Performance in games related to amount of free internal storage and ram? - Xperia Play General

Just wondering as i experience stutters in the bigger games like rainbow six, dungeon hunter 2, backstab etc, what factors cause this and does anyone experience stutter free gaming in those games? I have 100meg free internal storage and about 190 free ram, do i need more?
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jkr284 said:
Just wondering as i experience stutters in the bigger games like rainbow six, dungeon hunter 2, backstab etc, what factors cause this and does anyone experience stutter free gaming in those games? I have 100meg free internal storage and about 190 free ram, do i need more?
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How many apps do you have though? If you have alot of apps on your sd card, it can decrease read speed drastically, try moving rainbow 6 to your internal storage before playing, if it works fine, you prob need a higher class sd card
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i have got backstab and rainbow 6 and neither of them stutter
i have about 30mb left on internal storage
and i have a 32gb class 10 and it is almost full only 4gb left

game performance
That 30MB free could be part of it. You also might check into an app killer. If my phone was one for a while, I was having to reboot before a game like Backstab would work smoothly. Weird stuff would happen like the sound still going properly while the video froze.
So I cleared off to about 100MB free or more on internal storage (moving apps to SD card, including the games), then installed a task killer to free up the RAM before I run a game like that. Seems to help them run smooth and fine even after the phone's been on for a while. I only have a class 4 card as well and see no performance problems on these games now.
The task killer also seems to help my battery life some too, killing unneeded apps every now and then for me.
Every now and then I'll reboot still. But I think that's supposed to be good practice anyhow... to reboot at least once a week or so. Someday Android will have perfect resource management! Not yet. Gingerbread is supposed to be better at this type of management than previous versions, but I'm not sure if that's true. Maybe an expert on the forum could explain it to us.
With all the apps fighting for resources, this will probably never happen on current versions. The best way is to get rid of all the unnecessary apps like any system.

I have to say that I too am very dissapointed with the performance of graphically intensive games.
At times Asphalt 6 is unplayable resulting in random crashes (as in the car, not the app).
Backstab lags like a biatch, and even Hot Shot Golf 2 stutters like mad.
Galaxy Under Fire 2 is again, unplayable when ther are more than a few ships on screen. Very dissapointing.
I'm gonna sheepishly put this down to the Class 2 card that came with my PLAY and hope that problems like this are fixed if I upgrade.

My games run fine.
I use Titanium to move everything to SD Card.
I use SD-Booster to set a cache size of 768 mb.
I use CacheMate to clean the Cache.
Might help some peopel here.

