[REQ] Iambic Morse Code Keyboard - Android Software Development

http://iditdahtext.com/iDitDahText.html
Has anyone one (Maybe other hams perhaps?) thought of duplicating this program on Android? It would be a perfect addition. And doesn't require a hack to accomplish on android. It requires a jailbreak on the iPhone.
Anyone interested?

This looks pretty cool. I don't know Morse code aside from SOS, but I'd learn it for the cool factor of using a keyboard like that.

I learned morse code to get an amateur radio license 20 years ago, then pretty much forgot it. That's a pretty cool little program.

Ah I bet you could pick it up pretty easily. Are you still active? We should set up a sked.
- KB1RMA

Related

[DEV] TouchFlo Replacement

I've been messing around with a managed TouchFlo3D replacement app on my Diamond, and so far my results have proven that it is feasible to completely replace TouchFlo3D with a managed Today plugin app that mimics it exactly (and performs exactly the same too).
Why rewrite TouchFlo3D you may be asking yourself. Some immediate advantages I can think of include the following:
No need to hack TouchFlo3D for tweaks, the source is available
New apps can be directly integrated into the new TF3D
Transparent theme support with no reverse engineering
As it's a new development, back porting to older/other phones should be easy
It's managed, so development is fast and the barrier for entry is much lower
I plan to create an open-source project for this, but I need a bit of feedback from the xda community to see if this is something that people here would want.
Let me know!
Would definitely be interested. Being managed would be a huge plus for myself to try to learn some of the "touch" stuff that people are doing without needing to learn native coding.
Sounds cool!
Like ThrottleLauncher?
OK
Waiting for IT
Sound good ...will be a big task ...but with control over everything...mmmm
dude, people have been trying to get their hands on TouchFLO3D for a long time now. Chainfire managed to port it but it's still problematic and unstable. if you managed to create a flexible TF3D you'd be considered to be half a god here
Would be great to choose wich appĀ“s i would integrate in TF thats the only thing i dont like in M2D...and if i had the ability to have a tab for custom plug-ins i would be in heaven
One question...would it be just for VGA phones with 3D drivers(diamond,touch pro,etc) like TF3D,or will it be for every WM 6 phone?
Development of Mobile7Ultimate is still up, new progress status update maybe this weekend or next, maybe also something to test for you...and not to forget, VGA support.
But TF3D hacking seems quite interesting as well, since it runs on Polaris as well now
regards,
Martin
I'm glad there seems to a need for this. To answer your questions:
The plan is to create a TF3D replacement which mimics it as closely as possible as a starting point. This will include creating a set of touch controls which will make developing plugins and all kinds of touch apps a breeze (and deliver that unified look ala the iPhone).
I don't think the goals are the same as ThrottleLauncher. The aim will be to create a TF3D port that's open for everyone to contribute. I don't know all that much about ThrottleLauncher (it doesn't run well on my Diamond) so I could be wrong.
It will be fully configurable, and I plan to build an "app store" for it like the other platforms have as well. This needs to be easy for every user to use!
At the moment my demo is targeting WinMo 5 and not using any 3d driver specific functions. So it should run on any WinMo 5+ device. Keeping backward compatibility is always a painful thing to do though, so it's something that will need to be considered. Since it will be open-source, a fork for older devices will always be an option.
Are there any developers willing to contribute to a project of this nature?
My device is screaming for a nice UI like TF3D, M2D is really terrific however after playing with Diamond for a day I love the UI but dislike the Diamond itself.
Many ppl Im sure are just waiting for something as nice as TF3D, the other shells are great but M2D and TF3D offer much nicer integrated mutimedia support and simply an enjoyable experience. I cant offer any technical contribution but I'd surely be a donator.
this sounds really goods.
You have all my support dude
I would like to contribute, I have .net (vb) compact framework development experience. Working on a mobile app for work right now actually. Been trying to do more with using the graphics libraries to create custom controls instead of relying on standard controls.
let me know how I can be of assistance.
Going to be using ChrisTec's framework for it?
rusvdw said:
I'm glad there seems to a need for this. To answer your questions:
The plan is to create a TF3D replacement which mimics it as closely as possible as a starting point. This will include creating a set of touch controls which will make developing plugins and all kinds of touch apps a breeze (and deliver that unified look ala the iPhone).
I don't think the goals are the same as ThrottleLauncher. The aim will be to create a TF3D port that's open for everyone to contribute. I don't know all that much about ThrottleLauncher (it doesn't run well on my Diamond) so I could be wrong.
It will be fully configurable, and I plan to build an "app store" for it like the other platforms have as well. This needs to be easy for every user to use!
At the moment my demo is targeting WinMo 5 and not using any 3d driver specific functions. So it should run on any WinMo 5+ device. Keeping backward compatibility is always a painful thing to do though, so it's something that will need to be considered. Since it will be open-source, a fork for older devices will always be an option.
Are there any developers willing to contribute to a project of this nature?
Click to expand...
Click to collapse
can you explain the advantages over Wad2.0? I dont understand tflo3d, and am very happy with Wad2.0
Thanks!
agentmikeyd said:
can you explain the advantages over Wad2.0? I dont understand tflo3d, and am very happy with Wad2.0
Thanks!
Click to expand...
Click to collapse
Touch flow was made by htc..... therefore optimized for our devices. Plus it is just a completely different feel. Personally i like both i go back and forth with them.... when i get bored with one i switch to the other
....plus touch flo is "free"
Girvo said:
Going to be using ChrisTec's framework for it?
Click to expand...
Click to collapse
Yeah, if it wasn't for ChrisTec this wouldn't be possible (in managed code anyway).
Gochris said:
I would like to contribute, I have .net (vb) compact framework development experience. Working on a mobile app for work right now actually. Been trying to do more with using the graphics libraries to create custom controls instead of relying on standard controls.
let me know how I can be of assistance.
Click to expand...
Click to collapse
The core is going to be written in C# i'm afraid, but since the framework will be open and support external plugins, nothing will prevent you from writing apps/plugins in vb.
rusvdw said:
Are there any developers willing to contribute to a project of this nature?
Click to expand...
Click to collapse
I'd be glad to offer my contribute in my (few) spare time. I've got lot of experience programming in Native C++ and particularly using GDI. And I think I'll have no problems using DirectDraw even if I never used it.
Contact me PM if you are intersted in my help.
Marshall
Transparent Controls
Though I am an experienced programmer, I am new to the PPC world. I have experience in .NET CF (C#).
Presently, I am working on creating transparent custom controls (labels, textboxes, etc)
rusvdw said:
The core is going to be written in C# i'm afraid, but since the framework will be open and support external plugins, nothing will prevent you from writing apps/plugins in vb.
Click to expand...
Click to collapse
I don't think I'd have a huge problem doing C#, I've been trying to convince my boss to start (slowly) coding new projects in it. But I can always just help writing plugins or something

