Android NDK hits Release 3, brings OpenGL ES 2.0 access to devs - Nexus One General

http://www.engadget.com/2010/03/08/...brings-opengl-es-2-0-access-to-devs/#comments
Hopefully this will bring some great games and maybe have google allow us to install to SD card to fit more games.

woop woop!!! can't wait to see what comes out of this. wow android is growing at such a fast paced, around the time it took iphone 3 years to do. After seeing Exzeus arcade this only gets me more excited to see what they can squeeze out of my N1

Kutthoat5150 said:
woop woop!!! can't wait to see what comes out of this. wow android is growing at such a fast paced, around the time it took iphone 3 years to do. After seeing Exzeus arcade this only gets me more excited to see what they can squeeze out of my N1
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+1. would love to show off what this device can really do.

If only HTC hadn't completely screwed all their multitouch sensors. That really takes all the fun out off this news.

PlanetJumble said:
If only HTC hadn't completely screwed all their multitouch sensors. That really takes all the fun out off this news.
Click to expand...
Click to collapse
how screwed up are they really?
also would be nice to finally have some stuff that shows off what the nexus can do

malicious85 said:
how screwed up are they really?
Click to expand...
Click to collapse
Pretty much, at least for gaming. As being hinted out by Cyanogen, the issue with the switched axis can be resolved by a software filter. But still, when the two touches are close together on one axis (like, horizontally alligned but far distanced on the edges, as in most multitouch gaming controlls trying to emulate a gamepad) the two touches "snap together magnetically", resulting in semi random controlls.
The only workaround i could think off is placing the virtual directional buttons in the lower corner and the action buttons in the upper (or vice versa). That would make controlls awkward, but at least lets the multitouch sensors do their work.
Or just play it on a Motorola Droid/Milestone, because the Non-Superphone features proper sensors. :/

any word if bejeweled blitz will developed based on opengl? i would love to have blitz on my android. to me thats the only win win thing between my iphone friends. ahahah

OpenGL isn't the issue for games like Bejeweled, just that PopCap doesn't seem interested in the Android platform just yet.
Also, developers can store their assets on the SD card already if they feel the need (ExZeus for example)

Nice mention of Exzeus, which does fit the 63+Mb needed entirely on the SD.
Nice thought !
It's only a matter of time now to see much improved Android games.
Cheers !

PlanetJumble said:
Pretty much, at least for gaming. As being hinted out by Cyanogen, the issue with the switched axis can be resolved by a software filter. But still, when the two touches are close together on one axis (like, horizontally alligned but far distanced on the edges, as in most multitouch gaming controlls trying to emulate a gamepad) the two touches "snap together magnetically", resulting in semi random controlls.
The only workaround i could think off is placing the virtual directional buttons in the lower corner and the action buttons in the upper (or vice versa). That would make controlls awkward, but at least lets the multitouch sensors do their work.
Or just play it on a Motorola Droid/Milestone, because the Non-Superphone features proper sensors. :/
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that sucks. I thought even though HTC was the one who assembled the device, Google still had the final say on what hardware to use on their flagship nexus one?

I hope Google deliver some Divx codecs soon too.
Its all getting a bit hard. May have to go back to my HD2 to watch movies

Related

Multitouch accuracy in games

Multitouch pinch to zoom is nice and all, but I mainly am looking forward to it in games to get the kind of experience the iPhone has been delivering with onscreen dpads and buttons. It's the kind of thing necessary to play Nesoid and others on the Nexus One.
There's a game in the market called ToonWarz Lite that tries to implement exactly that; the left side is a dpad and the right side is buttons and look direction. Problem is... it doesn't really work that well. It doesn't seem to track two fingers consistently, especially if the two touch points "cross" the same axis. The game looks pretty great, but control is still a mess in my opinion. I'm hoping it will/can improve.
Is this a limitation in hardware? SDK? Just bad design? Is it that clumsy on an iPhone too (I've never used one)? I know multitouch is supported, but I'm just concerned if there are still hardware limitations preventing it from working as well as I wish it would.
Android has supported multitouch for a long time. We're just now getting Google Apps w/ multitouch...that is all.
So to answer your question, the game's multitouch is poorly designed.
Deathwish238 said:
So to answer your question, the game's multitouch is poorly designed.
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Click to collapse
That's reassuring. Especially because in those multitouch demo apps (like MultiTouch Visualizer) the same problem seems to be apparent. Pressing two points near the same axis just seems to kind of stick and not register correctly. And it doesn't seem to react instantly, there's a delay before it recognizes the second touch point.
Does anybody know of an app that demonstrates it better, without the problems I've mentioned above?
Otherwise I'll just sit tight and hope for better implementation one day
dudinatrix said:
That's reassuring. Especially because in those multitouch demo apps (like MultiTouch Visualizer) the same problem seems to be apparent. Pressing two points near the same axis just seems to kind of stick and not register correctly. And it doesn't seem to react instantly, there's a delay before it recognizes the second touch point.
Does anybody know of an app that demonstrates it better, without the problems I've mentioned above?
Otherwise I'll just sit tight and hope for better implementation one day
Click to expand...
Click to collapse
The last time I looked at the source for MTV it was using the "old style" of MT where it would infer the locations of the two fingers based on the "size" of the primary touch. This was the closest you could get back on 1.6 which lacked the true MT APIs. Also, this method involved a heuristic to determine when there was more than one touch - I think the size had to go over a threshold before it would try to decode the multiple touches. All in all it looked a lot like voodoo to me and I wasn't surprised by how flaky the results were, especially when crossing axes.
In 2.0 they now report each touch independently with its own size and pressure. I was going to hack the MTV app to do true multi-touch, but I never got around to it. Did you find a version of it that is "True MT" or is it still the same old original version that was doing it the old way?