Related

why does the vibrant not recognize all the ram even on 2.2

Guys, how can I get my samsung vibrant to recognize all the 512mb of ram. I thought froyo has all the software and kernels and stuff to recognize the full 512mb of my phone not just 308mb. Do I need to flash a new kernel or something. I have the nero v3 rom on my phone, with voodoo enabled. So how do we fix this?
308 MB you phone is showing you is the correct amount, your phone does have 512 MB of RAM total. However, part of that is used by the phone and android system to supply your phone's graphics card and other functions such as a RAM disk if I remembered correctly. In addition, You don't want your phone to run out of memory because you are running a game and missed that all important call right? well part of the RAM is reserved to keep the "phone" portion of the Android working.
It is a common misconception that Froyo will "unlock" this hidden RAM, but in reality we are already using all the RAM that came with the phone. The reason some HTC phone shows 512 MB of RAM is either because the phone is reading the "TotaL" amount of RAM or in the case of G2 the phone actually came with more than 512 MB of ram but advertised as 512 MB (the extra RAM is used in the same way as the Vibrant, GPU/Ram disk/Android, etc).
What about the iphone, my cousin always gets 300t mb of free memory on his iphone 4. Android can't be that much of a ram hog. By the way doesn't the power vr gpu have dedicated ram for it self, I man come on, its a high end phone. Samsung is really messing up on there phones.
My question is *why* do you need more free RAM? Are you really running out, ever? Don't think of it like a PC where you need free RAM as overhead when apps start utilizing more and more. Android will free up more RAM as necessary by killing apps that are preloaded in the background. I've never run into a situation where I've run out of memory, couldn't even tell you what happens when you do. I don't use task-killers, run a ton of widgets, and I've never seen it dip below 60-70mb free.
Kubernetes said:
My question is *why* do you need more free RAM? Are you really running out, ever? Don't think of it like a PC where you need free RAM as overhead when apps start utilizing more and more. Android will free up more RAM as necessary by killing apps that are preloaded in the background. I've never run into a situation where I've run out of memory, couldn't even tell you what happens when you do. I don't use task-killers, run a ton of widgets, and I've never seen it dip below 60-70mb free.[/QUOTE
Yes I do run out of ram. Every time I watch a flash video and while leaving no heavy ram using apps to be multitasked, after I finish my vigo and go back to my other apps I finder them killed. It gets on my nerves. I expected more out of 512mb. I also spent too much money for my phone for it to perform under shar what it's specified.
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I run autokiller and always have 150ish.free. even if I didn't run it I would never run out id ram even when I had my g1
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So much for multitasking, right?
Phone has 384 app accessible ram. Typically runs with ~100ish free after a fresh boot with a stock ROM. The browser can take ~30mb, so that doesn't leave much to multitasking with. When ur phone starts auto killing performance decreases. They should have h put the aeverised ram in the phone, instead of playing the semantics game. Even Verizon updated their fascinate specs to change that to 384.
I'll make sure to check this before I buy my next phone in a couple weeks tho (soooo excited!!!).
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N8ter said:
So much for multitasking, right?
Phone has 384 apparently accessible ram. Even Verizon updated their fascinate specs to change that.
Galaxy tab uses the same social and its alwaysvshowing 400+ MB ram on everyone I checked.
I'll make sure to check this before I buy my next phone in a couple weeks tho (soooo excited!!!).
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This means that this is a software issue, not hardware because the tab has the same processor found in the vibrant. 400t is allot better than just 300, not only but the tab also requires more resources with it's 720p screen.
helikido said:
This means that this is a software issue, not hardware because the tab has the same processor found in the vibrant. 400t is allot better than just 300, not only but the tab also requires more resources with it's 720p screen.
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Click to collapse
It's not a software issue.
And yes, 100MB RAM in a smartphone is a lot.
It's like getting a computer with 4GB RAM and ripping a 2GB RAM stick out out of it.
There's 128 MB RAM that isn't accessible to the system The OS itself probably uses abut 100+ MB RAM, and once you start installing applications/services that start eating up resources.
Some say the 128 is dedicated graphics ram (fast graphics RAM to allow the Hummingbird to achieve it's faster GPU performance). What a waste. I'll make sure my next phone isn't built like a game console.
They should have at least added another 64MB RAM the way HTC did in the HD2/HD7.
The phone has as much App RAM as a mid-range Android device (think HTC Aria). It's factorable, especially if you want to multitask. Running multiple applications on this phone, I basically have to manage my apps they way I did on Windows Mobile (i.e. open task manager to FC the browser, etc.) because you don't want to be playing a game or doing anything somewhat important when the phone starts trying to auto-close background tasks to recover RAM (and some services will simply restart themselves immediately).
Good phone, bad execution in the software, and they should not have advertised it as having 512 RAM, because to anyone that isn't an idiot Graphics RAM is not synonymous with Application RAM, and 128 less RAM is quite a big chunk to be missing.
...Graphics RAM is not synonymous with Application RAM, and 128 less RAM is quite a big chunk to be missing.
