How can i play PS1 Games? - Xperia Play General

How can i play PS1 Games?
do i need to root?
r800i

awwwwwwwwwwww

You dont need to be rooted, just buy FPse off the market

Jahy420 said:
awwwwwwwwwwww
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7 minutes and no response is too long? Yeesh.
Anyways like above. Buy FPSE off of market and supply your own ripped PSX/PS1 CDs (you'll likely need the SubChannel data when you rip it, because copy-protect stuff is there, also, include bad sectors).
Mind you, you need to legally own a copy of the game (I still have my Valkyrie Profile discs and a few others lying around, love those games). FPSE is made through community efforts from original PSX/PS1 emulation code, plus a TON of fricking changes and updates and fixes to make it work on ARM and/or specific CPUs and GPUs on different android platforms. The amount of work they are doing on that thing is a huge undertaking.
Alternatively you can buy stuff from Sony Computer Entertainment off the Android Market. I think they have a few games on the Android Market to buy. Crash Bandicoot, Syphon Filter, WipeOut (good futuristic racing game with great soundtrack, btw), and some others. These all use the native, Sony-Made PlayStation emulation.
Thirdly, there is currently dev work being done to reverse engineer the packages in order to be able to utilize the native Sony-Made emulator to run other self-ripped games. They are 80% of the way there and have it fully disassembled and understand it, but are having problems fitting it all back together with custom stuff. Check the dev section for progress threads.
If you are looking for a way to do it free and possibly get free stuff... not the place here.

ryocoon said:
7 minutes and no response is too long? Yeesh.
Anyways like above. Buy FPSE off of market and supply your own ripped PSX/PS1 CDs (you'll likely need the SubChannel data when you rip it, because copy-protect stuff is there, also, include bad sectors).
Mind you, you need to legally own a copy of the game (I still have my Valkyrie Profile discs and a few others lying around, love those games). FPSE is made through community efforts from original PSX/PS1 emulation code, plus a TON of fricking changes and updates and fixes to make it work on ARM and/or specific CPUs and GPUs on different android platforms. The amount of work they are doing on that thing is a huge undertaking.
Alternatively you can buy stuff from Sony Computer Entertainment off the Android Market. I think they have a few games on the Android Market to buy. Crash Bandicoot, Syphon Filter, WipeOut (good futuristic racing game with great soundtrack, btw), and some others. These all use the native, Sony-Made PlayStation emulation.
Thirdly, there is currently dev work being done to reverse engineer the packages in order to be able to utilize the native Sony-Made emulator to run other self-ripped games. They are 80% of the way there and have it fully disassembled and understand it, but are having problems fitting it all back together with custom stuff. Check the dev section for progress threads.
If you are looking for a way to do it free and possibly get free stuff... not the place here.
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Click to collapse
I wish you could buy those games off the Market.
WipeOut, Destruction Derby, Syphon Filter and a few others are available but only outside the US...

One day SCEA will give us some PSX love off the market. I'd be more than willing to buy these games a third time... Until then, we have Yifanlu.

Related

[Q]play station pocket question!

is there a way to use our "legally backed up" roms with the playstation pocket app? unfortunately it isn't available in my country, but i'd love to play some of my roms on that!
P.S.:best.phone.ever
I dont think it will allow us to play 'backed up roms'. Best bet is to play your legal roms on FPSe or psx4droid (Doesnt work yet on xperia play).
I remember that when the virtual console service for the wii came out you could mod the files by looking in a hex editor where the portion of the wad file (sort of the executable file the wii uses) is that contained the rom and replace it with the hex code of another rom.
Maybe the same will work with playstation games on the xperia play, dump the game, look in a hex editor where pieces are the same as with original crash bandicoot files and replace them with the hex code from another game.
Personally I think improving fpse to work well with the xperia play will prove a better future then hacking what SE made.
yeah, you're probably right.... speaking of which, is FPSE open source? i might as well take a look at it, and mess with the play's APIs....
I don't believe fpse is opensource. PSX4droid recently became opensource though but is not yet working for android.
Here is the source code if you want to play with it: https://github.com/zodttd/libpsx
maybe in the future some dev will "legally" reverse-engineering the app and find a way to play your roms, you have to wait until the phone is global until you can see some cool actions done to it.
peter768 said:
is there a way to use our "legally backed up" roms with the playstation pocket app? unfortunately it isn't available in my country, but i'd love to play some of my roms on that!
Click to expand...
Click to collapse
There's no such thing as "legally backed up roms" as console ROMs do not fall under the "backups allowed" exceptions thanks to the hardware manufacturers.
zerojay said:
There's no such thing as "legally backed up roms" as console ROMs do not fall under the "backups allowed" exceptions thanks to the hardware manufacturers.
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Click to collapse
ok, kill me then! jeez, it's not like gba or psone games are actually sold anymore, it won't hurt anyone..... i'm sure sony or nintendo don't even care!!
Speak for your self. Laws are different in every country. In The Netherlands it is legal to make a backup for private use for example. And I actually got tools to do it for my SNES and N64 and DS and software on my wii to do it for gamecube/wii games. Wasn't the psx easely doable with a standard dvd-writer in any pc? Legal back-ups are not a myth just because you don't use them or because you live in a country with (imo) odd laws.
peter768 said:
ok, kill me then! jeez, it's not like gba or psone games are actually sold anymore, it won't hurt anyone..... i'm sure sony or nintendo don't even care!!
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Click to collapse
Actually the PSone games are available for sale on the PSN network.
I've been purchasing the classic Final Fantasy games and playing them on my PS3. The same games I purchased can also be legally downloaded into my PSP for on the go gaming (up to 5 PSPs).
Too bad those games cannot be transfered to the Play legally.
recce5 said:
Actually the PSone games are available for sale on the PSN network.
I've been purchasing the classic Final Fantasy games and playing them on my PS3. The same games I purchased can also be legally downloaded into my PSP for on the go gaming (up to 5 PSPs).
Too bad those games cannot be transfered to the Play legally.
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Click to collapse
Yes, and that's a real ****ter.
I purchased many many ps1 games back in the day.
Some of which I have now purchased a second time through psn.
PS certified devices should have a way of signing in to psn to d/l content you have purchased.
Legal or not, if I've purchased a game previously I see no harm in downloading a rom for another device.
If you're rooted, you can use the Market Enabler to change your SIM Numeric to a Number that's in the UK, for example, and with that the Playstation Pocket app will work.
Meister_Li said:
If you're rooted, you can use the Market Enabler to change your SIM Numeric to a Number that's in the UK, for example, and with that the Playstation Pocket app will work.
Click to expand...
Click to collapse
well, actually i have, but it still says that it's not available in my country... it must be tracking my location, from my ip or something..... :/
If you look on the SD card you can easily find the data loaded by the PSX games.
In /sdcard/Android/data/com.sony.playstation.NCUA#####, you'll find the data files for all the PSX games (which correspond to the standard SCUS or SLUS codes for Sony, for example NCUA94358 is Cool Boarders 2, just as SCUS-94358 is).
From there you will find a .zpak file, which is just a ZIP file, within which is a Data folder, within which is an "image.ps" file.
Now I'm no ROM hacker... but from my days watching the PSP scene where they injected PSX files into the native emulator, it was just a matter of stripping the image file out of one rom, and injecting your own. I'm not sure what format this image.ps uses, but I'm hoping somebody with some knowledge in this area will look at what needs to be done to convert a bin or an iso into an "image.ps".
At the end of the day, the native emulator is WAY better than Psx4droid or Fpse, and if Sony isn't going to release the games we want to play (though I'm very willing to pay them for them if they do), then I'd like to figure out how I can play them the way they're meant to be played.
I did!...but i bet the zpak is signed... it can't be this easy... it must be like apks, someone will have to find a way to sign it... but this is just an assumption.. I'll give a couple of paperclips and a subway coupon to whomever figures this out!....
Catch is Sony offerings are and will be less than best. Examples of great games MIA:
1. Raiden Project
2. Tobal 2
3. Tekken 3 (the Golden version)
4. Thrill Kill (sad, but I love it)
5. NFL Blitz 2001
6. NBA Jam Extreme
I could keep adding games. I bought these and a few hundred (sadly) more from launch until a little after the PS2 came out. Even had an extra PS1 (Japan model) so I could play import games.
I would rather gut the software from the Xplay to make room for more user apps and use other emulators (Sony's low 380mb space storage is forcing me into thinking this way).
Hi there,
Not sure if this has already been answered somewhere (I had a quick look) but when is Sony going to be releasing more PS1 games on the Playstation Network for the Xperia play? I want to get this device but not if its going to be badly supported by games.
Cheers
there is actually a not so legit way of obtaining ps1 games from PSN and play on xperia play; all you really need to do is download the ps1 classic from PSN, migrate it to external drive via ps3 (or usb mode on psp), then unpack the pbp file to obtain the iso(s)
i already did this to obtain ff7 and ff9 to play on xperia play via fpse
zerojay said:
There's no such thing as "legally backed up roms" as console ROMs do not fall under the "backups allowed" exceptions thanks to the hardware manufacturers.
Click to expand...
Click to collapse
Fair use rights allow you to back up mediums, especially when they are fragile or the hardware to play them has become obsolete. Its covered under media shifting, despite what manufacturers want you to believe.
come'on devs!

