Question to people that know a thing or two about development - Vibrant General

I am curious why is this not possible to easily port ATT froyo rom to run on Vibrant (well if possible then probably not easy) ?
They are the same phones, same hardware, etc.....

kolyan said:
I am curious why is this not possible to easily port ATT froyo rom to run on Vibrant (well if possible then probably not easy) ?
They are the same phones, same hardware, etc.....
Click to expand...
Click to collapse
One would think, however, FROYO does not run on a commodity operating system but instead requires a computationally distributed version of Fiddlefark Version 7.2.
We implemented out the partition table server in Simula-67, augmented with opportunistically independent extensions. Our experiments soon proved that instrumenting our Vibrants was more effective than distributing them, as previous work suggested. Along these same lines, we implemented our FROYO server in Depildoo, augmented with extremely exhaustive extensions. We note that other devs have tried and failed to enable this functionality.
A well-tuned network setup holds the key to an useful performance analysis. We executed a simulation on our Internet testbed to quantify O. N. Nehru's deployment of Captivate FROYO. Had we prototyped our Vibrants, as opposed to emulating it in middleware, we would have seen duplicated results. We removed 150GB/s of Wi-Fi throughput from our mobile telephones to better understand the effective NV-RAM speed.
We then removed more RAM from the KGB's 2-node cluster to consider our system. Next, we removed 3 RISC processors from our Vibrants to quantify the change of steganography.
In the end, we removed more optical drive space from our scale overlay network to disprove the independently relational nature of linear-time symmetries. The results were not promising.
End-users of Silonia development models, as applied to the Samsung Galaxy S, agree that unstable symmetries are an interesting new topic in the field of noisy FROYO lust theory, however, all research concludes that it is not possible.
I hope this clears things up.

kolyan said:
I am curious why is this not possible to easily port ATT froyo rom to run on Vibrant (well if possible then probably not easy) ?
They are the same phones, same hardware, etc.....
Click to expand...
Click to collapse
Maybe the lack of source code has something to do with it.

tjhart85 said:
Maybe the lack of source code has something to do with it.
Click to expand...
Click to collapse
And that's about it.
Except for the radios, the two should be pretty interchangeable.

smutek said:
One would think, however, FROYO does not run on a commodity operating system but instead requires a computationally distributed version of Fiddlefark Version 7.2.
We implemented out the partition table server in Simula-67, augmented with opportunistically independent extensions. Our experiments soon proved that instrumenting our Vibrants was more effective than distributing them, as previous work suggested. Along these same lines, we implemented our FROYO server in Depildoo, augmented with extremely exhaustive extensions. We note that other devs have tried and failed to enable this functionality.
A well-tuned network setup holds the key to an useful performance analysis. We executed a simulation on our Internet testbed to quantify O. N. Nehru's deployment of Captivate FROYO. Had we prototyped our Vibrants, as opposed to emulating it in middleware, we would have seen duplicated results. We removed 150GB/s of Wi-Fi throughput from our mobile telephones to better understand the effective NV-RAM speed.
We then removed more RAM from the KGB's 2-node cluster to consider our system. Next, we removed 3 RISC processors from our Vibrants to quantify the change of steganography.
In the end, we removed more optical drive space from our scale overlay network to disprove the independently relational nature of linear-time symmetries. The results were not promising.
End-users of Silonia development models, as applied to the Samsung Galaxy S, agree that unstable symmetries are an interesting new topic in the field of noisy FROYO lust theory, however, all research concludes that it is not possible.
I hope this clears things up.
Click to expand...
Click to collapse
Lmao....best post of the day so far = )

+1 lmao
Sent from my SGH-T959 using XDA App

smutek said:
all research concludes that it is not possible.
I hope this clears things up.
Click to expand...
Click to collapse
Lol. Mostly clear now but I could use some visuals, maybe some debug logs or something. Anyway keep up the good work.

and again Eugene..
look for Eugene_373 to have it done soon 2.1 AT&T rom ported that is .. lol

Related

Google's Android - why isnt there more development for this?

