[Q] Port Playstation Software - Xperia Play General

It potentially possible to port the playstation software from the Xperia PLay to other phones. It could be functional using the PS3 controller via Bluetooth. Making virtually any android phone a small screen playstation.

ajpatel325852 said:
It potentially possible to port the playstation software from the Xperia PLay to other phones. It could be functional using the PS3 controller via Bluetooth. Making virtually any android phone a small screen playstation.
Click to expand...
Click to collapse
I was actually wondering the same thing... I'm wondering how Sony is going to implement their games. Will they just make them .apks that use the hardware buttons, or will it be something more? If so, could that something more be ported and given on screen controls (like the current playstation emulators).
It's an interesting concept and I'm glad to see I'm not the only one wondering this.

I have the same question. Would it be possible??
I am not a dev. Just a heavy Android and Playstation user (with just a little money to buy a new phone again.....)

No need to port as its coming out for android tegra 2 devices. so more then possible. But in reality only "playstation certified" devices will officially support it.
Sent from my Nexus One using XDA App

Hmm... I don't see Sony making something they know can be used on other devices. If they are using some kind of psp emulator app... I think they will do their best to have it only work on the play... I'm just hoping somebody will be able to bypass that.

Related

Xperia Play PS2 Games.

as they've announced xperia play will be supporting ps2 games in the near future. but are there any plans of releasing emulators for the ps2
bewrong666 said:
as they've announced xperia play will be supporting ps2 games in the near future. but are there any plans of releasing emulators for the ps2
Click to expand...
Click to collapse
who announced that there will be support for ps2 games?
if they are launching ps1 classics, i dont believe that they will natively support ps2, otherwise at launch time they would have at least one...
I find it hard to believe that, given that there are already FOSS PS2 emulators, noone ported them to Android... unless they are aware that the current smartphones don't have enough horsepower. That would include the Xperia Play, which is no more powerful than an Asus EEEPC.
this is in regards with reviews i've read and watched online. you could try to check gsmarena's preview/review as one.
tanquef said:
who announced that there will be support for ps2 games?
if they are launching ps1 classics, i dont believe that they will natively support ps2, otherwise at launch time they would have at least one...
Click to expand...
Click to collapse
What sony said is, that eventually they will be launching ps2 games for android based playstation certified devices, but as far as i know they said nothing about them coming to the xperia play
Sent from my R800i using Tapatalk
Logseman said:
I find it hard to believe that, given that there are already FOSS PS2 emulators, noone ported them to Android... unless they are aware that the current smartphones don't have enough horsepower. That would include the Xperia Play, which is no more powerful than an Asus EEEPC.
Click to expand...
Click to collapse
NullDC are working on a dreamcast emulator for the current generation of android devices, and the ps2 isnt that much better
Sent from my R800i using Tapatalk
AndroHero said:
NullDC are working on a dreamcast emulator for the current generation of android devices
Click to expand...
Click to collapse
Cue fapping.
bewrong666 said:
as they've announced xperia play will be supporting ps2 games in the near future. but are there any plans of releasing emulators for the ps2
Click to expand...
Click to collapse
Highly unlikely.
As a general rule of thumb, you need a machine approximately 3 tims as powerful as the machine you are emulating.
My old 2.2ghz PC with duo Core and a 4670 ATI radeon is way more powerful than the xperia play, and it slowed to a grind with PS2 emulators.
As much as i would love to see it happen, i believe the N64 is as far as emulation will go on the Xperia Play.
dsswoosh said:
Highly unlikely.
As a general rule of thumb, you need a machine approximately 3 tims as powerful as the machine you are emulating.
My old 2.2ghz PC with duo Core and a 4670 ATI radeon is way more powerful than the xperia play, and it slowed to a grind with PS2 emulators.
As much as i would love to see it happen, i believe the N64 is as far as emulation will go on the Xperia Play.
Click to expand...
Click to collapse
aha your missing the point my friend, forget emulators as such for the moment, sony do not need to emulate there software like conventional emulators do, as they have access to the proprietary code, that other companies cannot use because of copywrite, so they are using some java tricks and there own knowledge regarding there hardware to make the playstation games run more as a native android app than an emulator.
dsswoosh said:
Highly unlikely.
As a general rule of thumb, you need a machine approximately 3 tims as powerful as the machine you are emulating.
My old 2.2ghz PC with duo Core and a 4670 ATI radeon is way more powerful than the xperia play, and it slowed to a grind with PS2 emulators.
As much as i would love to see it happen, i believe the N64 is as far as emulation will go on the Xperia Play.
Click to expand...
Click to collapse
Agreed xperia play will never play a ps2 game and if it does it will suffer from bad fps. But ps2 emulation may be available around the time that the psp2 comes out because thats when they will have the technology to do it. Xperia play is one of many playstation certified phones to come and probably the most inferior. Its a good handset to have especially for ps and old console emulators because of the gamepad.
Sent from my R800i using XDA Premium App
AndroHero said:
aha your missing the point my friend, forget emulators as such for the moment, sony do not need to emulate there software like conventional emulators do, as they have access to the proprietary code, that other companies cannot use because of copywrite, so they are using some java tricks and there own knowledge regarding there hardware to make the playstation games run more as a native android app than an emulator.
Click to expand...
Click to collapse
Afaik playstation pocket is nothing more than an emulator.
Also the native code doesn't belong to Sony. It belongs to the game developers.
Also, the chances of Sony Ericson getting their hands on this is tiny.
The chances of them getting a developer team organised to decompile game code and recompile for the xperia play is even smaller.
All in all, its either emulation or nothing for older games tbh.
dsswoosh said:
Afaik playstation pocket is nothing more than an emulator.
Also the native code doesn't belong to Sony. It belongs to the game developers.
Also, the chances of Sony Ericson getting their hands on this is tiny.
The chances of them getting a developer team organised to decompile game code and recompile for the xperia play is even smaller.
All in all, its either emulation or nothing for older games tbh.
Click to expand...
Click to collapse
Sorry i didnt mean that, when i said proprietary code, i meant the actual playstation firmware. sony have put hardware element of the playstation into the device, the app is no more than a loader, used to communicate between the hardware of the device and the files that make up the game, go look at the files on your sd card for crash bandicot, they look nothing like the files that you would get if you unpacked an image of the PS1 disk.
AndroHero said:
Sorry i didnt mean that, when i said proprietary code, i meant the actual playstation firmware. sony have put hardware element of the playstation into the device, the app is no more than a loader, used to communicate between the hardware of the device and the files that make up the game, go look at the files on your sd card for crash bandicot, they look nothing like the files that you would get if you unpacked an image of the PS1 disk.
Click to expand...
Click to collapse
I think it is a fair assumption to make that the playstation pocket games are encoded with an algorithm that playstation pocket decodes.
This ensures that you cant grab a ps1 iso and run it on playstation pocket.
Sony E wouldnt make any money selling games if you could simply grab an iso and run it.
Afaik though, the games are still being emulated. Not running natively. It is too much work to decompile old games, reprogram them and recompile them for too little profit.
Ps2 games will be emulated on xperia play 2. I doubt we will see them before. I would like to be wrong though.
The devs shoyld still have the source so ps2 games could be ported to the xperia play. It's more off a question if the investment will be worth it.
svenk919 said:
The devs shoyld still have the source so ps2 games could be ported to the xperia play. It's more off a question if the investment will be worth it.
Click to expand...
Click to collapse
sony only have to release source if it's covered by the GPL and anything playstation isnt
Maybe there is a chance for ICO
http://astrange.ithinksw.net/ico/
I mean that devs can port their own games and release them on the market (for a fee).
First, nobody didn't announce anything, that PS2 thing was just a rumor, Sony itself has never really confirmed it. Second, Sony didn't even release best PS1 games for Play, and the current list of available games is quite ridiculous (i mean, Super Boarders? Jumping Jack?! C'mon, Sony!).
By the way, did any of the devs/hackers take a look at Playstation Pocket and available PS1 games for adding support of .isos and .pbs? That's the only reason i'm checking Play forums. I've read that Geohot is looking forward for Xperia Play, but that was a long time ago.
You will not see PS2 games on the Xperia Play. Geohot will no longer be touching the Xperia Play as per his lawsuit resolution with Sony. PS1 games are running under emulation on the Xperia Play.
Unrealwolf said:
First, nobody didn't announce anything, that PS2 thing was just a rumor, Sony itself has never really confirmed it. Second, Sony didn't even release best PS1 games for Play, and the current list of available games is quite ridiculous (i mean, Super Boarders? Jumping Jack?! C'mon, Sony!).
By the way, did any of the devs/hackers take a look at Playstation Pocket and available PS1 games for adding support of .isos and .pbs? That's the only reason i'm checking Play forums. I've read that Geohot is looking forward for Xperia Play, but that was a long time ago.
Click to expand...
Click to collapse
Sony has confirmed that ps2 games will be availible just not for the play..... i quote "playstation 2 games will be availible when the playstation suite launches for tegra 2 based playstation certified devices"
Sent from my Xperia Play using Tapatalk

