Music Player settings return to default after exiting - Vibrant General

One big plus for me on the Vibrant's music app was that it has actual settings in the music player. It has an equalizer (custom and preset), and audio enhancements (bass boost, live, etc).
however, the big fail is that if you stop playing the music, unplug the headphones, exit, etc. then all these settings/preferences change back to factory default upon your next visit to playing music in the app.
that doesn't make any sense.
i do know that some of the settings only work for headphones and not in 'non headphone' mode but it should know to save that preference. any way to get it to permanantly save the audio settings?

If you're using settings that only apply when the headphones are in like Bass Enhancement, there is no way around it defaulting to Normal. If it's not saving your headphone settings for those specific things I can believe that, but I don't think we can fix it.

Related

Have to enable audio booster each time

Hello,
Tough the "enabled" mark is checked in the audio booster equalizer setup screen, I have to open/close the equalizer page each time I start listening mp3 through TF3D music player to have it working (via Menu > Audio Booster).
Is there a registry tweak or something to force it enabled ?
Thanks for you help.
rom in use? tf3d version? etc?
btw, i suggest (but this is NOT a solution) that you keep audio booster off forever. It sucks really.
I would always recommed Pocket Music player if you're a real music enthusiast. It has a built in equalizer with extra bass and lot of other functions that make music sound better on HTC phones.
Only drawback which may not bother much is it's high on CPU and battery usage/ I would say it's definitely worth it.
Sorry for the lack of information
I updated my signature with rom information
TF3D Version : 1.3.35350.1_1630.38
Btw, are there newer versions of TF3D ?
About Pocket Player, I planned to install it, but I'd like to use TF3D music sometimes (for battery matters mostly), so the Audio Booster is important to me (as I like much better the sound with it set to Rock)
thank you for your help

SRS enhancements?

Hey
Do you still get the srs enhancements in another music player? i like the stock but the froyo music tag error is doing my head in. I spent 24 hours converting my whole libary to mp3 then its still not listing properly..
about time google sorted it out!
Seems to only be an option in the default music player, same with the video player.
Give it time and I'm sure developers will integrate them soon enough.
There is a way to use SRS Enhancements in other apps. I'm using Spotify nicely with SRS on .
First start your app you want to listen to music (or anything) start the music playing.
Then click on home and open htc's music.
Start a song, you'll notice the EQ/SRS enhancement turning on (whatever you have set to on in the audio preferences within HTC music).
Then stop/pause the htc music playback.
Voila you have SRS ehancement with Spotify or anything else, untill you unplug your headphone or the HTC music app/process is killed.
just my 2c, your better off using another standard EQ SRS HD is one of the worst EQ/enhancments ive ever heard, imo HTC should talk to cowon about using BBE

[Q] Get Adapt Sound To Work Globally?

