CoreAVC for Android - Xoom General

FYI for those looking to get MKV support & accelerated H264 playback on the Xoom, may want to petition Moto and ask them to license CoreAVC for Android,
http://twitter.com/CoreCodec/status/42963261569777664
Hopefully, CorePlayer to come soon.

e.mote said:
FYI for those looking to get MKV support & accelerated H264 playback on the Xoom, may want to petition Moto and ask them to license CoreAVC for Android,
http://twitter.com/CoreCodec/status/42963261569777664
Hopefully, CorePlayer to come soon.
Click to expand...
Click to collapse
I used that years ago on an older Windows desktop that would not play any MKV reliably and it worked great.

posted it on their forum:
https://supportforums.motorola.com/thread/46992

onicrom said:
posted it on their forum:
https://supportforums.motorola.com/thread/46992
Click to expand...
Click to collapse
Thanks... added my two pennies.

http://twitter.com/corecodec
GunmanTheH:
@CoreCodec Hope retail will come soon
CoreCodec:
@GunmanTheH the plan is to get it out asap, preferably by mid-month to retail.

Excellent. CorePlayer was my go to player on Windows Mobile. Hopefully this'll be available when I get my Xoom next month.

I dunno if moto would even be able to include this in the zoom, because it's a Google experience device. I will post on their forums tho along with you all.

Maybe Google needs to be made aware of this.
It would be awesome for MKV vids, but will it help out with other formats, as well?

I think getting the retail version will be the faster and more expedient route for most, as waiting for the firmware route, even if Moto is responsive, will take weeks or months.
However, it's important to let Moto know that you, as their customers, consider this feature as important and want it incorporated into the firmware. This allows derivative custom ROMs to also include the software on a quasi-legal basis, as the OEM license could be argued as being applicable for the device regardless of the firmware used.
@arrtoodeetoo
Supported formats in the link below are for CorePlayer,
http://corecodec.com/products/coreplayer
Note that the two popular audio codecs used mostly in "downloadable" HD videos (DTS and AC3) are not among the list. Betaboy (CC dev) has explicitly confirmed that AC3 won't be supported.
That means that those who have said videos will need to convert their audio tracks. This is fairly simple and fast (and can be batch processed), taking only minutes per full-length video.

Looking forward to this going live and hearing how it plays out.

Here are the platform-specific errata notes for CorePlayer.
http://forums.corecodec.com/threads/402-**-CorePlayer-Platform-Specific-Limitations-and-Notes
Ignore the list (it's 4 years old). The thing to note is the CC dev's remark below:
"Limitations are gonna be hard to pinpoint atm as there really is none other then bluetooth limitations. Codecs will become less of an issue as we will have in app purchasing for additional codecs."

Damn... I haven't used Core since my last winmo phone... I hope they don't charge to much for codecs. 1 or 2 bucks a pop each.

Wow I still have my COreplayer install file from my 5 year old phone! I would Love to see this on Honeycomb
PLz Moto Make it so!

I just posted on the thread at the Motorola Owner's forum. I am not holding out a tremendous amount of hope for OEM licensing, but CorePlayer should do the trick.

Regardless of whether Moto will or won't license Core, they need to know that the Xoom's multimedia support is awful. They won't know unless we tell them. From the Moto admin's responses, they're clueless.
http://twitter.com/corecodec
Re: Core - To clarify, the retail version mentioned as being released soonish is likely the CorePlayer 2.0 for Android & iOS. CoreAVC 2.5 is available to devs & OEMs, and will be available to Win/Lin/Mac (not Droid/iOS) end-users later.
CorePlayer notwithstanding, I still can't imagine that Nvidia would be content with having the entire wave of Tegra2 tabs being stuck with no accelerated multimedia support.
You can voice your queries about the Tegra2 multimedia support here,
http://tegradeveloper.nvidia.com/tegra/forums/tegra-forums/android-development

Related

coreplayer mobile - buy it, its fantastic!

