Which files are responsible for video driver in HTC HD2? - HD2 Windows Mobile 6.5 ROM Development

Which files are responsible for video driver in HTC HD2?

ddi.dll????

I thought ddi.dll is responsible for Watermarks.
And what about lib*.dll ?

I found this pdf when I was looking into the video drivers for the HD2. Its for freescale i.MX51 EVK running Windows Embedded CE 6.0 but it shares the same applications processor and gpu as the snapdragon chipset. Some of the drivers in the GPU section exist on the HD2.
If you search google for "evk2009_12_imx51_WinCE60_RM.pdf" you will find it, since i cant post urls.
Page 149 to 157 talk about the GPU driver.

qwerty_7564, thank you very much.

And which Touch Driver is the best?

Related

[info] Xperia Display Drivers

Hey
i have tested various display drivers with xperia (stock rom) and here's the info i got it .....it might be useful to u to select which driver u wanna install....
i choose these software to check
1.Sktool 4.4.7.1 (benchmark)
2.D3d tool (attachment in omnia D3D.rar)
3.coreplayer (to check vedio FPS)
here's the result:
A. X1 with Stock Drivers(driver name libgles_cm.dll in windows)
Sktool....1st 673
2nd 774
3rd 775
4th 780
5th 781 = 3783/5 =756.6 (took an avg)
FPS........31.550
--------------------------------------------------------------
B. X1 with Samsung Omnia Display Drivers
Sktool....1st 772
2nd 774
3rd 774
4th 769
5th 780 = 3869/5 =773.8 (took an avg)
FPS.......34.875
-------------------------------------------------------------
C. X1 with HTC Diamond display Drivers(driver name libgles_cl.dll in Attachment)
sktool....1st 743
2nd 772
3rd 773
4th 769
5th 766 = 3823/5 =764.6 (took an avg)
FPS.......33.026
So, i think Samsung omnia display drivers is best for x1 between the 3 ....
**needed htc touch hd display driver to test if someone have plz post in this thread**
omnia D3D
i forgot to attachment in 1 st post
Is mere 10% worth the trouble ?
try a true 3d benchmark for 3d drivers.. which is what you've been testing. Sktools bench isn't that good.
http://handheld.softpedia.com/get/Benchmark/GLBenchmark-Windows-Mobile-OpenGL-ES-CL-33651.shtml
I'll up the wimax, HD and some others if you want (there's the stock htc one and another inside most roms).
Then there's all the Ddraw drivers to test, and the way they interact with the DDI (which is prebuilt into the XIP) for 2d stuff which is what more people are likely to see a benefit from.
heres the 4 ! from the quartz (wimax)
For the Stock ROM test, are you using the R2A10 rom?
yes m using stock rom n ver R1AA017 GENERIC_UK
Moin.
how can i update/install the graphics driver.
Thanks
I believe you just download the cab and run it, then soft reset? Not sure but I also want to try.
i've tried the omnia drivers and there is a slight improvement when loading up the panels and changing how they are laid out. Were you able to get hold of the touch hd drivers as i'm sure i've seen the panels work much smoother on the touch hd
The quartz and Touch HD drivers are pretty identical. I've posted the quartz up above.
i dont really care about d3d too much since no applications (except for panels) that i have installed uses it.
I would kill for some 2d acceleration during regular windows operation, however. as far as i know there is none and probably never will be
whats the touch hd driver called? i have one and would help if i could
The Omnia driver doesn't use the Imageon hardware (since the Omnia doesn't have it). It's completely software-emulated, if anyone was wondering.
fards said:
heres the 4 ! from the quartz (wimax)
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Where do you extract the files to? Windows folder?
just installed omnia drivers, there is a speed difference. All Good
Yeah, omnia driver seems faster.
SO, has anyone tested the 3d drivers with GLBenchmark and is willing to post results? I want the best 3d performance I can get for my xperia.
Where do you extract the files to?!! how to instal the driver?
sjoerdexperia said:
Where do you extract the files to?!! how to instal the driver?
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You don't. Just extract it on your computer than put the extracted folder on the memory stick. From there, use "File Explorer" or "total commander" from your Xperia to browse through the folder and click the ".exe" Click it once. Even though it may seem it won't load, do NOT click on it again. Just go to the homescreen and wait a while. It will load eventually.
In my opinion, this isn't worth the trouble. It also adds 1500 tracks to the Media Panel... which totally ruins it.. but that is a different story.
whats best for gaming??

Snapdragon and OpenGL ES 2.0

The snapdragon 1 GHz QSD8250B has received a lot of criticism for an alleged lack of OpenGL ES 2.0 support. It looks like it is fully supported.
From http://www.winmo.nl/review-htc-hd2/ ;
Processor
The HTC HD2 is in many ways a revolutionary Windows phone.
One of his arrow that points the first HTC smartphone to the much debated Qualcomm Snapdragon processor (the first Windows phone with this processor, the Toshiba TG01).
The Snap Dragon, with the model number is actually 1 GHz QSD8250B fast and runs like a top.
Also, the Snap Dragon on a graphics controller with its own memory and supports OpenGL ES 2.0.
OpenGL ES 2.0 is currently the most advanced technology for 3D graphics on a smartphone.
HTC HD2 and there is good use of his Sense HTC user interface (see below).
google translation link:
http://translate.google.co.uk/trans...nl/review-htc-hd2/&sl=nl&tl=en&hl=en&ie=UTF-8
I don't think there was really any doubt that the hardware supports it. The Qualcomm Snapdragon hardware itself certainly supports OpenGL ES 2.0.
The problem is the software. It's not just a matter of drivers. It's the fact that WM 6.5 doesn't support OpenGL ES 2.0. Nobody has actually written an OpenGL ES 2.0 stack for WM as far as I can tell.
Sc4Freak said:
I don't think there was really any doubt that the hardware supports it. The Qualcomm Snapdragon hardware itself certainly supports OpenGL ES 2.0.
The problem is the software. It's not just a matter of drivers. It's the fact that WM 6.5 doesn't support OpenGL ES 2.0. Nobody has actually written an OpenGL ES 2.0 stack for WM as far as I can tell.
Click to expand...
Click to collapse
WM doesn't make any OpenGLES calls, since it's a fairly hardware independent OS.
There is a libglesv2_CM.dll file in OEMDrivers, which is OpenGLES2.0, and I will at some point write a dummy lib so we can develop for it.
l3v5y said:
There is a libglesv2_CM.dll file in OEMDrivers, which is OpenGLES2.0, and I will at some point write a dummy lib so we can develop for it.
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Any progress regarding this? I've been looking everywhere for OpenGL ES 2.0 headers and libraries for Windows Mobile but none seem to exist...
vonolsson said:
Any progress regarding this? I've been looking everywhere for OpenGL ES 2.0 headers and libraries for Windows Mobile but none seem to exist...
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Click to collapse
OpenGLES 2.0 headers and libs