Sony Ericsson Ambassador

Morning all!
I just wanted to say I'm a Sony Ericsson Ambassador based in one of the mobile network retail stores in the UK. If you have any questions you can't find the answers to either drop me a private message or send me something on twitter (SEyorkO2)
I'll do my best to get your questions answered and I'll also be posting information that I get my hands on (that I'm not forbidden to post )
I'm currently using the Arc as my primary phone and the Play as my bit on the side so these are my strongest subjects currently.
Look forward to hearing from you!
Due to lot's of questions coming through I'm going to write them all down and forward them onto the correct departments every Monday rather than constantly bombarding them. Once I get responses I'll post them at the bottom of this post.
ShaunD103 said:
Morning all!
I just wanted to say I'm a Sony Ericsson Ambassador based in one of the mobile network retail stores in the UK. If you have any questions you can't find the answers to either drop me a private message or send me something on twitter (SEyorkO2)
I'll do my best to get your questions answered and I'll also be posting information that I get my hands on (that I'm not forbidden to post )
I'm currently using the Arc as my primary phone and the Play as my bit on the side so these are my strongest subjects currently.
Look forward to hearing from you!
Click to expand...
Click to collapse
Nice. Thanks for saying hi. Hoping to give you more questions when I get my SE XP (Xperia Play) back from service centre at SBE Limited.
Can you say if there are plans to integrate the PSN into the play or add trophy support?
Edit: Also there is a very cool PSN application for the android but is UK only. Do you know if there are plans to bring this app to the rest of the world? It has news, Blogs, friends and trophy list in it.
Edit 2: I have one more question. Who can we request a feature to? I love the Playstation app but I hate having to use three different launchers for my games. There is the Playstation app, the Pocket app and the normal desktop.
I would like the ability to add installed games to the Playstation app so I can slide the control pad and select any game I choose from the one that starts. So far some titles don’t show up there like the PSX games. I also have emulators that use the controls and would like that option. Or if sliding the controls down would give me a list of apps to run for instance a choice to run an emulator or the pocket app or the Playstation app. That would be cool.
ncaissie said:
Can you say if there are plans to integrate the PSN into the play or add trophy support?
Edit: Also there is a very cool PSN application for the android but is UK only. Do you know if there are plans to bring this app to the rest of the world? It has news, Blogs, friends and trophy list in it.
Edit 2: I have one more question. Who can we request a feature to? I love the Playstation app but I hate having to use three different launchers for my games. There is the Playstation app, the Pocket app and the normal desktop.
I would like the ability to add installed games to the Playstation app so I can slide the control pad and select any game I choose from the one that starts. So far some titles don’t show up there like the PSX games. I also have emulators that use the controls and would like that option. Or if sliding the controls down would give me a list of apps to run for instance a choice to run an emulator or the pocket app or the Playstation app. That would be cool.
Click to expand...
Click to collapse
I'll forward these onto my ADM and see if we can get some answers. WIth regards to the PSN intergration I believe there were plans for this before the play launched as we were told that the Play would have the same functionality as the Sony Ericsson Aino had. However now it all appears to be unofficial rumour.
I feel your pain regarding the multiple launchers for games and also the fact that they won't auto rotate while browsing through my selection.
We are constantly being told that both the Play and the Arc will be receving major new features with software updates so heres hoping for more playstation intergration. I'll see what I can dig up for you though!
are you serious? So it's not going to be tied into the PSN? What a load of ****...
We need better pc software, the sony ericsson pc suite is rubbish. Its like a cheap piece of software you get with a no brand piece of electrical equipment
and needs updating.
Any chance this will happen?
This reminds me of SamsungJohn from the Captivate section. Lol
Sent from my iPad using Tapatalk
-josh- said:
We need better pc software, the sony ericsson pc suite is rubbish. Its like a cheap piece of software you get with a no brand piece of electrical equipment
and needs updating.
Any chance this will happen?
Click to expand...
Click to collapse
Try MyPhoneExplorer Client
Simply explore your SonyEricsson or Android phone !
Connect your phone via cable, bluetooth or infrared and you'll be surprised how easy and efficient you can manage your phone with this compact software. Since it's first appearance MyPhoneExplorer evolved into the most popular freeware tool for SE-phones and is constantly extended by new features. Since version 1.8 MyPhoneExplorer supports also Android-based phones (connected via WiFi, USB cable or Bluetooth)
Features:
Adressbook - with direct sync to Outlook, GMail, Windows contacts, Thunderbird, SeaMonkey, Lotus Notes and Tobit David
Organizer with calendarview and direct sync to Outlook, Google, Sunbird, Thunderbird, SeaMonkey, Windows calendar(Vista), Rainlendar, Lotus Notes, Tobit David and net shared calendars (WebDAV, FTP, local)
SMS - archive, export, import, excessive messages,...
Filebrowser with cachesystem to minimize datatransfer, automatic photosync...
Set phoneclock based on atomtime
and much more. f.e.: calllists, edit profiles, control phone, memorystatus, phonemonitor,...
Click to expand...
Click to collapse
Are we not getting PSN integration? No LBP or God of War as was said before launch?
Nhialor said:
Are we not getting PSN integration? No LBP or God of War as was said before launch?
Click to expand...
Click to collapse
I still hope for a LBP version every day
Anything SONY related regarding the Xplay is a joke, how long has the phone been out now & how many ps1 games are available or dedicated Xplay games released?
Op really does has big balls coming on here claiming to be from S.E.
Personally, I smell a Troll.
DeadlyDazza said:
Anything SONY related regarding the Xplay is a joke, how long has the phone been out now & how many ps1 games are available or dedicated Xplay games released?
Op really does has big balls coming on here claiming to be from S.E.
Personally, I smell a Troll.
Click to expand...
Click to collapse
The only troll I smell in here is you...
The phone only been released for two months.. How many wii games were released two months after launch? Give it some time..
Sent from my R800i using XDA App
I bought the phone for emulators.
If you was hoping for it to be a proper Sony handheld system you should of waited to buy the NGP. (vita or w/e).
The Xplay is first and foremost an Android phone with Android and Gameloft games.
I didnt see any mention of titles like God of War or LBP being made for it. And if Sony Ericsson actually did claim this, i wouldnt of believed it anyway.
SE is not Sony.
SE is a London based/Swedish input company that works and is a division for Sony Japan.
It is a different entity from Sony.
Nhialor said:
Are we not getting PSN integration? No LBP or God of War as was said before launch?
Click to expand...
Click to collapse
i don't know where you ever thought we were getting PSN, LBP or God of War. They NEVER said anything like that.
dsswoosh said:
I bought the phone for emulators.
If you was hoping for it to be a proper Sony handheld system you should of waited to buy the NGP. (vita or w/e).
The Xplay is first and foremost an Android phone with Android and Gameloft games.
I didnt see any mention of titles like God of War or LBP being made for it. And if Sony Ericsson actually did claim this, i wouldnt of believed it anyway.
SE is not Sony.
SE is a London based/Swedish input company that works and is a division for Sony Japan.
It is a different entity from Sony.
Click to expand...
Click to collapse
No you see, that's where you're wrong:
"Sony Ericsson Mobile Communications AB is a joint venture established on October 1, 2001[1] by the Japanese consumer electronics company Sony Corporation and the Swedish telecommunications company Ericsson to manufacture mobile phones. The stated reason for this venture is to combine Sony's consumer electronics expertise with Ericsson's technological knowledge in the communications sector. Both companies have stopped making their own mobile phones."
I'm still a firm believer that Sony will support this phone in ways. I'm not banking on them releasing amazing games and ps1 titles, that doesn't bother me. I have fpse for that, and the Android Market, Gameloft also does what I need it to. I'm just hopeful that we will get some decent games from Sony. But I'm happy having it for the emulators for the moment
I personaly could care less if sony does anything for this phone. I already got everything I want for it. There is enough to keep me happy for years to come.
Sent from my R800a using XDA Premium App
dsswoosh said:
SE is not Sony.
SE is a London based/Swedish input company that works and is a division for Sony Japan.
It is a different entity from Sony.
Click to expand...
Click to collapse
Hmmm, that is why it is a "Sony Playstation" certified phone?
I bought this phone because it was Playstation certified and I fully expect Sony to support it with some great games “like” God of War. GOW port would be perfect and make it worth the purchase but I Have them both on my PSP so I don’t really care. But I do expect better than regular android games with improper button support.
ncaissie said:
Hmmm, that is why it is a "Sony Playstation" certified phone?
I bought this phone because it was Playstation certified and I fully expect Sony to support it with some great games “like” God of War. GOW port would be perfect and make it worth the purchase but I Have them both on my PSP so I don’t really care. But I do expect better than regular android games with improper button support.
Click to expand...
Click to collapse
Sony "may" port games over, but highly unlikely.
Here's how i see it -
1) Ericsson (a swedish company) struck a deal with Sony and merged into a telecommunications company called Sony Erriccsson. They moved headquarters to London.
2) Sony Ericcson made a new phone with a playstation pad and got it certified by Sony Entertainment, Playstation division.
3) All Sony would of done was say "yep, make the phone half decent, get our brand on it and we will certify it".
I doubt anybody on the gaming side of Sony even got involved with the production of this phone.
This phone to me is a pure Android phone that can play emulators with a decent control pad.
Thats all i wanted. Thats all i will get. IMO thats all it is ever going to be.
You’re wrong. Sony wouldn't certify the phone without plans to support it. Ericson is part of Sony just like Sony makes Toys, TVs, among other things.
Yea but sony has bigger and better things out there, a playstation phone is whatever to them they brought it out to satisfy a certain crowd nothing more just you watch
Sent from my R800i using XDA App