A g-sensor / accelerometer game idea

I'm sorry, but I did not know where to put this.
Anyways, I had an idea (like everyone does) for a new game for the G-sensor on the Omnia, or any other devise that its supported in. Loco Roco has been available for download on ppc's for a while now, and I thought it would make the game much nicer if it was g-sensor... Because I failed my coding class (Our teacher didn't expplain anything, I was hoping that some developer out there could try to make this possible.
If the game doesnt have open source, maybe someone could make a game like it? It would be fairly easy... just tilt a ball down paths to complete the level.
Here are some examples of what the game could be like:
Something like this (Overtilting = death due to gravity):
http://www.vx4.com/puzzle-games/funky-ball.html
Loco Roco (Something like the landscape, where you tilt to get through multiple paths & collect things):
http://www.youtube.com/watch?v=dcDdLnq2x-I
FlashBall:
http://www.youtube.com/watch?v=kvUbbSYAVDk
or
Falldown:
http://www.albinoblacksheep.com/flash/falldown2
I know a lot of you are sick of ball accelerometer games, but I think these would work smoothly, and be very fun.
Any developer who will take up the idea, I will do I can to help (Which isn't much, but, hey.)
Thanks!
Also, here is a link to the discussion on Samsung-Omnia.org -
http://www.samsung-omnia.org/samsung-omnia-games/new-accelerometer-idea/msg53364/#msg53364
There's locoroco which runs well on up to WVGA version (tested on my touch hd). BUT its java. No g-sensor support
Oh yeah, forgot that its java. Hmm. Well, I'm sure someone can make a nice game like it from scratch with support of others in the community. It would be one sweet g-sensor game.
yeah, i agree. OR, they should somehow make gpad word with java. Anyway, hoepfully once winmo market place comes out, there'll be some really awesome games.
Yeah, I really hope so.
Hey, just a question, will winmo marketplace be available for wm 6.1, or only 6.5+?
its going to be available for 6.5 when it comes out. then by the end of the year, 6.1 would be also supported.
Okay, cool. I'm afraid to put custom roms on my phone... I always think I'ma mess it up.
its really easy actually. if you have an atom device, it would really be easy. if you have htc devices, just one step extra
Any coder out there attempt to make this game? It would be very fun, and I'm sure everyone would appreciate it!
Please?
Cmon guys. Anyone want to make this?
I'm sure many people would donate, including myself
Btw... look what I found
http://www.ebookslab.info/a-g-sensor-accelerometer-game-idea.html
Wierd, eh? Its what I said, but worded a bit different!
Creepy net stalkers!