http://code.google.com/android/
incase anyones not familiar with android, check that site out.
im not sure why there isnt more development or developers that are going after this in terms of getting it working on all devices? im currently using it on my vogue and its amazing. definately better UI in terms of EVERYTHING. its open source, so i think developers should be all over this! has so much potential its kind of ridiculous
vogue thread
http://forum.xda-developers.com/showthread.php?t=382265
its working about 80% now thanks to amazing developer martin.
the browser and everything (overall UI) are so much better and smoother than windows mobile! and being that its open source with google ENCOURAGING development of apps and themes and skins and whatnot, i think this is the next best thing to happen to ppc's.
THIS is the actual iphone killer.
just some samples
on a vogue (very smooth)
http://www.youtube.com/watch?v=d0z9bWiAT44
just a demo of the browser (mine is actually a little smoother than this)
http://www.youtube.com/watch?v=B2FpDDEVWtk
the reason im posting this here is because i was the first one to post in this section with manilla2d (when udk first released it), asking whether we can get this on other devices, and look what happened with that. if we can get the amazing developers from here to work on this like they worked on m2d, then wow this will be amazing!
Yeah, even I'm suprised at the low level of excitement of porting this to all devices. Hoping for some real development . Btw, those videos are pretty impressive.
Akshay
Yeah... I'm a little surprised too.
I have a Vogue now, so I'm OK, but I'd love to see somebody pick this project up for the Touch Pro. It seems to be very similar to the G1, so the porting would be a lot more complete than the porting to the Vogue.
Hopefully somebody with the skills (read: not me) will undertake this.
it'll pick up. i say in 6 months to a year people will snap out of the apple app dev craze. but from a dev point of view, apple is where its at right now. the amount of money you could make is a driver by all means.
htc will also be a key part in this. when they start to release better looking hardware, perhaps something on par with the diamond....you'll see a user increase. and user increase translate into dev interest. so just hang in there....i think you'll get what you want soon.
A ppc that works only on 80 Percent ? And no additional Software, no outlook syncronisation? Thats at the moment somthing for freaks or people with a second device
If there would be a 100 Percent Android i would install it, believe me, because i´m not very happy with windows anymore.
So i think we must wait and hope.
My next Device in half a year will be hopefully the Touch HD with Android rolleyes
because it makes no sense to port androud to a phone that is not 3G with GPS.
the only advantage of the g phone that I saw was the service. 3G and free GPS! i'm like, how much for the puppy in the window?
I honestly think that porting it to my wizard would be senseless.
without the service the gphone is just a phone wothout service.
S.V.I said:
because it makes no sense to port androud to a phone that is not 3G with GPS.
the only advantage of the g phone that I saw was the service. 3G and free GPS! i'm like, how much for the puppy in the window?
I honestly think that porting it to my wizard would be senseless.
without the service the gphone is just a phone wothout service.
Click to expand...
Click to collapse
Of course it is always pointless. We do it because we can (and because we don't want to do anything while at work)
(and much like bluemetal, we are all tired of the same old look and functionality in our WM devices). Then again, it can always be worse....
we could all have iphones
Anyways, I am looking forward to someone porting this to the Blue Angel.
The bigest stumbling block for me is lack of Exchange support. GPS isn't really necessary with the cell tower triangulation available. The accuracy is getting better. It will never be as tight as GPS but close is good enough for me. I can do with out 3G (I wish I had it) I don't enjoy the experience with the little screen. It's like looking at the ocean through a porthole. A 5 inch screen with much better resolution would be great. I use it for quick info but surfing is not fun.
I do like the idea of going linux on the phone. It would be that much closer to having a truely mobile desktop. We wouldn't have to install resource hogging shells that ride on top of an already bloated today screen to get better customization.
I think the biggest problem overall though is the hardware needed will put a lot of older equipment like my little wizard out to pasture. I don't have the funds to rush out an purchase a new phone. And yes I think all the bugs will need to be shaken out for a while before I take the plunge. Maybe by the 2nd or third generation of Android things will be a little less "bleeding edge". It all looks great now but I rely on my phone too much to gamble on an untried system.
To be completely honest, I too am suprised by the lack of progress.
This is a complete replacement for Windows Mobile: something we've all only dreamed about up until now. It will have a wicked Dev community around it soon enough.
There were a hell of a lot of efforts to get the Beta running. But now... nothing?
*so confused
The worst part is, it'd be gorgeous on my LG KS20, but I doubt we'll see it anytime soon: no one loves us KS20 owners. Guess you were all just jealous of our drivers.
bluemetalaxe said:
A ppc that works only on 80 Percent ? And no additional Software, no outlook syncronisation? Thats at the moment somthing for freaks or people with a second device
If there would be a 100 Percent Android i would install it, believe me, because i´m not very happy with windows anymore.
So i think we must wait and hope.
My next Device in half a year will be hopefully the Touch HD with Android rolleyes
Click to expand...
Click to collapse
i don't know if you read my whole post, but i never said "hey everyone lets run something 80% finished on our ppcs."
waiting and hoping isnt going to do anything, thats why i started this thread. to get more attention instead of sitting and waiting for something we arent sure is going to ever happen.
im glad a lot of other people are on the same page as me, wondering why there is barely any development for this. thanks for the support guys
lets get some devs in here to weigh in on this!
Well, there's a number of quite simple reasons...
- Porting Android to another device isn't as simple as "Hey, it's Open Source, you just have to compile and install". First of all, you'd need to find a working cross compiler for ARM in the first place (one using Windows' API, like those used for PPC apps isn't much help). Then you'd need to write drivers for usually undocumented hardware with this cross compiler or in ARM assembler (reusing existing WM drivers, like in cooked ROMs, wouldn't work in Linux). Finally, you need to find a way to flash that system to your PPC (that's a bit more work than a patched/cooked variation of an already existing WM ROM), and so on. That's work for the kind of freaks who would do their taxes binary in mind...
- Writing apps for a system almost nobody own so far isn't that attractive. It's even less attractive if the potential developer doesn't own one - the real experience is always a bit different to an emulator, and usually would like some use for himself, too (what good is an mobile app for you if you'd need a laptop with emulator to use it? ). So far, there's only one official Android device out there, and aside from the fact it's still a bit "first try, for developers only" (no Outlook sync, ugly design, ...), you only get it in very few parts of the world or in overpriced eBay auctions. Inofficial ports with reduced functionality and maybe buggy or slow "beta" drivers aren't that great, too...
- While the Android API is quite close to common Java style, it's still something completely new, which requires some time to get into the framework's basic style, the available functions, the loopholes and small tricks, etc. With WM, the gap to common Windows (desktop) programming is way smaller, and I guess it's similar with the iPhone and Mac programming.
Or, in other words: Give Andoid some time to grow up. IMHO, G1 and the few existing ports are a playground for hackers and early adopters, so they can get startet with fixing (security holes, missing functionality, ...). Then, in some months, more devices with a "hacker improved" Android will be published, and when developers buy those, they also will start writing apps if they are missing something.
you'd think more people would be starting to port.. because god is that g1 terrible, you have to have sharpened pencils for fingers to type on that flush keyboard)
Mort said:
Well, there's a number of quite simple reasons...
- Porting Android to another device isn't as simple as "Hey, it's Open Source, you just have to compile and install". First of all, you'd need to find a working cross compiler for ARM in the first place (one using Windows' API, like those used for PPC apps isn't much help). Then you'd need to write drivers for usually undocumented hardware with this cross compiler or in ARM assembler (reusing existing WM drivers, like in cooked ROMs, wouldn't work in Linux). Finally, you need to find a way to flash that system to your PPC (that's a bit more work than a patched/cooked variation of an already existing WM ROM), and so on. That's work for the kind of freaks who would do their taxes binary in mind...
- Writing apps for a system almost nobody own so far isn't that attractive. It's even less attractive if the potential developer doesn't own one - the real experience is always a bit different to an emulator, and usually would like some use for himself, too (what good is an mobile app for you if you'd need a laptop with emulator to use it? ). So far, there's only one official Android device out there, and aside from the fact it's still a bit "first try, for developers only" (no Outlook sync, ugly design, ...), you only get it in very few parts of the world or in overpriced eBay auctions. Inofficial ports with reduced functionality and maybe buggy or slow "beta" drivers aren't that great, too...
- While the Android API is quite close to common Java style, it's still something completely new, which requires some time to get into the framework's basic style, the available functions, the loopholes and small tricks, etc. With WM, the gap to common Windows (desktop) programming is way smaller, and I guess it's similar with the iPhone and Mac programming.
Or, in other words: Give Andoid some time to grow up. IMHO, G1 and the few existing ports are a playground for hackers and early adopters, so they can get startet with fixing (security holes, missing functionality, ...). Then, in some months, more devices with a "hacker improved" Android will be published, and when developers buy those, they also will start writing apps if they are missing something.
Click to expand...
Click to collapse
ok now these reasons make a lot of sense. im just surprised that not as many people are trying to get it started so they can get started on fixing, like you said. but ok, all of your other reasons make complete sense. im sure the future releases of android will only get better.
android just seems like exactly what many of us have been looking for in wm devices, basically, a complete UI replacement endorsed/created by a large company (other than microsoft lol).
jakub_w said:
im just surprised that not as many people are trying to get it started so they can get started on fixing, like you said.
Click to expand...
Click to collapse
Who knows? AFAIK, the order numbers aren't that bad, and all those reviewers give some feedback, too. I mean, it's only a week since the G1 is available at all, and, as said, it's not very attractive so far. Not everybody wants to spend hundreds of dollars just to provide Google with requests and code changes and T-Mobile and HTC with money...
android just seems like exactly what many of us have been looking for in wm devices, basically, a complete UI replacement endorsed/created by a large company (other than microsoft lol).
Click to expand...
Click to collapse
I don't think the UI is the really big thing about Android. You can even replace it completely, and I don't know (yet) where the limits / design guides are for applications. I just hope it doesn't get as confusing as Linux on the desktop, where even a Gnome or KDE desktop can be modified so far that it's almost as hard to switch distros as switching from Windows to MacOS...
The important things about Android are more in the basic technology, imho, like
- A stable, timeless system core (*nix is older than me, so "modern" is not quite correct - that goes for MacOS X, too, btw...)
- Seamless integration of connection management and phone functions (opposed to WM, where it still acts like a makeshift patchwork, and with every update less APIs are working...)
- Portable application framework (Java, lots of system APIs)
- Simple application installation (no "is this EXE a PC setup or the PPC executable?", "How the hell do I install a CAB file?", ...)
However, I still wonder how/if Andoid will support direct PC synchronization (for shared files, contacts, appointments, music, ...) and how fast and memory consumptive the required Java VM is... (Well, at least none of the G1 reviews I read complained about that, so it seems to be faster than .NET on WM...)
i was just playing around with android and in the dev tools or api demos theres a section called opengl es. i have a vogue and i tried these, they ran extremely smoothly. isnt this something that everyone has been saying is impossible? (specifically for getting tf3d to run on the vogue) i think this proves that software driven 3d is more than capable of handling tf3d. just a thought.
jakub_w said:
i was just playing around with android and in the dev tools or api demos theres a section called opengl es. i have a vogue and i tried these, they ran extremely smoothly. isnt this something that everyone has been saying is impossible? (specifically for getting tf3d to run on the vogue) i think this proves that software driven 3d is more than capable of handling tf3d. just a thought.
Click to expand...
Click to collapse
I definitely agree with you on that. Thing is though is that this is a completely different environment with a different set of drivers (and rules) which makes (for example) modifying their parameters to allow for keys normally used for certain functions in WM to be used for something completely different. Also OpenGL (ES) is all that is used on *nix OSes whether or not they run on full or embedded hardware. All that's needed is the driver for the graphics chip. Microsoft wants you to use their proprietary D3D not OpenGL (ES) hence why it was impossible to have OpenGL (ES) before. Also TF3D uses DirectX and not OpenGL ES AFAIK.
Android is great. Only thing I need is a way to get the SDcard image working and a HTC Touch Pro to port Android, Angstrom and/or OpenMoko to, I'd be set.
why would you develop software for an operating system that isn't even fully ported yet?
joel2009 said:
why would you develop software for an operating system that isn't even fully ported yet?
Click to expand...
Click to collapse
Weeell....
- It's Linux and Open Source (some people wouldn't touch a closed system with a stick...)
- It's nice to be prepared when you get the running system
- There is a device with that OS
- The documentation is way better than Microsoft's
- There's a good chance the API will remain compatible, so it doesn't hurt to start early (opposed to WM, where some basic features can/could only be done with device dependant or inofficial APIs, which were dropped in newer updates...)

Is Android fragmented, and why should this EVO owner care?