PhoneJoy Play (new bluetooth game controller on Kick

Just saw this and thought some of the rest of you may be interested:
http://www.slashgear.com/phonejoy-play-smartphone-game-controller-hits-kickstarter-05259565/
I'm thinking about going in on it, but not entirely decided yet...
I've still been holding out hope that someday a new phone with game controls will be available, but the longer I wait the more I start to consider these game control accessories. The MOGA almost had me convinced, except I don't like that they didn't implement it as a standard HID controller. This solution looks pretty good to me, though it is just trying to get off the ground and still a ways away which doesn't exactly solve the waiting problem...
What do you guys think? Anyone else interested? Still holding out for a new phone with game controls?
~Troop
Wrong section. This belongs in accessories.
Sent from my R800i using xda app-developers app
Yeah, I wasn't sure where to put it... it's a silly accessory for the Xperia Play because it would be completely redundant!
I saw there was a previous thread under General about the MOGA controller, so I figured this was the most appropriate place.
( http://forum.xda-developers.com/showthread.php?t=1953022 )
~Troop
Trooper_Max said:
Yeah, I wasn't sure where to put it... it's a silly accessory for the Xperia Play because it would be completely redundant!
I saw there was a previous thread under General about the MOGA controller, so I figured this was the most appropriate place.
( http://forum.xda-developers.com/showthread.php?t=1953022 )
~Troop
Click to expand...
Click to collapse
Maybe this would be helpful those wishing to leave the play.
Sent from my R800i using xda app-developers app
PhoneJoy Play + hTC DNA = the AWESOMENESS itself :laugh:
But unfortunately that DNA is only exclusive to Verizon.
They are getting close to their funding goal and still have until Jan 3rd to go! ( $48,131 / $50,000 as of now)
They've also got some stretch goals, but not sure if they will make it that far.
But yeah, I'm thinking this is the best controller accessory solution for anyone wanting to upgrade to a new phone (without integrated gaming controls).
And they're saying they've managed to get enough stretch into it now to fit a Galaxy Note II. That could bump mobile android gaming up to a 5.5" screen!
~Troop
The project is now funded! But I think you can still pledge for one through their PayPal webstore, if anyone else is interested!
http://www.kickstarter.com/projects...y-turn-your-phone-into-a-console/posts/374918
Just wanted to update one last time in case anyone else is interested in this accessory. I did get in on the kickstarter, but I still plan to stick with my Xperia Play for a while. I do hope a new Sony gaming phone comes out soon, or I might even consider an X-Box phone if Microsoft would make one. But now if not, I'll have this to slap onto a more modern phone in the future. And I should also be able to use it on my computer/other devices as a regular controller.
~Troop