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Virtually every computer on the shelf at Wally-World and Best Buy do exactly this - the motherboard graphics chip uses system RAM to operate. Admittedly does not directly correlate to a phone, and they should make a disclosure, but there is ample precedent in the general marketplace.
I don't understand why some of you attribute a free RAM amount (or lack thereof) as a memory hog?
If RAM is used instead of slower disk I/O it translates to a better user experience, the OS is good on keeping the taps on the memory and clean the thrash by itself, but nothing can prevent poor coding and a single rouge app can become the memory hog independent of how much RAM your system has, it might eat all of it.
The real problem is that the phone has only about 150mb of free ram and that'd on boot up. If the phone does have some ram dedicated to the gpu from the system ram (known as shared ram) then why
Don't other android devices do that too, and the iphone has more free ram on boot up then what is user acsesable to me. I thought the gloriose sgx540 had it's own high end dedicated ram for graphics?
N8ter said:
So much for multitasking, right?
Phone has 384 app accessible ram. Typically runs with ~100ish free after a fresh boot with a stock ROM. The browser can take ~30mb, so that doesn't leave much to multitasking with. When ur phone starts auto killing performance decreases. They should have h put the aeverised ram in the phone, instead of playing the semantics game. Even Verizon updated their fascinate specs to change that to 384.
I'll make sure to check this before I buy my next phone in a couple weeks tho (soooo excited!!!).
Sent from my SGH-T959 using XDA App
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If you hate your vibrant so much why do you spend so much time on the forums? Dont seem to contribute much so just go get a new phone and leave us alone.
ionic7 said:
If you hate your vibrant so much why do you spend so much time on the forums? Dont seem to contribute much so just go get a new phone and leave us alone.
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There is an ignore list feature on these forums
helikido said:
The real problem is that the phone has only about 150mb of free ram and that'd on boot up. If the phone does have some ram dedicated to the gpu from the system ram (known as shared ram) then why
Don't other android devices do that too, and the iphone has more free ram on boot up then what is user acsesable to me. I thought the gloriose sgx540 had it's own high end dedicated ram for graphics?
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And how is that a problem?
Do you have an immediate need for something that requires 150+ MB after the boot?
Here's an absolutely healthy linux system with 2GB of RAM:
Code:
free
total used free shared buffers cached
Mem: 2049868 1982076 67792 0 146988 840748
-/+ buffers/cache: 994340 1055528
Swap: 6008824 820 6008004
I will be worried if my swap is being used a lot, but using my memory on the system is good.
I agree with this. 512 advertised, 308 seen, 150 Available after a boot....my phone keeps running out of memory so often its sad. It can never run my music player and my gps software at the same time. When I switch between the 2 apps, it closes the other one and its really really sad to see. ****ty job samsung, ****ty job. I hope the galaxy s mod gets ported for the ram which opens 338mb. At least its something.
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}{Alienz}{ said:
It can never run my music player and my gps software at the same time.
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I just went on a 700+ mile car trip with the music player and gps navigation software running the entire time. No problem. Was even able to simultaneously play games while my wife was driving.
}{Alienz}{ said:
I agree with this. 512 advertised, 308 seen, 150 Available after a boot....my phone keeps running out of memory so often its sad. It can never run my music player and my gps software at the same time. When I switch between the 2 apps, it closes the other one and its really really sad to see. ****ty job samsung, ****ty job. I hope the galaxy s mod gets ported for the ram which opens 338mb. At least its something.
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you have a rouge app/apps running that memory hog your phone, getting 30MB of more available RAM will not save it. You need to find what is hogging your phone, I am yet to see a message that my phone is low on memory, sometimes I do a lot of browsing, txt, mytracks and playing music with Pandora or stock player at the same time and it never complained that it was low on memory to run these.
ionic7 said:
If you hate your vibrant so much why do you spend so much time on the forums? Dont seem to contribute much so just go get a new phone and leave us alone.
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Click to collapse
Who said that I hate my phone.I'm only truong to find out shar mashes it not recognize all it's ram. In this era, ram is a huge factor to run apps and most importantly newer os updates like ginger bread and honey comb. Don't wanna run out of ram right when you boot up your phone don't you? And if the tab can recognize more ram than this then this means it does gave something to do with software. I guess we have to wait for samsung to release froyo, because im sure that they will gave all threw tweaks that will boost this phone very high, bedside from shar I've noticed, all the,roms out thete dont really boost this phone allot. How do I know,i gave nero v3 and that only boosted me to 1137 on quadrant from 2.1 and with voodo enabled I get 1500 max on quadrant. Oclf the same thing too. so all I'm saying is that it's definitely a software issue. Pretty sure android does not hog 400mbt. And no sgx has its own ram for sure.
I still don't get how you're running out of RAM. Right now I've got Winamp streaming through BT and have started streaming a Flash video. Also running are XDA and Maps. No hiccups.
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[DISCUSS] Low Ram Fears (400mb)

