
Click to collapse
So, did anyone try it yet (don't have mine yet)?
On the G900 it worked, so I guess it's quite possible that it will work on the HD, too!
zwuncki said:
So, did anyone try it yet (don't have mine yet)?
On the G900 it worked, so I guess it's quite possible that it will work on the HD, too!
Click to expand...
Click to collapse
hey, nobody tried this???
this is one of first thing I will try when I receive my phone next week...
Please, if somebody tried this, which one to download,
and does it work ok??
thx
I tried it and it worked very good. Some menues are too big, and sometimes the error site appears, but most of the time it works almost perfectly. But the 96DPI is way too small, even on such a big display. So I chose 128DPI and it works great.
I tried it on my HD, it works. HOWEVER, phone application doesn't work any more. I can't make or receive calls, even if I return back to original DPI. there is checkbox to disable phone skin, no matter if it is checked or not, my phone application will not run. I just bricked my phone, please help, I don't want to hard reset it and spend another month by tuning it.

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