[APP] [ver 1.00] [updated 17.03.09] GravityBalls - GSensor Game for Diamond and HD - Touch Diamond, MDA Compact IV Themes and Apps

Hi to all,
it's about time to release my new GSen-controlled game...
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This game is about gravity and balls. With the movement of your hand (left/right tilting) you control the paddle that explodes the balls. Tilting up and down changes the gravitational force applied to the balls. This way you can accelerate them, slow them down or even make them fly to heaven again...
Let me know about ideas, bugs or improvements!
*change log*
v 1.00
*added native WVGA support for Touch HD
*better response of the paddle to movements
*all new graphics and finger friendly user interface
v 0.93
*fixed backlight dimming while playing game
v 0.92 initial release
If you like GravityBalls consider a donation and buy me a beer.
__________

looks interesting, going to try it out

Nice
Sick game good work! is their a way to make the gsensor more sensitive??

pretty nice. I did notice my backlight was dimming and timing out - any way to override that?

bugsykoosh said:
pretty nice. I did notice my backlight was dimming and timing out - any way to override that?
Click to expand...
Click to collapse
I haven’t tried or downloaded the app yet but if the developer looks through Klaxon's source code it shows a method of preventing the backlight from turning off while the app is running.
Hope that helps, now to give this game a try...

toomie05 said:
Sick game good work! is their a way to make the gsensor more sensitive??
Click to expand...
Click to collapse
Yes, download if you don't have it already, called Diamond Config. v3.3. Here you can do a lot more than just tweaking Gsensor polling.
http://forum.xda-developers.com/showthread.php?t=418151

Hi,
good to hear that you like the game
bugsykoosh said:
pretty nice. I did notice my backlight was dimming and timing out - any way to override that?
Click to expand...
Click to collapse
I will look into this for next version of GravityBalls. It's not as easy as copy&paste from Klaxon's source because I don't use the .Net CF. GravityBalls was made using PPL (Pocket Programming Language).
band27 said:
Yes, download if you don't have it already, called Diamond Config. v3.3. Here you can do a lot more than just tweaking Gsensor polling.
http://forum.xda-developers.com/showthread.php?t=418151
Click to expand...
Click to collapse
I'm afraid tweaking the GSensor polling won't help here. I poll for the data 10 times per second; if I try shorter intervalls the GSen-data freezes and becomes kind of static. I heard other programmers had the same problem, even though with the "native" .net SDK for the GSen the polling intervalls might go down to about every 32ms polling and still workin fine.
It somehow depends on the general CPU usage of your device in the moment of polling - and GravityBalls really graps every CPU-cycle it can

zehlein said:
I will look into this for next version of GravityBalls. It's not as easy as copy&paste from Klaxon's source because I don't use the .Net CF. GravityBalls was made using PPL (Pocket Programming Language).
Click to expand...
Click to collapse
zehlein,
It iwas just a thought for an easy fix...
Good luck!

Looks good, I'm giving it a shot tonight!!! Thanks

thanks worked perfect

Nice little game....good job! ....and yeh, wish the gsensor was more sensitive. Find that it can be a little tough to get the paddle from one end to another quick enough. Found out a little technique though, is to hold the device almost face up so that the balls don't come down full speed.
p.s. on a side note...the sound choice for this game makes me laugh!

band27 said:
... Find that it can be a little tough to get the paddle from one end to another quick enough. Found out a little technique though, is to hold the device almost face up so that the balls don't come down full speed.
p.s. on a side note...the sound choice for this game makes me laugh!
Click to expand...
Click to collapse
Yes, tilting up and down changes the gravity. Clever use of it can prevent quite a few balls from not being exploded. Even in the higher levels with the balls coming down quickly you won't survive too long without using this. You might even reverse gravity's direction and let the balls fly up again...
Uhmm, yes. The sound. Nice one, right!?

I posted a new version 0.93 for download. The backlight dimming during gameplay is fixed now.

hi zehlein
can you make a video

Thank you for this latest release!
Pity that WVGA resolution is not supported... it's great, but on Touch HD (800x480) it has one bright white stripe at the bottom of a page... Not quite the same effect as a whole black background.

please dude make a wvga compatible game .
great game btw.

Aqrab said:
hi zehlein
can you make a video
Click to expand...
Click to collapse
As soon as I will find some time I will try to shoot a video. Not that easy though, simple screencapturing won't do - you won't get the idea of moving the device...
mr_absinthe said:
Thank you for this latest release!
Pity that WVGA resolution is not supported... it's great, but on Touch HD (800x480) it has one bright white stripe at the bottom of a page... Not quite the same effect as a whole black background.
Click to expand...
Click to collapse
Sorry for this but at the moment there is no way I see to let the game run in WVGA.