..................
They did the same thing with coreavc, all sorts of things promised yonks again and never delivered.
Thanks for your post, though personally I've not rencoded anything for Coreplayer, everything plays fine.
O and O said:
Thanks for your post, though personally I've not rencoded anything for Coreplayer, everything plays fine.
Click to expand...
Click to collapse
Try playing some 800*480, the processor isn't capable of it alone. Album and WMP can use acceleration on mp4/h264, so are capable of running higher res/bitrate files.
DVD rips play way better on Coreplayer. And most people just can't be arsed to encode a file for an hour while they can just play it instantly and fluidly with coreplayer.
dvd rip
yawn...........
I found coreplayer to juddery for full resolution movies. I find myself re-encoding most stuff anyway since there is no AC3 support and then i play them through windows media player. Works fine for me then.
As an interim measure they could just have implemented DirectShow support.
PocketPlayer has it and consequently it has hardware acceleration.
It may not allow CorePlayer to give us support for additional codecs but at least people wouldn't get mad because they've spent good money on a program that runs far slower than the free one that came with the phone.
I'm disappointed that almost 5 months since I bought CorePlayer it's still sitting there unused. For me it's been a waste of money, and I heard that they're expecting us to pay to upgrade to version 2.
Core player 1.3
I've used CP1.3 and it playes Rips without a problem (axxo, fxg, you name it) no conversion needed. 700mb straight on SD. Word of advice from the wise Don't buy, first you try.
They don't have a trial version available... but they claim on the forum that they do offer a refund if you buy it and aren't happy.
arghness said:
They don't have a trial version available... but they claim on the forum that they do offer a refund if you buy it and aren't happy.
Click to expand...
Click to collapse
Be creative...
I have to say i to have run out of patience with Coreplayer. None of the core products seem to do anything to be honest. I tried Corecodec on my netbook, but it didn't improve performance over ffdshow at all, if anything it just made the output look worse.
For the HD i just use MP4forHD, conversion takes but moments on my quad core anyway.
Bugblatter said:
As an interim measure they could just have implemented DirectShow support.
PocketPlayer has it and consequently it has hardware acceleration.
Click to expand...
Click to collapse
Pocket player is very slow when playing a .mp4 vide on my HD.
But WMP can play it fine. So either pocket player don't use the hardware acceleration or there is a settgin somewhere to enable it (so if you know about it please..pleas...).
I'm looking ofr a software that can remember where I am in a video (coreplayer can do it, I think pocket player can also do it). And that can use the hardware acceleration like in WMP.
Is there a plugin for WMP that could help me ?
Dogtag said:
Be creative...
Click to expand...
Click to collapse
MOD EDIT
coreplayer is not freeware......please don't promote warez here.
thank you
Wow... nice flame, how about inviting me?
As far as stoolzo he was warned and then banned for not following the forum rules, no diff then he would here if he posted here out of line.
As far as the other posts/flames...
arfster... pls be specific to CoreAVC.... we have delivered everything we stated for 1.x including NVIDIA CUDA support. What we you looking for, higher res video not created for mobile devices? Come on.
arghness... correct we have no trial but we also have a no questions asked refund policy for CorePlayer. If it does not work for you, then you deserve your money back, simple.
Bugblatter... directshow is coming and as of now I am unaware of any other media player that supports as many hardware GPU schemes that CorePlayer does; Xscale, QtV (overlay), RMI, PS2, ATI Imageon and Coming later this year is both CUDA and OpenCL.
Bugblatter... also please tell me when PP added hardware accelleration support. For what GPU's?
beta_boy said:
Coming later this year is both CUDA and OpenCL.
Click to expand...
Click to collapse
Will the Blackstone make use of this? The QTv support isn't useful at all, at least it doesn't improve the playback .
You have announced (here) that you plan to support QTv, how is it going on this matter?
stoolzo said:
After reading various reviews and the bumpf on their website about qtv and codec support i decided to purchase copeplayer for my touch hd. I soon found that where it was definately better than tcmp it wasnt £20 better. The main reason for the purchase though was the promise to have full QTV support which was promised by one of the developers "betaBoy" in various forumn threads. When it because clear that these promises where becoming empty I created a few threads to discuss this and question where the delays wre coming from. For this had all my threads deleted and after question "betaboy" through the private message forum I was banned for suggesting that it would be better to rencode existing media and use the HTC album player as it had full acceleration. Coreplayer are clearly hiding the fact that coreplayr will never have full support for the TOuch HD chipset and DO NOT PURCHASE THIS..!!!. Re-encoding is a pain but the results are nothing less than miraculous.
Click to expand...
Click to collapse
Thank you for the useful news. But does TCPMP really work on Touch HD ? When I tried it I got an error and a log file to submit to developers... but it seems the project was discontinued. Maybe do exist more versions ? Some advice, please
forum ban
yawn............
its amazing what you can find on google
yawn..................
I've said this before and I will say it again in case you may have missed it.
We are ALL limited for supporting Qtv and by 'WE' I mean _ANY_ developer. Qualcomm has never released an SDK with any details of Snapdragon/Qtv's API's and what we have done in CorePlayer is reverse engineer what we could to support 'overlay only'. No other media player has attempted to do this and we did this are the specific request of our Community, including here at XDA.
Now as far as fully supporting Qtv/Snapdragon... we are working on directshow support atm for Windows and Windows CE/Mobile and it looks on the surface that we 'may' be able to full support the embedded CE/WM directshow filters that are on the supported devices.
The question is if we will need to finish the CE/WM port of the Haali Media Splitter. We are still a few weeks away before we get to the point but I'll fill everyone in as we continue to work on it.