am getting a bit concerned, only got 250mb, of ram left, and have only installed a few apps. Am just worried what will happen, when i download more apps, since most apps, despite being able to save them on the memory card willl still have to use the ram.?
marvi0 said:
am getting a bit concerned, only got 250mb, of ram left, and have only installed a few apps. Am just worried what will happen, when i download more apps, since most apps, despite being able to save them on the memory card willl still have to use the ram.?
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I have 7 screens in the main menu full of games now on my Xperia Play. And have 149MB free space. Use the SD card for apps, thats why it came with a 16GB card. If you need to move your apps to make space go to "settings" then "applications" then "manage applications" then on the top "On SD card". Any that are not ticked can be moved to SD card to make room.
Regards,
Matthew
matknny said:
I have 7 screens in the main menu full of games now on my Xperia Play. And have 149MB free space. Use the SD card for apps, thats why it came with a 16GB card. If you need to move your apps to make space go to "settings" then "applications" then "manage applications" then on the top "On SD card". Any that are not ticked can be moved to SD card to make room.
Regards,
Matthew
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Thanks but this is what i mean you are already left with 150 mb so really this should be bad news. How many games have you got if you please don't do not mind me asking?.
matknny said:
I have 7 screens in the main menu full of games now on my Xperia Play. And have 149MB free space. Use the SD card for apps, thats why it came with a 16GB card. If you need to move your apps to make space go to "settings" then "applications" then "manage applications" then on the top "On SD card". Any that are not ticked can be moved to SD card to make room.
Regards,
Matthew
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how do you add/remove homescreens? i am only using one at the moment and really want to get rid of the blank ones!!
39 games on my xperia play. You think this is low then you should know it was allot lower on my other phones especially my nexus one. This things a god send. Also bare in mine I have tango installed which takes 50mb almost.
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You unfortunately can't. But it takes no processes extra so don't worry. You can remove on some custom roms but they haven't started on them yet, although CM will be on it me thinks maybe when this thing gets rooted.
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Ahh I see, thanks.
100 mb of ram is even enough, don't see why you need more?
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MJ_QaT said:
100 mb of ram is even enough, don't see why you need more?
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Must admit this is very true.
Thanks for the replies was just worried cause I kinda prefer loading a lot of Apps and games andand two months down the line i don't want to find out i have loads of memory on my memory card but unable to add any more apps or games.
marvi0 said:
Thanks for the replies was just worried cause I kinda prefer loading a lot of Apps and games andand two months down the line i don't want to find out i have loads of memory on my memory card but unable to add any more apps or games.
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Hmm, when you say "loading a lot of apps and games" do you mean running two games at once?
Downloading doesn't have to do with Ram availability. You can download everything as long as you have free space in your memory card .... But running them all is not a good idea even if you have 1gb free ram
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this isn't windows mobile you guys... windows mobile stored applications in ram, and most winmo devices need a hud battery (hold-up battery) to maintain that application store when the main battery died. ANYWAY...
ram does not equal app storeage on android. Your apps can be downloaded to nand or sd card...
the xperia play has like 1GB nand/flash for the OS and data partition, plus apps2sd gives you virtually limitless app storeage. That is in the addition to the 400mb of RAM. Remember RAM and NAND/FLASH are 2 completely separate things. Volitile and non-volitile. RAM needs constant flow of power to retain information, NAND does not.
the 400mb of ram is useable at all times regardless of the quanity of applications installed, it's only effected by current running apps, and even with only 100-200mb free ram... that's plenty of any program you want to run, the memory management in android will assure that the active running app will have adaquate resources to run the app you are wanting to run, it silently closes inactive apps in the background to make most efficent use of that 400mb
sorry for breaking it down like barney, but it appears it was needed from the question and the responces that some people maybe didn't understand the question or situation exactly.
johnsongrantr said:
this isn't windows mobile you guys... windows mobile stored applications in ram, and most winmo devices need a hud battery (hold-up battery) to maintain that application store when the main battery died. ANYWAY...
ram does not equal app storeage on android. Your apps can be downloaded to nand or sd card...
the xperia play has like 1GB nand/flash for the OS and data partition, plus apps2sd gives you virtually limitless app storeage. That is in the addition to the 400mb of RAM. Remember RAM and NAND/FLASH are 2 completely separate things. Volitile and non-volitile. RAM needs constant flow of power to retain information, NAND does not.