Adapt Sound for any of you guys that didn't know makes the sound quality 20 times better. I listened to a song in the Samsung music app and then listened to the same song at the same volume in Winamp and it sounded terrible.
I'm trying to find a way to make adapt sound global, because I absolutely hate the Samsung music app. I'd much rather use Winamp or Poweramp because of all the extra features.
It'd be AWESOME if someone figured out a way to make adapt sound global and put it into a custom ROM, or even made a MOD out of it.
Edit: If you don't believe me test it out for yourself. Go to Settings>My Device>Sound>Adapt Sound, once you get there do the little hearing test, and then play a song in the samsung music app.
gharb0129 said:
Adapt Sound for any of you guys that didn't know makes the sound quality 20 times better. I listened to a song in the Samsung music app and then listened to the same song at the same volume in Winamp and it sounded terrible.
I'm trying to find a way to make adapt sound global, because I absolutely hate the Samsung music app. I'd much rather use Winamp or Poweramp because of all the extra features.
It'd be AWESOME if someone figured out a way to make adapt sound global and put it into a custom ROM, or even made a MOD out of it.
Edit: If you don't believe me test it out for yourself. Go to Settings>My Device>Sound>Adapt Sound, once you get there do the little hearing test, and then play a song in the samsung music app.
Click to expand...
Click to collapse
WOW!
Was using Neutron thinking it gives the best possible sound.. Until now!
It's unbelievable the difference!
Adapt sound and Neutron would be a killer combination!
+1 here!
+1
https://play.google.com/store/apps/details?id=com.smartandroidapps.equalizer
Does equalizer app work universally for you? Granted with some eq adjustments, it seems to lower the output level, but I'm still curious if it fixes your issue. Yes, you will have to disable or freeze the built in eq app in touchwiz, for it to work properly.
I might have stumbled on a clue towards applying Adapt Sound globally or with different music apps.. I was fiddling around with it the other day, and then I was testing the Samsung music app and Google Play Music. Of course, music played through Play Music did not enable the Adapt Sound.
However, when I was listening to a song in Play Music, I thought I'd open the Samsung music app to try to run a comparison, and as soon as I opened it, it applied the Adapt Sound to the music that was playing through Play Music! It seems that when the Samsung music app opens, it enables the Adapt Sound regardless if it's actually playing anything or not, and simply keeping it open in a second window (I'm on a Galaxy Note 3) kept the Adapt Sound enabled! As soon as I closed the Samsung music app, the Adapt Sound was disabled and the sound reverted to the default. Perhaps this may give a clue on how Adapt Sound is applied through the Samsung music app, and perhaps make it possible to make a widget with a button that can enable or disable the Adapt Sound feature.
Lars
Any news on this? Maybe a similar app that does the same thing and works on all apps, or a root method to apply Samsung's feature globally?
I hope this is not too late :0
There's only one complicated way to use adapt sound globally... I'll try to explain as good as I can.
You WILL need a rooted phone to make this work.
There's an equalizer app called ViPER4Android, which doesn't only have kick-ass features, but also has a built in "convolver"
So what's a convolver? Basically it lets you simulate effects on audio. It works by having an audio clip, and and another one which has effects on it (in our case adapt sound) and comparing them together to see what changes occurred
You basically take a sine sweep (an audio clip that goes from low frequency to high), and record it paying on your device with adapt sound on (connect your phone to your microphone port by a 3.5mm cable)
Then you import these two clips to an app that can generate convolver presets (Aka impulse response samples)
The result you get is a .Wav file that you put on your phone and select as your convolver presets. And that's it!
What's even more kick-ass is that Viper4android works on neutron. So you're basically combining them three together. You can even think how this sounds.
Hope you found this helpful!
theormex said:
I hope this is not too late :0
There's only one complicated way to use adapt sound globally... I'll try to explain as good as I can.
You WILL need a rooted phone to make this work.
There's an equalizer app called ViPER4Android, which doesn't only have kick-ass features, but also has a built in "convolver"
So what's a convolver? Basically it lets you simulate effects on audio. It works by having an audio clip, and and another one which has effects on it (in our case adapt sound) and comparing them together to see what changes occurred
You basically take a sine sweep (an audio clip that goes from low frequency to high), and record it paying on your device with adapt sound on (connect your phone to your microphone port by a 3.5mm cable)
Then you import these two clips to an app that can generate convolver presets (Aka impulse response samples)
The result you get is a .Wav file that you put on your phone and select as your convolver presets. And that's it!
What's even more kick-ass is that Viper4android works on neutron. So you're basically combining them three together. You can even think how this sounds.
Hope you found this helpful!
Click to expand...
Click to collapse
I'm looking for way so replicate the benefits of Adapt Sound (as it works on the Note 7) on my Nexus 6P. The key to adapt sound is the way it creates a profile based on my subjective input (testing my hearing with a given set of headphones; this varies per headphones even). The rest of the eq's and fx processors out there are gimmick to me becaues they are TOTALLY subjective and/or just fluff. You hit the nail on the head with your post; a convolver that is based on the profile created by Adapt Sound. Can you explain more how you have acted on that idea? Ideally (and I might have to try this with Pro Tools), I'd run a sweep on the Note 7 with my profile, record out out the headphone jack, then compare to the sweet and I'd get a diff I could feed to a convolver. If I understand you right, I would do just that, then Viper4Android (which I don't know much about) could apply that andn give me the same effect on my Nexus 6P?
Same idea... I think it can be do next simple way- there is several apps like audiologia.pl that is can make yours audio metrics to left and right channels. All we need to do next it's manualy change eq. setting in V4A or else to normalize sound... BUT there is NO 2 way (two channels L/R) or two different equalizers to left and right channels. Maybe someone can give me information why it is so? Mayby it's hardware impossible?
Adapt sound is a killer feature of samsung phones. I miss it in any non samsung phone I have.
I believe there is a simple way to port it but I never dug the problem.
It's weird that nobody did it until now.
+1