Paid apps on OUYA from Google Market

I'll start by saying this isn't a post asking how to get paid apps from your phone onto OUYA illegally or how to download them DRM free.
Those of us who have our OUYA's have become aware of how easy it is to install apps, but has anyone tried to take an app from OUYA and put it onto another Android device? Is this something that can be done?
I ask this because of my one (and only) concern with OUYA is developers porting over games/apps that are already on the Google Market. An example of this that we can already see is Final Fantasy III. It's the same game (same code) with just a few tweaks to work better with the controller, but it's $15 on both the OUYA store and Google Play.
IMO, if someone has bought it on Google Play, they should be able to get it on the OUYA, but that's not currently something that can happen. It shouldn't be a legal issue, since both are Android.
Or am I looking at this wrong and should forget about OUYA being Android (and linked to Google Play) and think of it more like the difference between downloading a game on Playstation 3 and xbox 360? And just be happy that we CAN install non-paid apps not "supported" by OUYA?
I am all for supporting the OUYA and even Google Play, which is why I'm not just going out to bootleg the game, but if we can transfer paid apps/games from one phone to the other, from tablets to phones, am I thinking wrong in feeling we should be able to transfer them to the OUYA as well?
JLCollier2005 said:
I'll start by saying this isn't a post asking how to get paid apps from your phone onto OUYA illegally or how to download them DRM free.
Those of us who have our OUYA's have become aware of how easy it is to install apps, but has anyone tried to take an app from OUYA and put it onto another Android device? Is this something that can be done?
I ask this because of my one (and only) concern with OUYA is developers porting over games/apps that are already on the Google Market. An example of this that we can already see is Final Fantasy III. It's the same game (same code) with just a few tweaks to work better with the controller, but it's $15 on both the OUYA store and Google Play.
IMO, if someone has bought it on Google Play, they should be able to get it on the OUYA, but that's not currently something that can happen. It shouldn't be a legal issue, since both are Android.
Or am I looking at this wrong and should forget about OUYA being Android (and linked to Google Play) and think of it more like the difference between downloading a game on Playstation 3 and xbox 360? And just be happy that we CAN install non-paid apps not "supported" by OUYA?
I am all for supporting the OUYA and even Google Play, which is why I'm not just going out to bootleg the game, but if we can transfer paid apps/games from one phone to the other, from tablets to phones, am I thinking wrong in feeling we should be able to transfer them to the OUYA as well?
Click to expand...
Click to collapse
I have been workign on this issue myself. I've yet to figure out a way to do it. I once had a Framework package that let me get to the Google Account login screen but would never actualyl connect to Google.
dibblebill said:
I have been workign on this issue myself. I've yet to figure out a way to do it. I once had a Framework package that let me get to the Google Account login screen but would never actualyl connect to Google.
Click to expand...
Click to collapse
*hint*
/mnt/asec/<name of app>/pkg.apk
Sent from my Nexus 7 using xda premium
JLCollier2005 said:
IMO, if someone has bought it on Google Play, they should be able to get it on the OUYA, but that's not currently something that can happen. It shouldn't be a legal issue, since both are Android.
Or am I looking at this wrong and should forget about OUYA being Android (and linked to Google Play) and think of it more like the difference between downloading a game on Playstation 3 and xbox 360? And just be happy that we CAN install non-paid apps not "supported" by OUYA?
I am all for supporting the OUYA and even Google Play, which is why I'm not just going out to bootleg the game, but if we can transfer paid apps/games from one phone to the other, from tablets to phones, am I thinking wrong in feeling we should be able to transfer them to the OUYA as well?
Click to expand...
Click to collapse
You can transfer them by using the post above me's method (basically, use root access to rip the APK), but sometimes you'll hit copy-protection snags. I really am just responding to weigh into the first comment of this selected quote.
It is actually a legal issue, and a pretty nasty one at that. Both devices being Android is wholly irrelevant, because it's not the operating system that matters, but the rules and EULA of each platform. It's easy to mix the two with Android, since almost no one runs "bare" Android-- most of us run the Google-flavored platform, complete with the Play Store and its own set of rules. When you buy apps from the Play Store, you basically agree to only run them on certified hardware and not to make unauthorized copies. I suspect there's similar terms in OUYA's store agreement (else you'd never get large studios to sign on).
Such being the case, any transferring of paid APKs (or even non-paid ones) is probably illegal. As to whether or not it's ever enforced (or indeed, enforceable)? Totally different question, and it's probably no on both counts.
I agree with overall with Rirere. This probably boils down to that we actually don't own the apps, but have licenses to use them. And most likely the license is tied to the hardware or device serial number. But Google build in easy transfer so we don't have to rebuy the licenses when each new device.
This is actually more on a old issue, but on a newer devices. The PC market has been dealing with softtheft since the 80s. You rarely ever buy the software. It's just license to use it.
The potential issue is DRM. The FCC clearly states using anything to break DRM encryption is illegal. This is why making copies or ripping DVD or blue ray movies, such as those at your favorite retailers, is illegal.
My guess, even if it is trackable, I don't think a developer is going to care as long as you actually purchases the game somewhere and you're just using it on your device. Not giving it to friends or others. Their issue is more that a game will be very popular, but half the people who have it, bit torrented it, which does not put food on their table.
I know on my Galaxy Note 2 for Sprint, GTAVC isn't available through Google Play. I bought on my Android tablet. Made an APK and put it on the GN2 and runs well. I wrote Rockstar what I did, so hopefully they can fix the issue. They have it in writing I did something illegal. Did not get a cease order or law suit threat. Got a thanks.
If you're that concerned, just use open source applications. There's a license but it's more about distribution channels and the environment it's used in. So you can side load all your want on the Ouya (with a very rare exception(.
Thanks for the replies.
My concern wasn't what would happen if I did get them to work/strip the DRM (It's easy enough to find the apps with their DRM stripped anyway), it was just more of a frustration at developers charging what would be double for the same app essentially, but after I posted this, I came to the realization that, as Rirere said, both being android was irrelevant. Just because they are programmed for the same base doesn't mean they should work on all pieces of technology with that base. OUYA is not a Google product in anyway and so therefore the licence I bought with my purchase has nothing to do with the licence I can purchase through OUYA.