[Q] MAME for Android? - 2 questions

Ok 2 questions.
1) Is there any way to save and load state of game on Tiger Mame?
It's a dam awesome emulator, but quite useless as a mobile game emulator without save states !
2) Are there any decent Android MAME emulators that enable to play arcade games other than cps1/2/neo geo?
I want to play arcade versions of outrun/double dragon/golden axe. Stuff like that.
Thank in advance for replies.
Honestly, I think it's really funny that he's calling his app "Tiger MAME" because I don't think his app is actually MAME whatsoever. Judging from the specific games that are supported and those which are not, it matches up almost perfectly with the Final Burn series of emulators.
1) Nope.
2) Nope, not until we get an actual REAL port of MAME.
Agreed about the name, but I think he renamed to TigerArcade (MAME), so people would relate more to what it plays. It really should have been called TigerRaine or TigerFinalBurn, since those are the rom sets it works best with.
MAME rom sets are moving targets to work, due to platform updates of the MAME app.
This app is better for just emulating what it does, since that is why it plays EVERY rom full speed with sound, even on the Incredible. Far less overhead than MAME, since only supporting a few platforms.
There are/were a few that played some, but not all of MAME4All rom sets (played about half). Jironi Arcade is the name and is still in market, but has issues with Gingerbread (the dev knows and is working on it).
It doesn't matter how many ROMs a build of MAME supports, it doesn't speed things up any by removing them.
want to play more roms on my xperia play like splatterhouse , Ghost n Goblins and Bionic Commnd and More Games
yes please can some devs make a mame port that would be brilliant
just think of all those games that mame supports
damn i would need a 64gb card lol
Get to work then.
If TigerArcade had save states it would be a great emu.
Surely not too hard to do from the Dev considering he has done it in all his other emus?
I agree about the save states thing...the only other problems I've noticed is that some Capcom games have sound issues (Ghouls 'n Ghosts, Strider). The music is total static with those.
We really need a proper port of MAME to Android.
Just curious. Since open source emulators exist for MAME, is it an easy matter (for someone in the know) to just compile the code for the Android platform? I only know a bit of programming, but I'd be willing to learn how to port to get a Mame emulator on my android device. But since there is none currently for Android, I'm assuming it's not too easy a task.
deadfraggle said:
Just curious. Since open source emulators exist for MAME, is it an easy matter (for someone in the know) to just compile the code for the Android platform? I only know a bit of programming, but I'd be willing to learn how to port to get a Mame emulator on my android device. But since there is none currently for Android, I'm assuming it's not too easy a task.
Click to expand...
Click to collapse
There is no Java version of MAME, so you'd have to port it to Java before you can think about porting it to Android.
zerojay said:
There is no Java version of MAME, so you'd have to port it to Java before you can think about porting it to Android.
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Click to collapse
Didn't even realize most Android programs were written in Java. There was this project called Jape, but it's unfinished and looks abandoned since 2006. The source is available though, with a paper titled, "How to port MAME from C to Java".
Lol. I took a few peeks at the code. This may take a while...
I guess there's also the NDK, which would allow you to avoid porting to Java, I believe.. but I know very little about it.
dsswoosh said:
I want to play arcade versions of outrun/double dragon/golden axe. Stuff like that.
Click to expand...
Click to collapse
you can often found ports very close to the original in compilations for gameboy advance or PS1 which you can play with Gameboid or FPSe.
For example, for GBA, you have Out Run in Sega Arcade Gallery compilation, Double Dragon in Double Dragon Advance, Golden Axe in Sega Smash Pack.
Ghosts'n Goblin is found in Capcom Generations Vol.2 for the PS1.
I got a DOS port of mame working through aDOSbox, but not to a point where it's playable. The games launch, albeit incredibly slow. Controls are a ***** too. Details and pics on my blog, though there's not much to see. Still, it's the currently the only way to get MAME on the Android I've found.
Hey its jwhood again,it wont let me download that link in your blog for the dosmame says your not aloud can u fix it really appreciated bro,great work,its a start : )
sent from the evil d MT4G
zerojay said:
There is no Java version of MAME, so you'd have to port it to Java before you can think about porting it to Android.
Click to expand...
Click to collapse
Few performance games on Android are written in Java.
Big studios use a C/C++codebase hooked in via the NDK.
Smaller studios tend to use C# or Javacript with the brillant game engine Unity3D
Yeah, I mentioned the NDK already.
JRioni's emulators don't support the plays controls and if you manage to get any response from the guy, you should play the lottery that day. Haven't had much luck with tigermame on a number of devices a while back, and was extra frustrated by the way it searches for roms instead of letting you select a rom directory. Not everyone is a douchebag who throws roms on the root of their SD card. Anyway, since people seem to be having luck with it, maybe its been updated and resolved some of these issues.