New games released today, Fri 21st

I read somewere ( can't remeber where) that ten big games where getting
released for android today, something to do with a big game company or something or other, cant find anything though. anyone??
do you mean gameloft's games?
Well ganmeloft uk maybe, assassin creed for one of them so if that came out today then yer :S just ready somewere was 10 supposly good games
http://www.droidgamers.com/index.php/game-news/android-game-news/295-gamelofts-new-3d-games
here where to get them
http://www.gameloft.co.uk/download-games/android/most-recent/
£5 though, what a rip!
to be fair there arent many games on android to match gameloft standard. having said that i just installed real football and the passing and shooting is hit n miss....pardon the pun. anyone else had a try??
I saw NFS Shift popping in at google i/o, maybe that's what was planned?
Tried to look for it but couldn't find anything... they were demonstrating apps2sd on Froyo and showed a sd transfer for NFS shift, 50Mo worth of racing heaven...
Yer nf shift is due in June, making a big deal about it i think, will be good though
agent.m said:
to be fair there arent many games on android to match gameloft standard. having said that i just installed real football and the passing and shooting is hit n miss....pardon the pun. anyone else had a try??
Click to expand...
Click to collapse
It's because the Desire doesn't really have multi touch, just pinch to zoom. Maybe Froyo can relieve this, but apparently it's a limitation of the screen.
MaTiCeK- said:
It's because the Desire doesn't really have multi touch, just pinch to zoom. Maybe Froyo can relieve this, but apparently it's a limitation of the screen.
Click to expand...
Click to collapse
thought as much. cause shoot/pass work better when you let go of control pad. cheers
i think your referring to the Gameloft games, but they were released on May 10th
Cool, i was expecting more tbh, well cheaper at least.
As far as the multitouch somewhere, with the new 2.2 update i think
i read somewere saying the new keyboard has mutli touch support??
So maybe it is a software issue.
I tried most of these games out and they are very choppy on the Desire. They are not optimized well for the Snapdragon processor. They work well on the Droid though, since the games were ported from the iPhone and both the iPhone and Droid/Milestone share the same Cortex A8 CPU.
I think the new games coming out are actually meant to be used on Android that has the JIT compiler. Would be nice to see some higher end games on Android.
-------------------------------------
Sent from my HTC Desire
Phil750123 said:
Cool, i was expecting more tbh, well cheaper at least.
As far as the multitouch somewhere, with the new 2.2 update i think
i read somewere saying the new keyboard has mutli touch support??
So maybe it is a software issue.
Click to expand...
Click to collapse
there actually really cheap, i visited their US site, it said $6.99 but when it finally came to buying the game, it went down to $3.00, this applied to all games.
can anyone still download those games for the Desire from the gameloft website? apparently they changed that... or is it just me?
most of the games are only available for the Nexus One, and some only for the Droid/Milestone...
MaTiCeK- said:
It's because the Desire doesn't really have multi touch, just pinch to zoom. Maybe Froyo can relieve this, but apparently it's a limitation of the screen.
Click to expand...
Click to collapse
The Desire does have "real multi touch", the screen can register more than 1 touch at the same time.
The problem you're talking about is a hardware problem (Froyo won't fix it), which occurs when moving in oppsite directions simultaniously on the screen. Which is hardly used in games I've seen so far.
It is a problem in games which use two "virtual joysticks" in the bottom left and bottom right corner of the screen... like ToonWarzs for example. In that game, moving and aiming at the same time is quite painful on the Desire.
But I think its not a big deal. Few games actually need two directional pads.
And even if they do, the pads could simply be placed in the bottom left and top right corners, instead of both being on the bottom of the screen.
This would avoid the multi touch problem, since it only occurs when your fingers cross each others horizontal or vertical axis.
But Im not sure if developers will get that...