It's a really interesting topic and goes back to something I first thought of when eBooks first came out. Is it wrong to download a copy of an ebook to a book that you purchased? It comes down to the fact that yes, they are two different licences, even if they contain the same information.
Anyway, thanks again, very interesting stuff!
it's a topic that gets more complicated as technology moves forward.
lovekeiiy said:
it's a topic that gets more complicated as technology moves forward.
Click to expand...
Click to collapse
Absolutely. Because often times what technology gives us the ability to do, and what the law says we can do are at odds.
In cases where things aren't/can't be enforced, it comes down to common sense.
Developers see a way to use their skills to make something that they (and hopefully others) value. If you value what they have made and want to encourage creation of similar products, you tell them by supporting their efforts (i.e. buying the "license", donating, etc). It benefits them (food on the table) and you (you didn't have to spend the time to learn the language and write the app but still share in the benefits).
Sent from my SCH-I535 using xda premium
This is my biggest problem with Ouya. They are using their relatively cheap hardware to try to lock us into their ecosystem. Which is definitely not in our best interests. Any game that can play on the Ouya can play on out phones and tablets. I appreciate what they are doing, but I don't think anyone should be buying software from their store. I want an Ouya, but not until the actual play store gets on it. Now, I'm fine if they do like Amazon and make their app store available on all devices. But right now, I think we should be looking into micro consoles like the Mad Catz M.O.J.O. which will be all around better than the Ouya and not try any proprietary nonsense. But I am sure it will cost more.
mybook4 said:
Absolutely. Because often times what technology gives us the ability to do, and what the law says we can do are at odds.
In cases where things aren't/can't be enforced, it comes down to common sense. ...
Click to expand...
Click to collapse
True, some laws end up stinking because they're being applied to thing that weren't even imagined when the law was created. Some stuff just falls into a weird spot where it's illegal, but, probably not mean to applied to certain aspects of life. Like DRM on discs. It's meant to keep people from pirating the material. Yet, I don't think movie studios really expect us to buy a copy for every device we want to view the content on. Although, they would love it if we did. The just don't people consuming the content without paying in some form.
Nate Rules said:
This is my biggest problem with Ouya. They are using their relatively cheap hardware to try to lock us into their ecosystem. Which is definitely not in our best interests. ...
Click to expand...
Click to collapse
What do you call the Google Play store? The only difference is just the scope of the ecosystem. Personally, I don't have an issue with their store. The hypothesis is if an app is on it, it's going to run on the Ouya; maybe not all apps after a few iterations on the console and hardware is upgraded, but most will work. Unlike Google play where it's fairly choatic mess. A recent example is GTAVC. It's support to work on Galaxy Note 2, but Googple Play won't let people with the Sprint get it.
I just assumed the Ouya store would have been more like Amazon one. Yet, what they did makes sense. They did not design the hardware for touch inputs really. They have a basically a trackpad on it. But it's really meant to use a gamepad. How many apps are designed to use one. How many within just games. Just look at what we're seeing with sideloaded apps. Granted Google Play can be filtered. But then, Ouya developers will have to designed for more than one display resolution resolution, or they have to filter the games as well.
Plus, how is Ouya to make money? Hardware only? We see companies that do this and how many they have to make, ie Madcatz. Or would you prefer they just have higher prices for any or all applications that can be used on Ouya to cover Ouya's and Google's fee.
They didn't do anything wrong to any of us who purchased the Ouya. They're trying to make some money. They saw a place where people had a want (play their Android games on the TV) and a need (low entry point for game developers). It's niche market as is.
It's not a great analogy, but you'll get the idea. It's almost like complaining to Microsoft that we can't play form the Xbox that have versions for the PC on the PC with no extra cost. Same game right? Yet, it's a different platform. The Xbox is basically a PC just with more curtailed hardware. The Ouya is basically the same situation. It's just using the Android as the OS and framework.
So maybe the better question to ask, what exactly did you expect, not want, when choose to back it on Kickstater (I'm assuming you did this). I propose you made a bad assumption and seem to have issue with it, rather than adjust and see what happens. If you really don't like it, sell it. Just not going to get $100 for it. But I'm sure someone on XDA, http://www.ouyaforums.com/, http://ouyaforum.com/forum.php, http://forums.ouya.tv/, or many others ouya based sites a Google search to bring up. It'll give you some many towards the Madcatz one.
lovekeiiy said:
What do you call the Google Play store? The only difference is just the scope of the ecosystem. Personally, I don't have an issue with their store. The hypothesis is if an app is on it, it's going to run on the Ouya; maybe not all apps after a few iterations on the console and hardware is upgraded, but most will work. Unlike Google play where it's fairly choatic mess. A recent example is GTAVC. It's support to work on Galaxy Note 2, but Googple Play won't let people with the Sprint get it.
I just assumed the Ouya store would have been more like Amazon one. Yet, what they did makes sense. They did not design the hardware for touch inputs really. They have a basically a trackpad on it. But it's really meant to use a gamepad. How many apps are designed to use one. How many within just games. Just look at what we're seeing with sideloaded apps. Granted Google Play can be filtered. But then, Ouya developers will have to designed for more than one display resolution resolution, or they have to filter the games as well.
Plus, how is Ouya to make money? Hardware only? We see companies that do this and how many they have to make, ie Madcatz. Or would you prefer they just have higher prices for any or all applications that can be used on Ouya to cover Ouya's and Google's fee.
They didn't do anything wrong to any of us who purchased the Ouya. They're trying to make some money. They saw a place where people had a want (play their Android games on the TV) and a need (low entry point for game developers). It's niche market as is.
It's not a great analogy, but you'll get the idea. It's almost like complaining to Microsoft that we can't play form the Xbox that have versions for the PC on the PC with no extra cost. Same game right? Yet, it's a different platform. The Xbox is basically a PC just with more curtailed hardware. The Ouya is basically the same situation. It's just using the Android as the OS and framework.
So maybe the better question to ask, what exactly did you expect, not want, when choose to back it on Kickstater (I'm assuming you did this). I propose you made a bad assumption and seem to have issue with it, rather than adjust and see what happens. If you really don't like it, sell it. Just not going to get $100 for it. But I'm sure someone on XDA, http://www.ouyaforums.com/, http://ouyaforum.com/forum.php, http://forums.ouya.tv/, or many others ouya based sites a Google search to bring up. It'll give you some many towards the Madcatz one.