we need a dev with skill to make a program to convert psp games to work on xperiaplay

we need a dev with skill to make a program to convert psp games to work on xperiaplay it can be done n im sure every1 would pay goooood money for this
a) You can't convert PSP games. There is no emulator.
b) PSP doesn't run the same arch as the Play, so they can't be run natively.
c) The source code isn't available, so they can't be recompiled.
d) Making the games available would be piracy.
e) Accepting money for these "converted" PSP games would be even worse.
In other words, buy a PSP or wait for games to be put out on Playstation Suite.
if ps1 games cud be convert b a dev n psp games cud be converted by playstation devs den it can be done thru native emulater ive enuff bwt this just not a clue how to code myself
Sure it could be done (emulation), but your PSP games would likely run at somewhere under 3 frames per second at best. (Of course purely a guess, maybe less than 1 frame/sec.) So who is going to even start to code such a waste of time?
So if you KNOW it can be done, please share how. If you can prove your case I am sure someone would jump all over it. And maybe learn to spell. And use periods and capitalization.
Faith doesn't code.
dont even try 'flame' me i aint sum next ******** 1 of thevgames for xperia play is a psp convert i read it up n i spell rong cos its quicker second ppl that aint dopey can read it it can be done just takes proper skill not just a time buster sum1 wif knowlege n deadcation if gta3 is coming to xperiavplay im sure psp can
MOD EDIT:: Profanity Censored.
I am getting the impression that you are trying to start a **** show.
MOD EDIT:: Profanity Censored.
Only the developers that have the source code can make a port of the game. There's nothing we can do about it.
/thread
Movax2 said:
And maybe learn to spell. And use periods and capitalization.
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Click to collapse
Heaven forbid you suggest that. The throng of wrongspellers will fall like one man over you.
lyricalchaos said:
we need a dev with skill to make a program to convert psp games to work on xperiaplay it can be done n im sure every1 would pay goooood money for this
Click to expand...
Click to collapse
lyricalchaos said:
if ps1 games cud be convert b a dev n psp games cud be converted by playstation devs den it can be done thru native emulater ive enuff bwt this just not a clue how to code myself
Click to expand...
Click to collapse
lyricalchaos said:
dont even try 'flame' me i aint sum next dickhead 1 of thevgames for xperia play is a psp convert i read it up n i spell rong cos its quicker second ppl that aint dopey can read it it can be done just takes proper skill not just a time buster sum1 wif knowlege n deadcation if gta3 is coming to xperiavplay im sure psp can
Click to expand...
Click to collapse
You make it sound like one of us (and not me because I'm not that good) can spend a weekend in the basement and get PSP games running. That is not the case. The PSP runs on different architecture than the Play, and also the PSOne. The reason PSOne games run on both is because Sony has the source code and many developers that work on this stuff 8 hours a day 5 days a week, and both devices are far higher powered than the original PSOne.
What you fail to realize is that Sony has already said that emulated PSP games (and no none are out yet) will possibly be available for the Play when the Playstation Suite comes out. So why would one of the devs on this site take on the monumental and arguably impossible task of doing this on his/her own, when Sony will be releasing the same thing in a month or two. It would be far easier to reverse engineer it as they've done with PSXperia, instead of trying to build it new.
You post as if you KNOW this can be done, but then you say you don't know how to program. If you don't know how to program you:
a) have no right to demand someone do it
b) have no right to even request it
c) have no right to make some sort of assumption that it can be done.
But if you want to have a dialog with the devs here about it the least you can do is use proper grammar in your posts. My brain hurts trying to read what you typed. What you are doing is selfish, and is definitely not going to help your cause.
My suggestion, be patient and wait for what Sony has in store. and buy yourself a few books on programming and learn it a bit before you go demanding developers to make stuff for you.
Rogue Leader said:
The reason PSOne games run on both is because Sony has the source code and many developers that work on this stuff 8 hours a day 5 days a week, and both devices are far higher powered than the original PSOne.
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Click to collapse
Just a correction here. The reason PSOne games run on both is because Sony wrote an emulator to run the original games on the phone. No one's doing porting of individual games to the Xperia Play.
zerojay said:
Just a correction here. The reason PSOne games run on both is because Sony wrote an emulator to run the original games on the phone. No one's doing porting of individual games to the Xperia Play.
Click to expand...
Click to collapse
Right my point was, Sony has the backend access, the hardware, and the paid dev's (likely more than 1) who do this for a living and have every advantage being that they work for the manufacturer (and maybe even worked on the original device). As opposed to one of us, hacking and reverse engineering code we are completely unfamiliar with.
And PSOne is easier to emulate, due to the huge difference in processing power available on the Xperia Play. Even my Xbox1 can play most PSone games. (Who would have thought you could play PS1 games on a phone back then..people need to appreciate technology more).
I don't know much about the PSP, but I assume it is quite a bit more advanced than a PSOne.. somewhere along the lines of a PS2? Emulation is quite a bit more difficult, if even possible in a practical manner, due to the processing power required. I assume whomever is involved in PSP ports will be doing exactly that - ports, not emulation. They have access to the source code and can alter it where necessary to run on the Xperia Play.
We need a genie that makes all our wishes come true.
Eres un grande
Ok first of all even if an emulator was made
it would run like crap, the Xperia is nowhere near
powerful enough. Not even sony could make an emulator good
enough to run psp games on the Xperia, Its kind of like trying to
emulate PS3 games on a gameboy.
Secondly you cant just convert a game, developers
can port their own games because they own the
source code to their games. Only psp minis have been
ported for the play so far and they are just small multiplatform
games.
Xperia play vs ps1 vs psp vs ps2 vs ps3
Hopefully this works, i'm quoting Androhero off another PSP thread:
AndroHero said:
The xperia play is not fast enough, It could easly play PSP quality games natively, But to emulate the PSP it would have to be 5 - 10x the power of the device and clearly its not
Click to expand...
Click to collapse
Now, onto specs:
Xperia Play: 1 ghz cpu
PSX: 33mhz cpu (yes, it's that old)
PS2: 300mhz (actually 294-299mhz)
PSP: 333mhz
PS3: 3.2ghz
So, just off of pure processing power, PS2, PSP and PS3 will not be runable on our phone. 2-3 years in the future? Maybe. Now, just from a developer creating one from scratch? Nope.
Sony Ericsson has the ability to make it, 'cause as Rogue Leader says,
Rogue Leader said:
Right my point was, Sony has the backend access, the hardware, and the paid dev's (likely more than 1) who do this for a living and have every advantage being that they work for the manufacturer (and maybe even worked on the original device). As opposed to one of us, hacking and reverse engineering code we are completely unfamiliar with.
Click to expand...
Click to collapse
Now, can we stop harassing the developers about PSP emulation? A simple google search (site:forum.xda-developers.com xperia play psp emulation) shows over 2,000 results. We won't have one until Sony Ericsson makes it. Then, maybe, a developer will find a backdoor way to do more games, but until then, please stop asking.
paxChristos said:
Now, onto specs:
Xperia Play: 1 ghz cpu - ARM7
PSX: 33mhz cpu (yes, it's that old) - MIPS R3000A
PS2: 300mhz (actually 294-299mhz) - MIPS R5900
PSP: 333mhz - MIPS R4000
PS3: 3.2ghz - CELL
So, just off of pure processing power, PS2, PSP and PS3 will not be runable on our phone. 2-3 years in the future? Maybe. Now, just from a developer creating one from scratch? Nope.
Click to expand...
Click to collapse
You can't even compare any of those clock speeds because the architecture of each one is different. Clock speed is only relevant when you are looking at chips of the same architecture. Yet another reason that we can't have those games on the Xperia Play unless they are a remake, someone ports with the original source code (not going to happen) or unless an emulator is made.
lyricalchaos said:
dont even try 'flame' me i aint sum next dickhead 1 of thevgames for xperia play is a psp convert i read it up n i spell rong cos its quicker second ppl that aint dopey can read it it can be done just takes proper skill not just a time buster sum1 wif knowlege n deadcation if gta3 is coming to xperiavplay im sure psp can
Click to expand...
Click to collapse
I think you should put down your Xperia Play & Consoles & demand that your parents spend their (or, most likely, the taxpayers) money on some much needed extra tuition.
paxChristos said:
Hopefully this works, i'm quoting Androhero off another PSP thread:
Now, onto specs:
Xperia Play: 1 ghz cpu
PSX: 33mhz cpu (yes, it's that old)
PS2: 300mhz (actually 294-299mhz)
PSP: 333mhz
PS3: 3.2ghz
So, just off of pure processing power, PS2, PSP and PS3 will not be runable on our phone. 2-3 years in the future? Maybe. Now, just from a developer creating one from scratch? Nope.
Sony Ericsson has the ability to make it, 'cause as Rogue Leader says,
Now, can we stop harassing the developers about PSP emulation? A simple google search (site:forum.xda-developers.com xperia play psp emulation) shows over 2,000 results. We won't have one until Sony Ericsson makes it. Then, maybe, a developer will find a backdoor way to do more games, but until then, please stop asking.
Click to expand...
Click to collapse
Also add to that ps1 has 2MB (yes MB) of ram.
And don't feed the trolls guys, there's nothing you can say to these kids that will change their opinion. You wouldn't argue with a six year old, so why argue with people on the internet.