Number of multitouch points capped!

the evo (and incredible) use an Atmel mXT224 touchscreen controller that boasts some impressive features, including unlimited multitouch point support.
however on every test i run, my evo is consistently locked at recognizing only two points at any given time. we know for a fact the physical hardware (the mXT224) can support many, many more. am i the first one to notice this?
and on top of that, as reported by another poster, Input Benchmark shows the detection rate is capped at a very low 30Hz.
has htc cut corners yet again? :/
Very interesting find but I have to say in the last 6 months of touchscreen ownership I haven't had the desire to touch the screen in more than 2 spots.
Sincerely curious what kind of scenario would call for more than 2 touch points on a 4.3" screen?
not entirely sure myself lol. but i'd imagine keyboard applications, music applications, etc. obviously atmel saw the need to develop a highly advanced controller chip - and it appears htc was too lazy to make a driver to fully support it.
You might be on to something with the keyboard point.
I was thinking more towards larger devices where you, or maybe more than one person play a game or manipulate pictures simultaneously.
I dunno. This device is so friggin amazing I am a-ok with the few "opportunities for improvement" that have been found so far. But I do think its great everyone is exploring it so thoroughly.
i agree with the question of, why are you going to be using more than two inputs at any given moment. im trying to think of cool applications, but they can all use two inputs instead of >2.
a combination "lock" to unlock the phone, yeah you COULD use 3,4 fingers to "turn" the dial, but you can do it with 1, so why the added work?
If I remember correctly, unlimited points of contact is supported by the chip, but Android is only programmed to recognize up to 2. The sensor supports so many points of contact because the same sensor can be used to power a device up to 10" I believe. So unlimited touch is there for devices with bigger screens who might benefit from more than 2 points of contact.
nenn said:
i agree with the question of, why are you going to be using more than two inputs at any given moment. im trying to think of cool applications, but they can all use two inputs instead of >2.
a combination "lock" to unlock the phone, yeah you COULD use 3,4 fingers to "turn" the dial, but you can do it with 1, so why the added work?
Click to expand...
Click to collapse
Actually Android supports up to 3 simultaneous touch points and no more. That will probably change in a future update, but as of now thats how it stands. Its most likely because the coder of the app didn't handle it right.
And this post actually gives me an idea. How epic would it be to have an actual combination lock you turned with 2 fingers & entered a password!
Geniusdog254 said:
How epic would it be to have an actual combination lock you turned with 2 fingers & entered a password!
Click to expand...
Click to collapse
That WOULD be cool!
Need for >2 fingers
nenn said:
i agree with the question of, why are you going to be using more than two inputs at any given moment. im trying to think of cool applications, but they can all use two inputs instead of >2.
Click to expand...
Click to collapse
How about a piano program, or even a guitar chording program. Most people use more than 2 fingers when playing the piano. Try Sonic Mule's Magic Piano on the iPad to see what's possible with 10 fingers. For a piano duet, with one person on each side of the screen, you'd need to support 20 fingers. For a table-sized display with several people working around it (think MS Surface), you'd need unlimited fingers.
eburnette said:
How about a guitar chording program.
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Click to collapse
excellent point!!
Geniusdog254 said:
Actually Android supports up to 3 simultaneous touch points and no more. That will probably change in a future update, but as of now thats how it stands. Its most likely because the coder of the app didn't handle it right.
And this post actually gives me an idea. How epic would it be to have an actual combination lock you turned with 2 fingers & entered a password!
Click to expand...
Click to collapse
lol it didnt GIVE you an idea, it WAS the idea.
so far the only answer that ill give credit to is the piano app, the guitar chord app is kinda silly, youre not going to try and play a chord on the phone, you can just select the frets and it can tell you what the chord is. it would be silly to see people "playing" guitar on their phone.
ive started android development so perhaps ill write the combo lock screen myself.
Super Mario world > 2
That being said, I have no problem with my emulator recognizing 3 touch points, although it is a bit sketchy but I think that's just the emu
kaossssoak said:
Super Mario world > 2
That being said, I have no problem with my emulator recognizing 3 touch points, although it is a bit sketchy but I think that's just the emu
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its a phone, not a ***** SNES.
ive noticed people here want 100% control of their device, even if they wont use it, and WILL complain and cry and try to get out of their contract for it.
its sad really.
Lol, what is your problem man? Here I thought we were just discussing what kind of things would require more than 2 buttons. So off the top of my head I mentioned that. I really hope that rude comment was not implicated at me, as I was not *****ing about it, was merely saying that would take more than 2 buttons. Damn.
Take a chill pill. Gotta be all hateful and ****
in Chrono Trigger (old SNES game) I was playing on SNESOID, there is a part of the game where you have to hold down 3 keys at once to open a door. I was about to shoot myself until I found out you can assign all 3 keys to a single physical button
nenn said:
its a phone, not a ***** SNES.
ive noticed people here want 100% control of their device, even if they wont use it, and WILL complain and cry and try to get out of their contract for it.
its sad really.
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Click to collapse
sounds like you need an iphone
kaossssoak said:
Lol, what is your problem man? Here I thought we were just discussing what kind of things would require more than 2 buttons. So off the top of my head I mentioned that. I really hope that rude comment was not implicated at me, as I was not *****ing about it, was merely saying that would take more than 2 buttons. Damn.
Take a chill pill. Gotta be all hateful and ****
Click to expand...
Click to collapse
perhaps it was a bit harsh, but you have a phone, its not a computer, its not a video game system. yeah sure it has emulators and you CAN run games, but as a whole lets be serious here and the majorty of people will not use more than 2 fingers at a time.
if i want to play games, ill play on my ps3, if i want to play piano, ill play one where i have access to one (which i dont off hand, but i dont play piano)
its a smart phone, not a laptop replacement.
2 player Guitar Hero like games would need at least 4 fingers, and possibly more just so if one player put down 3 fingers it wouldn't screw the other player over.
nenn said:
perhaps it was a bit harsh, but you have a phone, its not a computer, its not a video game system. yeah sure it has emulators and you CAN run games, but as a whole lets be serious here and the majorty of people will not use more than 2 fingers at a time.
if i want to play games, ill play on my ps3, if i want to play piano, ill play one where i have access to one (which i dont off hand, but i dont play piano)
its a smart phone, not a laptop replacement.
Click to expand...
Click to collapse
Nothing wrong with exploring new features. If all the devs thought like you android wouldn't be progressing as fast as it has and wouldnt have nearly the amount of cool features as it does now.
nenn said:
perhaps it was a bit harsh, but you have a phone, its not a computer, its not a video game system. yeah sure it has emulators and you CAN run games, but as a whole lets be serious here and the majorty of people will not use more than 2 fingers at a time.
if i want to play games, ill play on my ps3, if i want to play piano, ill play one where i have access to one (which i dont off hand, but i dont play piano)
its a smart phone, not a laptop replacement.
Click to expand...
Click to collapse
This kind of thinking is what kills innovation.