"Flash isn't hardware accelerated"

Just wondering, where does this come from? I've seen this in multiple threads now, but have never seen any official source?
I read this somewhere on a reputable blog can't remember which one. That is why it is still beta apparently.
Adobe hasn't pulled the trigger on tapping into the hardware yet.
semi related question but I don't feel like creating a thread for that : Is Flash included in the FroYo update ? I thought it would but I just installed Paul's pre-rooted FroYo update, and I don't seem to have flash :-/
It is not included. But it is supported. Go to the market and search for it. Then download it.
JCopernicus said:
Adobe hasn't pulled the trigger on tapping into the hardware yet.
Click to expand...
Click to collapse
Can you link where this was posted?
Again, I've heard this so many times now, but I've yet to see where this information is coming from!
I've mostly heard it from interviews with adobe people, and presentations of the beta from months ago.
A quick search brought this first link up.
That might change with the formal launch of Android 2.2, when handset manufacturers use hardware decoding for Flash. In the beta, it's done through software.
Click to expand...
Click to collapse
http://www.sfgate.com/cgi-bin/blogs/techchron/detail?&entry_id=64059
Even on computers, flash isn't tapping into hardware. It's the reason people hate flash. It's a huge resource hog as it calls on too much ram and cpu instead of asking for the graphics side of the computer.
Yup, that's what I read. Beta = software only.
Oh thanks Markdental, got it ^^
JCopernicus said:
I've mostly heard it from interviews with adobe people, and presentations of the beta from months ago.
A quick search brought this first link up.
http://www.sfgate.com/cgi-bin/blogs/techchron/detail?&entry_id=64059
Even on computers, flash isn't tapping into hardware. It's the reason people hate flash. It's a huge resource hog as it calls on too much ram and cpu instead of asking for the graphics side of the computer.
Click to expand...
Click to collapse
Hmm, not exactly official...
Did Adobe (or Google) ever say it themselves?
OR is there a way for us to determine this ourselves?
Flash has always been based on software, on any platform.
10.1 is supposed to bring relief to computers, phones, laptops and netbooks alike. The beta is still based on software. The end goal of 10.1 is to have it hook into hardware, but that hasn't happened yet.
JCopernicus said:
Flash has always been based on software, on any platform.
10.1 is supposed to bring relief to computers, phones, laptops and netbooks alike. The beta is still based on software. The end goal of 10.1 is to have it hook into hardware, but that hasn't happened yet.
Click to expand...
Click to collapse
I think Paul is just looking for some proof that this is the case. Not just more people saying the same thing.
In the release notes (new user, cant link) it says:
H.264 video hardware decoding
Flash Player 10.1 introduces hardware-based H.264 video decoding to deliver smooth, high quality video with minimal overhead across mobile devices and PCs. Using available hardware to decode video offloads tasks from the CPU, improving video playback performance, reducing system resource utilization, and preserving battery life.
Click to expand...
Click to collapse
but under Known Issues it says
Flash on Android supports software decoding for all the same H.264 profiles as Flash on the desktop, and uses the hardware decoder for videos using H.264 Baseline Profile and Level <= 3.2.
Click to expand...
Click to collapse
which makes me believe that GPU acceleration is in place, but not for that many videos yet.
F-Forward said:
In the release notes (new user, cant link) it says:
but under Known Issues it says
which makes me believe that GPU acceleration is in place, but not for that many videos yet.
Click to expand...
Click to collapse
Hmm if so..what sites or video player would be H.264 based?
Markdental said:
I think Paul is just looking for some proof that this is the case. Not just more people saying the same thing.
Click to expand...
Click to collapse
Sure I guess, but all that stuff is based on engineers and employees displaying the betas.
Markdental said:
I think Paul is just looking for some proof that this is the case. Not just more people saying the same thing.
Click to expand...
Click to collapse
Yes! Exactly.
F-Forward said:
In the release notes (new user, cant link) it says:
but under Known Issues it says
which makes me believe that GPU acceleration is in place, but not for that many videos yet.
Click to expand...
Click to collapse
You can always just remove the http://www. part to provide a text link.
Anyway, found it: http://labs.adobe.com/wiki/index.php/Flash_Player_10.1_for_Android
As you said "Flash on Android supports software decoding for all the same H.264 profiles as Flash on the desktop, and uses the hardware decoder for videos using H.264 Baseline Profile and Level <= 3.2."
So... Wouldn't that be proof right there that Flash on Android already *DOES* support hardware decoding?
Engadget states that; "according to Adobe, the pre-release beta they have doesn't support hardware acceleration" - unless they are using a different beta, there currently is no hardware acceleration in the version of Flash we are currently using.
http://i.engadget.com/2010/05/20/android-2-2-froyo-beta-hands-on-flash-10-1-wifi-hotspots-an/
There is an official statement from Adobe that the final version will be hardware accelerated using the H.264 codec. This does reqiure websites to update their flash content to support the mobile version... however some sites won't if they already use H.264 for their video encoding in their flash. Games are the big one that will need to be updated and optimized.
I am at work, so can't really search too much for it, I am limited to only a handful of phone websites, with my phone I can find info, but copying over a link is a lot of work.
pjcforpres said:
There is an official statement from Adobe that the final version will be hardware accelerated using the H.264 codec. This does reqiure websites to update their flash content to support the mobile version... however some sites won't if they already use H.264 for their video encoding in their flash. Games are the big one that will need to be updated and optimized.
I am at work, so can't really search too much for it, I am limited to only a handful of phone websites, with my phone I can find info, but copying over a link is a lot of work.
Click to expand...
Click to collapse
Any idea which site it was?
And work on a Sunday! Boo. Also, a neat trick: open up the Gmail app, hit compose, paste whatever you want, and save as draft. Boom, now it's in Gmail on your desktop. Great way to transfer data back and forth easily.
Paul22000 said:
Any idea which site it was?
And work on a Sunday! Boo. Also, a neat trick: open up the Gmail app, hit compose, paste whatever you want, and save as draft. Boom, now it's in Gmail on your desktop. Great way to transfer data back and forth easily.
Click to expand...
Click to collapse
I can't login to my gmail at work, though. I guess I could post it with my phone, but to be honest a little too lazy.
It was on Adobe's website, and there were a couple news articles about it as well...
http://www.24worldnews.com/adobe-flash-10-1-for-android/14512/
I hope that works for you for now, it should be a news brief of the Adobe announcement.