Legacy use of current purchased games?

Curious will we be able to use the market and use current apps (that would work with the interface)? I already have all the Gameloft games and others and have no desire to have to repurchase those, the GTA games, Cave shooters, purchased emulators, etc.
If it is exclusive content specific, I will just stick with the Excite 7.7 and its media dock that provides similar function already. Would like the OUYA for another room, but not if buying my same games again.
It's supposed to have support for the Play Store which mean you can login your Google account and download all your purchased games.
This is not the same as the Ouya store which is separate as far as I know.
Sent from XDA app
This would be a good thing to have, much like owning a PS3 and a 360, which system do you buy the new game for cause otherwise you are paying twice for the same game. Even though the games though the play store are not that expensive paying for the same thing twice sucks.
They have actually specifically announced that the Ouya will not support Play Store games.
http://www.ouya.tv/faq/#12
There is a (good, IMO) chance that developers will be able to bring Play Store support to rooted Ouyas. However, the CEO stated previously that rooted Ouyas will not have access to the Ouya store. This was back in July though, so their stance could have changed since then.
That said, you would only really be able to play games that currently support a Bluetooth controller.
The thing on the rooted devices, to some degree, is counter to what they said in making the device open. Heck, they said people will be alloed to root without voiding the warranty. Yet, you can't access the store if you do. I understand the concern especially in regards to piracy. Personally, I don't think being rooted really makes it that much significant to get and use pirated games.
As to games you have already purchased, you can probably just side load them. Use something like ApkExtractor on your android with the game to get the game. You're just not going to have any of your saved games. If the root thing doesn't hold true, then you can probably use Titanium Backup to get it on your device.
With all that said, as raptir implies, not many games in the Google Play support gamepads. And the touch input on the Ouya controller is probably going to be limited, which may make trying to play something like Angry Birds very difficult.
Damn really, they advertise with the device being completely open but then block the Ouya store if you root it?
A deal breaker imo.
Then again, i wonder how the Ouya store will handle temporary unroots like you can with SuperSU.
Temp unroot ->use the store to install something -> root again.
Frag1le said:
... i wonder how the Ouya store will handle temporary unroots like you can with SuperSU.
Temp unroot ->use the store to install something -> root again.
Click to expand...
Click to collapse
I didn't think about SuperSU or Voodoo RootKeeper. If it's true about the root thing, then the above and prior would be excellent ideas.
Like many here, some must have apps require root, so it's a bit of a harsh reality to realize Ouya is being root unfriendly, per se.
raptir said:
They have actually specifically announced that the Ouya will not support Play Store games.
http://www.ouya.tv/faq/#12
There is a (good, IMO) chance that developers will be able to bring Play Store support to rooted Ouyas. However, the CEO stated previously that rooted Ouyas will not have access to the Ouya store. This was back in July though, so their stance could have changed since then.
That said, you would only really be able to play games that currently support a Bluetooth controller.
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Wait. So they are basically saying root and you dont have access to games or dont root and dont have access to custom roms and such. They are just going to drive people to piracy. I want root as well as games. The main thing I want to run on this is emulators and XBMC but if there are some good games out there I would spend a few bucks to buy them but not if I have to unroot this thing so I can buy them. I want the ability to over clock this. It has a heat sync and should run smooth at higher clock speeds and you have to have root to do this. I was thinking very seriously about getting one of these for my mother and for my grandmother as a Hulu, Netflix, digital movie device but If this is the case forget about it.
If you can not use Play, this makes more sense for their model, but seems they will lose as many customers as they gain with this approach. I think most people will naturally assume you can use the Play Store, since this is an Android device. It could end up most of the people that buy this will be the rooting crowd, but that will not support an economy of scale model, or an app model for revenue. Most people do not root their devices, so a very contrained install base- especially if even the rooters are locked out of a store.
The returns of this product could be high. You could point out the Kindle and Nook, but even those devices are hurting with constrained markets- especially the Nook which is expected to end after this year. Different devices also.
I really think there are a lot more people like me that will not want to buy their games again than there are that would. So the device is $100, but new controllers are $50 and you need to buy games that only work this one Android device.... Speaking of contollers, have they set those up as well so only their controller works? Why would they NOT do that, based on the app store premise, else people would pay $20 and $30 for already proven controllers.
I still wish the Ouya success, but seems they could have some consumer perception hurdles to get past. Since my desire is zero to buy apps just for one Android device, this will end my negative points, else become a troll or something. :cyclops: Not buying this or any other Android device that forces to an exclusive device and rebuy stuff. Well, I say that now, but could see this as a MAME cabinet down the road in a Tegra 4 version Assuming MAMEReloaded is an install option....
raptir said:
They have actually specifically announced that the Ouya will not support Play Store games.
http://www.ouya.tv/faq/#12
There is a (good, IMO) chance that developers will be able to bring Play Store support to rooted Ouyas. However, the CEO stated previously that rooted Ouyas will not have access to the Ouya store. This was back in July though, so their stance could have changed since then.
That said, you would only really be able to play games that currently support a Bluetooth controller.
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I haven't seen this quote from her, but more than likely they are failing to make the distinction between rooting and an unlocked bootloader. Remember in Android these are two very different things, even if one is usually required to enable the other.
It would be quite easy to detect and block devices with an unlocked bootloader, not so easy to detect and block rooting.
---------- Post added at 03:49 PM ---------- Previous post was at 03:36 PM ----------
rushless said:
If you can not use Play, this makes more sense for their model, but seems they will lose as many customers as they gain with this approach. I think most people will naturally assume you can use the Play Store, since this is an Android device. It could end up most of the people that buy this will be the rooting crowd, but that will not support an economy of scale model, or an app model for revenue. Most people do not root their devices, so a very contrained install base- especially if even the rooters are locked out of a store.
