dungeon defenders problems on galaxy s ii - Galaxy S II General

hey guys, theres no video here but i contacted the guy who has the retail model of the galaxy s ii and i asked him to try out dungeon defenders.
he tried it and this what happenend:
"Currently all the startup pre-video things work fine, but the main menu-part is absent, only some green text near the top right hand corner saying "How to play". You hit that and it takes you to the tutorial, but nothing else seems to be there. Not sure what's going on "
any ideas whats going on here guys?
im thinking its got to do with graphics problems on gingerbread, but I might be wrong.

From his twitter:
dom_armstrong Dom Armstrong
http://youtu.be/0xbzyrVNiVA some 3d gaming on the #Samsung #Galaxys2 with "Reckless Racing". Trying to get Dungeon Defender...

Its because it wasn't built on/for the Mali 400 MP. Every hardcore game has different versions of it so as to accommodate the different GPU's. E.g. asphalt 6 has a version for powerVR sgx540 phones, whilst it has a different version for Adreno 205 and so on and so forth. So most hardcore games will have to be ported for the Mali 400MP, just like how it is being done for tegra devices now. Eg. Gameloft is making ports of every android game they have released for the tegra devices like the Atrix and Xoom.

look what i found
"the Galaxy S 2 is never anything less than blazingly, disgustingly fast. Dungeon Defenders, which uses the Unreal mobile engine, looks gorgeous and plays smoothly"
thats from this new review of the galaxy s ii from electric pig
http://www.electricpig.co.uk/2011/04/22/samsung-galaxy-s-2-review/

Yeah I think that the version that he tested (on the OP post) was not compatible with the MALI400 GPU that's why it struggles like he said. That reminds me the exact same situation for the original Galaxy S when it was out there was one of the best game (if not the best game formerly) that had all the textures white and therefore was unplayable : Gangstar west coast hustle. That took about a month and a version made for the galaxy S was out with even better graphics than other version, and nowadays every game has a "galaxy S" version so don't worry too much bro

They don't necessarily need to make separate versions for different GPUs as the APIs are the same, but as with desktop cards you need to do compatibility testing. There's also a question of optional features which might be present on some GPUs but not all.
I hope and believe Galaxy S II will be very successful, at which point everyone will have to make sure their game works on Mali 400 as well as SGX, Tegra 2 and Adreno.

Related

Which android phone has full OpenGLES 2.0 support and most powerful GPU?

Hello!
I am looking for a new phone and would like to know which of the present android devices has full OpenGLES 2.0 support and the most powerful GPU for best game experience?
Thanks a lot!
So far from what I heard, the Samsung Galaxy S has the most powerful GPU. It is said to be 3 times faster than the GPU on the iPhone.
TI OMAP3 has the PowerVR GPU that's faster than in the Snapdragon processors. That's as far as I know.
Maybe an overclocked Droid/Milestone?
Zune HD has a nVidia Tegra last year, and this is about to come out
http://www.youtube.com/watch?v=xCTWkJRxm5E&feature=player_embedded
And I bet they are thinking up some cool new phones that not only have Tegra2 and can play a version of Unreal Tournament, but finally add some controls to make it usable. There are bigger devices (tablets) that have Tegra and Android that are out ? or will be out before any phone. Just check engadget.
UberMario said:
So far from what I heard, the Samsung Galaxy S has the most powerful GPU. It is said to be 3 times faster than the GPU on the iPhone.
Click to expand...
Click to collapse
where did u reed this m8?
my 2c milestone/droid for best gaming experience.
1 of the most powerfull gpu's but 1up's everyone else with hardware keyboard
so far have been able to play any game no issues, including Gangstar, and Sandstorm (basically GTA3 and Call of duty knock offs) no overclock
for Nova (Halo knock off) i'd say overclock to 800mhz just to smooth it out.
Also Marvel vs capcom and all the snes games are killer on it -> perfect emulation no need to OC
out of the box their are some mandatory downloads (like launcher pro) to smooth it out, but once thats handled it can easily keep up if not surpass the X10, N1, & Desire. and pass all of them in gaming - rumor has it droid 2 is coming out soon so might want to wait for that.
1 last thing, I also heard Galaxy S had the best benchmarks of them all and the best graphics chip (can't remember from where) but again... no keyboard
PS milestone (GSM droid) can be OC'd without needing to reboot or anything, just up it before you start playing Nova