These are the reasons why sony ericsson d'nt upgrade to Android 2.1

Android 2.1 vs. Sony Ericsson Android 1.6
When the X10 is released, it will be released with Android 1.6. We will take advantage of the additional
possibilities of Android 2.1 during the life of X10 via upgrades.
One objection you are going to encounter when presenting the X10 is: „Why does your X10 only have
Android 1.6 installed on it? The latest version is 2.1! It looks outdated!”
We all need to be prepared and knowledgeable about the differences in order to deal with the dealer's
concerns and provide them with understandable answers for their customers.
In order to do this, we first need to understand the differences between standard Android 1.6 and Android
2.1. They are:
• Integration of digital Zoom and support for LED Flash
• Support for Microsoft Exchange Active Sync (Contacts and e-mail)
• Bluetooth 2.1 support for OPP (Object Push) and PBAP (Used to transfer contact
information to a hands free)
• Live Wallpapers (Animated HTML based wallpapers)
• Multi touch support
• HTML 5 support
• Richer contact information and possibilities to integrate social network data.
However, the version of Android 1.6 installed on the Sony Ericsson X10 is not a standard. Sony Ericsson
has developed and enhanced it in many areas. So let’s have a look at the real difference
X10 1.6 Specs:
1.Cyber Shot camera with digital zoom and flash, face and smile detection easy to use cyber shot interface
2.Moxier client pre-installed
3.OPP is integrated into x10 out of the box and PBAP will be part of update
4.Live wallpapers will be part of an update
5.HTML 5 will be part of update, currently no consumer relevant website is using HTML 5
6.Sony Ericsson TIMESCAPE
I got this data I liked to share with all of u we X10 users are some how equal to Android 2.1 we should demand for 2.2 Update not for 2.1....
Now you're talking. I have been campaigning from the beginning to get people to ask for the 2.2 and not the 2.1. Ever since that petition was being passed about. Everyone thought I was crazy to push for it. I gave up trying.
However, I would say that the 1.6 will look outdated because the 2.2 is out and not the 2.1!
Also, the Timescape has it's issues. To the point that I have it removed from home screen and do not use it. And, there has been plenty of mention in regards to Timescape being related to the battery issue.
And, where is the flash for the camera? I have a light that I can manually turn on and off, but no flash. I am pretty sure this is coming with the 2.1
And, where did you hear there are no consumer relevant websites run HTML5?
I also thought there was a WIFI enhancement on the 2.1
The only problem now is that we have beat SE over the head for the 2.1. So I don't know what are chances of getting the 2.2 on this device, but I do not think they are good.
well like se added 2.1 features to 1.6,
lets expect that they add 2.2 features like flash into android 2.1....
will be a better option..
Here is a quote about the first web site I checked, Daily Motion.
"Another video titan that is fighting back against plugin prisons is DailyMotion. The popular streaming video website has launched an open video pilot program, providing a new beta version of its site that uses the HTML 5 video element to play content. As part of the pilot program, DailyMotion reencoded 300,000 videos with the open source Ogg Theora codec. Unlike many common video formats, Ogg Theora is not encumbered by known patents. It can be used and reimplemented freely without having to pay licensing costs."
The full artical can be found here. http://arstechnica.com/open-source/news/2009/05/google-dailymotion-endorse-html-5-and-standards-based-video.ars
fm1776 said:
Here is a quote about the first web site I checked, Daily Motion.
"Another video titan that is fighting back against plugin prisons is DailyMotion. The popular streaming video website has launched an open video pilot program, providing a new beta version of its site that uses the HTML 5 video element to play content. As part of the pilot program, DailyMotion reencoded 300,000 videos with the open source Ogg Theora codec. Unlike many common video formats, Ogg Theora is not encumbered by known patents. It can be used and reimplemented freely without having to pay licensing costs."