I still wish the Ouya success, but seems they could have some consumer perception hurdles to get past. Since my desire is zero to buy apps just for one Android device, this will end my negative points, else become a troll or something. :cyclops: Not buying this or any other Android device that forces to an exclusive device and rebuy stuff. Well, I say that now, but could see this as a MAME cabinet down the road in a Tegra 4 version Assuming MAMEReloaded is an install option....
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Why would you need a Tegra4 to play MAME? My PC from 12 years ago played these arcade games just fine, as did the Linux-based GP2x handheld from 5 years ago.
And no, most of the buyers will not be 'the rooting crowd'. You clearly far overestimate the number of people who read XDA, or do this sort of thing to their phones and tablets. For every person who preordered and hyped this console, there are 5000 parents with too much money to burn, who don't know anything about video games but will buy this $99 console for their children because it's shiny, new and cheaper than any Sony or Microsoft product. And they won't care about the Play Store either, because as long as the games on the Ouya Store are $5-10 and they can restrict purchasing authorization, that's all they want.
I don't like it either, but I'm at least realistic about it. The Ouya makes pretensions of being a "hacker console", but that's all they are. When you scratch the surface, it's still a commercial venture and they really haven't put anything more than a thin veneer of hackability into it. 1x USB port, rooting restrictions, no access to the Play Store.. these are all small things individually but overall they limit your possibilities and ease-of-use. This isn't a Raspberry Pi - it's a GAME CONSOLE. It's designed to sell and make money.
Tegra 3 is slow for a LOT of MAME games that are fast with the A6 (both Android and iOS use same compile of 139.1 ). Since the Tegra 4 is faster with cpu than the A6, the T4 should be a lot better for MAME than Tegra 3.
Games like Dead or Alive and Soul Calibur are examples. They are choppy messes on the Tegra 3.
BTW, even the Tegra 3 is faster than a 12 year old PC with MAME.
amrando said:
I haven't seen this quote from her, but more than likely they are failing to make the distinction between rooting and an unlocked bootloader. Remember in Android these are two very different things, even if one is usually required to enable the other.
It would be quite easy to detect and block devices with an unlocked bootloader, not so easy to detect and block rooting.
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You have that backwards. It is incredibly easy to detect a rooted device and I have run into a handful of applications that do so (and pop up with "Rooted devices are not supported"). Google was previously blocking rooted devices from accessing Play Videos. It's actually very difficult to detect an unlocked bootloader from within the booted system and I do not know of any applications that do so.
The key here is that they've said the Ouya will have a "switch" that will allow you to easily root the device. If that's the case they could very easily tell if you're rooted since they're the ones allowing you to do so. Even something like OTA Rootkeeper that allows for a temp unroot would be ineffective. Since the Ouya is going to have official root support, it's very likely that no one will be looking for an exploit to root it outside of the official method.
Unfortunately the quote about rooted devices not having access to the Ouya store was on a web radio interview a long time ago, so it's not easy to just link to an article. Again, they could have changed their stance since then. If this reddit threat is to be believed, then they are at least aware of the desire for rooted Ouya store access and are hopefully going to change their minds.
rushless said:
Games like Dead or Alive and Soul Calibur are examples
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These are hardly 'MAME' games, these are modern arcade or console ports with a source nearly equivalent to the emulating platform. MAME generally refers to 1980s-1990s arcade boards typically running in the single-digit Mhz, not modern Sega arcade platforms running dual and quad-core Intel-based custom PCs or an XBox360.
Not correct with MAME. The games mentioned have been around in MAME for at least five years and play smooth on the most basic of low endd laptops for the past four. Those games play close to smooth on the iPad 4, so should play smoother with chips like the Snapdragon 600 and Tegra 4.
Though a lot less than the A6 chipset, there are still hundreds of later year games that play perfectly on the Tegra 3.
MAME has no specificity to early year rom sets, though those are some of the more fun ones
Added:
BTW, the CEO of Ouya clearly stated that they will make a lot of their money via their own market, so that answers the Play market issue. They do NOT want people using other markets as a result. They also mentioned the Kickstart money was taken up with early unit purchases, so very imprtant to start revenue through controllers and app purchases.
Still, the potential of this being a mini MAME cabinet is too good to not consider. Perhaps they have eaked more power for the CPUs since no battery life concerns. With PC's you always have the usual Windows issues, but with Android there is a LOT less issues in that regard. True plug & play.
https://www.youtube.com/watch?v=cmH_DpYMmDo
The gameplay did not look smooth compared to my Excite 7.7, TF 300 or GS3. That said, none are as smooth as the iPad 4.
Another point is that one game is over 1.5GB in size, so 25% of total storage space gone with one game.
I'm an early backer waiting for mine but I'm very sad to see all this. We absolutely must find an unofficial root method that allows Ouya games while srill allowing root and market access. If I have to choose I'll dump the Ouya market for standard android. Please devs help!
Sent from my SPH-L900 using xda app-developers app
Stock images after root?
I read somewhere, which I forgot since I been trying to find something on if root is possible, that the stock system images for OUYA will not be available. Does that mean if we root and put a custom rom, the only way back would be with a self made image?
rushless said:
The gameplay did not look smooth compared to my Excite 7.7, TF 300 or GS3. That said, none are as smooth as the iPad 4.
Another point is that one game is over 1.5GB in size, so 25% of total storage space gone with one game.
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External hard drives and flash drives are natively supported I believe.
Sent from my Galaxy Nexus using xda app-developers app
To awnser the initial question, yes you can use them, there wont be a play store (untill somebody on xda makes a not sucky user interface ofc) but you can 'sideload' any apk you desire.
Having said that you sadly cannot download APK's directly from google play anymore, but theres several chrome and firefox plugins that will help you with that, also any apk you may have from an Android Humble Bundle (bonus points for buying humble bundles!) should work fine.
Once you have your apk, theres several ways to transfer it, easyest is to plug the ouya into your computer using the provided usb link, then placing your APK files in the found usb device, and then reaching said APKS trough the MAKE menu in the OUYA to install.