Galaxy S 2 and FPSE (9th June)

hey all
i thought id share with you for those who would be interested in my first hands on experience with the samsung galaxy s2
well i went round my friends house after work, as he was waiting for one to be delivered as an upgrade, anyway he rang me to say that it was here,
so i thought id go up and have alook.
the first thing i did when he gave it me was.... drop it lol
he passed it me and it slipped right through my fingers it was so thin
it bounced on his hard laminated floor a few times but he just laughed.
it is a nice device, very slim altho abit wider than the play
the brightness on the screen was great
and it was very very snappy scrolling across homescreens and loading up apps,
exploring the memory with astro. i was impressed
and alot lighter than the play aswell
the quadrant scores were off the chart getting something like 3k+
linpack he was getting 48
i did notice that when running quadrant some of the textures were just plain solid shapes no actual textures. i thought maybe thats got something to do with that mali chipset that i heard didnt support certain texture compression but anyway.
i told him to fire up fpse to see what that ran like with the new fpse.
mines runs great hovering around at around 45-50fps
on most games. until i put on screen filtering
and that has a massive impact on fps it drops to around
27-30fps and games become unplayable even with frame skip on max
enhanced 3d rendering has little effect on fps so i keep that on
anyway i thought that the galaxy s 2 with the 1.2 dualcore and the mali 400mp
would power along when putting screen filtering on.
so i tried tekken 3 loaded it up. ran it but without screen filtering on
and it was buttery smooth stuck at 60fps.
then i turned on screen filtering and it dropped to 30/35fps
and was the same unplayable state mine was.
i was gob smacked surely a dualcore would best this???
my mate said, so looks like your not missing much gaming wise then compared to mine. i just smiled ,he hasnt got his for gaming mind.
i dont know if there was summat goin on, or a imcompatability with fpse
but it was an interesting discovery. i tried afew other games and they all were the same.
so as far as emulation and fpse goes were not getting left behind because we have no dualcore cpu.
Someone please correct me here if im wrong but what your saying is that a dual core cpu is the same speed as a single core cpu on single core programming, well yes that is going to be the obvous result, yes different single core speeds will have various results.
But unless a program has been coded for use with more than one processor then it will not make use of a dual core processor.
for example
a single core processor can work out
x = 5
y = ?
x * y = 15
this equation would take as much time on a single core processor as it would a dual core processor as you are waiting for the result of 15/x to work out what y is.
so until FPSE is programmed to allocate for dual core processors you will end up with the same speed of use, or very similar.
I have both, well sort off, play dead gone for repairing with sony, so bought S2 in the mean time, to tell you, S2 with 1gb RAM and Dual core Processor which can be overclocked to stable 1.66 ghz is way fast as compared to play, trust me, graphic wise both have 16m colors, but s2 with super amoled does it somehow better...i miss playing games the play way...thats all...I guess S2 is the world's fastest stable phone for now.....atleast I have both so know it...
shotgunfool said:
Someone please correct me here if im wrong but what your saying is that a dual core cpu is the same speed as a single core cpu on single core programming, well yes that is going to be the obvous result, yes different single core speeds will have various results.
But unless a program has been coded for use with more than one processor then it will not make use of a dual core processor.
for example
a single core processor can work out
x = 5
y = ?
x * y = 15
this equation would take as much time on a single core processor as it would a dual core processor as you are waiting for the result of 15/x to work out what y is.
so until FPSE is programmed to allocate for dual core processors you will end up with the same speed of use, or very similar.
Click to expand...
Click to collapse
your forgetting about the more onboard ram the s2 has plus it has the mali 400mp Gpu
crispyduckling said:
your forgetting about the more onboard ram the s2 has plus it has the mali 400mp Gpu
Click to expand...
Click to collapse
The tegra2 bests that GPU in every possible way.
Also doesn't the SGS II have an FPS limit.
Also Exynos as a whole is not all that more powerful than tegra2 I mean the reason the SGS II does so well on benchmarks is because of android 2.3 look at the Atrix 2.3 leak its benchmarks are off the charts as well.
And my last point. There is no need for all this power if it is not going to be used. I mean games need that type of power and games are best played with a gamepad. Why sony ericsson didn't put a tegra in the play is beyond me.
I tried tekken on it, could see puches coming at me my thumbb was always in the way. I told the owner to uninstall as gaming on something like that was a joke. He didnt agree until he tried my play.
Sent from my R800a using XDA Premium App
RacecarBMW said:
The tegra2 bests that GPU in every possible way.
Also doesn't the SGS II have an FPS limit.
Also Exynos as a whole is not all that more powerful than tegra2 I mean the reason the SGS II does so well on benchmarks is because of android 2.3 look at the Atrix 2.3 leak its benchmarks are off the charts as well.
And my last point. There is no need for all this power if it is not going to be used. I mean games need that type of power and games are best played with a gamepad. Why sony ericsson didn't put a tegra in the play is beyond me.
Click to expand...
Click to collapse
yea I tried to play tekken and I just couldn't on the touch screen
IM so glad I have a play
its a great phone tho the gs2
crispyduckling said:
yea I tried to play tekken and I just couldn't on the touch screen
IM so glad I have a play
its a great phone tho the gs2
Click to expand...
Click to collapse
Reason I switched too.
Sent from my R800i using XDA App
Touchscreens suck for gaming.
No amount of processing power in the World will overcome this fact.