Everytime I read mobile.engadget or any gadget site for that matter, I see posts "dogging" the Android operating system about how they are fragmented and certain apps/games won't work for older OS's/devices. Our EVOs have been out for almost 6 months now and this phone is still rock solid IMO but I wonder how fragmented (if at all) this OS is and what that means for this phone and future android devices. I'm literally asking cause I have no idea. And also what the heck is fragmented actually mean, cause all I get out of this is that the older Android devices just can't run the app or game because of the older/slower specs not necessarily because of the OS.
It would help if you posted the link. When you say fragmented, I would guess that this means that Android Users are divided between those that can run an application on said device and those that can't.
This is not any different that using M$ OS's as well. Not all applications will run on older Operating Systems. This is partly due to Hardware upgrades and partly due to marketing. If all software were reverse compatible then people would be less likely to upgrade their devices. Also the list of Drivers would get longer and longer as the Android Developers add phones to their database.
Apple only has what, 4 phones and 2 or 3 Ipod Touch's? And realistically most of the people that own these would have the 3rd or 4th Gen. Phone anyways. I think the "fragmentation" problem will exist on no matter what platform OS you are using, its just that Android is on sooooo many devices now ranging from Phones/TV and now its going into cars. It wouldn't surprise me to see it on X-box since they like to run Linux code.
So yeah.... Long story short its due to all of the different devices and the fact that no one keeps electronics for any length of time but IMHO Android will start to get a lot more life out of their electronics since the software is upgradeable like on a PC.
I wouldn't worry too much about it. We saw the same thing in the computer desktop arena. At one point you had Windows 3.0, 3.1, 3.11, Win95, WinNT, and Win98 all running around at the same time. Going back even further all the different flavors of DOS. The PC industry survived so will Android. Eventually you will have to upgrade so fragmentation is pretty much a moot point. IMHO
My guess would be because there are phones running multiple versions of the OS such as 1.6/2.1/2.2. Some apps such as task killers will work on 1.6 and 2.1 but not 2.2+. Game compatibility seems more reliant on what that particular phone is capable of. Our phones can handle just about any game available whereas a G1 or MT3G is far more limited.
Sent from my HTC SUPERSONIC
Fragmentation refers to the fact that there are so many different versions of android the app developers have to code for. With the Iphone for example most everyone is at version 4.1 or 4.2. Android devices are being released with 1.5, 1.6, 2.1, 2.2 and soon 2.3. It makes it extremely hard to code and optimize apps across all versions. I foresee this has having no negative effects on our beloved EVO's for though.
People like to point out the fact that there are multiple android devices, and not all of them are on the newest os (like some of the sgs phones not having froyo, or the moment, or hero for example). unlike the iphone, where there is only one device of each generation, and when the update is released, everyone can get it.
My take on this is I like variety, just because I like my Evo doesn't mean it suits everyone. Just like there are a ton of people that consider a hardware keyboard a must have, yet I would rather not have one. Having to wait for HTC and Sprint to release the newest version to my phone, or wait for one of the amazing developers contributing their hard work and skill to port it for use is just fine with me. Would it be nice to get it the moment google pushes it out, probably, however I can almost bet that the Nexus line will always get first crack anyway. This is just my two cents, I hope the explanation helps.
Sent from my HTC SuperSonic 4G using the XDA app.
Brutal-Force said:
It would help if you posted the link. When you say fragmented, I would guess that this means that Android Users are divided between those that can run an application on said device and those that can't.
This is not any different that using M$ OS's as well. Not all applications will run on older Operating Systems. This is partly due to Hardware upgrades and partly due to marketing. If all software were reverse compatible then people would be less likely to upgrade their devices. Also the list of Drivers would get longer and longer as the Android Developers add phones to their database.
Apple only has what, 4 phones and 2 or 3 Ipod Touch's? And realistically most of the people that own these would have the 3rd or 4th Gen. Phone anyways. I think the "fragmentation" problem will exist on no matter what platform OS you are using, its just that Android is on sooooo many devices now ranging from Phones/TV and now its going into cars. It wouldn't surprise me to see it on X-box since they like to run Linux code.
So yeah.... Long story short its due to all of the different devices and the fact that no one keeps electronics for any length of time but IMHO Android will start to get a lot more life out of their electronics since the software is upgradeable like on a PC.
Click to expand...
Click to collapse
One example of many if you google...
http://www.engadget.com/2010/03/05/entelligence-will-android-fragmentation-destroy-the-platform/
Yeah I'm not smart enough to know if this would effect our phones or not, but who really knows as of right now? Why doesn't Android just do what MS did and make a standard for what the manufacturers need to build in order for it to be up to par for Android (for once MS did something right in that regard IMO). Is that what Honeycomb is suppose to accomplish, a minimal spec sheet for manufacturers?
My two cents:
I think the "fragmentation" issue is primarily software related and is the fault of the manufacturers and service providers. That said, I think the most important issue is whether the fragmentation discourages developers from creating apps for Android.
As hardware and software advances there will always be features that will work on some phones and not work on others. This occurs with the iPhone too and is no surprise, however, Apple still rolls out new OS's to all phones so that the vast majority of users are on the same platform.
While Google has been releasing two versions of Android per year, it is the manufacturers and service providers who decide whether or not to roll out the updates and that seems to be a crapshoot. Since the manufacturers are not just tolling out vanilla Android, instead choosing to overlay their own UI on top (e.g. Touchwiz or Sense UI), this would require effort on their part to rework their UI to keep up with Android updates. And, sometimes they do, sometimes they don't... So, even though you have hardware in circulation perfectly capable of running newer versions of Android they don't because the manufacturers don't allow it.
I think most people would agree the number of quality apps in the iTunes store far exceeds the number of quality apps in the Android Market. However, Android has been outselling the iPhone for almost a year now. The question is: Is it the "fragmentation" keeping developers from porting their apps to Android? Or, is it something else? If it IS the fragmentation then I AM worried. I think 2011 is an important year for Android and I remain optimistic the Apps will come. It'll be interesting if they don't...
To Be Continued...
the evil fragmentation comes from low-end android phones also some developers not properly coding
Beejis said:
One example of many if you google...
http://www.engadget.com/2010/03/05/entelligence-will-android-fragmentation-destroy-the-platform/
Yeah I'm not smart enough to know if this would effect our phones or not, but who really knows as of right now? Why doesn't Android just do what MS did and make a standard for what the manufacturers need to build in order for it to be up to par for Android (for once MS did something right in that regard IMO). Is that what Honeycomb is suppose to accomplish, a minimal spec sheet for manufacturers?
Click to expand...
Click to collapse
simple to answer i think, here's the thing, not every phone is going to be the same, just like not every carrier is the same, what i mean is that each manufacturer is going to have their own set of hardware and specs to follow, thus giving them an option to best choose the Android version that best suits the phone they are building.
Engadget is a huge iEverything fan, so they will help bash android and google just as much as Mr. duschbag, sorry i meant Job's, but you get the point, after all it was Jobs that first coined the whole android is fragmented war, however someone correct me if i'm wrong.
Besides if manufacturer were to listen to android about having a set standard then we might as well also be referred to as Apple, but since we're not under the dictatorship of Stevie, we don't have to worry about that.
Android fragmentation deals with both software and hardware.
Software-wise you have different phones having different Android versions -- OEMs seem to only support their phones for a year, sometimes even less, and sometimes not at all after it's release. You already see this problem with 1.6 vs 2.0 vs 2.1 vs 2.2; and as soon as Gingerbread appears you'll be seeing a sudden split between Android version share. This causes problems for developers because each Android version supports varying API levels, so some phones are inevitably left behind by developers.
Hardware-wise you have a lot of phones that are very different. You can have two phones of the same Android version and you'll still see app incompatibilities. Different CPUs, GPUs, cameras, etc., causes developers to work extra hard to make them all work; this sometimes leads them to drop support for some either because of the extra work it would take or because the hardware is just two low end. This is especially true with games and a reason why I think iOS/WP7 will be the leading mobile gaming platforms in a couple of years.
A lot of people think that Android Market will suddenly become the best once Android's market share inevitably over runs iOS; and I personally think it wont because of fragmentation. I don't think people understand just how expensive it is to develop and design an app that is of the top ~10% iOS quality -- it's in the 100's of thousands. Supporting Android is just that much more difficult for developers. Then there's the fact that a lot of the increasing market share is coming from low end phones which: 1) will probably suffer the worse from the fragmentation problem (incompatibilities with apps), and 2) would most likely not even invest into many paid apps anyway.
Beejis said:
One example of many if you google...
http://www.engadget.com/2010/03/05/entelligence-will-android-fragmentation-destroy-the-platform/
Yeah I'm not smart enough to know if this would effect our phones or not, but who really knows as of right now? Why doesn't Android just do what MS did and make a standard for what the manufacturers need to build in order for it to be up to par for Android (for once MS did something right in that regard IMO). Is that what Honeycomb is suppose to accomplish, a minimal spec sheet for manufacturers?
Click to expand...
Click to collapse
Intel did it, M$ did it, AMD did it, Nvidia did it and Apple is doing it now. The reason we use Android is so that Corporations don't MAKE us do it. Also, companies like M$, Intel and Nvidia have been pulled into court for things like this. In the end, they "open" back up, because thats what people want.
Brutal-Force said:
Intel did it, M$ did it, AMD did it, Nvidia did it and Apple is doing it now. The reason we use Android is so that Corporations don't MAKE us do it. Also, companies like M$, Intel and Nvidia have been pulled into court for things like this. In the end, they "open" back up, because thats what people want.
Click to expand...
Click to collapse
People want open? Really? People just want good phones.
Best example....
Most people upgrade their phones every two years. So it won't really matter so long in those two years we get at least one upgrade.
Sent from my PC36100 using XDA App
novanosis85 said:
Best example....
Most people upgrade their phones every two years. So it won't really matter so long in those two years we get at least one upgrade.
Sent from my PC36100 using XDA App
Click to expand...
Click to collapse
So you'd be okay rocking a 1.6 phone right now and for maybe another year?
This may have been an issue a year ago but if you check this link:
http://developer.android.com/resources/dashboard/platform-versions.html
you can see that 77% of android devices are 2.1 and 2.2. Newer versions of the OS will hopefully decouple software updates from the actual service carrier and phone manufacturer, increasing this percentage even further.
Google makes available many guides for deploying your application and being able to support across all versions. Also, the sdk easily allows you to target the newest version and features while still maintaining portability to older OS versions.
Basically, unless you are developing some crazy cutting edge application then 'fragmentation' is not an issue, hardware or software. Using that as a dividing factor with regards to gauging the success of the operating system is by now a stretch from the truth.
elegantai said:
This may have been an issue a year ago but if you check this link:
http://developer.android.com/resources/dashboard/platform-versions.html
you can see that 77% of android devices are 2.1 and 2.2. Newer versions of the OS will hopefully decouple software updates from the actual service carrier and phone manufacturer, increasing this percentage even further.
Google makes available many guides for deploying your application and being able to support across all versions. Also, the sdk easily allows you to target the newest version and features while still maintaining portability to older OS versions.
Basically, unless you are developing some crazy cutting edge application then 'fragmentation' is not an issue, hardware or software. Using that as a dividing factor with regards to gauging the success of the operating system is by now a stretch from the truth.
Click to expand...
Click to collapse
I'd argue that the large share of 2.1/2.2 devices is due to the fact that Android has finally gotten popular and sales of current devices has really picked up. So a majority of phones are currently newer 2.x devices. Lets see how this is once 2.3 is released and OEMs fail to keep them up to date just as how it has been in the past.
That is one possibility, but if you look at the bottom of that page there is a stacked line graph representing the historical distribution over the past 6 months.
If you look at version 2.1 and compare its slope to 1.5/1.6 you can see that the older versions follow the same slope as the 2.1 slope, meaning that 2.1 phones were actually replacing physical phones running 1.5 and 1.6.
If you look at when 2.2 takes a steep upward slope you will not notice the same pattern of 2.1 and older following the slope of 2.2, which tells me that more people upgraded from 2.1 to 2.2.
So if this pattern holds, then hopefully it means phone manufactures are starting to realize the importance of providing newer operating systems for their devices. But as you said, we will see!
It's fragmented, but people wouldn't care if all the apps worked across all versions. That's really the only problem.
The average person does not care how many mflops their device scores in linpack or what their quadrant score is, they just want to play Angry Birds, and their phone they bought last year can't, and they aren't able to upgrade yet.
clamknuckle said:
The average person does not care how many mflops their device scores in linpack or what their quadrant score is, they just want to play Angry Birds, and their phone they bought last year can't, and they aren't able to upgrade yet.
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Click to collapse
This.
10char.