After 5 months of ownership, I've put together my Xperia PLAY Review!

Sony Ericsson Xperia PLAY 4G Review
"Bringing mobile smartphone gaming out of the touch-screen ghetto has never been better!"
The review's done, but I'm sure some tweaks could be made before it's truly complete.
Tell me what'cha think! Feel free to let me know if there's any extremely crucial things I neglected to mention.
I think you've been overly enthusiastic. You've failed to mention some shortcomings which may be important:
1) The device is meant to play games, but acquiring them is not something necessarily automatic. Gameloft, EA and others have been getting away with redirecting the user to their own stores and complicating the buying experience needlessly. And let's not forget the puny internal memory. The device is meant to play games, and the user is not supposed to go to XDA and find his hacks. Another jack-of-all-trades like the Samsung Galaxy S does have a lot of internal storage.
2) The device is meant to play PSX games (or so says Sony), but more than 6 months after it's out, there are none of those games for Verizon users and there are 6 (six, sechs, seis) games for the international ones. Let's not forget the absence of two shoulder buttons either. That shows that Sony wasn't taking the device seriously as for its retro-gaming experience.
3) The buttons were all designed and placed by a drugged monkey throwing darts at a drawing. The power button, which you actually should be able to access without looking at the device, is etched in, making it hard to find. And to make matters worse, the LED which is supposed to NOTIFY you of things is practically invisible, located there. The volume buttons are hard to press and barely indistinguishable. Did I mention you should be able to locate and distinguish them in the dark too, as you may be actually listening to music on your device?
The Play has the virtue of being a very lovable device: once you actually grab it, it's what you say, the jack-of-all-trades that many of us gamers have been dreaming of since we were little. Plus, the software side is good and it's been improving with time. Once it gets phased out with time we will fondly remember it and probably keep playing games on it because it plays them so flawlessly, and it will probably last us a lot of time because it does everything quite well. However, you need to spend time with it to know its beauties and get over its quirks. None of that is needed with the good old Galaxy S2, with its freaking gorgeous supercolored screen and its huge size and its super-fast everything.
Here is a six-month review which you may have read already, made by the great XperiaBlog team: http://www.xperiablog.net/2011/10/11/xperia-play-six-month-review/ As you can see, they're mostly in agreement with you, but there are other things to consider aside of how well it plays games and how all-around nice it is.
Logseman said:
I think you've been overly enthusiastic. You've failed to mention some shortcomings which may be important:
Click to expand...
Click to collapse
I can see how the general point of me being overly enthusiastic could be true because I am enthusiastic about it... but I most certainly did mention the puny 400MB memory (twice, by mistake - making one mention sound totally out of place) as well as the notification light (which I also re-iterated a number of times).
The PSX emulation is a good point, but without PS Suite even being here, I have nothing to judge except that "filler" PlayStation Pocket app that not every R800 version has/can use. I could state the lack of PS Suite, but that's along the same lines as judging an unborn child for not ensuring the future of a family's business.
BTW, the lack of 2 triggers has already been accounted for... I'm sure you've seen the option of putting L2/R2 on the screen that PlayStation Pocket has (very effective IMO) and probably just didn't remember though.
Market division is also a good point - but that's not really something I can blame on the Xperia PLAY. It's EA and Gameloft's decision to fragment the market and that applies to all Android devices that can play their games. If anything, bringing that up would easily turn into a pro instead of a con since Xperia PLAY's Game Launcher congregates all that into one so that getting to the external markets is made just a bit simpler.
Still though, good stuff... I already have some ideas for changes.
Logseman said:
2) The device is meant to play PSX games (or so says Sony), but more than 6 months after it's out, there are none of those games for Verizon users and there are 6 (six, sechs, seis) games for the international ones.
Click to expand...
Click to collapse
Just a small correction, in Europe there are 10 (ten, zehn, dez) PSX games available:
Cool Boarder 2
Destruction Derby
Jumping Flash
MediEvil
Syphon Filter
Kula World
Everybody's Golf 2
Jet Rider
Syphon Filter 3
WipEout
Excellent review! I'm glad you recognized how awesome this phone is, but I feel like the GPS should have been more prominent. I mean, the Xperia Play has the best in-phone GPS I've ever used. I get a lock within seconds.
Once again great job on the review!
Two more quick things it seems, everyone else left off as shortcomings:
1. Finger prints on the screen: I had a Droid 1, wife has a Droid2 and 3 AND my Xperia seems to be the worst when it comes to fingerprints by far. I remember reading some early review a while back that also said the same thing. It seems the glass is missing some coating?