Something that really bothers me about tegra 2 and 3

Well i see lot of games coming for tegra this year
most of them for tegra 3
it really disappoints me
well somepoint iwill get the prime iguess in around 4 months in my birthday but until anyone has an idea if maybe a driver like chainfire could unabla tegra 3 on tegra 2
well iknow its not logic but you know like with chainfire that you can reduce texture quallity
(sorry for my really bad english XD)
well i have no idea what you asked
He wants to know if you can play tegra 3 games on a tegra 2 device.
Sent from my X10a using The Force
seems like what he is saying is that a lot of the newer games that have been announced have only been for tegra 3. but take shadowgun for example it was only soposed to be tegra 2 but later was given versions for otehr less powerfull chipsets. so i assue newer games will be announced for tegra 3 but after a month sor so there will be a tegra 2 version so not to worry. also im sure chainfire wil get right on it once more tegra 3 devices and games are out
I am guessing......
....and I could be wrong. That he is hoping that someone can wave a magic wand on all the new "Tegra 3 only" game titles (whatever they may be) and make them compatible with Tegra 2.
I believe, he thinks that Tegra 3 is driver related and not architecture change and therefore unlockable, like reducing the graphics settings on a new game to minimum so it plays on an old graphics card.
Sorry if that is not what you are thinking Hearmeman. Pure assumption on my part. Google "Differences between Tegra 2 and Tegra 3" and you will see it's not just graphics.
Well
about the architecture
i guess you can use qualcomm drivers and mali drivers on tegra 2
i cant any problems with tegra 3
i do know the chipset is changed
iguess chainfire will release a driver that allows that
Hehe, I'm down to 0 game on my TF. I guess I'm not as enthusiastic about tegra 3 as I should because I'm not a gamer.
Expect THD versions for Tegra 3 and then they will be adapted and the hardware restrictions will be lowered and given to other devices.
If a game was natively meant for Tegra 3, I wouldn't expect to see it on anything less than a Tegra 2 because then the developer would have to lower the game quality so much that it would insult how the game was meant to be played.
dont you think that they just can reduce texture or colors
it boost up the framerates
you see like in riptide they added motion blur and water splash nothing serious
im really looking forward to buy the prime the next few months but until then
Hmm, I must have been looking at other games, the ones I saw said they would be for T2 with enhanced versions for T3.