the 400mb of ram is useable at all times regardless of the quanity of applications installed, it's only effected by current running apps, and even with only 100-200mb free ram... that's plenty of any program you want to run, the memory management in android will assure that the active running app will have adaquate resources to run the app you are wanting to run, it silently closes inactive apps in the background to make most efficent use of that 400mb
sorry for breaking it down like barney, but it appears it was needed from the question and the responces that some people maybe didn't understand the question or situation exactly.
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Lol, it's not a good idea to generalize your post like that, it's really insulting to talk to us like we don't know the difference between a Ram and Nand/Flash Rom
My understanding of the question as is 400mb Ram enough or not? Hence my answer is yes, having 100 mb free ram space is more than enough
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MJ_QaT said:
Lol, it's not a good idea to generalize your post like that, it's really insulting to talk to us like we don't know the difference between a Ram and Nand/Flash Rom
My understanding of the question as is 400mb Ram enough or not? Hence my answer is yes, having 100 mb free ram space is more than enough
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Click to collapse
I wasn't meaning it to be insulting and it's hard to tell where people are at on the technical level, but as a first time android person, and in sometimes first time smartphone person things can be a little confusing.
I just wanted to make sure the foundation was good in case there was any confusion.
Like I said I didn't mean it to be insulting, I'm honestly trying to help.
is'nt it really 512mb ram? but i think the system holds off a certain amount to run the OS or something so we're kinda left with 400mb. that said i think the real thing here is WE are'nt left with anything as WE dont do anything with the 400mb, the OS uses as it pleases depending on how many apps are running, surely? but i think johnsongrantr put it well....
Zub7 said:
is'nt it really 512mb ram? but i think the system holds off a certain amount to run the OS or something so we're kinda left with 400mb. that said i think the real thing here is WE are'nt left with anything as WE dont do anything with the 400mb, the OS uses as it pleases depending on how many apps are running, surely? but i think johnsongrantr put it well....
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yea I have no idea how they got 400, base 2 doesn't land on 400. Maybe 256 + 128 chips and they rounded to 400? No clue, I'd be curious to find that out myself.
I bet that ~112mb is probably shared video memory or something stupid like that. Everywhere I read has said 400mb though.
EDIT: it's 512, with 112 reserved for something that is not identified. Check the first couple paragraphs.
http://blogs.sonyericsson.com/products/2011/04/01/xperia™-play-hits-the-stores/
A lot of people here seem a little confused on what the Xperia Play has in terms of memory. I'll do my best to explain this without insulting anyones intelligence.
So the Xperia Play has 1GB of app storage which is basically the equivalent of hard drive space that a PC would have. This is used in conjunction with the SD card to store apps. It's also the same memory used for the OS. So it has 1gb of this memory, but ONLY 400mb is usable because most of it is used by the OS and bloatware.
So where the Xperia Play had 1gb, the DroidX has 8gbs. So really the Play has crap for storage.
Then on top of that the Xperia Play has 512mb of Ram. Everyone knows what that is, so I wont explain that. But this really isn't different from most high end Android phones.
Sent from my DROIDX using Tapatalk
@tornlogic- The Xperia play has dual channel RAM which is first in class and provides 2x performance boost to normal ram. Its the quality that matters, not the quantity.
se_dude said:
@tornlogic- The Xperia play has dual channel RAM which is first in class and provides 2x performance boost to normal ram. Its the quality that matters, not the quantity.
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This is where people are confused. I said that the Xperia Play has 512mb of Ram which is what most highend Android phones have. And that's great! I mean the Bionic will have a gig, but who cares? So why would you tell me quality matters not quantity when I said that 512mb is fine and dandy?
Its the 400mb of user storage, which is NOT dual channel I have a problem with.
Think of the 400mb storage as the phone's hard drive. You can throw the sd card in the trash, and the phone will work just fine. You can still dl apps, save photo, documents and whatever your little heart desires without an SD card. Its all stored on the 400mb of space Sony thinks is a lot, but actually isn't.
Again, my DX has 8gb of storage. The Sony has 400mb. Both phones have 512mb of RAM, with the Sony having dual channel RAM, NOT dual channel storage. Clear?
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Lol, see now I was the one confused, I have seen the 400mb number quoted as the ram on many websites, I think even engadget. But that makes much more sense now that it's 400mb free NAND after the system image. Something wasn't matching up right with the numbers.
Thanks for the info about the dual channel ram, I didnt know that either.