2. The 4 Android buttons do NOT light up!!
I still think this is horrible and can't believe Sony let this one leave the factory like this. AND to top things off, the buttons are placed next too each other. So in the dark NOT only can you not tell what button is which, u can't even see where one button starts and the other ends.
Yes, otherwise the review was very nice and I really need to check out that "hack" to move more apps to the SD card. The 400mb is another ridiculous thing.
PS: My last big dig is this one:
I love my phone as I assume all of you Xperia Play users do. BUT one of my biggest fears is that there is no follow-up.....where dose that leave us? The people that clearly love to be able to play games on our phones with physical buttons. Carrying around our old, deactivated (as a cell phone) WiFi only Xperia Play to use to play games. I really think Sony had something here but definitely fouled it up. From coming out in the US and the world 3 to 6 months later than it should to poor marketing to, still in my opinion, few games. Honestly, I still can not believe how big of a sales disappointment this phone has become. I was really expecting this phone to take off!!! It really had a niche and not just another iPhone wannabee copy. If you disagree I ask you two questions:
1. Have you ever actually seen/ met in person anyone else who has one?
2. Not every Verizon store carried the phone even when it was newer. (This was back in July)
Sad, I know.....
I haven't had a chance to read any of the reviews yet, but did anyone note that the buttons are way too hard to press without activating something on the screen due to the very small gap? I installed an Otterbox Commuter case which puts a ridge around the bottom so now it's almost impossible for me to press a key without also tapping on the screen. It was already difficult enough without the case but you could at least take note and be careful. Now I keep accidentally deleting email and such while I'm DELIBERATELY trying to avoid touching the screen!
I don't know what some of you are complaining about tbh, the only problem with the buttons is why did they bother putting a search button on it? Who actualy uses the search button?
And the fingerprint thing, I don't know if it's all models, but you realise there's a screen protector on it, right?
The only problem I haven't seen mentioned is the auto-rotate is abit to eager for a phone that big. Using it one handed and trying to press something on the left side of the screen often ends with the whole thing rotating when I don't want it to.
shiftylock said:
Excellent review! I'm glad you recognized how awesome this phone is, but I feel like the GPS should have been more prominent. I mean, the Xperia Play has the best in-phone GPS I've ever used. I get a lock within seconds.
Once again great job on the review!
Click to expand...
Click to collapse
Thanks! And now that you mention it, the GPS is quite a bit snappier than it is on any other device I've used... then again, only ones I've used are the Xperia X10, my dad's Archos 500GB and my bro's Motorola Atrix.
It's made even a bit better because the original FW's had some serious connection issues. I had WiFi and GPS connection issues all the time, but 2.3.4 seems to just make everything absolutely badass.
The Alpha Gamer said:
The only problem I haven't seen mentioned is the auto-rotate is abit to eager for a phone that big. Using it one handed and trying to press something on the left side of the screen often ends with the whole thing rotating when I don't want it to.
Click to expand...
Click to collapse
I notice that a bit too when trying to browse the net in bed. Sounds a bit nitpicky and it definitely isn't a dealbreaker, but just for the sake of my review not being just raw, unstoppable praise, I might find some way to work that in
The Alpha Gamer said:
Who actualy uses the search button?
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Click to collapse
I do
It's a bit easier for me when searching the market, it quickly leads you to the "Xperia PLAY Optimized" search results of the market when you're in the Xperia PLAY Game Launcher, and you can tie a long-press function to it (if you're one of the people who care about stuff like voice controlling your phone while driving with Vlingo).
the Xperia play has its flaws, but I personally love the device and it will last me another year before I invest in newer devices.
TheCraig said:
the Xperia play has its flaws, but I personally love the device and it will last me another year before I invest in newer devices.
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Click to collapse
At the rate it's getting games, I'm definitely gonna be interested more than a year
I was originally gonna go for raw power, but now that I have this phone in a place where I can measure and compare against my friends that have the Atrix, EVO 3D and Galaxy S2... Xperia PLAY, with it's Adreno-accelerated single-core is running Dead Space and Samurai II: Vengeance just as smoothly as the *top-tier* phones. Sorta makes me wonder what the point of all that power is.
TLRtheory said:
At the rate it's getting games, I'm definitely gonna be interested more than a year
