Pocket quake problem - JASJAR, XDA Exec, MDA Pro General

Hi, sorry for the new thread
i installed the free pocket quake for my uni, but i don't see anything in the game screen, white, but i hear sounds, in gameplay
any idea to fix it?
a picture:
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Thanks for the help, and have a nice day

From what I remember of trying to get quake1 running on the universal its a waste of time.
The real issue is not the white screen as I did manage to run it eventually, its the fact that the universal is vga resolution. Pocket quake has only developed stylus movement for a qvga screen, so with a vga resolution its all out of wack as you have can only move around with the stylus at the top left-hand corner and not where you are actually pointing.
And if you think you don't mind just using the keyboard, think again...
Also the framerate is pretty crappy, maybe on average, less than 15fps.
Unless you are a programmer that can fix the problems. You should try something else. There are some other great games out there. Transport Tycoon and warfare incorporated were my favorites.

I will be releasing an updated version of Pocket Quake soon. I've already remedied the keyboard and display issues. I will post an announcement on these forums when it is available.

Thanks for the help

ok, apologies for barging into the thread with a request but can you add the option to enable/disable the auto-view-centering when you move? i find it really annoying. If there is and I didnt RTFA then apologies.
also could it be possible to remove any hardcoding on the ESC key? particularly to back out of a menu option, i bound the action to DEL but it ignores that in the menus
BTW for other people's info, i play in landscape on the Uni using the keys as a kind of joypad and have added this to my autoexec.cfg
vid_fullscreen_mode "2"
_vid_default_mode "2"
vid_mode "2"
one of these forces it to default to landscape, not sure which but it does the trick!

Are you talking about PQ1, PQ2 or PWolf3D? By auto view centering, are you talking about looking up or down, and then the view returning to the center when you move?
The latest versions allow you to bind any key to TOGGLEMENU, so you can use any key you want to bring up or close menus.

pocketquake 1 i think, will double check and yes, when you're looking up (at someone on a ledge high up for example) and you move (to track the enemy or avoid fire) it brings your view back to horizontal in a misguided attempt to be helpful.

Yeah, that's the default behavior of Quake. Fire up WinQuake or GLQuake and you'll see they do the same thing. I can add a custom variable to disable that though.
Dan

that would be fantastic, thank you very much in advance!

Has anyone tried these versions of quake?
http://www.herz-power.de/pq.php

Related

Full screen app?

Anyone know if there is a small app to allow you to toggle from a display with menu and task bars to full screen in any app?
TIA
Ed
You might want to take a look at this... VJ's contribution of the toggle tool for today.
http://forum.xda-developers.com/viewtopic.php?t=42038
I'm working on a new interface and possibly combined version of Fullscreen anything and VJToggleToday II. Hopefully this will allow fullscreen anything...
V
vijay555 said:
I'm working on a new interface and possibly combined version of Fullscreen anything and VJToggleToday II. Hopefully this will allow fullscreen anything...
V
Click to expand...
Click to collapse
thanks mate!
but what is "fullscreen anything" - i couldnt find it!!!
ed
"Fullscreen anything" isn't a program I've released (for now).
I was asked in another thread if I can make an app like VJToggleToday II but for all apps. I said that I made such an app once, but didn't release it because the OS sometimes doesn't know how to deal with "enlarged" apps.
However, since the code for VJToggleToday is nearly finished, but I now need to put an interface around it, I had the idea to combine it with that old unreleased app, to make a combined version.
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I spent a bit of time this weekend working on a new idea for this.
V
Lovely job!
I can't wait!
it'll be very good if it helps me have more screen space for apps like flexmail and pocketinformant! I tried the VGA method but it hurts my eyes to much!!!
Hopefully, and this is theoretical right now because I don't use Pocket Informant, it should work on just about any app. Good thing I wasted so many gazillions of hours writing VJSmallIcons II! Some apps need some "jiggery pokery" (that's a technical expression) to make them fullscreen. However, some apps just don't like to go fullscreen, although the worst that'll happen is you may get some graphical glitches (which is why I didn't release before). I like NewsReader in fullscreen mode, which it doesn't natively offer.
V
cheers vijay.
I looked at buttonmax but there is no wm5 version yet. Im sure your job will be smaller, slicker & better anyway. (schlurp schlurp, sucking up!!!)
Ed

Possible to change the size of phone buttons ?