Click to expand...
Click to collapse
I actually haven't got one, I am thinking about getting one. I'm just weighing my options. I also own a Moga pro, so I can play with any device. It even has a clip to hook my Note 2 on and play it like a portable game system. I see no reason for the split of ecosystems. It is in our best interest to support companies that are looking out for us. I support Android because you don't see a lot of limitations just to make Google more money. I understand what Ouya is doing. I just don't think we should support the limitations. Think of what the iphone would be if people didn't just buy it no matter what.
Nate Rules said:
I actually haven't got one, I am thinking about getting one. I'm just weighing my options. I also own a Moga pro, so I can play with any device. It even has a clip to hook my Note 2 on and play it like a portable game system. I see no reason for the split of ecosystems. It is in our best interest to support companies that are looking out for us. I support Android because you don't see a lot of limitations just to make Google more money. I understand what Ouya is doing. I just don't think we should support the limitations. Think of what the iphone would be if people didn't just buy it no matter what.
Click to expand...
Click to collapse
While my OP did pose the question of is it right for OUYA to have their own store and not Google Play (basically) and expect people to buy on both, I have realized that the OUYA and my Galaxy S3 are not the same, they are not made by the same people nor do they run the same software. Are they both built on top of Android? Yes, but one is a Google-based phone and the other is not, hence the reason there would be no Google Play.
The OUYA is, at it's core, a video game system that can/will run some apps. There is no reason they SHOULD include the Google Play store, and I think if they had it would have caused more problems than it satisfied. Do I think that developers should cut a deal to those who already bought their games on their phone/tablet? Sure! But I also wish I could get a discount on my PC for games I bought on the 360!
Also the people at OUYA have outright said that they are open to letting people do whatever they want with the thing, put custom roms, recovery, sideload apps, etc., which is way more than any other console (or phone/tablet for that matter) has ever done!
To further the analogy of a PC and 360, they both run off of Windows, just as the OUYA and S3 run off of Android. The difference, and why we are so spoiled, is because Android is open source, so we feel some sort of "right", even though we really shouldn't. If I could sideload a game bought onto Steam onto your Xbox 360 with no problems would I do it? most likely, but I would never expect that and I think that's what a lot of people expected with the OUYA, a fully Google integrated Android video game console, and that's just not what it is.
And that's not a bad thing.
JLCollier2005 said:
While my OP did pose the question of is it right for OUYA to have their own store and not Google Play (basically) and expect people to buy on both, I have realized that the OUYA and my Galaxy S3 are not the same, they are not made by the same people nor do they run the same software. Are they both built on top of Android? Yes, but one is a Google-based phone and the other is not, hence the reason there would be no Google Play.
The OUYA is, at it's core, a video game system that can/will run some apps. There is no reason they SHOULD include the Google Play store, and I think if they had it would have caused more problems than it satisfied. Do I think that developers should cut a deal to those who already bought their games on their phone/tablet? Sure! But I also wish I could get a discount on my PC for games I bought on the 360!
Also the people at OUYA have outright said that they are open to letting people do whatever they want with the thing, put custom roms, recovery, sideload apps, etc., which is way more than any other console (or phone/tablet for that matter) has ever done!
To further the analogy of a PC and 360, they both run off of Windows, just as the OUYA and S3 run off of Android. The difference, and why we are so spoiled, is because Android is open source, so we feel some sort of "right", even though we really shouldn't. If I could sideload a game bought onto Steam onto your Xbox 360 with no problems would I do it? most likely, but I would never expect that and I think that's what a lot of people expected with the OUYA, a fully Google integrated Android video game console, and that's just not what it is.
And that's not a bad thing.
Click to expand...
Click to collapse
Well, I see where you are coming from. Ouya certainly doesn't have to let us do anything. But there are companies out there that will. I wish we never gave Microsoft so much control over our stuff. I don't view that as a good thing. Also, if Samsung tried to block the Play Store from your S3, would that be ok. Heck No. Everyone would be outraged. It's Android that will make this whole catagory awesome. But it isn't just the console, it's the whole ecosystem. http://www.mogaanywhere.com/about-moga/moga-pro-controller/
This is the Moga Pro. This plus your phone can do anything the Ouya can do. They have their own marketplace. But all it does is show you which games that have been optimized for the moga. It then links you to the Play store. No need to re-buy anything.
I was all set to get an Ouya until I was reading on here that Ouya will try to stop any custom roms. Now I am bummed. I hope that you are right and they let us do what ever we want to it.
Nate Rules;42739819... I also own a Moga pro said:
And this may be where the issue lies with so many. Smartphones and the Ouya were not designed to meet the same needs. Yes, they made both run on Android and share hardware. End of the day, the Ouya was designed to be an Android based game system. Not just a general Android device that can be hooked up to the TV, ie a WiFi tablet with no screen.
You also touched the conflict I've had with the Ouya ever since it was announced on Kickstarter. The redundancy to other devices, specifically Android based smartphones and tablets. Serious, I can do everything on the Ouya with either my Galaxy Note 2 or Infinity Pad tablet. I just don't want to leave permanently attached to the TV. I also hoped that supporting it, it would show there is a market for an alternative gaming system, and maybe get developers attention, which hopefully can bring some good games to Android devices, versus just stuff like Angry Birds or ported classic games like GTA (which are still fun to play).
Nonetheless, Ouya store makes sense for both the consumers and as a business model. Whether it'll be successful, that I won't venture to guess. But it falls along the line I've seen in regards to OnLive. A lot people I know had issue with the face that there was no physical disc. They didn't like that they couldn't control having the game. Not exactly the same, I see that fact that people not having access to games on Google Play being following the same logic. The common theme, I'm not buying any games I can't use on all my Android devices.
That said, I'm not saying people shouldn't have that opinion. It's perfectly valid. Yet, to apply that thinking to any device build on the Android OS I believe is being obtuse.
On a side note, I didn't realize the MOGA could fit the GN2. I went with GameKlip and Clingo Neklit combo and use PS3 controller and Sixaxis Controller for my mobile gaming. I like it. I thought the MOGA could only be used with games that had MOGA code, so you couldn't use it with other games such as emulators. That was my issue with it.