Memory on phone always low?

I've noticed that on my phone the available memory is usually somewhere around 90-110.. Is this normal?
Alot of other android phones with 512mb of ram seem to have like 200mb free all the time, why the difference?
Probably because the vibrant doesn't have 512mb of ram
You really don't have to worry about that, Android is built to take care of our RAM, multi-tasking.
So go ahead and uninstall that task killer.
Maybe your phone have the Auto Memory Manager software
I prefer to just have the task killer... every once i na while when it gets really slow I just pop it open and close everything out and it works wonderful.
Are you on CM7?
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Yes I amm...
FYI that is plenty of ram, and completely normal, i normally have less ram available for use around 60mb, problem with killing tasks is that it can end up eating battery life as certain programs auto restart and while they are in ram they arent using any processing power, but when you kill them and they come back you end up unnecessarily eating power.
if you do it only occasionally to kill off rogue apps that dont like to go away after you have exited that is fine, but do not set to auto kill.
the reason for your lower ram availability is that tho the vibrant does have 512 mb of ram a good portion of it is dedicated to system functions only leaving around 300-350 MB for the user. unless you are leaving multiple games open you shouldnt have any issues with ram as previously stated due to the built in ram maintenance in android
And ive heard that android works best when its ram ia being used up... strange huh?
Sent from a cell tower to the XDA server to you.
Task killers are the best I manage memory my self an battery is better with it
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younix258 said:
And ive heard that android works best when its ram ia being used up... strange huh?
Sent from a cell tower to the XDA server to you.
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yes. free ram is wasted ram.
Id rather have free memory for expansion if need be. i think of it like this. Would my pc run well if it only had 60mb free out of 512? Hell no
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jwleonhart said:
Id rather have free memory for expansion if need be. i think of it like this. Would my pc run well if it only had 60mb free out of 512? Hell no
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yes, if you were running linux. which is what android is.
Granted free ram is wasted but not enough free ram is why dungeon defenders barely works, the developers suggest 256mb ram and as hard as I try I couldn't free up 200mb even. But the 339mb or whatever isn't all that much to begin with.
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degeneration said:
Granted free ram is wasted but not enough free ram is why dungeon defenders barely works, the developers suggest 256mb ram and as hard as I try I couldn't free up 200mb even. But the 339mb or whatever isn't all that much to begin with.
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Dungeon Defenders works good on our phone. I played it for months. But it lags on larger map because it is really for dual core phones.
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Dungeon Defenders is a dog on anything other than low graphics and single player. Start up multiplayer and the phone can't handle it for anything.
I really would like to be able to have more free memory. Right now i'm showing 32mb free and honestly to me that's just too little to have free at any one time.
Can someone remind me why our actual 512mb of ram is limited to 339mb? I thought our GPU also had independant memory or am I wrong? Out of everything samsung did.... a little bit more memory wouldn't have killed them.
jwleonhart said:
Dungeon Defenders is a dog on anything other than low graphics and single player. Start up multiplayer and the phone can't handle it for anything.
I really would like to be able to have more free memory. Right now i'm showing 32mb free and honestly to me that's just too little to have free at any one time.
Can someone remind me why our actual 512mb of ram is limited to 339mb? I thought our GPU also had independant memory or am I wrong? Out of everything samsung did.... a little bit more memory wouldn't have killed them.
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Are you having trouble with multitasking?
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jwleonhart said:
Dungeon Defenders is a dog on anything other than low graphics and single player. Start up multiplayer and the phone can't handle it for anything.
I really would like to be able to have more free memory. Right now i'm showing 32mb free and honestly to me that's just too little to have free at any one time.
Can someone remind me why our actual 512mb of ram is limited to 339mb? I thought our GPU also had independant memory or am I wrong? Out of everything samsung did.... a little bit more memory wouldn't have killed them.
Click to expand...
Click to collapse
We do have 512 but the system requirements uses a good portion of it that's why you see 339.It automatically frees up more ram when it needs to.I wouldn't worry about it.I shortcuted "running services " on my home screen and sometimes kill of unnecessary apps.
jwleonhart said:
Id rather have free memory for expansion if need be. i think of it like this. Would my pc run well if it only had 60mb free out of 512? Hell no
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Ive had to explain this a million times...android is not windows! You cant even compare how your phone works with how your pc works. Android is highly optimized for small footprint systems. It handles memory management far more efficiently than your desktop which almost doesnt need it due to large amounts of ram. A PC programer doesnt even need to take into account how much ram their process uses anymore (well, to a degree, unless it fills it all, which isnt good and usually doesnt happen) Dungeon Defenders also will easily run on our phone, when it opens, android will free the memory it needs for the app. Task killers are also a waste now since by android standards we have more than enough memory.
So to sum it all up
Android built to manage memory well, and for small footprint systems with lower amounts of ram
Desktop OS will use more ram as it has TONS of it and doesn't need to conserve battery, so it can have all kinds of processor and memory eating stuff running as it wants.
Sent from my SGH-T959 using Tapatalk