Honeycomb?

http://android-developers.blogspot.com/2011/01/android-30-platform-preview-and-updated.html
v0kal said:
http://android-developers.blogspot.com/2011/01/android-30-platform-preview-and-updated.html
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As of now this is all I would be interested in from 3.0 . Hope cyanogen can pull this into CM7
New types of connectivity: New APIs for Bluetooth A2DP and HSP let applications offer audio streaming and headset control. Support for Bluetooth insecure socket connection lets applications connect to simple devices that may not have a user interface.
Yep seems to be a preview SDK for 3.0 with a final SDK in coming weeks. Simply prep for Honeycomb tablets.
"A built-in GL renderer lets developers request hardware-acceleration of common 2D rendering operations in their apps, across the entire app or only in specific activities or views."
So it seems that 2.3 isn't hardware accelerated...now I want 3.0 on my desire . But here's another quote:
"Android 3.0 (Honeycomb) is a new version of the Android platform that is designed from the ground up for devices with larger screen sizes, particularly tablets."
So Honycomb isn't for phones? I really hope Google can clear things up a bit because I remember Andy rubben saying the Honycomb can adapt to phones & tablets.
Any thoughts or theories?
Weren't there enough thoughts and theories about it?
Jack_R1 said:
Weren't there enough thoughts and theories about it?
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Click to collapse
Yes there was a lot of theories, but now we have something official to discuss rather than hearsay. Anyway, don't discuss if you don't feel like it.
How about the 2.4? really don't know what Goolge is thinking about. Just want a stable version and improve it by other works. Not so much version and make people confuse. It seems that N1 may not flash it~~
mr.r9 said:
Yes there was a lot of theories, but now we have something official to discuss rather than hearsay. Anyway, don't discuss if you don't feel like it.
Click to expand...
Click to collapse
Looking at the new preview SDK, it only big screens by default. And reading through the platform highlights really only mentions tablets. However, a couple Android devs have already stated its for all platforms. Seems to me that they don't want to reveal that its for phones yet, so that they can advertise that it is made for tablets.
The main criticism the iPad got was being a giant iPhone. I think they want to avoid that by having people believe that it isn't the same Android that is on phones.
I guess when they release the full SDK we'll know for sure.
Interesting...the beat goes on!
Honeycomb is also for phones, but we all knew that right?
From the documentation:
Publishing your app for tablet-type devices only
Additionally, you should decide whether your application is for only tablet devices (specifically, xlarge devices) or for devices of all sizes that may run Android 3.0.
If your application is only for tablets (xlarge screens; not for mobile devices/phones), then you should include the <supports-screens> element in your manifest with all sizes except for xlarge declared false.
With this declaration, you indicate that your application does not support any screen size except extra large. External services such as Android Market may use this to filter your application from devices that do not have an extra large screen.
Otherwise, if you want your application to be available to both small devices (phones) and large devices (tablets), do not include the <supports-screens> element.
Click to expand...
Click to collapse
Well, all clear then! The future of Android looks neat!
Nice find
Sent from my Nexus One using XDA App
spamlucal said:
Honeycomb is also for phones, but we all knew that right?
From the documentation:
Well, all clear then! The future of Android looks neat!
Click to expand...
Click to collapse
Hmmmm...good find! Android is getting really interesting visually, which is IMO a milestone it needed to reach a while ago
Anyway, can't wait for an alpha sdk image on my phone to play with if that's possible currently
Forget Ginga and Honeycomb. Havent you all hear of whats ahead of honeycomb? Its called " Chicken Soup". Yup, ik... Weird name. But its only for dual core over 2ghz. So phones arent ready. Its suppose to be completely holographic 3d without glasses. Pretty neat. And requires horsepower of xbox 360 or more. Anything less and its a no go. Its suppose to be the next gen OS and quantum leap from even honeycomb. Remember the name "chicken soup". Its comming next year by christman. Cant wait!
Sent from my SPH-D700 using Tapatalk
SINNN said:
Forget Ginga and Honeycomb. Havent you all hear of whats ahead of honeycomb? Its called " Chicken Soup". Yup, ik... Weird name. But its only for dual core over 2ghz. So phones arent ready. Its suppose to be completely holographic 3d without glasses. Pretty neat. And requires horsepower of xbox 360 or more. Anything less and its a no go. Its suppose to be the next gen OS and quantum leap from even honeycomb. Remember the name "chicken soup". Its comming next year by christman. Cant wait!
Sent from my SPH-D700 using Tapatalk
Click to expand...
Click to collapse
This was a horrible and incredibly illogical troll/joke attempt
spamlucal said:
Honeycomb is also for phones, but we all knew that right?
From the documentation:
Well, all clear then! The future of Android looks neat!
Click to expand...
Click to collapse
It actually does not mean much.
Android application could always define different layouts for different resolutions, orientations, themes or screen sizes. So, it is just one additional form factor, one of many. And the way to say to the market which layouts are supported and which are not.
It also does not mean, that "honeycomb for phones" would be the same as honeycomb for tablets "just smaller".
They only said, that phone version will move in similar direction. Which can mean pretty much anything.
In fact I expect, that honeycomb for phones will be seriously different, since a lot of new honeycomb for tablets features on smaller screens do not make any sense.
My theory:
Honeycomb is currently, Tablets only.
We are going to see a division in Android for Phones and Android for Tablets.
Tablets will be at 3.0 starting off.
Phones are currently at 2.3, and will continue 2.4 being Gingerbread as well with updates that should have happened with 2.3. (Like 2.0 and 2.1 being Eclair)
Once phones have the ability to run such a resource hungry operating system(3.0) the Phone and Tablet versions of Android will merge into one.
Wisefire said:
My theory:
Honeycomb is currently, Tablets only.
We are going to see a division in Android for Phones and Android for Tablets.
Tablets will be at 3.0 starting off.
Phones are currently at 2.3, and will continue 2.4 being Gingerbread as well with updates that should have happened with 2.3. (Like 2.0 and 2.1 being Eclair)
Once phones have the ability to run such a resource hungry operating system(3.0) the Phone and Tablet versions of Android will merge into one.
Click to expand...
Click to collapse
But the hardware of the new tablets is the same Tegra 2 of the new phones, so I think the problem is the adaptability of the OS to smaller screens in a way it is usable for our fingers.
Anyone here used the leaked "honeycomb music player"? It has all the new characteristics we saw on the xoom tablet but worked very nice on my Nexus One with 2.2.1.
I think when honeycomb's source code come out we will get working builds.
Sent from my Nexus One using XDA App
I heard Ice cream is going to be only for refrigerators. You know cause of the thermostat API that very few phones support.
marlonbr said:
But the hardware of the new tablets is the same Tegra 2 of the new phones, so I think the problem is the adaptability of the OS to smaller screens in a way it is usable for our fingers.
Anyone here used the leaked "honeycomb music player"? It has all the new characteristics we saw on the xoom tablet but worked very nice on my Nexus One with 2.2.1.
I think when honeycomb's source code come out we will get working builds.
Sent from my Nexus One using XDA App
Click to expand...
Click to collapse
I believe you are absolutely right. I tried making an AVD for Honeycomb with the screen resolution of my Nexus One. The launcher force closed continuously but you could see that the standard pull down notification bar was there. So I take that to mean that Honeycomb is for all devices and just changes its layout based on screen size.
draugaz said:
It actually does not mean much.
Click to expand...
Click to collapse
A little bit of context: The text I copy-pasted is in a section called "Upgrade or Develop a New App for Tablets and Similar Devices"
In it, is says:
If you want to develop something truly for tablet-type devices running Android 3.0, then you need to use new APIs available in Android 3.0. This section introduces some of the new features that you should use.
The first thing to do when you create a project with the Android 3.0 preview is set the <uses-sdk> element to use "Honeycomb" for the android:minSdkVersion.
Click to expand...
Click to collapse
What does this mean? it means this app won't work on anything other lower than honeycomb. So, the "choose your screen size" text I pasted yesterday applies to honeycomb-only apps.
The documentation in the SDK is a nice read actually