I was originally gonna go for raw power, but now that I have this phone in a place where I can measure and compare against my friends that have the Atrix, EVO 3D and Galaxy S2... Xperia PLAY, with it's Adreno-accelerated single-core is running Dead Space and Samurai II: Vengeance just as smoothly as the *top-tier* phones. Sorta makes me wonder what the point of all that power is.
Click to expand...
Click to collapse
Yeah I remember in July/August it had about half the games it has right now, Gameloft are optimizing one of their games at least once a month now, Xperia play is almost a year old and only now its getting good games.
The Alpha Gamer said:
Who actualy uses the search button?
Click to expand...
Click to collapse
I use long pressing on the search button to pull up Quickdesk which I really like for multitasking.
You're right that I don't use the search button for anything else, but that's why it's a perfect shortcut key for Quickdesk. I would be sad if there was no search button
Totally read this title as "After 5 MINUTES of ownership..." Hahaha. Oops! Anyway, I think anyone who has an Xplay loves the crap out of it. It's a shame more people aren't picking it up, it's truly the ultimate device, even if just for the emulator/gamepad duo amazingness alone! I love this phone so dang much.
OK, so I've now read your real-world usage reviews and I have to ask: Did neither of you guys notice the complete lack of a timer or notes application?
With no prior Android experience and coming from the perspective as a long-time iOS user who is also very critical of iOS, I considered it a shortcoming of Android to have no base functionality to compare to such basic tasks for a smartphone.
Now, what's with the lack of features that they promote on their website? They once promoted a 3D Panorama image capture function but they killed it for some reason and edited it out of the feature list online. I suspect that this is due to the faulty/erratic motion sensor problems. I noticed last week on the same feature list that they were still promoting a screen capture tool activated by the power button when, even after updating, there was no such function. After mentioning it on their forums, there is now a "To enjoy this feature, you may need to update your phone software." message under it and another feature that isn't there yet even with the most current update: Gesture input function. The Verizon version has that message on an additional feature: The front facing camera with various video chat support.
I also find some of the "optimized" games have TERRIBLE default controls for it. Battlefield: Bad Company 2 is a good example. Download the demo and just try aiming with the virtual analog sticks and you'll right back to using the infinitely-better touch screen in disgust. Perhaps some mention could be made of it? Shadowgun isn't much better.
Erikwithafro said:
Totally read this title as "After 5 MINUTES of ownership..." Hahaha. Oops! Anyway, I think anyone who has an Xplay loves the crap out of it. It's a shame more people aren't picking it up, it's truly the ultimate device, even if just for the emulator/gamepad duo amazingness alone! I love this phone so dang much.
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Click to collapse
That's what tells me that there must be something seriously wrong with mine.
Everything I did would hang, FC, crash, or chug. Even emulators were a problem. I just exchanged it so we'll see how things go.
You see, you have been a victim of AT&T, and of poor marketing. We R800i owners have screenshots, a proper front-facing camera and so on. No 3D panorama, of course, we didn't expect it with our crappy camera.
By the way, the lack of a default timer and notes app (among others which ch are natively offered in iOS) is something paradigmatic. It means that you can download them yourself. If you have seen some Android forums, you may have found many people who are developing ROMs and content which wipes most of the phone's default applications. People don't necessarily value what comes with the phone.
Nice review the play is getting better with all the new games.
SE have also supported their whole XPERIA line extremely well I say they have come from being the worst to the best .
Don't worry anout some of the critics of your review no phone is perfect, this is a very good first attempt at a gaming SmartPhone. Lets hope SE make a sequel.
ministroni said:
I use long pressing on the search button to pull up Quickdesk which I really like for multitasking.
You're right that I don't use the search button for anything else, but that's why it's a perfect shortcut key for Quickdesk. I would be sad if there was no search button
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Click to collapse
Hehe, I actually use it for Auto Rotate Switch off app. I find the Xplay to rotate way too often if I tilt it just a little bit. Gets annoying at times.
Oh god I love my play so much. I thought about getting the galaxy nexus!! But no SD card slot no dice I have a 32 gb card won't let it collect dust.
Sent from my R800i using XDA App
enerp8 said:
Just a small correction, in Europe there are 10 (ten, zehn, dez) PSX games available:
Cool Boarder 2
Destruction Derby
Jumping Flash
MediEvil
Syphon Filter
Kula World
Everybody's Golf 2
Jet Rider
Syphon Filter 3
WipEout
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Click to collapse
Can anyone confirm that its possible to purchases these if you change the market's region or are will still stuck with it recognizing US hardware revisions?