Click to expand...
Click to collapse
Yeah, the Moga Pro easily fits the Note 2 but it only goes about a centimeter more so I am hoping the Note 3 will fit in it. But it also has 2 modes. It does it's Moga optimized thing which is pretty awesome. And it has the regular bluetooth controller mode. So it works with all games and emulators that can do that.
http://www.engadget.com/2013/06/20/nvidia-shield-300-june-27/#comments
Just saw this on Engadget. This is the nVidia Shield and in the video it states that their store will show you what games work and then link you to the Play Store just like the Moga.
I may still get the Ouya in hopes that it will get hacked good. But it pains me to support such a company. I do appreciate that they are trying to advance mobile gaming.
But once the real Android consoles come out, they will have all of the games that the Ouya has and the Ouya will be forgotten. The Ouya 2 will be a failure and there will be a lot of people wondering why they bought games that are of no use to them now. This is the rout Ouya is taking, they just want to make a bundle off of the early adopters.
Nate Rules said:
... I do appreciate that they are trying to advance mobile gaming. ... they just want to make a bundle off of the early adopters.
Click to expand...
Click to collapse
Thanks for sharing your experience on the MOGA. Very interesting. I don't think I would have gotten it, but they didn't explain that well on their site when I checked it out. I already had the Sixaxias app and extra PS3 controllers by that time.
Actually, Ouya isn't trying to advance mobile gaming. What they're really trying setup is more a platform for the small or independent game developers because many other platforms are entry costs are significantly more. It's because Android is open source, tools are developed, and other items related are also open source. Seriously, the Ouya we all get is a developer console. All you do is just register with Ouya as a developer and it opens up the developers menus--make, and builds. The rest is more just installing Android and Ouya developer kits.
I would say for the general consumer, most aren't going to feel jaded because they're not going to access to Google Play. It's a $100 gaming box that uses Android OS. Since it's so new, most games aren't that special. If anything, I've been disappointed about the controller with it's quality control. The console itself is fine. I'm not holding the lack of quality games against them. It's too new in release and concept. But maybe if they can get the numbers, we'll game developers making more full fledged games, like those on major gaming consoles. Consumers have shown that if it's a fun game, graphics are not a critical via the Wii.
As for the money grab, I'm not buying it. The real money is in the market and the 30% fee they'll get off the sales. Same concept with iTunes, Google Play. I don't know what the fee is, but it's what consoles do with their online markets and royalty fee to put a game on a disc for the console.
The MOGA is a cool concept, but honestly it's not something that is not in the same realm as OUYA. If I wanted a portable gaming system with full controls I'd carry around a DS. The MOGA adds a good amount of bulk and I would not carry it around all the time. In the end, the MOGA would be a waste of money (for me, it's a good concept for some I'm sure) even at $40. I'd rather spend the extra money and get something I can play on my TV. Like the post above me said, I have controllers laying around that I can use with my phone if I really wanted to play on that screen. The point of gaming on my phone is to do it when I least expect it (i.e. stuck in a line or waiting for someone) and the MOGA is just inconvenient
I may not have felt this way while I was in school, where I could stick it in my backpack and leave it there. I know there are probably a lot of people who would jump on getting the MOGA for $40 so I'm not putting it down, just saying they're two different things. One is essentially a bluetooth controller and the other is a home console.
Android is by far the cheapest platform to create hardware around right now, not to mention it's pretty stable. OUYA might be the first fully backed Android console, but it won't be the last and I can guarantee any developer who wants to make an impact in this new sub-genre of consoles will NOT include the google play market. If they did, there console would turn into nothing more than an old phone with an HDMI out port, a dead end when it comes to profit. Either that or they'd end up charging 500+ for it, which I don't think would sell.
Mad Catz M.O.J.O.
Nate Rules said:
This is my biggest problem with Ouya. They are using their relatively cheap hardware to try to lock us into their ecosystem. Which is definitely not in our best interests. Any game that can play on the Ouya can play on out phones and tablets. I appreciate what they are doing, but I don't think anyone should be buying software from their store. I want an Ouya, but not until the actual play store gets on it. Now, I'm fine if they do like Amazon and make their app store available on all devices. But right now, I think we should be looking into micro consoles like the Mad Catz M.O.J.O. which will be all around better than the Ouya and not try any proprietary nonsense. But I am sure it will cost more.
Click to expand...
Click to collapse
Hello Nate, this is Jose from Mad Catz, we are very excited about our upcoming M.O.J.O. launch and let all of you check how this new device will be. We worked to achieve the best Android Micro-console solution so far, and I think we achieved it.
Fresh updates will come shortly, by now you can check our new video which reflects our entertainment solution on Youtube: MadCatzCompany.
Enjoy!
J
Nate Rules said:
I was all set to get an Ouya until I was reading on here that Ouya will try to stop any custom roms. Now I am bummed. I hope that you are right and they let us do what ever we want to it.
Click to expand...
Click to collapse
That's FUD. Ouya doesn't do a thing to stop custom ROMs. The bootloader is unlocked. I also keep hearing that the recovery mode is crippled, but that's wrong too. You just need a USB keyboard to boot into recovery and to navigate the menus. There's a lot of people jumping to the worst possible conclusions anytime something doesn't work exactly the way they thought it would. Just this week, when people were having trouble installing The Cave, a couple of guys decided Double Fine and Ouya had conspired to implement some form of DRM scheme to block rooted consoles. Turns out it was just a firmware bug that affects large games. The fix was released today.
That said, until the StockPlus ROM finishes their version of Abominable Snowman (or someone else comes out with something) you're better off using rooted stock with Xposed mods for now.
Regarding MOJO and Shield vs Ouya, what they aim to do is somewhat different, and I think a lot of people are looking at Ouya backwards. MOJO and Shield specifically aim to bring Android gaming to hardware that's made for gaming, and I think that's a valid market. If that's what you want, go get those. Ouya aims to make what is a hobbyist and indie console first and foremost, which just happens to use Android as a means to that end. Ouya is Ouya before it is Android, just like Android is Android before it is Linux. The system ROM and OS for most '80s hobby computers was built around BASIC, but we don't think of them primarily as machines for running BASIC. We think of them as a Sinclair, or a Commodore 64, or an MSX machine.