My next tablet after TF101

After looking at Android's fragmentation, the pain that one has to go through for every damn update is really getting to me! Google has really screwed this one up big time...its funny to even see the number of different screen sizes, hardware configurations android is being used. No standardization makes it a nightmare for developers to write applications that are consistent. Its hard to imagine that google has been so short sighted!
Asus is surely a brilliant company to have come out with a great tablet (and their newer tabs are kick ass too at great price points). But its really bothersome if I'm always in some sort of dependence on the manufacturer to release OS updates - this is just plain crazy! If Google's aim of ICS was to converge all devices to use the same OS, then why aren't they supporting manufacturers or insisting on all manufacturers to push out an update?
To start things, Google has really messed up their long term roadmap with fragmentation issues...and I would expect a company of that scale to atleast put in some sort of contractual commitments with all its manufacturing partners to roll out updates to its customers within a given timeline.
Here is what I would expect Google to have implemented yesterday, if they really need to retain popularity towards Android and keep it growing -
1. No more fragmentation moving forward. Standardization of screen resolutions, minimum performance requirements, ram, storage requirements etc.
2. Device manufacturers must commit to issuing software updates within some timeline from when google has an update.
3. Manufacturers dont decide if the update can run on their device or not - it must be google who decides this, and should be decided based on hardware specs
Now with Windows 8 on the horizon, I would definitely wait it out and move over to a Windows 8 based tablet. Knowing Microsoft, they're perhaps the only company who invests a lot of time and thinking in getting things right. It shows clearly from their development tools/platform, their emulators, clean implementation rather than an iterative approach etc.
Last android tablet for sure! And I'm hoping windows phone 7 will mature too, and its windows 8 variant should be a lot more promising. Thats when I would phase out my Galaxy S and head back to MS
What are your thoughts people?
cheers,
San
dreamtheater39 said:
Knowing Microsoft, they're perhaps the only company who invests a lot of time and thinking in getting things right.
Click to expand...
Click to collapse
haha, you made my day XD ...btw. throwing the word "vista" into the ring ^^
coming to win8. i just read an article today that the arm version of windows is most likely not able to run desktop programs. asuming that: WOOOOOW, Windows 8
If you prefer a monolithic OS to the liberty you get with Android that's your choice.
Personally, I do not. I do not like being locked into one vendor who gets to decide how I use my device.
I like having a choice between a smartphone, a 7", 8.9", 10.1" or even 11.5" tablet, or even a laptop that I can run the same OS (Android) on.
I love the Transformer. I have one device that is truly a tablet and, with root, also serves the full functionality of a laptop. What can Windows offer me that does this? What can iOS offer me that can replace my Transformer?
And that's besides the fact that with a Windows device I'm stuck with an OS that I am familiar with the shortcomings of, and unable to do anything about. Or with iOS that, again, no one can fix but the manufacturer (if they feel like it).
Yes, fragmentation of the Android platform is a bit of a problem. The Market addresses this, somewhat, by only showing software you can install on your device. Most Android devs are sensitive to their customer's needs and a polite email is frequently responded to positively, and usually with a fix in short order.
Frankly, I consider the fragmented markets (GetJar, Market, Amazon App Store, etc) to be a far larger problem than fragmentation of the OS, and I don't consider that to be anywhere close to a large problem.
Hmmm my thoughts
1. They have set an agreement with there partners. A new timeline that they must update devices within a set life span for a device think it was around a year and a half have a google on it. (p.s year and a half aint bad considering how fast mobile tech is moving)
2. It should not be a problem for devs to write apps for ics and the differences in hardware are accounted for
3. ms well thought out vista ms dos longhorn??? ms dos was not future thinking and very short sighted especially in terms of ram!!!!!! if anyone remembers vista was a plain mess!! and longhorn didnt even meet the public. Not to mention the many other flaws or screw ups (anyone remember xp early days it was hackers heaven)
4. At its roots android is linux google the track record for updates and security between ms and linux then whie you're at it google how many servers in the world run linux compared to ms
5. The biggest flaw of all ms was a single user platform a pc the first pc they now want to make it multi user and move toward cloud computing etc etc linux has been doing this for years so inherantly android can do the same ms on the other hand is having to kick there own ass so hard bills teeth have been replaced with hes toe nails
6. I like win 8 and 7 for one reason gamming and a couple programs i just cant get otherwise but as soon as i can do these things elsewhere or linux based i will.
You do have good points but i just wanted to step in as the other side of the coin.
Sent from my tf Enigmatic V2 beta 1.65Ghz Panda.test cust kernel settings
If you really want to be assured you can run everything on every device I suggest you look at Apple. The iPad will continue to be the dominate tablet for years to come and then you can be assured that everything will be packaged nicely and controlled in the manner decreed in Cupertino.
Open source means a trading a messier support structure for more innovation, and is not for everyone.
blestsol said:
Just leave please and get your ipad.
Sent from my Transformer TF101 using xda premium
Click to expand...
Click to collapse
Enough said, whining isn't usefull here.
Seriously what do you want us to say? Good writting nice information, thanks for the info!!
I mean wtf?
Reported the thread.
Klau you do relise where XDA stands for and what the DEVELOPERS word means behind it?
XDA is for developing and helping people when they want to use costum roms or other non officeal related subjects
If you are unsatisfied with a device use the offical forum of ASUS, thats the right place!
Are any of the responses written by a mod?
So since when did everyone get appointed the responsibility to decide what is allowed to be discussed on this board, which isn't even the developer forum, it's on the general forum.
If you don't think the topic is relevant to you, just don't enter it. Let the mod do their job.
---------- Post added at 11:48 AM ---------- Previous post was at 11:43 AM ----------
blestsol said:
Ooc, you don't agree of disagree... Why you responding? People use words wrong so much... Fan boy? Man you reaching. Foh. You sick of something ignore it and take your own advice. Dip from the thread. Simple ass that for your simple ass.
Sent from my Transformer TF101 using xda premium
Click to expand...
Click to collapse
Learn to read, I said if you disagree, state your reason.
I've stated my reason of disagreement regarding the unfriendly atmosphere of this board.
You're grasping at straws that don't exist look who's reaching lol
klau1 said:
Are any of the responses written by a mod?
So since when did everyone get appointed the responsibility to decide what is allowed to be discussed on this board, which isn't even the developer forum, it's on the general forum.
If you don't think the topic is relevant to you, just don't enter it. Let the mod do their job.
---------- Post added at 11:48 AM ---------- Previous post was at 11:43 AM ----------
Learn to read, I said if you disagree, state your reason.
I've stated my reason of disagreement regarding the unfriendly atmosphere of this board.
You're grasping at straws that don't exist look who's reaching lol
Click to expand...
Click to collapse
I didn't disagree. My post said what I meant. What he was describing is what ios can give him. Please show where my fan boy thoughts are though. In my short sentence.
I'll wait for that though.
Sent from my ADR6425LVW using xda premium
silversx80 said:
Oh, the irony :
Here's the thing, the OP is an open-ended criticism on things the android community praises about the android platform. Praising those things does not make one a fanboy, nor does calling one a fanboy render an ages-old demotivational poster anything less than a sophomoric response in the hopes that a chuckle will sway the reader over to your point of view.
Click to expand...
Click to collapse
Nope, face palm has always been my actual sentiment about the responses here, and pictures help prevents a large post from getting ignored.
silversx80 said:
Someone criticizes the platform as a whole, one which others really enjoy (including myself), and makes the declaration that they're moving over to another, which is much better. Their assessment is based only on opinionated observations from their point of view, which is hardly an inconvenience to anyone else. Of course they're going to get a "get the f*ck out" response, and deserve nothing less. It's like when the Christians invaded the Turks and tried to convert the entire group of people.
It brings up the ages-old motherly line of wisdom: If you can't say anything nice, then don't say anything at all.
There is nothing wrong with desiring something that is better for your uses, but use that as a premise. Don't start by lambasting the opposition, especially when you know what the system is about and you know the offerings of the competition. Some people may actually enjoy the things you don't.
In my opinion, ALL of the devises and software are AMAZING when you consider what the all do.
Instead, we get a bunch of non-contributing, product-zero, whiny little girls. You know what, that's fine; next time you think of complaining, go make your own. As soon as yours is better, then you can complain about other offerings.
Until then, STFU and GTFO.
P.S. If android will be more successful as a standardized platform, we'll see it move that way. I write that with reservation, as android is currently the #1 mobile platform in the world, so they must be doing something right... much to the chagrin of the OP.
Click to expand...
Click to collapse
Look, every reasonably intelligent person understands trade-off exist. Simply one comes to mind:
can a "God be powerful enough to create a rock so heavy that even it can't lift it?"
Usability comes at the expense of functionality, everyone should understand that.
But people forget that sometimes, not a big deal, just explain it to them instead of acting like an internet bully. That doesn't help your point across.
silversx80 said:
It brings up the ages-old motherly line of wisdom: If you can't say anything nice, then don't say anything at all.
Click to expand...
Click to collapse
Just because you disagree with the OP doesn't mean it was not "nice" or offensive
lol's were had reading this thread.
klau1 said:
Just because you disagree with the OP doesn't mean it was not "nice" or offensive
Click to expand...
Click to collapse
Dude, basically what he did was akin to going over to VW Vortex, complaining about all the reasons why his little 2.5 Golf was not like the current offerings from Toyota, and said that when the new Hondas come out, he's getting one of those.
There is no purpose in his post other than to demean and criticize. There is nothing productive, nor contributory about it. No, I didn't have to read, nor post, but I felt compelled.