The full artical can be found here. http://arstechnica.com/open-source/news/2009/05/google-dailymotion-endorse-html-5-and-standards-based-video.ars
Click to expand...
Click to collapse
I'm all for open source, and would love if every site with flash content changed it to HTML5, but Ogg Theora is no better than Flash...It's unreliable and uses a significant amount of resources.
fm1776 said:
Here is a quote about the first web site I checked, Daily Motion.
"Another video titan that is fighting back against plugin prisons is DailyMotion. The popular streaming video website has launched an open video pilot program, providing a new beta version of its site that uses the HTML 5 video element to play content. As part of the pilot program, DailyMotion reencoded 300,000 videos with the open source Ogg Theora codec. Unlike many common video formats, Ogg Theora is not encumbered by known patents. It can be used and reimplemented freely without having to pay licensing costs."
The full artical can be found here. http://arstechnica.com/open-source/news/2009/05/google-dailymotion-endorse-html-5-and-standards-based-video.ars
Click to expand...
Click to collapse
There are few things worth remembering:
1. No consumer has launched any HTML5 versions as anything other than betas or previews.
2. HTML5 is not a ratified standard, it's a draft. Which leads me on to the next point.
3. The video tag is just that, a tag. It doesn't dictate which codec or container you should use. Currently there are 2 1/2 players: h.264, webm and ogg/vorbis.
H264 is backed up by Apple, so I expect it to have atleast some traction. WebM is backed by Google, meaning YouTube supports it. I'm not familiar with any big names backing OGG but I'm sure there are others beside FSF.
H264 is a great format but sadly it's encumbered by patents as well as a royalty fee which might pose a problem in the future whereas WebM is a royalty-free project. So personally I'm leaning towards WebM coming out as the big "winner" in this battle.
Ranting aside, putting all ones hope into HTML5 as it stands right now is a little risky as it's subject to change and hasn't been locked down yet. Every major player in the web browser business supports the tag currently, including Android as of version 2.0 or 2.1 (can't be bothered to wikipedia it). So the support for it is universal and once a standard has been ratified we can expect it to be adopted by all major video sites. Until then flash is king and luckily the biggest video-site, YouTube, has both iOS and Android apps for it so we can atleast watch LOLcats and FailBlog.
chris_knows said:
I'm all for open source, and would love if every site with flash content changed it to HTML5, but Ogg Theora is no better than Flash...It's unreliable and uses a significant amount of resources.
Click to expand...
Click to collapse
ABC and CBS have both confirmed that they will be dumping Adobe and going with HTML 5. Only bad news might be that they might charge like itunes to view content.
The door is starting to swing wide open.
Not only will X10 get the 2.1 upgrade, it will also get the 2.2 Upgrade. I have a close friend who works at SE (Senior Figure) and that information is supplied by him. No dates are forthcoming at the moment. So please don't bombard this Post asking for dates.
Found some information to confirm this posted back in Mar 10:
http://phandroid.com/2010/03/10/xperia-x10-to-get-android-2-1-then-2-2/
Hope this helps you all..
well all get android 2.2 when the great devs give us custom roms, which will be long before se get it to us!
Sent from my X10i using XDA App
Cn my x10 teleport me or remote conntrol my car with se2.2 note the keyboard still suck after update
-------------------------------------
Sent via the XDA Tapatalk App
fm1776 said:
ABC and CBS have both confirmed that they will be dumping Adobe and going with HTML 5. Only bad news might be that they might charge like itunes to view content.
The door is starting to swing wide open.
Click to expand...
Click to collapse
You misunderstood me; HTML5 = Good, Ogg = Bad. Check out this link as to why Flash is not going away for at least another few years...
gizmodo.com/5461711/giz-explains-why-html5-isnt-going-to-save-the-internet