DraStic nintendo ds emulator on shield

I have uploaded a video of a new nintendo ds emulator that im beta testing running on the shield. Its in private beta so dont ask for a copy or how to join the beta test.
EDIT:
Google play link
https://play.google.com/store/apps/details?id=com.dsemu.drastic
https://www.youtube.com/watch?v=d0KR42DFEhY
If your interested I have more videos in my channel and lots more on the way. Some specific to the shield and emulators, some specific to just DraStic.
Be sure to like and subscribe if you like what you see or want to see more.
Wow, I can't believe it runs so well. I have pretty much every game I could want for the DS but it would be fun to play on a nicer screen. Maybe one of those stylus that works on capacitive screens would be good to have for the touch heavy based games.
Evo_Shift said:
Wow, I can't believe it runs so well. I have pretty much every game I could want for the DS but it would be fun to play on a nicer screen. Maybe one of those stylus that works on capacitive screens would be good to have for the touch heavy based games.
Click to expand...
Click to collapse
I have a request in to do like a on screen mapping for the right analog stick for touchscreen input for games that use the touchscreen for an control method as demonstrated in the video. It is a problem with emulating that platform with a device that doesn't share the same form factor with it's combination of hardware controls and touchscreen. (OUYA, tablet + moga/PS3/xbox360, xperia play, etc etc) if all touchscreen device it's a natural switch.
I didn't do it in the video, but you can use the right stick and click (push down & hold) and it simulates the touchscreen input. But it's kind of a pain to constantly push in. If the option doesn't get implemented I think a 3rd party on screen mapper program could serve the same purpose.
johnsongrantr said:
I have a request in to do like a on screen mapping for the right analog stick for touchscreen input for games that use the touchscreen for an control method as demonstrated in the video. It is a problem with emulating that platform with a device that doesn't share the same form factor with it's combination of hardware controls and touchscreen. (OUYA, tablet + moga/PS3/xbox360, xperia play, etc etc) if all touchscreen device it's a natural switch.
I didn't do it in the video, but you can use the right stick and click (push down & hold) and it simulates the touchscreen input. But it's kind of a pain to constantly push in. If the option doesn't get implemented I think a 3rd party on screen mapper program could serve the same purpose.
Click to expand...
Click to collapse
If you can put the authors in touch with me, I can offer them some assistance. Emulators are a great win on this device, so I'd be glad to give them any assistance they need on how to get it working better.
agrabren said:
If you can put the authors in touch with me, I can offer them some assistance. Emulators are a great win on this device, so I'd be glad to give them any assistance they need on how to get it working better.
Click to expand...
Click to collapse
the authors are Lordus and Exophase on the openpandora forum if you want to PM them
tell them "ANDROID" or "SNESFAN" sent ya, and you're a lead software engineer on the shield, I'll send the message their way as well but I don't think they frequent XDA
Wow that runs beautifully. Can't wait to see this on the Play Store!
Side by Side, damn thats an odd layout, but works great for the shield I guess.
Is this emulator specific to shield or could it also run on a tablet with a gamepad, and if so can it run portrait?
SixSixSevenSeven said:
Side by Side, damn thats an odd layout, but works great for the shield I guess.
Is this emulator specific to shield or could it also run on a tablet with a gamepad, and if so can it run portrait?
Click to expand...
Click to collapse
there's other layouts and other devices demo'ed in one of the other videos in my channel. Side by side or big/little and one screen w/ switch button that makes the most sense layout wise for a landscape only device. But for purposes of this video I just everything default in this one.
There is a top/bottom landscape I'm going to show off in a future video that might be more interesting to some people but it leaves large boarders on the sides.
johnsongrantr said:
there's other layouts and other devices demo'ed in one of the other videos in my channel. Side by side or big/little and one screen w/ switch button that makes the most sense layout wise for a landscape only device. But for purposes of this video I just everything default in this one.