Gaming @ S III

So, here is the thing.
The only thread i saw about Games on S III is one from whic games work on LIB FW. Maybe i didn't search enough but it seems there isn't an "actual one" so i'd like to know which games are natively compatible and which others you can make compatible like for example editing build.prop and change device, model, name and brand.
Did this in my Motorola RAZR and chage it to Galaxy Nexus, i couldn't get NFS Hot Pursuit, Modern Combat 2 and 9mm to work, so did that and then installed SD DATA through the game, and all went well, fully working games. But now with S III i can't get 9mm to work and with CyanogenMOD9 i can't get Modern Combat 3 to be compatible trough Play Store when in Sammy's ROM it was compatible.
Then i edited build.prop to be a Galaxy Nexus, installed them, downloaded DATA for 9mm being a GNexus (can't being S III) and tried to play it, but the game it's about to start, no FC, no error, but game just closes itself and system goes to homescreen, game is open in background but it kept doing the same thing. Diferent from Modern Combat 3 that works fine.
I think it's obviously 'cause i downloaded DATA being a GNexus but how can i download compatible SD DATA for S III and play it???
So, i wanna know if there is a way for make this work and i'm leaving games that i have that works well with CyanogenMOD 9 so we can make a list perhaps.
Games:
· Modern Combat 3
· Modern Combat 2
· Asphalt 6
· ShadowGun
· Need For Speed : Hot Pursuit
And then i got all of the Humble Bundle games for Android :
· Anomaly
· BIT.TRIP BEAT
· Canabalt
· Cogs
· EDGE
· Fieldrunners
· Osmos
· Smuggle Truck
· Snuggle Truck
· Spirits
· Swords & Soldiers
· Toki Tori
· World Of Goo
· Zen Bound 2
PD: Sorry for my english, it's not my language, so if someone can help, i'd really appreciate it!
Can u try nova 3 by changing the build.prop because nova 3 isn't compatible.............and thanks
Sent from my GT-I9300 using xda app-developers app
:facepalm: Maaate, are you really serious with your post?
I can explain it to ya....
Guess why the Gnexus games work on your Moto phone?
Gnexus SoC is a TI4460 and the moto SoC is a TI4430.
The only difference is the frequency clock of the cpu and gpu (PowerVR540)
Look here.
And now take a closer look at the hardware of your Galaxy s3.
I has a Exynos 4412 chipset, that includes the same 4 arm-a9 cores, but uses the MaliMP4 gpu instead of the powerVR solution.
And thats all.
I know, there are games, that can use the same data on different chipsets, like dead trigger.
But older games from gameloft have data for each chipset. So if you change your phone from GS3 to Gnexus it will work with some games, but with others those have special data for every SoC it just wont work.
Sry for ya
and I hope I could help you a bit with your problem.
alexx910 said:
:facepalm: Maaate, are you really serious with your post?
I can explain it to ya....
Guess why the Gnexus games work on your Moto phone?
Gnexus SoC is a TI4460 and the moto SoC is a TI4430.
The only difference is the frequency clock of the cpu and gpu (PowerVR540)
Look here.
And now take a closer look at the hardware of your Galaxy s3.
I has a Exynos 4412 chipset, that includes the same 4 arm-a9 cores, but uses the MaliMP4 gpu instead of the powerVR solution.
And thats all.
I know, there are games, that can use the same data on different chipsets, like dead trigger.
But older games from gameloft have data for each chipset. So if you change your phone from GS3 to Gnexus it will work with some games, but with others those have special data for every SoC it just wont work.
Sry for ya
and I hope I could help you a bit with your problem.
Click to expand...
Click to collapse
Except we get chainfire3D to work on JB
Sent from my GT-I9300 using xda app-developers app
sohail77 said:
Can u try nova 3 by changing the build.prop because nova 3 isn't compatible.............and thanks
Sent from my GT-I9300 using xda app-developers app
Click to expand...
Click to collapse
It works fine. Who told you it doesn't work
Sent from my GT-I9300 using xda premium
alexx910 said:
:facepalm: Maaate, are you really serious with your post?
I can explain it to ya....
Guess why the Gnexus games work on your Moto phone?
Gnexus SoC is a TI4460 and the moto SoC is a TI4430.
The only difference is the frequency clock of the cpu and gpu (PowerVR540)
Look here.
And now take a closer look at the hardware of your Galaxy s3.
I has a Exynos 4412 chipset, that includes the same 4 arm-a9 cores, but uses the MaliMP4 gpu instead of the powerVR solution.
And thats all.
I know, there are games, that can use the same data on different chipsets, like dead trigger.
But older games from gameloft have data for each chipset. So if you change your phone from GS3 to Gnexus it will work with some games, but with others those have special data for every SoC it just wont work.
Sry for ya
and I hope I could help you a bit with your problem.
Click to expand...
Click to collapse
Facepalm why? Not all of us have to know that about chipsets and whatever.
So there isn't anyway to play 9mm on GS III? Or any other game that isn't compatible??