Flash 10.1 will NOT work on Galaxy 3

Hello everyone. First off, be clear of one thing: FLASH will not work on our phones even when Froyo is out. Flash was an improvement in Froyo, but it is not going to be in all phones just because they have Froyo..
I see a lot of people complaining that the Froyo releases of the Galaxy 3 do not have Flash 10.1. I opened this topic to inform everyone who doesn't know that Flash is currently only supported on ARMv7 processors, namely the ARM Cortex A8 processors.
The Galaxy 3 has an ARMv6 processor, which is not currently supported by Flash. Adobe has mentioned that Flash might be supported on lower end processors in the near future, but right now it can only run on phones having an ARM Cortex A8 processor.
So right now, Flash is a no-go on our phone, even when the final Froyo update is released.
You can check the requirements for Flash on the following link:
http://www.adobe.com/products/flashplayer/systemreqs/#mobile
Also, check out this link which mentions that ARM might be supported on ARM11 (ARMv6) devices in the future:
http://androidandme.com/2010/08/news/flash-player-10-1-could-appear-on-some-arm11-devices/
For those who wonder why the HTC phones have Flash, just found out that the Flash Player on HTC has been developed by HTC themselves. It is not the actual Adobe Flash Player 10.1..
So we can only hope that until final FROYO relese Adobe will mode Flash to work on our hardware
aantdesign said:
So we can only hope that until final FROYO relese Adobe will mode Flash to work on our hardware
Click to expand...
Click to collapse
Not likely. Adobe has said they might make it work on these processors, but it surely isn't at the top of their agenda right now.
But on the other side, if We ask at loud and if we do it in weaves, they will change their mind and support our hardware
addicted2088 said:
Not likely. Adobe has said they might make it work on these processors, but it surely isn't at the top of their agenda right now.
Click to expand...
Click to collapse
Where did you get this information from?
This is crucial, especially to the people in countries, where this phone has been released for sale recently, such as India. The biggest selling point of this phone, has been the technical ability to upgrade from Eclair to Froyo, as such, the importance of Flash cannot be underestimated. Whilst there are many owners who are not too bothered about this, the vast majority have assumed that purchase of the Apollo, would mean, for their internet phone usage, a very much improved experience, mirroring , albeit on a small scale, a view familiar to the desktop computer.
I hope you may be wrong. Samsung should clarify this, before many others spend too much money.
workaround
Where do you want to use flash ?
a) WEB:
Because you can use SKYFIRE which converts at their servers flash to html5 and you can watch converted flash video at your mobile
b) SD card applications:
I had on my XPERIA X1 (which has slower CPU) flash player and many many flash games. It was working without any lags.
c) what if you install flash player 10 like 3th party application ?
d) do you want to launch complicated Flash www pages at your mobile ? With this stupid resolution ? I think that:
- it has no sense (I hate to read anythink on this display)
- sooner or later the pages will be converted to html5 and we will be able to have them.
So please for what reason do you need flash ?
nastyba said:
Where do you want to use flash ?
a) WEB:
Because you can use SKYFIRE which converts at their servers flash to html5 and you can watch converted flash video at your mobile
b) SD card applications:
I had on my XPERIA X1 (which has slower CPU) flash player and many many flash games. It was working without any lags.
c) what if you install flash player 10 like 3th party application ?
d) do you want to launch complicated Flash www pages at your mobile ? With this stupid resolution ? I think that:
- it has no sense (I hate to read anythink on this display)
- sooner or later the pages will be converted to html5 and we will be able to have them.
So please for what reason do you need flash ?
Click to expand...
Click to collapse
Live score updates would be one feature I use on a regular basis. Many sites require Flash to be viewed properly, and Skyfire is somewhat limited in being able to do so.
The resolution of the phone is a factor, but with many video presentations and live transmissions in the 320/240 mode, the Apollo is more than capable of being able to used for displaying web video. LaolaTV, TVU networks, and Justin TV are examples of this.
An otherwise very capable phone, I would just like to squeeze a bit more of it's potential.
The main requirement of flash is a VFPU(vector floating point unit).it is a physical device that should be present in the chip for flash to work.the older arm processors(arm1136) does not support it(thats why adobe said they wont support older processors). Our processor(arm1176) supports it but it is optional.so it all depends on whether samsung implemnted vfpu in this chip. Considering what they did with 3d graphics my hopes are pretty low.
Flash isnt essential but it would have been nice to have it.i didnt know about these things before i bought the phone.but considering the fact that no device. Anywhere near this price range supports it,i am happy with the phone.
Sent from my GT-I5801 using XDA App
ROLY5573 said:
Where did you get this information from?
This is crucial, especially to the people in countries, where this phone has been released for sale recently, such as India. The biggest selling point of this phone, has been the technical ability to upgrade from Eclair to Froyo, as such, the importance of Flash cannot be underestimated. Whilst there are many owners who are not too bothered about this, the vast majority have assumed that purchase of the Apollo, would mean, for their internet phone usage, a very much improved experience, mirroring , albeit on a small scale, a view familiar to the desktop computer.