Hi,
The P3600 is a terrific device, even more since GPS is active. But, there is one minor annoyance with it : the phone app. Its keys are really too tiny to be used with a thumb.
I am wondering if there is a way to change the look of this phone app and make the keypad buttons larger. I've looked around Google and other sites for an answer to my question, but couldn't find anything. Maybe somebody here can help ?
Thanks a million in advance.
clandestino_usr said:
Hi,
The P3600 is a terrific device, even more since GPS is active. But, there is one minor annoyance with it : the phone app. Its keys are really too tiny to be used with a thumb.
I am wondering if there is a way to change the look of this phone app and make the keypad buttons larger. I've looked around Google and other sites for an answer to my question, but couldn't find anything. Maybe somebody here can help ?
Thanks a million in advance.
Click to expand...
Click to collapse
You can install a dialpad, at the upgrade and modifying section, search for smartdial + eten. It has some big and nice dialpads or just download it from here.
http://paulya.com/dialerskins.htm
Just install and restart.
Thanks a lot ! I found the topic you are reffering to, but there's no hint on where to get my hands on that famous dialpad. Maybe a little extra help, please ?
EDIT : Found it, OK -- forgot to mention
Another great way of making the pocket pc more usable with one hand! Thanks a lot for this advice, using it now and it works perfectly!!
I only wish there would be some similar type of large keypad for writing text messages as well, anyone has any clue? The one I´m using now (Phonepad) is not nearly as good and doesn´t have equally large keys, which would help.
Thanks!
For the large keyboard, there's SPB Full Screen Keyboard
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Only twist is that is always displays in landscape... But very usable though.
you can also use SPB Full Screen Keyboard in Portriat mode... the only downside is that the keys are narrower to fit the screen. i use it in Portriat mode...

[REQ]Virtual Hardware G buttons

I was thinking about, as the subject, to an app who allow to map the g-sensor as an hardware button.
In some games, for example, where you can assign an action to a button, would great to incline the diamond and assign the action you need (L,R, Up & Down)
I don't know about how work has to be done, but imagine isn't too easy.
the problem is that the Diamond only has one button for personalize: large press in call botton
but other option is use a sensible area of screen how the squares touch pad in notebooks
It would just be a matter of a background process watching the G-Sensor and sending keystrokes via the keybd_event function to the foreground window/focused control. Good idea, and would be pretty easy, but I'm too busy.
I hardly doubt, that you can play with such controller
Like, stressing phone, and screaming at it, as you cannot progress the game
The most suitable is the semi-transparent on-screen controller, like in NES emulator
But withvirtual pad you can't push "Up+A" (per exemple) because WM dont accept "Dual Touch"
Sorry 4 my English...
I think that the game is playable... just find a GOOD algorithm to balance the sensitivity (not too inclined for a direction) and the directions (up, up-right, right, etc)
This is the usually iphone example
BTW think how many game with the emulators and, why not, at the "never seen touchxperience rom"... sending keystrokes (up, down, left, right) in the today screen, album.... to the ACTIVE WINDOW
Koush said:
It would just be a matter of a background process watching the G-Sensor and sending keystrokes via the keybd_event function to the foreground window/focused control. Good idea, and would be pretty easy, but I'm too busy.
Click to expand...
Click to collapse
Please find the time, I think a lot of people would be most appreciative, you've already done so much for the diamond community, c'mon Koush blag a day off work and sort it out! It would almost give us vuflo!
Ok I have began writing this application like an hour ago.
I will keep you updated as soon as I have something usable. (the program works already, but I have to create some windows so you can configure it)
Scotchy49 said:
Ok I have began writing this application like an hour ago.
I will keep you updated as soon as I have something usable. (the program works already, but I have to create some windows so you can configure it)
Click to expand...
Click to collapse
Awesome, can't wait to try this out, thanks for taking this on.
WoW Great NEWS! but all those g-sens related apps can goes in conflict... make in mind to consider a function that auto-rotate the screen (and also the G-gestures)... two control panels like the "Brins0net ScreenRotator" to exclude the rotation of the screen & G-gestures, and the possibility to add windows in execution would be GREAT
...maybe now i'm asking too much BTW it will be THE ONLY NECESSARY G-app in background, for all diamond users.
(hemm should be considered also a screen lock, but is not too necessary)
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many thanks
I'm still working on about all those things...
Now is cup of coffee time
I will first of all end up the "VueFlo"-side of the app and make a first release, then I'll see for other functions like AutoRotation and the interaction between that and "VueFlo".
Just wait a little, I'm almost done with first release