how involved is it to port a game?

How involved is it to port a Xbox game to Android? I do not know anything about this so figure this is a great place to start? Some of my favorite games have been on original Xbox and I think it would be incredible to port over to Android to play on my shield TV or even phone. Willing to invest to make this happen so can someone help me out....can this be done without spending thousands of dollars? If there is anyone willing to jump on a project let me know. $$$
r4zrm4xxx said:
How involved is it to port a Xbox game to Android? I do not know anything about this so figure this is a great place to start? Some of my favorite games have been on original Xbox and I think it would be incredible to port over to Android to play on my shield TV or even phone. Willing to invest to make this happen so can someone help me out....can this be done without spending thousands of dollars? If there is anyone willing to jump on a project let me know. $$$
Click to expand...
Click to collapse
Without source code, it sounds like what you really want is either an emulator or a remote access method.
You won't find an Android emulator for Xbox, the technology just isn't there. In fact, I only know of one emulator that only works on the PC, and only works with one game, and it was abandoned. (Maybe MS sued?) but have not looked into it recently.
Remotely accessing and controlling an Xbox might be doable, but probably not practical for most games because of latency.
Sent from my LGLS991 using Tapatalk
psiphi said:
Without source code, it sounds like what you really want is either an emulator or a remote access method.
You won't find an Android emulator for Xbox, the technology just isn't there. In fact, I only know of one emulator that only works on the PC, and only works with one game, and it was abandoned. (Maybe MS sued?) but have not looked into it recently.
Remotely accessing and controlling an Xbox might be doable, but probably not practical for most games because of latency.
Click to expand...
Click to collapse
I'm assuming obtaining the source code would be quite difficult and I highly doubt the devs would provide it. Emulation around be cool but there is no emulator. It must be difficult to develop a emulator for orig Xbox.
r4zrm4xxx said:
I'm assuming obtaining the source code would be quite difficult and I highly doubt the devs would provide it. Emulation around be cool but there is no emulator. It must be difficult to develop a emulator for orig Xbox.
Click to expand...
Click to collapse
Yeah, limited documentation and limited interest. Most of the games were available on other platforms, so for instance you could play the PlayStation version emulated or a PC version. There just were not that many good exclusives on XBox that enough people care about when there is so much low fruit to grab.
Sent from my LGLS991 using Tapatalk
That stinks I wish it were easier to port a game over. I'm going to contact the game developer and see if.they would be willing to sell the source code. If that's what we need to port a game I don't mind investing

Categories

Resources