Paid apps on OUYA from Google Market

I'll start by saying this isn't a post asking how to get paid apps from your phone onto OUYA illegally or how to download them DRM free.
Those of us who have our OUYA's have become aware of how easy it is to install apps, but has anyone tried to take an app from OUYA and put it onto another Android device? Is this something that can be done?
I ask this because of my one (and only) concern with OUYA is developers porting over games/apps that are already on the Google Market. An example of this that we can already see is Final Fantasy III. It's the same game (same code) with just a few tweaks to work better with the controller, but it's $15 on both the OUYA store and Google Play.
IMO, if someone has bought it on Google Play, they should be able to get it on the OUYA, but that's not currently something that can happen. It shouldn't be a legal issue, since both are Android.
Or am I looking at this wrong and should forget about OUYA being Android (and linked to Google Play) and think of it more like the difference between downloading a game on Playstation 3 and xbox 360? And just be happy that we CAN install non-paid apps not "supported" by OUYA?
I am all for supporting the OUYA and even Google Play, which is why I'm not just going out to bootleg the game, but if we can transfer paid apps/games from one phone to the other, from tablets to phones, am I thinking wrong in feeling we should be able to transfer them to the OUYA as well?
JLCollier2005 said:
I'll start by saying this isn't a post asking how to get paid apps from your phone onto OUYA illegally or how to download them DRM free.
Those of us who have our OUYA's have become aware of how easy it is to install apps, but has anyone tried to take an app from OUYA and put it onto another Android device? Is this something that can be done?
I ask this because of my one (and only) concern with OUYA is developers porting over games/apps that are already on the Google Market. An example of this that we can already see is Final Fantasy III. It's the same game (same code) with just a few tweaks to work better with the controller, but it's $15 on both the OUYA store and Google Play.
IMO, if someone has bought it on Google Play, they should be able to get it on the OUYA, but that's not currently something that can happen. It shouldn't be a legal issue, since both are Android.
Or am I looking at this wrong and should forget about OUYA being Android (and linked to Google Play) and think of it more like the difference between downloading a game on Playstation 3 and xbox 360? And just be happy that we CAN install non-paid apps not "supported" by OUYA?
I am all for supporting the OUYA and even Google Play, which is why I'm not just going out to bootleg the game, but if we can transfer paid apps/games from one phone to the other, from tablets to phones, am I thinking wrong in feeling we should be able to transfer them to the OUYA as well?
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I have been workign on this issue myself. I've yet to figure out a way to do it. I once had a Framework package that let me get to the Google Account login screen but would never actualyl connect to Google.
dibblebill said:
I have been workign on this issue myself. I've yet to figure out a way to do it. I once had a Framework package that let me get to the Google Account login screen but would never actualyl connect to Google.
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*hint*
/mnt/asec/<name of app>/pkg.apk
Sent from my Nexus 7 using xda premium
JLCollier2005 said:
IMO, if someone has bought it on Google Play, they should be able to get it on the OUYA, but that's not currently something that can happen. It shouldn't be a legal issue, since both are Android.
Or am I looking at this wrong and should forget about OUYA being Android (and linked to Google Play) and think of it more like the difference between downloading a game on Playstation 3 and xbox 360? And just be happy that we CAN install non-paid apps not "supported" by OUYA?
I am all for supporting the OUYA and even Google Play, which is why I'm not just going out to bootleg the game, but if we can transfer paid apps/games from one phone to the other, from tablets to phones, am I thinking wrong in feeling we should be able to transfer them to the OUYA as well?
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You can transfer them by using the post above me's method (basically, use root access to rip the APK), but sometimes you'll hit copy-protection snags. I really am just responding to weigh into the first comment of this selected quote.
It is actually a legal issue, and a pretty nasty one at that. Both devices being Android is wholly irrelevant, because it's not the operating system that matters, but the rules and EULA of each platform. It's easy to mix the two with Android, since almost no one runs "bare" Android-- most of us run the Google-flavored platform, complete with the Play Store and its own set of rules. When you buy apps from the Play Store, you basically agree to only run them on certified hardware and not to make unauthorized copies. I suspect there's similar terms in OUYA's store agreement (else you'd never get large studios to sign on).
Such being the case, any transferring of paid APKs (or even non-paid ones) is probably illegal. As to whether or not it's ever enforced (or indeed, enforceable)? Totally different question, and it's probably no on both counts.
I agree with overall with Rirere. This probably boils down to that we actually don't own the apps, but have licenses to use them. And most likely the license is tied to the hardware or device serial number. But Google build in easy transfer so we don't have to rebuy the licenses when each new device.
This is actually more on a old issue, but on a newer devices. The PC market has been dealing with softtheft since the 80s. You rarely ever buy the software. It's just license to use it.
The potential issue is DRM. The FCC clearly states using anything to break DRM encryption is illegal. This is why making copies or ripping DVD or blue ray movies, such as those at your favorite retailers, is illegal.
My guess, even if it is trackable, I don't think a developer is going to care as long as you actually purchases the game somewhere and you're just using it on your device. Not giving it to friends or others. Their issue is more that a game will be very popular, but half the people who have it, bit torrented it, which does not put food on their table.
I know on my Galaxy Note 2 for Sprint, GTAVC isn't available through Google Play. I bought on my Android tablet. Made an APK and put it on the GN2 and runs well. I wrote Rockstar what I did, so hopefully they can fix the issue. They have it in writing I did something illegal. Did not get a cease order or law suit threat. Got a thanks.
If you're that concerned, just use open source applications. There's a license but it's more about distribution channels and the environment it's used in. So you can side load all your want on the Ouya (with a very rare exception(.
Thanks for the replies.
My concern wasn't what would happen if I did get them to work/strip the DRM (It's easy enough to find the apps with their DRM stripped anyway), it was just more of a frustration at developers charging what would be double for the same app essentially, but after I posted this, I came to the realization that, as Rirere said, both being android was irrelevant. Just because they are programmed for the same base doesn't mean they should work on all pieces of technology with that base. OUYA is not a Google product in anyway and so therefore the licence I bought with my purchase has nothing to do with the licence I can purchase through OUYA.
It's a really interesting topic and goes back to something I first thought of when eBooks first came out. Is it wrong to download a copy of an ebook to a book that you purchased? It comes down to the fact that yes, they are two different licences, even if they contain the same information.
Anyway, thanks again, very interesting stuff!
it's a topic that gets more complicated as technology moves forward.
lovekeiiy said:
it's a topic that gets more complicated as technology moves forward.
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Absolutely. Because often times what technology gives us the ability to do, and what the law says we can do are at odds.
In cases where things aren't/can't be enforced, it comes down to common sense.
Developers see a way to use their skills to make something that they (and hopefully others) value. If you value what they have made and want to encourage creation of similar products, you tell them by supporting their efforts (i.e. buying the "license", donating, etc). It benefits them (food on the table) and you (you didn't have to spend the time to learn the language and write the app but still share in the benefits).
Sent from my SCH-I535 using xda premium
This is my biggest problem with Ouya. They are using their relatively cheap hardware to try to lock us into their ecosystem. Which is definitely not in our best interests. Any game that can play on the Ouya can play on out phones and tablets. I appreciate what they are doing, but I don't think anyone should be buying software from their store. I want an Ouya, but not until the actual play store gets on it. Now, I'm fine if they do like Amazon and make their app store available on all devices. But right now, I think we should be looking into micro consoles like the Mad Catz M.O.J.O. which will be all around better than the Ouya and not try any proprietary nonsense. But I am sure it will cost more.
mybook4 said:
Absolutely. Because often times what technology gives us the ability to do, and what the law says we can do are at odds.
In cases where things aren't/can't be enforced, it comes down to common sense. ...
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True, some laws end up stinking because they're being applied to thing that weren't even imagined when the law was created. Some stuff just falls into a weird spot where it's illegal, but, probably not mean to applied to certain aspects of life. Like DRM on discs. It's meant to keep people from pirating the material. Yet, I don't think movie studios really expect us to buy a copy for every device we want to view the content on. Although, they would love it if we did. The just don't people consuming the content without paying in some form.