If someone want's to leave for a better personal option, that's fine. If they want to make a scene and flip the table on the way out, then they shouldn't expect a positive reception to their announcement.
As much as I hate Apple, I do think that progress requires contrast. What do I mean? We need a solidified company like Apple that keeps pushing the same standard but slightly better (that's like peer-reviewed science). We need a looser society of innovators like Google's associates who play around at the edges of what we expect at the moment (who are like fringe scientists, some contribute great genius ideas, and some who completely **** it up). For me, I like the fringe scientist; I understand the need for peer-review, but I think I'll stick with Android for at least the next tablet too.
A WARNING FROM THE MODERATOR
A WARNING FROM THE MODERATOR
Play nice..........
talk nice ........
Or you will be banned.......
And I will close the thread
To those who reported this bad behavior, thank you
Keep it civil, Folks
Thanks ~ oka1 Moderator
Did they demo a Windows 8 ARM device at CES? I am very curious as to how Windows 8 will perform.
This is a very interesting project that could either excel if developers jump onboard, or crash horribly if developers reject the idea of Windows on ARM.
Sent from my Transformer TF101 using Tapatalk
Interesting feedback from all you guys!
Just to clear things out, from where i come from -
-I've always loved android for the flexibility it gives me. I've always made custom roms, modded the hell out of every device i've ever had, starting way back from the Pocket PC days! Android - seemed like the most perfect option for me.
-I've always stayed away from Apple, for a myriad of reasons - they dictate everything, and i hate that. And also, i hate being in the bucket of half wit fanboys who bought one just to be "cool"
-I work for one of the biggest game companies, and i'm responsible for technology direction for smartphones, tablets. So, let me tell you what this looks like from a developer's view point -
A game is always written for iOS first - reason being, the platform is standardized in terms of display resolutions, hardware capabilities. Testing effort is extremely low in comparison (you dont have to test on a 100 devices!)
You have only 2 aspect ratios to deal with - phone & tablet. And you know that your game will run on all the iphones and ipads floating in the world. So this makes it easy from development & testing points of view. And this is the reason why games are "always" developed for iOS first.
Now the fun begins - once the game is done and is out on iTunes, there are large conversion teams which takes care of getting it to run on android phones and tablets. You have to see the hardware inventory we have here - so manyyyy android phones and tablets - and all of these have to be tested to give it a QA greenlight. Even when devices have the same hardware specs, each device behaves differently at times because the manufacturers have written different drivers specific to the device!
And then now, we have honeycomb and ICS - the screen has a static status bar in the bottom which takes away 48 pixels from your screen! Suddenly, your game needs to factor odd resolutions of 1280x752, 1232x800, 1024x552, etc etc. This means - redesigning all your game menus, UI, dialogs so that they dont leak out of the screen - crazy load of work! And then - you can have ONLY ONE APK to support ALL THESE resolutions and hardware configurations!
And then finally to top it all, you have several different market places, custom roms to test on, devices that the developer blacklists because of incompatibility - bypasses blacklisting on the market place because of a custom rom/hack...and he ends up playing the game giving us bad ratings!
The list is endless! I really feel this should not be the case for such a huge platform coming from a really big ass company! Honestly, i feel android made it big because it came in at the right time when the hardware side of things was at a great level - allowing them to give super slick graphics. And they had no other competition (windows mobile was too old, and the other was just iOS). They just got lucky, went without a clear plan - and iteratively refined and fixed things.
Atleast now, I feel Google should really accelerate its efforts towards some form of convergence. Look at the variance that a developer needs to take care of - different hardware configs/specs (ram, storage, processor!) - performance wise, different screen resolutions (a 100 different combinations! literally!), custom roms/modding, different manufacturer driven hardware/software customization, a zillion different OS versions, and so on. All this has to be factored, and we can have only 1 apk! And then finally, the provided android emulator that they provide - is soooo damn sorry, its not even funny. The emulator is literally like a slide show on my really powerful desktop - forget trying to use the built in emulator for developing games!
At the end, the platform lives because of the number of developers who support it. If customers dont have newer and better experiences coming - they would shift boats - its as simple. Making it harder for developers is just shooting yourself in the foot!
-San
dreamtheater39 said:
At the end, the platform lives because of the number of developers who support it. If customers dont have newer and better experiences coming - they would shift boats - its as simple. Making it harder for developers is just shooting yourself in the foot!
-San
Click to expand...
Click to collapse
I have a huge problem with this statement, and pretty much the rest of your post. They are not a valid presumptions.
First, the developer and platform support each other. The platform does not live because the developer supports it... I'd argue that it's the other way around, but still a 2-way street. Without the platform, the developer cannot develop.
Second, games from the big developers may be released on iOS first, and some may be released on Android first. Without references, your statement in invalid. If you're only referring to your company, then specify that.
Third, screen resolution (and other oddities) may be a contributing factor in some app developers not bringing iOS apps to Android, but the vetting process of the Apple App Store discourages other developers from even trying to release anything onto iOS. Some devs don't even want to program things for iOS based on principle (and visa versa).
Fourth, the whole reason big mobile-platform app developer companies exist is to make money. Why alienate more than 50% of the market because of screen resolution? That would be lazy and counter-productive to profits.
Fifth, one could argue that it's not the big-time devs who got each platform off the ground, but the small-time devs, who released their apps for free. It wasn't the gaming capabilities that sold Android and iOS early on; that's a very narrow perspective.
Sixth, Android isn't being shot in the proverbial foot by different market places, those particular devices may be. The Nook and Kindle Fire come to mind, but keep in mind that those were sold on the premise that they're electronic readers first, that happen to run a modified version of Android.
I feel that you're upset over Android making it harder for you to earn a paycheck. I understand the challenges involved, but I think you're not looking at the big picture.
I moved to Windows Mobile phones from Palm devices because I wanted better synching with my computer, use of the .Net framework, and ease of customization ability. Turned out that WM was not intuitive on my early phones.
I moved from WM to webOS. Loved it. It was intuitive, smooth and reliable. Customization wasn't very easy, but I didn't care. Also, it had support of the big app developers and had some pretty good games too. Unfortunately, it didn't have support of the small-time app devs because of the difficulty writing apps for it. Where is it now?
From there, I knew that webOS was going to be short-lived, so I moved to Android. No, it's not as stable as iOS or webOS, but it is still a great OS. Small devs can get a chance in the app market, along with big-time devs who write cross-platform.
Windows 8 may be a great platform, but the big picture is that there is no cult-following for Microsoft as there is for Apple. What they need to do is give potential-customers options. Those options need to range from inexpensive, to top of the line. Different hardware, in other words (a nightmare for devs). If they don't, and since they don't have a die-hard following, I suspect it wont gain as much ground as Android did, or even webOS.
Apple has a good customer base, and knows what that customer wants. It's an easy sell. Windows customers are far too diverse and can't accept a blanket-type device range to cover all the wants and needs like Apple customers can. Android addresses those customers by providing options because it's an open architecture. Fragmentation sucks for the devs, but the user doesn't care because the typical user only has one device. Those users are why the devs exist at all.
To sum up, I think three things:
1. Your assessment of Android's shortcomings are somewhat short-sighted and not applicable to the big picture. The user wants the experience of the phone, not the apps. Apps are just noise now, with hundreds doing the same thing.
2. Your arguments are falling on deaf ears, or ears that cannot do anything about your complaints (i.e. I don't think Android's authors are reading this thread with much merit).
3. Your arguments would be better suited in the iOS, or Windows 8 sub-forums.
I was thinking about the horror of all the different Android devices when looking at them from a Dev's point of view (which I am NOT) so I appreciate your openness and insight.
The main reason why I will stay away from an iOS tablet for a long time is simply that the interface on a tablet needs to be more flexible than simply arranging icons to start apps. In other words, as long as iOS does not support widgets there's no appeal to me to buy an Apple tablet. Very narrow-minded, I know. Having an iPh*one (3GS) is not optimal but I am still waiting for an Android phone that intrigues me and is NOT linked to VZW.
dreamtheater39 said:
Interesting feedback from all you guys!
Just to clear things out, from where i come from -
-I've always loved android for the flexibility it gives me. I've always made custom roms, modded the hell out of every device i've ever had, starting way back from the Pocket PC days! Android - seemed like the most perfect option for me.
-I've always stayed away from Apple, for a myriad of reasons - they dictate everything, and i hate that. And also, i hate being in the bucket of half wit fanboys who bought one just to be "cool"
-I work for one of the biggest game companies, and i'm responsible for technology direction for smartphones, tablets. So, let me tell you what this looks like from a developer's view point -
A game is always written for iOS first - reason being, the platform is standardized in terms of display resolutions, hardware capabilities. Testing effort is extremely low in comparison (you dont have to test on a 100 devices!)
You have only 2 aspect ratios to deal with - phone & tablet. And you know that your game will run on all the iphones and ipads floating in the world. So this makes it easy from development & testing points of view. And this is the reason why games are "always" developed for iOS first.
Now the fun begins - once the game is done and is out on iTunes, there are large conversion teams which takes care of getting it to run on android phones and tablets. You have to see the hardware inventory we have here - so manyyyy android phones and tablets - and all of these have to be tested to give it a QA greenlight. Even when devices have the same hardware specs, each device behaves differently at times because the manufacturers have written different drivers specific to the device!