[Q] Notifications pausing music

One of my favorite features of 4.1 Jellybean was that notifications (SMS, etc.) did not pause music, but rather were gently overlaid on top of a temporarily lowered volume.
Perhaps this is a Samsung disruption of a thoughtful Android enhancement, as while streaming music from rdio on my shiny new N3, I was dismayed to have had my music brutally interrupted for a text message notification.
Obnoxious. Annoying. Any way to fix this?
You can't fix it. Because it doesn't any error.
Tapatalked from my HTC One SV using Tapatalk 4
lordbathos said:
One of my favorite features of 4.1 Jellybean was that notifications (SMS, etc.) did not pause music, but rather were gently overlaid on top of a temporarily lowered volume.
Perhaps this is a Samsung disruption of a thoughtful Android enhancement, as while streaming music from rdio on my shiny new N3, I was dismayed to have had my music brutally interrupted for a text message notification.
Obnoxious. Annoying. Any way to fix this?
Click to expand...
Click to collapse
i think, it depends on the application, because when im using whatsapp it doesnt interrupt, but a gmail notification will interrupt the music playback... its kinda annoying...
I dream mp3's from my device to my car via Bluetooth.
It's horrid that notifications aren't silenced duringI music playback.
therefore turn off notifications volume when listening to music in the car.
This also bothers me. Coming from an iPhone the notifications would be overlaid and the music or current activity would lower in volume for the duration of the notification.
With the Note 3 if I am listening to a radio/music app I get an email/MSG it cuts the stream completely and then restarts it.
Daniel
Mute your phones.
Or enable the option to force the phone into silent mode while music is playing (custom ROMs). Perhaps some 3rd party music players support this option, too.
I am annoyed by this too. I use Trigger to automatically mute my phone when it connects to my car's bluetooth (and then start Waze, open Spotify and hit Play).
No custom ROM I've used has a way to change this behavior. I know that the apps are the ones that listen for this, Beyond Pod for example has a setting to ignore these pause signals and the notifications get overlayed. Spotify doesn't have this option, so muting sounds is my only solution. It works great in the car. You can add a Trigger action to mute when connected to Bluetooth, or when a headset is inserted to make it more automatic.
Tasker is of course another option, but I find Trigger much simpler and eye pleasing.
Doesn't happen for me with N7player and Whatsapp... It just keeps playing and puts the notification on top of the audio.

Audio Player that works with Car Launcher Pro

Hi
I have, until now been using Agama launcher together with both Alexa, Amazon Music and Rocket Player (latter for local music). I've been trying to get Car Launcher Pro working with same.
With Alexa and Amazon Music apps, Car Launcher Pro's music control buttons and album cover display works just fine, but Rocket Player refuses to work with it (buttons do nothing, ditto album covers etc).
Wondered if there was a fix or if someone could suggest a player for local music that does work (not a file based player, rather one that will index the collection and list by album, artist etc).
HU is a Vanku PX6 Android 10 double-din running Hal9K's new V5.x
Thanks, Karen
I use Poweramp, paid version, on my Android. Strictly a database music player.
My data base is organized as artist/album/song track. Poweramp can be set up to recognize this.
It's setup is complex but it's extremely configurable. Allows for complete settings and playlist backup. As long as the data base is intact it can fully reconstruct playlists from the backup in under a minute or two for 6000+ songs. Supports unlimited playlists.
High res throughput. An outstanding graphic equalizer with the ability to save multiple EQ setups for albums or individual songs.
Rock solid stable. Zero issues.
Thanks, tried poweramp and it works, but its going to be hard moving from Rocket Player. Poweramp is damned ugly in comparison! I'll try and find some pleasing skins for it!
veletron said:
Thanks, tried poweramp and it works, but its going to be hard moving from Rocket Player. Poweramp is damned ugly in comparison! I'll try and find some pleasing skins for it!
Click to expand...
Click to collapse
I haven't play with it's skins much. The current skin works.
Hi. To follow up on this, I contacted folks at my preferred audio player, Rocket Player and they came up with the missing config change within minutes. Now working grand, and ditched poweramp again.
Head to Rocket Player Settings -> System Resources -> Keep Notification and turn that ON.
Head to Rocket Player Settings -> Operation - > Third Party Controls and turn that ON.
Head to Rocket Player Settings -> Headset/Bluetooth -> Obey Headset Controls and turn that ON.
Head to Rocket Player Settings -> Headset/Bluetooth -> Support Volume Controls and turn that OFF.
It was the 3rd one that was missing.
Good to hear but I'm not feeling it. Poweramp is a keeper. I use it completingly offline.

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