Nate Rules said:
This is my biggest problem with Ouya. They are using their relatively cheap hardware to try to lock us into their ecosystem. Which is definitely not in our best interests. ...
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What do you call the Google Play store? The only difference is just the scope of the ecosystem. Personally, I don't have an issue with their store. The hypothesis is if an app is on it, it's going to run on the Ouya; maybe not all apps after a few iterations on the console and hardware is upgraded, but most will work. Unlike Google play where it's fairly choatic mess. A recent example is GTAVC. It's support to work on Galaxy Note 2, but Googple Play won't let people with the Sprint get it.
I just assumed the Ouya store would have been more like Amazon one. Yet, what they did makes sense. They did not design the hardware for touch inputs really. They have a basically a trackpad on it. But it's really meant to use a gamepad. How many apps are designed to use one. How many within just games. Just look at what we're seeing with sideloaded apps. Granted Google Play can be filtered. But then, Ouya developers will have to designed for more than one display resolution resolution, or they have to filter the games as well.
Plus, how is Ouya to make money? Hardware only? We see companies that do this and how many they have to make, ie Madcatz. Or would you prefer they just have higher prices for any or all applications that can be used on Ouya to cover Ouya's and Google's fee.
They didn't do anything wrong to any of us who purchased the Ouya. They're trying to make some money. They saw a place where people had a want (play their Android games on the TV) and a need (low entry point for game developers). It's niche market as is.
It's not a great analogy, but you'll get the idea. It's almost like complaining to Microsoft that we can't play form the Xbox that have versions for the PC on the PC with no extra cost. Same game right? Yet, it's a different platform. The Xbox is basically a PC just with more curtailed hardware. The Ouya is basically the same situation. It's just using the Android as the OS and framework.
So maybe the better question to ask, what exactly did you expect, not want, when choose to back it on Kickstater (I'm assuming you did this). I propose you made a bad assumption and seem to have issue with it, rather than adjust and see what happens. If you really don't like it, sell it. Just not going to get $100 for it. But I'm sure someone on XDA, http://www.ouyaforums.com/, http://ouyaforum.com/forum.php, http://forums.ouya.tv/, or many others ouya based sites a Google search to bring up. It'll give you some many towards the Madcatz one.
lovekeiiy said:
What do you call the Google Play store? The only difference is just the scope of the ecosystem. Personally, I don't have an issue with their store. The hypothesis is if an app is on it, it's going to run on the Ouya; maybe not all apps after a few iterations on the console and hardware is upgraded, but most will work. Unlike Google play where it's fairly choatic mess. A recent example is GTAVC. It's support to work on Galaxy Note 2, but Googple Play won't let people with the Sprint get it.
I just assumed the Ouya store would have been more like Amazon one. Yet, what they did makes sense. They did not design the hardware for touch inputs really. They have a basically a trackpad on it. But it's really meant to use a gamepad. How many apps are designed to use one. How many within just games. Just look at what we're seeing with sideloaded apps. Granted Google Play can be filtered. But then, Ouya developers will have to designed for more than one display resolution resolution, or they have to filter the games as well.
Plus, how is Ouya to make money? Hardware only? We see companies that do this and how many they have to make, ie Madcatz. Or would you prefer they just have higher prices for any or all applications that can be used on Ouya to cover Ouya's and Google's fee.
They didn't do anything wrong to any of us who purchased the Ouya. They're trying to make some money. They saw a place where people had a want (play their Android games on the TV) and a need (low entry point for game developers). It's niche market as is.
It's not a great analogy, but you'll get the idea. It's almost like complaining to Microsoft that we can't play form the Xbox that have versions for the PC on the PC with no extra cost. Same game right? Yet, it's a different platform. The Xbox is basically a PC just with more curtailed hardware. The Ouya is basically the same situation. It's just using the Android as the OS and framework.
So maybe the better question to ask, what exactly did you expect, not want, when choose to back it on Kickstater (I'm assuming you did this). I propose you made a bad assumption and seem to have issue with it, rather than adjust and see what happens. If you really don't like it, sell it. Just not going to get $100 for it. But I'm sure someone on XDA, http://www.ouyaforums.com/, http://ouyaforum.com/forum.php, http://forums.ouya.tv/, or many others ouya based sites a Google search to bring up. It'll give you some many towards the Madcatz one.
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I actually haven't got one, I am thinking about getting one. I'm just weighing my options. I also own a Moga pro, so I can play with any device. It even has a clip to hook my Note 2 on and play it like a portable game system. I see no reason for the split of ecosystems. It is in our best interest to support companies that are looking out for us. I support Android because you don't see a lot of limitations just to make Google more money. I understand what Ouya is doing. I just don't think we should support the limitations. Think of what the iphone would be if people didn't just buy it no matter what.
Nate Rules said:
I actually haven't got one, I am thinking about getting one. I'm just weighing my options. I also own a Moga pro, so I can play with any device. It even has a clip to hook my Note 2 on and play it like a portable game system. I see no reason for the split of ecosystems. It is in our best interest to support companies that are looking out for us. I support Android because you don't see a lot of limitations just to make Google more money. I understand what Ouya is doing. I just don't think we should support the limitations. Think of what the iphone would be if people didn't just buy it no matter what.
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While my OP did pose the question of is it right for OUYA to have their own store and not Google Play (basically) and expect people to buy on both, I have realized that the OUYA and my Galaxy S3 are not the same, they are not made by the same people nor do they run the same software. Are they both built on top of Android? Yes, but one is a Google-based phone and the other is not, hence the reason there would be no Google Play.
The OUYA is, at it's core, a video game system that can/will run some apps. There is no reason they SHOULD include the Google Play store, and I think if they had it would have caused more problems than it satisfied. Do I think that developers should cut a deal to those who already bought their games on their phone/tablet? Sure! But I also wish I could get a discount on my PC for games I bought on the 360!
Also the people at OUYA have outright said that they are open to letting people do whatever they want with the thing, put custom roms, recovery, sideload apps, etc., which is way more than any other console (or phone/tablet for that matter) has ever done!
To further the analogy of a PC and 360, they both run off of Windows, just as the OUYA and S3 run off of Android. The difference, and why we are so spoiled, is because Android is open source, so we feel some sort of "right", even though we really shouldn't. If I could sideload a game bought onto Steam onto your Xbox 360 with no problems would I do it? most likely, but I would never expect that and I think that's what a lot of people expected with the OUYA, a fully Google integrated Android video game console, and that's just not what it is.
And that's not a bad thing.
JLCollier2005 said:
While my OP did pose the question of is it right for OUYA to have their own store and not Google Play (basically) and expect people to buy on both, I have realized that the OUYA and my Galaxy S3 are not the same, they are not made by the same people nor do they run the same software. Are they both built on top of Android? Yes, but one is a Google-based phone and the other is not, hence the reason there would be no Google Play.
The OUYA is, at it's core, a video game system that can/will run some apps. There is no reason they SHOULD include the Google Play store, and I think if they had it would have caused more problems than it satisfied. Do I think that developers should cut a deal to those who already bought their games on their phone/tablet? Sure! But I also wish I could get a discount on my PC for games I bought on the 360!
Also the people at OUYA have outright said that they are open to letting people do whatever they want with the thing, put custom roms, recovery, sideload apps, etc., which is way more than any other console (or phone/tablet for that matter) has ever done!
To further the analogy of a PC and 360, they both run off of Windows, just as the OUYA and S3 run off of Android. The difference, and why we are so spoiled, is because Android is open source, so we feel some sort of "right", even though we really shouldn't. If I could sideload a game bought onto Steam onto your Xbox 360 with no problems would I do it? most likely, but I would never expect that and I think that's what a lot of people expected with the OUYA, a fully Google integrated Android video game console, and that's just not what it is.
And that's not a bad thing.
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Well, I see where you are coming from. Ouya certainly doesn't have to let us do anything. But there are companies out there that will. I wish we never gave Microsoft so much control over our stuff. I don't view that as a good thing. Also, if Samsung tried to block the Play Store from your S3, would that be ok. Heck No. Everyone would be outraged. It's Android that will make this whole catagory awesome. But it isn't just the console, it's the whole ecosystem. http://www.mogaanywhere.com/about-moga/moga-pro-controller/