There is a top/bottom landscape I'm going to show off in a future video that might be more interesting to some people but it leaves large boarders on the sides.
Click to expand...
Click to collapse
Top/Bottom I was more interested in for a tablet etc which I could flip portrait.
This looks like a promising emulator. None of the other DS emulators I have tried in the past have performed well on android at all, this looks to be the first playable one.
SixSixSevenSeven said:
Top/Bottom I was more interested in for a tablet etc which I could flip portrait.
This looks like a promising emulator. None of the other DS emulators I have tried in the past have performed well on android at all, this looks to be the first playable one.
Click to expand...
Click to collapse
for tablets/phones and stuff there is top/bottom portrait
it runs well on modestly spec'd hardware. The lowest I can suggest is an mono-core cortex a8 @ 1Ghz (xperia play) more cores and next generation chip-sets will perform better according to raw processing power. It works very playable on a dual core a8 @ 1.2Ghz (HTC EVO 3D)
the minimum technical requirements are
ARMv7 (cortex a8, a9, a15 or above)
NEON SIMD extension (tegra 2 specifically is out tegra 3/4 is fine)
Android Gingerbread 2.3.3+ (some extra features will be enabled with a higher version of android)
Cool. I will be more likely to play this on my S4, but do plan on getting the Shield. Was going to get the Ouya, but the low storage, proprietary market and clunky UI have turned my interest to zero. This has much better specs, portable and has good enough sound where a 24" or 27" pc display without speakers could be used. Low cost arcade system
rushless said:
Cool. I will be more likely to play this on my S4, but do plan on getting the Shield. Was going to get the Ouya, but the low storage, proprietary market and clunky UI have turned my interest to zero. This has much better specs, portable and has good enough sound where a 24" or 27" pc display without speakers could be used. Low cost arcade system
Click to expand...
Click to collapse
Not to mention that any game that runs on the ouya could be ported to run on the shield. Only thing missing would be touchpad support, which the OUYA implements as a HID mouse so a USB mouse may actually fulfil that role. Failing that, touch screen.
There were efforst to get the OUYA framework on other devices to natively attempt to run OUYA titles, I don't know how thats gone, but the shield would be an awesome candidate for that.
come and get it
https://play.google.com/store/apps/details?id=com.dsemu.drastic
johnsongrantr said:
come and get it
https://play.google.com/store/apps/details?id=com.dsemu.drastic
Click to expand...
Click to collapse
I've been playing CV Aria or Sorrow and so far it's the best nds emu on android. I do get some minor bugs (game will close out back to the emulator menu) but all in all, an excellent emulator.
I've tested it on three games so far and it's by and far the best DS emulator out there. It's so smooth, and it allows for native gamepad mapping, which the others are lacking.
The only problem I'm having is touch input for the bottom screen. How do I enable it?
Also, I'm on a Nexus 10, but since this thread was started by a beta tester, I figured I'd ask here.
arrtoodeetoo said:
I've tested it on three games so far and it's by and far the best DS emulator out there. It's so smooth, and it allows for native gamepad mapping, which the others are lacking.
The only problem I'm having is touch input for the bottom screen. How do I enable it?
Also, I'm on a Nexus 10, but since this thread was started by a beta tester, I figured I'd ask here.
Click to expand...
Click to collapse
In the middle of a game, tap the menu on-screen button which will have a stylus button, tap that and it will allow touch input.
---------- Post added at 10:57 PM ---------- Previous post was at 10:55 PM ----------
This emulator is fantastic. Honestly being able to sync your savestates with Google Drive made me wonder "Why hasn't anyone done this before?"
This app rocks! Well spent money for this.
What game is shown in the screen shot on the play store where there is a guy with a sword in a dungeon and a blob looking thing? I have a DS and every game I could want at least I thought I did, but I don't recognize that game...
This is awesome. Been messing with this emulator since it released on the Play Store. I'm amazed at how well it runs. Haven't run into a single issue with it.
This emulator rocks. I have been playing everything I have and not a problem yet. I really like the way I can play Gta Chinatown on my shield and use Google drive to sync my progress so I can pick up on my phone. (Note 2 runs perfect btw)

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