[Q] i9500 or i9505

I know there are lots of threads like this, but everyone has their own opinion on which things are important when choosing, a smartphone. Though I know that both phones are beasts in normal tasks, I'm kinda confused about some things: Do you think that games like Asphalt 7 and Real Racing 3 will ever get optimized for i9500? They already run pretty well on i9505, but on the other hand, in games that are not optimized for neither the octa or quad, like GTA Vice City are running better on the octa. And what do you think which phone would be better for upcoming titles like Asphalt 8. Also its gpu, the PowerVR SGX544MP3 usually scores better in benchmark than the Adreno 320 in the i9505. I also know that the i9505 will get more support from devs, but a guy at androidcentral could already run all th 8 cores simultaneously on his i9500, and an anonymous CM dev has already bought an i9500, and Faryaab and Grarak are trying to build CM for it. LTE is not important for me because I don't have an LTE contract. So what are your opinions whicth one should I choose?
How many more of these threads do we really need? This question has been done to death. A quick search will get you everything you need.
Sent from my GT-I9505 using Tapatalk 2
You tell me ... you already seem to know a lot about the devices so choose whichever one suits you better.
Sent from my GT-I9505
ChongWiz said:
I know there are lots of threads like this, but everyone has their own opinion on which things are important when choosing, a smartphone. Though I know that both phones are beasts in normal tasks, I'm kinda confused about some things: Do you think that games like Asphalt 7 and Real Racing 3 will ever get optimized for i9500? They already run pretty well on i9505, but on the other hand, in games that are not optimized for neither the octa or quad, like GTA Vice City are running better on the octa. And what do you think which phone would be better for upcoming titles like Asphalt 8. Also its gpu, the PowerVR SGX544MP3 usually scores better in benchmark than the Adreno 320 in the i9505. I also know that the i9505 will get more support from devs, but a guy at androidcentral could already run all th 8 cores simultaneously on his i9500, and an anonymous CM dev has already bought an i9500, and Faryaab and Grarak are trying to build CM for it. LTE is not important for me because I don't have an LTE contract. So what are your opinions whicth one should I choose?
Click to expand...
Click to collapse
Running 8 cores at the same time would most likely need to be done with the charger connected to the phone, so you might as well buy a decent laptop for the same amount of money and you get to play more games than Android has to offer.
Otherwise, get the i9505 or wait for the succesor.
Sent from my Nexus 7 using XDA Premium HD app
Thanks for all replies, but I would like to know what do you think will games be optimized for the i9500 because I think it has lot of untamed power inside, but i think samsung is not taking advantage of the power of the Exynos 5410 and the PowerVR gpu maybe because it would be more powerful than the i9505. For example the iPad 3, which is a really good gaming device, uses a PowerVR SGX543MP4 which can handle only half of the number of the triangles S4's gpu can handle, but still performs better in games due to the lack of optimizition. It is pathetic in my opinion that such titles as Asphalt 7 and Real Racing 3 are not optimized for i9500 at all. I want to ask what do you think? Will these titles be optimized ever for i9500? Don't get me wrong I think the i9505 is a beast too, but I don't see so much potential in it.
As it had been announced, there are already good successor of S4 SOCs.
There is a new Exynos and then you also have the Snapdragon 800.
The gaming may or may not be optimized for S4 versions, since it all depends on the game producers.
Regarding the games on i9500, it has been said it runs smoother than i9505.
I personally wouldn't buy a smartphone for gaming capability, since the android has a limited number of good games and quite often I find that I enjoy better an adventure game than a car racing simulator.
For the money you spend on an S4, you can get a good gaming console and never get bored.
Then again, if you didn't buy a phone yet, and you can afford to wait a little, you can probably buy an improved version of S4 this autumn.

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