Game development for the HD2

Hey folks!
Yesterday I got my HD2. And since I'm a game programmer (only PC so far) I'd like to start coding for my new device
The problem I'm facing now is which graphics API to use. I've read about the following:
GDI
GDI+
OpenGL ES 1.0
OpenGL ES 2.0
DirectX
Based on your experience which one is the way to go? Which one works best on the HD2?
Thanks for your Input!
GLES 1.x implementation is very poor on HD2, it's been mentioned elsewhere that for D3D they're using a MS reference driver (it's not even hardware accelerated), so I guess GLES 2.0 should be the best option.
OK thanks. Two questions remain:
OpenGL ES 2.0 isn't backwards compatible to older devices, right?
Where can I find the OpenGL ES 2.0 SDK for windows mobile? (Google didn't turn up anything)
1. Right. 2.0 has some "programmable shaders" as opposed to "fixed pipelines" or some such nonsense. No idea what that means, I'm not a game developer by any stretch.
2. No idea, sorry.
No one knows where to find the OpenGL ES 2.0 SDK? C'mon guys!
http://forum.xda-developers.com/showthread.php?t=589550
Here's where 3D Minded HD2 users flock together. It's a 3D demo competion, just
starting up. I'm sure together with some more people we can bring the tools and
experience together, and make something nice

OpenGl ES

Does anyone know where i can find a open gl es driver for touch2 or if there is any ??
I coudn't find anything. I'm also looking for drivers for a while, but I the (usefull) thing I found was: Vincent 3d. Look for this opensource project.
But I think it's still software rendering. As far as I know it's the best performance on the Mega you can get.
Did someone find video drivers for the Mega???
I tried some others;
- Neos -> Nothing happed
- ChainFire, Topaz -> Phone crash (hard reset)
Please help!
yes i tried many all crash and stuck at boot i hated this mobile for 3d driver doesnt exist bec it doesnt contain accelerator
i hope any one could find any d3d driver for htc mega
you can't find any because there's no hardware acceleration for d3d, MSM7x01 MSM7x27 series cpus have adreno on the SoC (adreno 130 and 200), so don't be hopeful, also gfxboost won't help you too much

[Q] Zune HD

Hi I'm new to the XDA forums. I have a Zune HD and I wonder if any of you wonderful genius developers would like to hack into the encrypted Zune HD and try to port Android to it. It would be great. Us as zuneboards are trying to figure out how to get it to work but apparently they say it's impossible and it's not going to happen. So if anyone needs any details just pm me, if you can do that here.
Doesn't Zune and Android use different systems? Really impossible to port, however replicating it to look and exactly like the Zune HD buy building an app/launcher is possible
Yes but didn't you guys get Android working on HTC HD2 and that's a WinMo phone that runs Win CE 5. The Zune HD uses it's own system but it's already running Windows CE 6 which Windows Phone 7 is running. We already got to the WinCE part of the Zune and we can run Firefox and Skyfire and stuff like that. The people at zuneboards also created a file deployer app so that you can deploy the files from your computer to WinCE side of the Zune. So I am thinking if there is a way to get Android running through WinCE through Haret or whatever program there is.Also, is it possible for the WIndows Phone 7 Marketplace to be ported over to the Zune. Zune HD specs are:
600 MHz NVIDIA Tegra
128 MB of LPDDR RAM
16/32/64 GB of NAND Storage
3-axis accelerometer
3.3inch 480x272 OLED 16:9 screen w 720p output
Capacitive touchscreen
Atheros WiFi(I think it's the 6002 model)
No bluetooth
HD Radio reciever
vistalover1 said:
Yes but didn't you guys get Android working on HTC HD2 and that's a WinMo phone that runs Win CE 5. The Zune HD uses it's own system but it's already running Windows CE 6 which Windows Phone 7 is running. We already got to the WinCE part of the Zune and we can run Firefox and Skyfire and stuff like that. The people at zuneboards also created a file deployer app so that you can deploy the files from your computer to WinCE side of the Zune. So I am thinking if there is a way to get Android running through WinCE through Haret or whatever program there is.Also, is it possible for the WIndows Phone 7 Marketplace to be ported over to the Zune. Zune HD specs are:
600 MHz NVIDIA Tegra
128 MB of LPDDR RAM
16/32/64 GB of NAND Storage
3-axis accelerometer
3.3inch 480x272 OLED 16:9 screen w 720p output
Capacitive touchscreen
Atheros WiFi(I think it's the 6002 model)
No bluetooth
HD Radio reciever
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