Last breaths of Galaxy S (Games that's unsupported for us.)

I see device unsupported text on market for most of new gameloft, glu mobile games and even on arcane legends..
But I downloaded apk's of them from another sites. Most of them works fine.
Are devs stop supporting galaxy s because of low hardware? Or is it a temp thing? Because I'm sure my phone can handle these games.
What you think?
I will make a list of them and post apk's here to download. (only free ones)
Maybe we can survive a bit more like that.
Contract Killer 2
Sent from my GT-I9000 using xda app-developers app
I got myself a sgs while my hox is on repair, i must say this phone is more than capable to run good games, most of the games (except thd) work just fine, be it 2d or 3d. So i hope this is is just something temp
Sent from my GT-I9000
burakgon said:
I see device unsupported text on market for most of new gameloft, glu mobile games and even on arcane legends..
But I downloaded apk's of them from another sites. Most of them works fine.
Are devs stop supporting galaxy s because of low hardware? Or is it a temp thing? Because I'm sure my phone can handle these games.
What you think?
I will make a list of them and post apk's here to download. (only free ones)
Maybe we can survive a bit more like that.
Contract Killer 2
Sent from my GT-I9000 using xda app-developers app
Click to expand...
Click to collapse
This may sound stupid, but I've always wondered since the SGS shares the same gpu (albeit downclocked) as the Gnexus, despite having a considerably worse CPU, it shouldn't be too hard to run games, and the SGS has to render less resolution than the Gnexus does it not?
Sent from my GT-I9300 using Tapatalk 2
ballsofsteel said:
This may sound stupid, but I've always wondered since the SGS shares the same gpu (albeit downclocked) as the Gnexus, despite having a considerably worse CPU, it shouldn't be too hard to run games, and the SGS has to render less resolution than the Gnexus does it not?
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Click to collapse
The bottleneck of this phone is lack of RAM (and to some extent storage speed, especially the older units). If it had 768 MB it would be chugging along much better in the newer games and 4.x ROMs.
Nothing changed still legend,old but good :thumbup:
Sent from my GT-I9000 using xda premium
One game it's said to be unsuportted is Need for Speed The Most wanted. I tried to install the apk, and it runs quite well. Actvating swap even seem to be faster without lagging. The low memory is in fact very limiting to use this games, but some of them can be quite playable.
Ya, low RAM does pose some serious issues.
In Value Pack with Semaphore 2.74 , we have 366MB RAM , out of which about 240MB is always consumed.
When I run Dead Trigger , it consumes 180MB RAM on high settings and eventually crashes.
Also , NFS MW freezes when RAM is low.
These problems are almost gone in CM10 based ROM , if we use a kernel with 391MB RAM, where we get about 180MB free RAM on idle. But CM camera does not support Scene Modes , which is a major let down for me, forcing me to stay with GB..