PHP for Android

Just found this site. Looks very interesting, going to give it a try.
http://phpforandroid.net
Cool, but useless.
I've been learning PHP for 6 months now, know Linux but don't know Java, and love my Wildfire/Android OS. So I think this is a great idea! Only thing is I don't NEED to learn PHP. Just want to. So perhaps for maximum fun with my Wildfire I should probably pick up a Java book hey?
i.e. is something like PHP on Android worth pursuing?

[Q] Best Language to Create Metro Apps

Hello
So I was wondering what people think is the best language to make Windows 8 Metro apps? The options are C++, C# or Javascript.
I have a relatively basic knowledge of all three - but I do not see the point in learning all three of them more. So which language do people here believe is the best to use in the long run, and why? Predominantly I am looking towards games, although have other basic ideas that I would like to try out too (eventually).
I am interested in Windows 8 Metro development, as the market is relatively untouched - in comparison to Android and iOS as platforms. I would say I have a fairly basic knowledge of multiple languages - and would like to be able to create a relatively decent application - so would like to use the code which will enable me to make the best I can, but would preferably also be the easiest to learn.
Thanks
P.S. Sorry for the use of the word "Metro"...
DomCowell said:
Hello
So I was wondering what people think is the best language to make Windows 8 Metro apps? The options are C++, C# or Javascript.
Click to expand...
Click to collapse
Personally I use C#. C++ is much less productive. I don't know javascript well enough to use it for an application but I don't think the tolling is as good.
SeanX said:
Personally I use C#. C++ is much less productive. I don't know javascript well enough to use it for an application but I don't think the tolling is as good.
Click to expand...
Click to collapse
Thanks for the response
C++ is off the list then! Will probably decide based on which I can find the best tools for learning more now then.
Cheers
Being a developer that does mainly c# and extensive javascript only projects over the past 2 years I would pick c#.
It would get you with the basics of programming much better, and javascript even though seems simple it takes quite a while to fully master it and write really good code (not talking about jQuery or anything like that, native javascript).
Also from the BUILD conference I've been in javascript feels like the worse choice compared.
If you want to make games in the future i'd recommend checking out Unity which also works on both c# and javascript, so whichever you choose you can use that as well.
C# by far. VB is getting better though...
morsdyce said:
Being a developer that does mainly c# and extensive javascript only projects over the past 2 years I would pick c#.
It would get you with the basics of programming much better, and javascript even though seems simple it takes quite a while to fully master it and write really good code (not talking about jQuery or anything like that, native javascript).
Also from the BUILD conference I've been in javascript feels like the worse choice compared.
If you want to make games in the future i'd recommend checking out Unity which also works on both c# and javascript, so whichever you choose you can use that as well.
Click to expand...
Click to collapse
Thanks for the response. Will definitely go with C#, based on your response and the other replies in this thread. Will check Unity out at a later date too - thanks!
By the way, do you mean this years Build Conference? If so, jealous of you!
lseidman said:
C# by far. VB is getting better though...
Click to expand...
Click to collapse
Thanks for the response
I am not sure, but I think Microsoft said that they used c# for their new Skype app.. I've been using it for a while now and its very stable.
I am using C# too
Hi++
I start learning the C# since last year and I have a good feeling about this! however I recommend This for your start because it's awesome !
C# for me too.
I'm really can't imagine how to program using javascript. I've seen the source of the Music app and have ensured that it's really unreadable.
My choice is C#, though it's useless to compare both. In my opinion C# is the best language for applied programming.

[Q] Looking for a way to visually plan my app

Hi everybody, I'm new here =]
A long time I have that vision of the app I want to develop one day. I've already written its characterization, talked with friends etc... But! I really want to visualize this. What do I mean by visualizing? I mean that I want to play with the app like Power-Point presentation, without any "brain", complicated code or internet connection. I want to do that in order to FEEL my new baby, get new ideas and represent my idea to friends not only by a story. Actually I can even do that with Power-Point but its quite cumbersome...
I have basic knowledge in coding (C) and I can learn a new language if its not too complicated, but actually? I prefer it the most simple it can be...
Thanks a lot!

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