I hope you may be wrong. Samsung should clarify this, before many others spend too much money.
Click to expand...
Click to collapse
Check out this site:
"androidandme.com/2010/08/news/flash-player-10-1-could-appear-on-some-arm11-devices/"
ARM11 is ARMv6, which is there in our phones. So right now it's not gonna work in our phones.
Also check out these mobile system requirements mentioned on Adobe's site:
"adobe.com/products/flashplayer/systemreqs/#mobile"
ROLY5573 said:
Live score updates would be one feature I use on a regular basis. Many sites require Flash to be viewed properly, and Skyfire is somewhat limited in being able to do so.
The resolution of the phone is a factor, but with many video presentations and live transmissions in the 320/240 mode, the Apollo is more than capable of being able to used for displaying web video. LaolaTV, TVU networks, and Justin TV are examples of this.
An otherwise very capable phone, I would just like to squeeze a bit more of it's potential.
Click to expand...
Click to collapse
I agree, also SPB TV works or Orange streaming TV (for orange customers), without any problem. I think that it's pricing policy - producers don't want to squeeze the maximum from the cheap phones.
nastyba said:
I agree, also SPB TV works or Orange streaming TV (for orange customers), without any problem. I think that it's pricing policy - producers don't want to squeeze the maximum from the cheap phones.
Click to expand...
Click to collapse
As Adobe releases Flash for free, it doesn't really matter to them if it's used in cheap or costly phones. The ARMv6 processor is not necessarily used only in cheap phones. Rendering Flash content is a processor intensive job, so it is not an easy job to port it to lower end processors.
addicted2088 said:
As Adobe releases Flash for free, it doesn't really matter to them if it's used in cheap or costly phones. The ARMv6 processor is not necessarily used only in cheap phones. Rendering Flash content is a processor intensive job, so it is not an easy job to port it to lower end processors.
Click to expand...
Click to collapse
and HTC wildfire ? I din't mean this no motivation for Adobe but for Samsung to support the cheaper phone. They just implement some widgets, youtube as a start, but later they do not care about old models.
nastyba said:
and HTC wildfire ? I din't mean this no motivation for Adobe but for Samsung to support the cheaper phone. They just implement some widgets, youtube as a start, but later they do not care about old models.
Click to expand...
Click to collapse
HTC has been giving Flash support for their Eclair phones, but it doesn't work that great. If you check the Wildfire review on GSMArena, Flash has trouble playing videos on all sites, and only simple games run nicely.
Flash can run on ARMv6 processors, but it hasn't been developed properly for it yet. And no one except HTC gives support for Flash in their Eclair running phones, so it's not only Samsung's fault. Plus, even Samsung gave Flash on the high-end Galaxy S AFTER it was upgraded to Froyo.
Let's see, it's bound to come out for ARMv6 processors sometime, as budget Android phones are only gonna increase in popularity.
U are right
ROLY5573 said:
Where did you get this information from?
This is crucial, especially to the people in countries, where this phone has been released for sale recently, such as India. The biggest selling point of this phone, has been the technical ability to upgrade from Eclair to Froyo, as such, the importance of Flash cannot be underestimated. Whilst there are many owners who are not too bothered about this, the vast majority have assumed that purchase of the Apollo, would mean, for their internet phone usage, a very much improved experience, mirroring , albeit on a small scale, a view familiar to the desktop computer.
I hope you may be wrong. Samsung should clarify this, before many others spend too much money.
Click to expand...
Click to collapse
Sent from my GT-I5500L using XDA App
ROLY5573 said:
Live score updates would be one feature I use on a regular basis. Many sites require Flash to be viewed properly, and Skyfire is somewhat limited in being able to do so.
The resolution of the phone is a factor, but with many video presentations and live transmissions in the 320/240 mode, the Apollo is more than capable of being able to used for displaying web video. LaolaTV, TVU networks, and Justin TV are examples of this.
An otherwise very capable phone, I would just like to squeeze a bit more of it's potential.
Click to expand...
Click to collapse
I really hope you know that HTML5 isn't finnished yet, and will take more 2 years to be finnished. Till there, yes we need flash...
addicted2088 said:
HTC has been giving Flash support for their Eclair phones, but it doesn't work that great. If you check the Wildfire review on GSMArena, Flash has trouble playing videos on all sites, and only simple games run nicely.
Flash can run on ARMv6 processors, but it hasn't been developed properly for it yet. And no one except HTC gives support for Flash in their Eclair running phones, so it's not only Samsung's fault. Plus, even Samsung gave Flash on the high-end Galaxy S AFTER it was upgraded to Froyo.
Let's see, it's bound to come out for ARMv6 processors sometime, as budget Android phones are only gonna increase in popularity.
Click to expand...
Click to collapse
now it's clear
welty said:
I really hope you know that HTML5 isn't finnished yet, and will take more 2 years to be finnished. Till there, yes we need flash...
Click to expand...
Click to collapse
what about LG OO or other 200€ devices ?
Is there any other app that makes flash possible on our phones?
skyfire
flash doesnt work on p500 either....
Hey
It is possible, to install a Flash Lite on 2.2? Because we don't have any flash, and can't watch videos through skyfire. But no - I won't come back to 2.1