This is the Moga Pro. This plus your phone can do anything the Ouya can do. They have their own marketplace. But all it does is show you which games that have been optimized for the moga. It then links you to the Play store. No need to re-buy anything.
I was all set to get an Ouya until I was reading on here that Ouya will try to stop any custom roms. Now I am bummed. I hope that you are right and they let us do what ever we want to it.
Nate Rules;42739819... I also own a Moga pro said:
And this may be where the issue lies with so many. Smartphones and the Ouya were not designed to meet the same needs. Yes, they made both run on Android and share hardware. End of the day, the Ouya was designed to be an Android based game system. Not just a general Android device that can be hooked up to the TV, ie a WiFi tablet with no screen.
You also touched the conflict I've had with the Ouya ever since it was announced on Kickstarter. The redundancy to other devices, specifically Android based smartphones and tablets. Serious, I can do everything on the Ouya with either my Galaxy Note 2 or Infinity Pad tablet. I just don't want to leave permanently attached to the TV. I also hoped that supporting it, it would show there is a market for an alternative gaming system, and maybe get developers attention, which hopefully can bring some good games to Android devices, versus just stuff like Angry Birds or ported classic games like GTA (which are still fun to play).
Nonetheless, Ouya store makes sense for both the consumers and as a business model. Whether it'll be successful, that I won't venture to guess. But it falls along the line I've seen in regards to OnLive. A lot people I know had issue with the face that there was no physical disc. They didn't like that they couldn't control having the game. Not exactly the same, I see that fact that people not having access to games on Google Play being following the same logic. The common theme, I'm not buying any games I can't use on all my Android devices.
That said, I'm not saying people shouldn't have that opinion. It's perfectly valid. Yet, to apply that thinking to any device build on the Android OS I believe is being obtuse.
On a side note, I didn't realize the MOGA could fit the GN2. I went with GameKlip and Clingo Neklit combo and use PS3 controller and Sixaxis Controller for my mobile gaming. I like it. I thought the MOGA could only be used with games that had MOGA code, so you couldn't use it with other games such as emulators. That was my issue with it.
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Yeah, the Moga Pro easily fits the Note 2 but it only goes about a centimeter more so I am hoping the Note 3 will fit in it. But it also has 2 modes. It does it's Moga optimized thing which is pretty awesome. And it has the regular bluetooth controller mode. So it works with all games and emulators that can do that.
http://www.engadget.com/2013/06/20/nvidia-shield-300-june-27/#comments
Just saw this on Engadget. This is the nVidia Shield and in the video it states that their store will show you what games work and then link you to the Play Store just like the Moga.
I may still get the Ouya in hopes that it will get hacked good. But it pains me to support such a company. I do appreciate that they are trying to advance mobile gaming.
But once the real Android consoles come out, they will have all of the games that the Ouya has and the Ouya will be forgotten. The Ouya 2 will be a failure and there will be a lot of people wondering why they bought games that are of no use to them now. This is the rout Ouya is taking, they just want to make a bundle off of the early adopters.
Nate Rules said:
... I do appreciate that they are trying to advance mobile gaming. ... they just want to make a bundle off of the early adopters.
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Thanks for sharing your experience on the MOGA. Very interesting. I don't think I would have gotten it, but they didn't explain that well on their site when I checked it out. I already had the Sixaxias app and extra PS3 controllers by that time.
Actually, Ouya isn't trying to advance mobile gaming. What they're really trying setup is more a platform for the small or independent game developers because many other platforms are entry costs are significantly more. It's because Android is open source, tools are developed, and other items related are also open source. Seriously, the Ouya we all get is a developer console. All you do is just register with Ouya as a developer and it opens up the developers menus--make, and builds. The rest is more just installing Android and Ouya developer kits.
I would say for the general consumer, most aren't going to feel jaded because they're not going to access to Google Play. It's a $100 gaming box that uses Android OS. Since it's so new, most games aren't that special. If anything, I've been disappointed about the controller with it's quality control. The console itself is fine. I'm not holding the lack of quality games against them. It's too new in release and concept. But maybe if they can get the numbers, we'll game developers making more full fledged games, like those on major gaming consoles. Consumers have shown that if it's a fun game, graphics are not a critical via the Wii.
As for the money grab, I'm not buying it. The real money is in the market and the 30% fee they'll get off the sales. Same concept with iTunes, Google Play. I don't know what the fee is, but it's what consoles do with their online markets and royalty fee to put a game on a disc for the console.
The MOGA is a cool concept, but honestly it's not something that is not in the same realm as OUYA. If I wanted a portable gaming system with full controls I'd carry around a DS. The MOGA adds a good amount of bulk and I would not carry it around all the time. In the end, the MOGA would be a waste of money (for me, it's a good concept for some I'm sure) even at $40. I'd rather spend the extra money and get something I can play on my TV. Like the post above me said, I have controllers laying around that I can use with my phone if I really wanted to play on that screen. The point of gaming on my phone is to do it when I least expect it (i.e. stuck in a line or waiting for someone) and the MOGA is just inconvenient
I may not have felt this way while I was in school, where I could stick it in my backpack and leave it there. I know there are probably a lot of people who would jump on getting the MOGA for $40 so I'm not putting it down, just saying they're two different things. One is essentially a bluetooth controller and the other is a home console.
Android is by far the cheapest platform to create hardware around right now, not to mention it's pretty stable. OUYA might be the first fully backed Android console, but it won't be the last and I can guarantee any developer who wants to make an impact in this new sub-genre of consoles will NOT include the google play market. If they did, there console would turn into nothing more than an old phone with an HDMI out port, a dead end when it comes to profit. Either that or they'd end up charging 500+ for it, which I don't think would sell.
Mad Catz M.O.J.O.
Nate Rules said:
This is my biggest problem with Ouya. They are using their relatively cheap hardware to try to lock us into their ecosystem. Which is definitely not in our best interests. Any game that can play on the Ouya can play on out phones and tablets. I appreciate what they are doing, but I don't think anyone should be buying software from their store. I want an Ouya, but not until the actual play store gets on it. Now, I'm fine if they do like Amazon and make their app store available on all devices. But right now, I think we should be looking into micro consoles like the Mad Catz M.O.J.O. which will be all around better than the Ouya and not try any proprietary nonsense. But I am sure it will cost more.
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Hello Nate, this is Jose from Mad Catz, we are very excited about our upcoming M.O.J.O. launch and let all of you check how this new device will be. We worked to achieve the best Android Micro-console solution so far, and I think we achieved it.
Fresh updates will come shortly, by now you can check our new video which reflects our entertainment solution on Youtube: MadCatzCompany.
Enjoy!
J
Nate Rules said:
I was all set to get an Ouya until I was reading on here that Ouya will try to stop any custom roms. Now I am bummed. I hope that you are right and they let us do what ever we want to it.
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That's FUD. Ouya doesn't do a thing to stop custom ROMs. The bootloader is unlocked. I also keep hearing that the recovery mode is crippled, but that's wrong too. You just need a USB keyboard to boot into recovery and to navigate the menus. There's a lot of people jumping to the worst possible conclusions anytime something doesn't work exactly the way they thought it would. Just this week, when people were having trouble installing The Cave, a couple of guys decided Double Fine and Ouya had conspired to implement some form of DRM scheme to block rooted consoles. Turns out it was just a firmware bug that affects large games. The fix was released today.
That said, until the StockPlus ROM finishes their version of Abominable Snowman (or someone else comes out with something) you're better off using rooted stock with Xposed mods for now.
Regarding MOJO and Shield vs Ouya, what they aim to do is somewhat different, and I think a lot of people are looking at Ouya backwards. MOJO and Shield specifically aim to bring Android gaming to hardware that's made for gaming, and I think that's a valid market. If that's what you want, go get those. Ouya aims to make what is a hobbyist and indie console first and foremost, which just happens to use Android as a means to that end. Ouya is Ouya before it is Android, just like Android is Android before it is Linux. The system ROM and OS for most '80s hobby computers was built around BASIC, but we don't think of them primarily as machines for running BASIC. We think of them as a Sinclair, or a Commodore 64, or an MSX machine.

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