[Q] RAM Usage

The Nexus 4 comes with 2GB ram, that's awesome. What I want to know, however, is how much of that is actually available after booting? I was looking at my girlfriend's Galaxy Nexus, which has 1GB ram, and she has just under 200MB ram free with Android 4.2. Does this translate to 1200MB free on the nexus 4, or does it simply gobble the ram that you have up, regardless?
As the nexus 4 isn't available unless you pay extortion prices on ebay, I need to find out if it'll be worth waiting for, or if I should simple settle for a 1GB phone.
I havent rebooted the phone for a couple of days now. Also im using a live wallpaper plus a couple of services like skype/lightflow/facebook etc etc.
The multitasking on this device is unmatched. Do not settle for a 1GB RAM device .
Sent from my Nexus 4 using xda app-developers app
moses992 said:
I havent rebooted the phone for a couple of days now. Also im using a live wallpaper plus a couple of services like skype/lightflow/facebook etc etc.
The multitasking on this device is unmatched. Do not settle for a 1GB RAM device .
Sent from my Nexus 4 using xda app-developers app
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Click to collapse
:crying: That's both what I was hoping for and what I was afraid of. I don't want to settle for a 1GB device, but as google is completely unable to deliver this phone, I may soon not have a choice. It also doesn't help that my colleague at work got his nexus 4 the other day... Perhaps I'll just have to bite the bullet and get it off of eBay? Any sellers in Berlin, Germany wanting to part with theirs?
never run out of ram or even gone below 500mb free ram on the n4. even with ****loads of apps, games and heavy duty work running in the bg...
I know what you mean. This phone is such a great device and the price is unbelievable, but the problem lies with actually getting one(unless you live in the US). I myself had to get one through a relative of mine who lives in the US, and i had him send it all the way to Jordan .. Its worth it though ^^`.
If you could get one off ebay for like $50 more than the Play Store's price, get it. My opinion …
Sent from my Nexus 4 using xda app-developers app
Bit the bullet
In the end I bit the bullet and got mine on eBay. I ended up paying a 110 EUR premium, but that's only 11 EUR more than I would have paid if I'd gone to the store and gotten a GSIII, and that only has 1 GB of RAM...
I just hope that I get what I think I'm getting, and not a box of spiders or something...
At boot, i usually have about 1.4gb free with about 130 apps
nexus 4 performance
moses992 said:
I havent rebooted the phone for a couple of days now. Also im using a live wallpaper plus a couple of services like skype/lightflow/facebook etc etc.
The multitasking on this device is unmatched. Do not settle for a 1GB RAM device .
Sent from my Nexus 4 using xda app-developers app
Click to expand...
Click to collapse
i want 2 know does nexus 4 lag while playing extreme high end games like nfs mw, gta vc, asphalt 7,etc... and how much storage memory is available in nexus 4 16gb, and also is there any partition in storage for apps / gallery / music , etc !!!!!!!!!! pls reply me....please!
jassudani said:
i want 2 know does nexus 4 lag while playing extreme high end games like nfs mw, gta vc, asphalt 7,etc... and how much storage memory is available in nexus 4 16gb, and also is there any partition in storage for apps / gallery / music , etc !!!!!!!!!! pls reply me....please!
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Click to collapse
The adreno 320 GPU can handle almost anything, I don't get any lag on HD games such as Real Racing 3. The RAM isn't an issue, 2gb is more than enough. I got 12.92 GB available storage on my 16GB unit.
Sent from my Nexus 4
Greenify helped me a lot!
I have 1.2 GB free and I have a ton of things opened. Then again I have apps like Greenify and Autostarts on my phone
Sent from my Dirty Unicorn riding Trinity Nexus⁴
jassudani said:
i want 2 know does nexus 4 lag while playing extreme high end games like nfs mw, gta vc, asphalt 7,etc... and how much storage memory is available in nexus 4 16gb, and also is there any partition in storage for apps / gallery / music , etc !!!!!!!!!! pls reply me....please!
Click to expand...
Click to collapse
I play NFS most wanted and asphalt 7 regularly and they never lagged. The phone could get a bit hot though, but thats normal. Available storage is 12.92 GB, i dont believe there is any partitions ... Someone correct me if im wrong.
Sent from my Nexus 4 using xda app-developers app
I have between 1-1.3gb free 1.4 on boot sometimes, but I have 80 apps or so
Sent from my Nexus 4 @1.944 GHz on Stock 4.2.2

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