[Q] Acer Iconia and DRM hardware

I've been reading up lately and I had a question about the Iconia that I haven't been able to find an answer for. Does the Acer Iconia, or Tegra 250 chipset in general, have any kind of hardware DRM? I've been reading up on the upcoming netflix app and it seems like it will only run on android devices that have some type of Hardware DRM incorperated. Does the Iconia have any type of DRM hardware? If not, does that mean we won't ever be able to use the Netflix App when it is made available?
From what we've heard, Netflix will only be working with Intel chipsets at the moment.
When I first read about this news, I was pissed. I even tried to rally a few people to write and protest Netflix because of this. It's a delicate thing. I want to support Netflix because of the great price and the great service, but I don't want them telling me what device I can and cannot use their service on.
It's funny because the CEO was just talking about not being a cable company...yet here they are talking about limiting their exposure on devices.
I really wish we could get a petition going or have everybody with an Android device send them an e-mail telling them we don't want this type of precedent set and that we won't accept it. I could live without Netflix...I just don't want to.
Until we scream and shout for what we want, we'll have to settle using PlayOn to get our Netflix and Hulu fix on your non-Intel tablet.
Sent from my A500 using Tapatalk
beebop483 said:
I've been reading up lately and I had a question about the Iconia that I haven't been able to find an answer for. Does the Acer Iconia, or Tegra 250 chipset in general, have any kind of hardware DRM? I've been reading up on the upcoming netflix app and it seems like it will only run on android devices that have some type of Hardware DRM incorperated. Does the Iconia have any type of DRM hardware? If not, does that mean we won't ever be able to use the Netflix App when it is made available?
Click to expand...
Click to collapse
As far as I know Tegra 2 has no inherent DRM technologies, thus the Iconia A500 isn't blessed with any DRM hardware...HOWEVER, DRM can also be exclusively software based and I'm pretty sure Honeycomb has some keen DRM tech and will be getting updates with even more secure DRM. Of course, Netflix (or moreso, it's partners) may not settle for that so it's still up in the air.
At this point, and though I don't like being pessimistic about things - I'd advise against looking forward to an Official Netflix app on the Google Market (for now). If you want Netflix badly enough, I'd say wait for a tablet that is released with the app built in or wait until an App comes and see what the requirements are. The requirement will either be hardware, eg: requires snapdragon xxxx or Exynos based device or software, eg: requires Honeycomb 3.1.
Thanks for taking the time to respond to my questions, I'm surprised people aren't making a bigger deal out of this. I like the idea of having a petition or email campaign to netflix, not to chastise or threaten them, but rather to express that as educated consumers we would like to know that our money is being spent wisely, and that products we buy today will not be outdated within weeks. I've taken the liberty of drafting a letter that can be sent to netflix. Feel free to copy the letter and send it, or post it somewhere on XDA so that we can try to collect signatures and support.
Dear Netflix,
First and foremost, we would like to take the time to express our gratitude towards your company, and the fantastic service that it provides. Even with the current state of the economy, most companies that provide media and entertainment to consumers charge outlandish fee's, provide poor support, and overall, do not seem concerned with offering customers a quality service at a reasonable price.
Netflix has been one of the very few exceptions to the status quo, and continues to offer great content at a great price, much to the dismay of large cable corporations, who seem content on increasing prices while not improving infrastructure, or providing more content to their customers. We also applaud your companies willingness to provide content on a large variety of devices. Netflix is one of the only companies that seems to actually want to provide an excellent affordable service that users can enjoy on their own terms, on whatever hardware they prefer.
It is because of this, that we would like to reach out to Netflix and open a dialogue concerning the future of the company, and it's plans for Android implementation.
A large concern among the public right now is whether or not Netflix plans to release its Android application in a state that will only allow it to run on devices that contain integrated hardware DRM. As you may already know, a large amount of tablet PC's are being released into the market right now, the majority of which are running on the Nvidia Tegra 250 chipset, which has no native hardware DRM. This puts consumers in a difficult position, on the one hand these devices are very powerful, and offer a good user experience for the price. On the other hand, consumers are unsure about the future of these devices. There have been rumors that new versions of the Honeycomb operating system will contain software DRM, but that still leaves consumers with a lingering question. Do we spend five hundred dollars on hardware that may not be compatible with Netflix, or do we wait indefinitely to see if the devices will be able to utilize Netflix services?
We realize that Netflix is involved in a very competitive business, and for obvious reasons, it is in the companies best interest to not explain it's entire game plan to the world. On the other hand, as consumers, we like to know that we are making wise purchases that will meet the expectations we have.
We are requesting that Netflix reveals more information about it's future plans for supporting the Android operating system. More specifically, we would like to know if the Netflix Android application will work on devices that only have hardware DRM, or if the company has any plans to support software DRM integrated into future releases of the Android operating system.
Any information you could provide on this subject would be of great help to the Android community, as well as consumers who value the service that Netflix provides. Thank you very much for taking the time to read this request, and we hope you will consider releasing information that will clarify the future DRM requirements for the Android Netflix Application.
Thank you.
Makes no difference unless Acer were to pay to have the A500 as a device to work on Netflix servers (assuming the chipset qualifies). LG Revolution is the only device so far.
I wonder if Google will spare a very small fraction of their billions to give blanket approval for Android devices that have the approved chipsets? Nah.
I'm pretty sure the tab's HDMI supports HDCP. For what that is worth.
Having Trouble with USB ports and speakers
Hi, y'all,
I have been around computers software and hardware wise for years. I am new to the Acer a500 Iconia Tab world. But I can not get my acer to acknowledge my computer to root or to upload and now my speakers are gone. Is there someone who can help me on these issues? I think the problems are hardware related. I tried searching the internet but no luck. I hope y'all have a good one.

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