[APP][14/04/09] BallPhysics - GSensor thing 0.7

I was playing around with class based programming stuff, and the Diamond GSensor, and some physics (I'll pretend it's relevant to my A levels ) and wrote a little game to experiment...
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What it is is a field of balls that are affected by gravity. If they collide, they should bounce off each other in a vaguely realistic way.
The number of balls can be adjusted via the up/down keys up to a maximum of 100 (the performance isn't great with that many though...)
The size of balls can be adjusted using the left/right buttons - there's no minimum or maximum size.
Hitting the centre button will pause everything.
You can click and drag the balls, and sometimes a "flick" makes them move, I need to fix that though.
Tilting the device will accelerate all the balls.
The colour and position of each ball is random.
Should work on Diamond, Raphael, Blackstone, Rhodium and Topaz.
This isn't meant to have a real reason, it's just something fun and physicsy!
Changelog:
0.7 - fixes a touch screen related bug...
0.6 - reduces sensor polling time making it more reliable, some graphical speed ups as well.
0.5 Initial public release
Looks good.. Let me try this..
This is a pretty fun and simple game! Would u consider open sourcing it?
gobmonster said:
This is a pretty fun and simple game! Would u consider open sourcing it?
Click to expand...
Click to collapse
I probably will when I've cleaned up the code and tried to make it faster...
New release fixes a few things...
Get it from the first post.
hey i was wondering if you still have the source code for this?
I'm looking for something to get of started on programming apps for my diamond and its sensors... and this seems to be a pretty cool place to start as i have a few ideas of how this could be improved..
Thanks,
-David
Seems to have got lost *kicks to the top*

Flash Pimp Clock

Loved the original idea from here:
http://www.tokyoflash.com/en/watches/pimp/p2pusher/
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Its basicly a different visual clock, to read the hours see the left vertical columns and for the minutes see the right 5-rows columns.
The PDF on the site above explains it better...
To use:
---------
- 5 colors to choose from, just press the bottom bar to change colors.
- If you prefer a 12-hour clock, simply click the left numbers after 13h.
- Exit with enter (keypad) or by pressing the top-right area.
- See the "normal" digital clock and date by pressing anywhere else on the screen.
Notes:
-------
- Needs FLASH 7, if it doesnt exit properly, you dont have it.
- Attached the CAB, already with the WM6.5 icon on install.
- Also added a separated swf file, to see it run on your NOKIA, PC or Throttle Launcher..
Enjoy.
Nice idea
Love it! thanks!
it would be cool if it can be a screensaver.
thanks twolf!
WQVGA issue omnia
just wondering if there's a way to make the excess screen on my omnia to default BLACK- then your app would be awesome
maybe even add function buttons - there's some promising update potential
awesome clock - would it be possible to simulate the look of a recessed L.E.D.?
looks good on my armband at the CLUB!!!
Great...very cool with the color options!
Sorry, the software I use for the EXE only allows VGA/QVGA, he doesnt even allow any extra options for the size or screen color.
Use flash pimp clock
I need a macromediaflash for use it. someone can help me?
found it
Yes, yes my first app for the htc diamond.
it`s fantastic........... I`m cry
Standalone app?
Just wondering... what is the program you are using for these standalone apps? I could probably use the same thing to make my own FlashGadgets play as standalones, which would make them work across a broader series of device platforms. Please check out my thread, and tell me what you think. http://forum.xda-developers.com/showthread.php?t=630985
Regards,
Unit ZER0

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