And then now, we have honeycomb and ICS - the screen has a static status bar in the bottom which takes away 48 pixels from your screen! Suddenly, your game needs to factor odd resolutions of 1280x752, 1232x800, 1024x552, etc etc. This means - redesigning all your game menus, UI, dialogs so that they dont leak out of the screen - crazy load of work! And then - you can have ONLY ONE APK to support ALL THESE resolutions and hardware configurations!
And then finally to top it all, you have several different market places, custom roms to test on, devices that the developer blacklists because of incompatibility - bypasses blacklisting on the market place because of a custom rom/hack...and he ends up playing the game giving us bad ratings!
The list is endless! I really feel this should not be the case for such a huge platform coming from a really big ass company! Honestly, i feel android made it big because it came in at the right time when the hardware side of things was at a great level - allowing them to give super slick graphics. And they had no other competition (windows mobile was too old, and the other was just iOS). They just got lucky, went without a clear plan - and iteratively refined and fixed things.
Atleast now, I feel Google should really accelerate its efforts towards some form of convergence. Look at the variance that a developer needs to take care of - different hardware configs/specs (ram, storage, processor!) - performance wise, different screen resolutions (a 100 different combinations! literally!), custom roms/modding, different manufacturer driven hardware/software customization, a zillion different OS versions, and so on. All this has to be factored, and we can have only 1 apk! And then finally, the provided android emulator that they provide - is soooo damn sorry, its not even funny. The emulator is literally like a slide show on my really powerful desktop - forget trying to use the built in emulator for developing games!
At the end, the platform lives because of the number of developers who support it. If customers dont have newer and better experiences coming - they would shift boats - its as simple. Making it harder for developers is just shooting yourself in the foot!
-San
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Click to collapse
I thought the name of the game was resolution independence, designing your UI's without depending on absolute values but rather relative values and taking into account resolution size, using DP measurement units instead of PX. The last time I worked on an app was a while ago but even then the app scaled fine from something as small as a Droid 2 to something as large (was large at the time) as a Nook Color or a Galaxy Tab.
So are you saying Apple has it better because they only have two screen sizes? Who cares if there are fifty different screen sizes and fifty different resolutions? If you design your UI and your app correctly with resolution independence in mind it should scale well to most if not every resolution and every aspect ratio shouldn't it?
Even when devices have the same hardware specs, each device behaves differently at times because the manufacturers have written different drivers specific to the device!
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Click to collapse
Are you referring to certain things like how device GPU's vary and therefore certain texture compression methods in OpenGL for example only work with ATI GPU's and not PowerVR GPU's and vice versa?
I do agree that fragmentation exists but only between Android versions such as those running 1.5, 1.6, 2.2, 3.0, 4.0, etcetera but you can deal with this. I doubt they'll standardize hardware. Maybe screen sizes, maybe screen resolutions but manufacturers are there to make money, not play equal to every other manufacturer. If HTC wants to release a better phone with a better resolution to make more money Google isn't going to tell them to do otherwise. The only reason this is different with Apple is because Apple is the only one making hardware for their iOS so there are no companies fighting over each other for profits. They can control the whole platform. Obviously with Android you have multiple hardware manufacturers and they're not all part of the same company, they're looking to make profits over each other and that means devices have varying features. That's just how Android is unless Google makes their own devices and restricts Android to Google devices.
I think I would like the idea of uniformity better too, not as strict as Apple but certain things being the same across all vendors. We're heading that way in a sense since Google is requiring all ICS devices to support the Holo theme. I wouldn't be surprised if in the future we get more restrictions from Google but as for forcing manufacturers to make certain hardware? That I truly doubt. Google has made it possible to work with different devices by allowing you to query for different device features such as checking for a keyboard or a trackball or an accelerometer, use resolution independent practices such as DP measurements and relative positioning, it's not as bad as it seems IMO.
different hardware configs/specs (ram, storage, processor
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Click to collapse
So? What developer hasn't had to deal with this on virtually every system developed on since the origin of computing? Because Apple managed to create an illusion that this is irrelevant by making a handful of devices with fixed hardware and therefore only having to achieve acceptable performance on those devices? Make the decision to alienate those who don't fit the requirements. Alienating a certain group from support isn't going to be the end of the world. Games are sure to use Tegra 3 and those without Tegra 3 devices might be assed out if the game can't scale down. The world continues...
Tubular said:
I thought the name of the game was resolution independence, designing your UI's without depending on absolute values but rather relative values and taking into account resolution size, using DP measurement units instead of PX. The last time I worked on an app was a while ago but even then the app scaled fine from something as small as a Droid 2 to something as large (was large at the time) as a Nook Color or a Galaxy Tab.
So are you saying Apple has it better because they only have two screen sizes? Who cares if there are fifty different screen sizes and fifty different resolutions? If you design your UI and your app correctly with resolution independence in mind it should scale well to most if not every resolution and every aspect ratio shouldn't it?
Click to expand...
Click to collapse
Of course, a lot of work is done to make things resolution independent. But this is not always easy when you want to have some really complex games designed which is heavy on 2D UI. Full screen dialog boxes, Floating UI options etc. are all part of many big game titles developed and ends up being incredibly hard to port across multiple resolutions/aspect ratios. Try looking at some of the user reviews on games - people complain about the smallest of things and randomly throw in a 1 star rating. For a development company, ratings are everything. If your app gets low ratings, it goes unnoticed and thereby killing your chances of earning decent revenues for breaking even - let alone profitability! The cost of development goes up due to higher requirements for development & testing (multiple devices and other fragmentation issues).
Are you referring to certain things like how device GPU's vary and therefore certain texture compression methods in OpenGL for example only work with ATI GPU's and not PowerVR GPU's and vice versa?
Click to expand...
Click to collapse
Several things here - PVR textures, many open gl calls behave differently on certain devices - for instance the filtering doesnt work as expected on the samsung line of devices because they have their own driver tweaks applied, some devices crash out on a minor opengl warning, while the other devices ignore and continue to run etc. The point here is, you cant see it running on 1 "TYPE" of device which represents a family (same res, performance specs) and assume it will run on the rest. You can release and iteratively respond to user feedback - but you risk getting low ratings and then your game gets buried under.
So? What developer hasn't had to deal with this on virtually every system developed on since the origin of computing? Because Apple managed to create an illusion that this is irrelevant by making a handful of devices with fixed hardware and therefore only having to achieve acceptable performance on those devices? Make the decision to alienate those who don't fit the requirements. Alienating a certain group from support isn't going to be the end of the world. Games are sure to use Tegra 3 and those without Tegra 3 devices might be assed out if the game can't scale down. The world continues...
Click to expand...
Click to collapse
[/QUOTE]
When you build games, the objective is to provide the best graphics to the end user with excellent gameplay. Now, if i have to support several hardware configurations i either have a fallback mechanism to have lower quality on lower device (more dev effort, more costs, more testing), or reduce overall quality of graphics all across (bad quality game - low ratings, low revenues), blacklist lower specced devices (killing potential market share - cutting total revenues, risking break even). This becomes extremely critical especially because the games and apps are sold for a measly $1 and every sale is important!
silversx80 said:
Second, games from the big developers may be released on iOS first, and some may be released on Android first. Without references, your statement in invalid. If you're only referring to your company, then specify that.
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Not all developers need to follow this. But any large sized company will invariably follow this approach - mainly from the point of view of monetization. Right now, the fact is, Android is yet not a platform where the big bucks come from. Its still unfortunately the damn fruit company. And the sheer fact about the difficulty in have a game run on android is a deterrent to release on android first. Its much easier to finish a game for ios, throw it on the marketplace, and quickly see how the game did. If people like it, and you made decent revenues, then you could expand to android - which would take a lot more time, money, effort.
Fourth, the whole reason big mobile-platform app developer companies exist is to make money. Why alienate more than 50% of the market because of screen resolution? That would be lazy and counter-productive to profits.
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true, and thats what i mean by the effort it takes on testing and development makes it a costlier bet! Imagine the capital investment - to house all the phones to test on!
I feel that you're upset over Android making it harder for you to earn a paycheck. I understand the challenges involved, but I think you're not looking at the big picture.
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Click to collapse
I barely find it hard to earn my paycheck Its my company which has to invest the $$$ to get every game out of the door to hit android markets! And just seeing all the chaos involved in shipping an android title, just makes me wonder why google has made this so complicated! If i have to think from the perspective of having my own startup company making android games - it would give me shivers! Not all companies have the lucky streak of Rovio and those few company that i could handcount.
-San

DISCUSSION [hybridROM_MOTOfied] MoTo-nomous v0.1.0 preALPHA, stabile as RC!)

Mods: please, this is a temporary post pending moderator elevated privelege to start forking my build via proper Android Development Section, everything I post is valid and true. No mock ups. Please, do not delete this thread. It is purely education and informational pre-release details to explain down to details most but not all details, as a developer i dont just release security structure or anything deemed sensitive.
A PROJECT UNIQUE AND NEVER BEFORE UNIFIED OR ATTEMPTED SUCCESSFULY. De-Androidinzation and bulding, slipstream and super-enhancing, raising Linux core from the dead to Linux-based and minimally VM until the day comes where I can project it out to substitute it with a replacement, only as good or better performance but not cross-coding as mobility has been so confined to since the start.
Introduction: to a very genetic-autonomous and not even a contender of its class to match it
Hello Fellow co-developers. I am anything but new around here, and I've grown frustrated and impatient trying to revive my XDA credentials I've had auto saved for years and yeasrs. Please, if you find interest in what you see following A PROJECT UNIQUE AND NEVER BEFORE UNIFIED OR ATTEMPTED SUCCESSFULY. this notification, message moderators or seek to at very least a head-start as I cannot even start a thread in the appA PROJECT UNIQUE AND NEVER BEFORE UNIFIED OR ATTEMPTED SUCCESSFULY. ropriate section, due to having to create an account. I've come to a sheer intolerable irritating boredom with Android, and the fact that well, Google and relative developers, and/or mainline toolchain dev's are well, diddling and we see an entire circus from Donut to Lollipop, then when they rollover on 6, and only then...and with nothing that is cheap to meet the proper standard for the hardware it takes to not back-grade your hardware and Android base version 1.6 (DOH'NUT). Yes, such non-sense as SDcard support when the damn things are ready to evolve into the next format. Don't get me, wrong, I'm glad it made the changelog, but still a mock-up and in a developers eyes so much more could have or should be incremented to a more attainable adjustment and even features. But, this post is not about Google, Android, and a lousy slipstreamed Apps2SD knockoff repurposed as adoped storage. I've always tested roms, tweaked, modified and until I found performance, stability, and can go 2 weeks without losing 40 hours of dedication getting it where she needs to be, I started porting per-say, drawing back the resource-loving java base they use in every phone regardless the base, or OS....but I have yet to see anyone shoot for the Linux-Cabal. A tip-the-scale fork of Android where rolling release and as come the updates increment, so shall the independance of too in the Android cocktail for my liking.
Let's just put it out there, I've been stabilizing and unifying a custom build (at this point for Moto ARM), and yes I know waht I am saying but to title it a ROM A PROJECT UNIQUE AND NEVER BEFORE UNIFIED OR ATTEMPTED SUCCESSFULY. would be mislabelling and a blow to what I think the OS deserves. More Linux backbone, compiled and debugged to hell and back step by step. I don't have any plan...YET to play god and cut out any serious concept such as framework, VM, but I have a goal, and a very vast plan drafted for the next quarter. I know any Linux Penguin-Dorks, and developers who know their cards and where I'd bet my bytes in any arena vs most other Os's.
History and Pre-requisuite (in order to enter and initialize a new fork officially, and establish a support system consisting of credible, daily-active and feedback producing beta-testers as well as the system and policies they will adhere to throughout initial first phase. This is not another AOSP or clone of source and hidden bugs you have to come to discover the hard way. I am offering only until another phase anyway, to primarily and MotoG3 ONLY, device dependent. push, shove and patch my tamper-resistant modules will enforce any interopibility. Remeber these are encrypted with MULTI-LAYER mutli-bit and a subset of different combination encryption algorithms and not APK, were weaning that dependence slowly but eventually here. Modules, system core hard up and real time individiual file encryption layering system. Safe from FBI and NSA and Israeli counter-parts. Included but not enforced are optional ability of IPC (Tor-lke) supreme sms, voice chat, and push to talk functionality, and among per file on top entre data drive encrypto....comms will be dual-end encrypted, obviously all of which can be enabled/disabled, configured and tweaked to ones preference.
Until I have proper authority and have enough resonsibility good-boy credits, there will be nothing. And I mean no beta program, no releases, no source code except I will move along to the next accepting Android community, which is my last thought and not at all in my interests. I am a developer 16 years, on a broad number of languages, on many arch's, from pascal, html, basic to visual basic, c, c++ C#, java, to ASM (yes Im old school, an I only dispense above and beyond what I would set as a mile stone.). All my projects in the past, creating the very first OpenGL wrapper, and utilizing a direct-injection loader that was always available in HL.exe. Primarily for Counter-Strike, as Valve global banned any cdkeys and steam accounts associated with at first any Alias nearing the format of my preferred handle. As they rolled out VAC for the first time, I watched every (neraly) system hook based all in one hacks go down as KIA-dead soldiers, while my opengl-wrapper emulated the driver, allowing my to get raw data to maipulate, block, pass-trough to the real-deal OGL.dll. My OpenGL in suspended development and without requirement to play tag with steam and losing 100 purchases of Counter-strike making a VAC-undetected, play for a day or 2 then POOF. Another good key gone up on Joolz, like his sorely lost system hook as it was spitting calls to the Windows API, the HL api, and just many easily noticed flags that his only circumventing was heading on VAC module manipulation, playing with memory in process, unloading and this damn module was live, as in every server change a slipstreamed update could be pushed and suddenly the VAC process, and all the memory offsets surgically and delicately rendered harmless. Too much working hard than the efficient smart ways I came up on. Why try and reinvent the wheel when you know the wheel is superior to date. Kid wasted his entire adolescents, and his family savings trying to serve up something that guarenteed, yes you will be the best hacker online, yes you will be detected by the end of the weekend, and the advantages well, there were none except a trial what hacking a system hook was like. As for my opengl, well at first for Valve, they did their thing wiping out the hundreds of hacks but only 1 or 2 who had stood any sort of equality to the efficacy, stability, virtual impossibilty to detect as I took a native function very seldom known and not documented, and even those who did, none had the brains to probe and go from a function with no instruction or info to the process and how to invoke and follow it through. I didn't reinvent the wheLet's just put it out there, el, but I gave it redbull-wings, titanium belts, nitrogen, and embedded withtin the system from which VAC also called home and well, all its code and dependent libraries, modules and api calls gatehered and had conferences and played golf. VAC could not for years, learn how to attack itself, and this was a fluke at first. Next I started to get out the matches, fire playin time....and i love to push buttons see where or how far i can get.
LONG story short, my very first C++ project, very atypically, was a win32 video card gfx driver, and wrapper and then put Joolz down deep, I was able to hybridize a opengl driver to bear code of no relation at all, not even close whatsoever, and without trying to break and enter a bank and crack a safe while risking setting off an alarm just to steal a 20$ bill. Get what I mean, this was at the age 0f 13. Lost my E-DEV virginity and any dev working in a windows environent, on win 98 knows that for a first project, you don't just self-teach yourself to code then start squatting and pushing out dynamic link libraries like they are ever coded to spec in MS eyes, and its just not a novice coder challenge. The following project, most of your in FTA satellite likely have heard of the latest of a technology innovated on my part and consult with few others on my FTAbins team. Also the author of the handbook aka the bible to the absolute and very well drafted, and at its time prior to increases vastly in bandwidth, it was predecessor and stepping stone for entry to IPTV. Yes Nagra2 was never cracked, it was actually a breach of trade secrets and confidential patented technology on the behalf of a disgruntled and underpaid dev who was a team lead on the the maiden of its release. For the unaware. Nagra2 is the security protecol and encryption system designed to scramble satellite television signals, as far as from my involvement only Dish Network as far as satellite, but also used and more so in europe, australia, uk and asia, on cable boxes (digital) usually those whom took input to your subscription via smart card.
But they double-time develloped and debted themselves over a exploited draft (N2) that really didnt secure a damn thing, only was a deterrant but always 24 hours behind every key roll. NKS is the patented tech, as nagra3 was exponetially much more secure and utilized 5 times the bit depth for each key, and rolled on predefined and update at randomly subscriber only pushed updates. Virtually impossible to crack, but with the aid of more advanced on completely different architechture and embedded firmware nontheless, i wasn't that intelligent i suddenly could learn 5 more instruction sets from x86. But with very little effort, and suceeding with no difficult to overcome blowbacks. Developing not an exploit, but a shadow, if you cant beat em. Join em. and that we did, nothing troubled DN ecm dev's more than trying to circumvent a system that utilized subscriber keys, and encrypted, offshored and live-streamed direct in millseconds behind a authentic event trigger, key roll or key changes and ecm's. ecm's become counter-effective when those you target are identical to your nonIKS subscribers
Thats just some history shared on 2, early on, but also serous and major accomplishments to certify and add credibility to what I claim to do and if doing this at 13 and 15 respectively, both drawing hundreds of thouseands to hundreds of millions from each of 2 entirely different classification corporations. But a thorn in both eyes while dancing circles around them, not even hitting puberty are 2 that only opened channels to knowledge, and expanding my IQ in area's and subjects I would never have thought prior,
I am not ready and urgently tryinHistory and Pre-requisuite g to put something out not prepared to dump unassessed to public, but in context I only initially had prospects of private membership availability and even that I have not authorized either. I am running an XT1540, but kicked alot of Moto framework, slipstreamed Sony framework minus the headache inducing svox, and bits and pieces of certain framework manipulation, but only in areas of absolute necessity.
Minus the not-well supported termux app and api, my build is just as extensive, with a integrated system bin directory containing apt, dpkg, a indirect but priveleged api bridge to all things android and its framework. Wifi-N enabled, 2.4ghz and 5ghz on one that only natively ever offered 2.4 G. Also, some off the books properties, I've been able to extend and further dominate the radio and modem accessibility, more specifically on UMTS/AWS bandf here in Canada on WIND. Now alot is new but I've yet to encounter very many warnings let alone any real conflicts or stability or performance setbacks. CPU is unlocked, can be volted and clocked as well as GPU, and although schedulers are there, much needs my expertise and some fine tuning before I'd even open my mind to considering it in control of fatality-potential software on another persons device.
Now, with apt and a 3 more repos than termux can match. Many would give their left nut just to have even 1/4 of the full capability (and i mean capability of all thats fully stable and operational to perfection as of right now). I had to nearly wrestle my device from a buddy of mines hands, and very promptly vacate his residence as he was dying to just get a particular build of metasploit not freely available to public, and on that part metasploit is integrated discreetly but as building block and one of many that basis the security infrastructure I am still actively forking. Stringray-safe, no prying eyes or cloning cell towers to snoop through anything private.
Currently my personal attention has me fired up towards recompiling Pale Moon custom build, and likely a entirely new browser with FF initial base but this fork of Palemoon is gecko oriented and Android API elevated privelege, it has features that even addons of chrome have yet to scratch. Capable out of the box as a IPC/Tor private browser or entire device firewalled, Tor/IPC and crypto down to the teeth. I have my own fork of recent builds of Adobe flash module, and stagefright is a secured as well. All exploitable lose ends are presently beyond par, as Android hasnt even come to that extent yet.
Anyways, I wrote this just thinking of some of my favourite features. I'll tally a list and re-post this alll in a better edited and spell-checked draft. Yes, i will post screenshots, but ONLY on request. If i have to screenshot otherwise we would all be loading alot of png files needlessly.
Xposed & MOD EDIT: warez reference removed & 3C Pro potential unified hybrid of sorts in consideration too. Pending confirmation. Also, I've been fortunate to be in possession of a Perfect-ADB i nicknamed it as it is a custom build with everything it should have plus some, and finally for right now....TWRP just makes me angry how we have 2 dozen random versions available but each has its own catch, the newer the worse it is it seems. this is unacceptable. too many builds, too many cooks in the kitchen, and off the primary source obviously. like a cocktail of suicide soda. just add 10 flavours, flash it, if it boots slap latest and DISTRIBUTE! unacceptable, this is a development resource credible well established website and name, sigh, but one thing at a time.
i will be remaining on my lonesome adding, pulling and testing my flavours and shiny sparkles with neon colors until the day i can start my devdb. and the day i do that i will immediately open up to members. with consideration of development and vetted testers prior to extensive durability and relibility testing..
Til then, mkocmut1986 @ gmail.com should you require contact.
or PM me. I got my hands full, and im but one dev as you can tell and constantly 100 new innovations to add.
Can you tell this story in short in noob language Not everyone is a developer here.
Sorry @mkocmut That was so long I skipped it... How about a tl;dr version?
@mkocmut: Well I read all the parts, all the history but one question: what was the purpose of writing all this?? BTW, great writing, enjoyed it. And yeah, I would appreciate a few screenshots if you can bother uploading some png files here, thanks.[emoji1] .
Broadcasted from Zeta Reticuli
Says: "LONG story short..."
Goes on to write 11 more paragraphs...
You're a passionate fella, I'll give you that much. Heheh, strangely enough, your post kinda made my day. (-:
A wouldn't mind u posting a link to ur beta port??
mkocmut said:
Introduction: to a very genetic-autonomous and not even a contender of its class to match it
Hello Fellow co-developers. I am anything but new around here, and I've grown frustrated and impatient trying to revive my XDA credentials I've had auto saved for years and yeasrs.
Click to expand...
Click to collapse
Would be interesting if you at least tell us what's your old username.
mkocmut said:
Modules, system core hard up and real time individiual file encryption layering system. Safe from FBI and NSA and Israeli counter-parts.
Click to expand...
Click to collapse
You totally forgot about the KGB...
THREAD CLEANED - Please don't post references to warez/software that violates XDA Rules
Wow! The room is spinning after reading all of that! It's left me with a feeling of huh? But either way I am almost certain that you are very passionate in all the above and I'm cool with that. So preach on brotha!
Good luck man. @mods : if someone quotes the whole OP, burn him!
sounds cool to unlock the cpu + gpu hope all your plans will be made possible
HelpMeruth said:
sounds cool to unlock the cpu + gpu hope all your plans will be made possible
Click to expand...
Click to collapse
How u getting on dev?
Any updates?
Sent from my SM-G900V using XDA Labs
Newyork! said:
Would be interesting if you at least tell us what's your old username.
You totally forgot about the KGB...
Click to expand...
Click to collapse
Late reply, but the KGB has been gone since the last millennium
---------- Post added at 01:02 PM ---------- Previous post was at 12:57 PM ----------
mkocmut said:
Modules, system core hard up and real time individiual file encryption layering system. Safe from FBI and NSA and Israeli counter-parts.
Click to expand...
Click to collapse
Worried about Israeli intelligence? If you're not involved in terrorism, you'll be fine, and if you are, then I'd want the Mossad to have your info.
Sounds more like drunken late night ramble than anything else. Especially since there hasn't been a peep out of him since.
Sent from my MotoG3 using Tapatalk
riggerman0421 said:
Sounds more like drunken late night ramble than anything else. Especially since there hasn't been a peep out of him since.
Sent from my MotoG3 using Tapatalk
Click to expand...
Click to collapse
We can still hope that this will ever be released right?
Sure, why not? Keep the dream alive.
Sent from my MotoG3 using Tapatalk
Hey, Whats up? :laugh:

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