Thanks loving this

hey, works great on my shadow 2009. The only problem is that it is not a touch screen device. Is there any possibility that you could make it so that some of the features can be accessed from the key pad? Most notably choice to retry or exit the game.

necrotek said:
hey, works great on my shadow 2009. The only problem is that it is not a touch screen device. Is there any possibility that you could make it so that some of the features can be accessed from the key pad? Most notably choice to retry or exit the game.
Click to expand...
Click to collapse
Ok, this will be in the next beta release.

Related

[APP]Cloned TodayScreen - SecondToday - Alpha version

Since my next device will be an xda diamond (at least i hope ) where Today-Plugins can't be used together with TouchFlo 3D.. i've release a very early alpha version of SecondToday.
An application that behaves like the default-todayscreen. This way you can use e.g. TouchFlo 3D and all your today-plugins (wrapped by SecondToday).
Tap and Hold on a free window area will open the settings-dialog!!!
Project: http://www.chi-tai.net/tools#SecondToday
Feedback, Bug Reports, Suggestions are welcome either here or at discussion-forum http://www.chi-tai.net/discuss
if it is a useful program, then i guess there will be feedback
Image with support for Big TrayIcons (more fingerfriendly):
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The attached cab remaps the left softkey for switching between default-todayscreen and SecondToday.
Manual for remaping of Manila Keys:
http://forum.xda-developers.com/showpost.php?p=2395808&postcount=67
Manual for remaping todayscreen keys:
http://forum.xda-developers.com/showthread.php?t=313171
Hey ikarus, i'll gave your SecondToday 0.25 a shot and I'm quite impressed. I use it with the Diamond on the Left-Softkey on Hometab.
The only todayplugin I use is TodayAgenda ... there are some redrawing glitches after changing its preferences: it shows only a quarter of the screen, maybe you didn't notice this with qvga, but if I restart SecondToday everything is OK
Very nice work so far
My only wish is that I can hide the SecondToday by pressing left softkey, this would be great because i could toggle the two today screens.
will try it right now...
When I start SecondToday I get the message
Failed to load System Today-Watermark!
what the hell is the reason?
I have Bepes 0,53 ROM
i run second today with bepe's 0.53GER - rom and it works. i only need battery status to run in background to keep track of my call times and data amount, so i only switch to second today once a day or so. most of the time i have to kill and restart it to get in on screen though...
but so far: thumbs up!another great piece of work!
Some screen shots would be Amazing please?
Thanks very much.
I would reaaaally appreciate some screenshots
Also, maybe a stupid question, but that's VGA-only, right?
therealholg said:
Hey ikarus, i'll gave your SecondToday 0.25 a shot and I'm quite impressed. I use it with the Diamond on the Left-Softkey on Hometab.
Click to expand...
Click to collapse
great
therealholg said:
The only todayplugin I use is TodayAgenda ... there are some redrawing glitches after changing its preferences: it shows only a quarter of the screen, maybe you didn't notice this with qvga, but if I restart SecondToday everything is OK
Click to expand...
Click to collapse
should be fixed with 0.2.6
download again.
therealholg said:
My only wish is that I can hide the SecondToday by pressing left softkey, this would be great because i could toggle the two today screens.
Click to expand...
Click to collapse
good idea
try 0.2.6
hochgattererjohann said:
When I start SecondToday I get the message
Failed to load System Today-Watermark!
what the hell is the reason?
I have Bepes 0,53 ROM
Click to expand...
Click to collapse
oh.. SecondToday can't find the background-image of today-screen..
i know the app is in an early state, but if you want to help then send me a pm and we will try looking for the cause.
btw. there are still some things like reordering of plugins (settings) and scrolling of window in work and available soon.
for screenshots.. there's no need since it looks like the regular today-screen with plugins
heartwork said:
i run second today with bepe's 0.53GER - rom and it works. i only need battery status to run in background to keep track of my call times and data amount, so i only switch to second today once a day or so. most of the time i have to kill and restart it to get in on screen though...
but so far: thumbs up!another great piece of work!
Click to expand...
Click to collapse
this is a know issue..
solution so far.. add it to the exception list of htc-taskmanager and bring the SecondToday-Window to front by starting the program (executeable) again.
Flexer said:
I would reaaaally appreciate some screenshots
Also, maybe a stupid question, but that's VGA-only, right?
Click to expand...
Click to collapse
no it's resolution aware
another masterpiece from ikarus!
now i can use my loved bs again
we're not supposed to arrange the order of plugins in the latest 0.2.6 version, right?
anubis.genix said:
another masterpiece from ikarus!
now i can use my loved bs again
we're not supposed to arrange the order of plugins in the latest 0.2.6 version, right?
Click to expand...
Click to collapse
no not yet. It's coded, but tests missing. I guess it will be released end of the week but not for sure since i still have to work for money
ok - Now it runs
It is not enough to select a Theme - it is nessecary to select a definitiv Picture with resolution 640 x 480.
Thanks for helping to build in ohter plugins into the Diamond TouchFlo 3d
which features do you plan to implement in future releases ikarus?
anubis.genix said:
which features do you plan to implement in future releases ikarus?
Click to expand...
Click to collapse
hm.. good question..
at first it should behave like default-todayscreen
then some features for plugin-developers are already implemented and used by BatteryStatus.
e.g. Performance features for quicker response or faster drawing like TODAYM_REQUESTREFRESH (which isn't supported by old windows mobile builds) to immediately recalculating the height..
So.. the most important feature is stability and performance.
I have some ideas to integrate trayicons, but this would only work with BatteryStatus since i don't want to hook the system or something similar only for trayicons.
And of course if you have ideas for a "better TodayScreen" then let me know hehe
ikarus said:
no it's resolution aware
Click to expand...
Click to collapse
Wow, just tried it, and it's really cool!
Tested it on a Wizard though
Thanks a lot fot the prog!
great tool!
tried with spb diary and works well
I like it
Great idea. This is a must for those who use other plug-ins. I'll stick with you on this one. First I installed it, however the image I use for the today background (which with FLO 3D creates the background for the start menu) also creates the background for 2ndToday, can that be individualized in the config menu with a simple browse to file type function. Be cool to have a normal flo 3d background, and a naked chick in black heels on the secondtoday screen .
2. Is there a way for a checkbox option to bind the touchflo3d right softkey to activate the secondtoday screen. Right now I use WKTask which puts the minimized icon at the top to quickly switch over. Using it on one of the launcher buttons doesn't make for a super fast switch to hide the naked chick
3. Is there an option to make the naked chick dance
Keep up the good work. Just questions, not suggestions, just glad you did it. Can't wait to see the progress.
ikarus said:
great
[...]
try 0.2.6
Click to expand...
Click to collapse
Hey i'm quite impressed how my thread-bump worked out so far and even more impressed how fast you reacted on my suggestion great piece of software even in this early stage.
Here is my setup so far:

[APP][UPDATED 2009/01/20] New G-Sensor/Accelerometer Game: CAVER

Hi,
I'm proud to announce a new game especially made for the Diamond...
Caver is based on a black&white game I played years ago on a Palm...
The difference: my game uses the g-sensor to navigate your ball through the cave...
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Features:
- Online Highscore list!
- Different difficulty levels
- Build your own levels simply by creating png files! (a howto will follow - but I think it's pretty self-explanatory... just look in the gfx/Level 1 folder and build your own levels according to my example level... and don't forget: POST THEM HERE!! The levels don't have to be black and white... everything that's white is a valid zone for the ball)
- Highscore list
- Calibration of g-sensor
Todo list:
- Special zones where you get more points
- Obstacles you have to fire in order to pass
- Adding options to adjust the tilt sensor sensitivity for non-online highscore mode
Changelog:
http://www.ageye.de/index.php?s=caver/changelog
Donations so far:
http://www.ageye.de/index.php?s=donations
Thanks to all who have donated
If you like the game, support it by submitting bugs (just pm me/post them here), by building levels (post them here), by suggesting features or by donating... THANKS
I hope you like it!
ageye
Download
from ageye.de: http://www.ageye.de/index.php?s=download​
.
jea! nice!
downloading, will try and let you now
It's nice, but..after game over I every time have to restart the game since it simply just won't go back to the splash screen?
OW ow I can see the well designed pieces of art coming when making levels as PNG is possible.
But as you are developing, you say the ball goes on the white. Its a pity for levelmakers to NEED white, it doesn't look good. Making a road for instance you want textures in your png.,
So:
Can't you make, in future, usage of a black and white layer? Or white and other colors (speed down, speed up )
Nice idea! Only kinda small levels when i look at the png files. (not installed the game tho) can you make it so we can make wider levels so the game scrols?
I can't steer the ball, keeps going in 1 direction ...
do you have isntructions?
Riel said:
I can't steer the ball, keeps going in 1 direction ...
do you have isntructions?
Click to expand...
Click to collapse
Same here
akito said:
It's nice, but..after game over I every time have to restart the game since it simply just won't go back to the splash screen?
Click to expand...
Click to collapse
this is a know limitation right now. I just wanted you to present the first version as soon as possible and then spend time in making it better and adjust it to your needs... Next version can restart/change levels without exiting the whole game...
Riel said:
OW ow I can see the well designed pieces of art coming when making levels as PNG is possible.
But as you are developing, you say the ball goes on the white. Its a pity for levelmakers to NEED white, it doesn't look good. Making a road for instance you want textures in your png.,
So:
Can't you make, in future, usage of a black and white layer? Or white and other colors (speed down, speed up )
Click to expand...
Click to collapse
Yeah, this thought already came to me, too... I will try to change the "valid" color to magenta (for example) and make all parts of the image, that are magenta, transparent so the levelmakers can make custom backgrounds and are not bound to the white one...
The speed down, speed up feature sound's good... so I need at least 3 valid colors (normal speed, speed up, speed down...) I will try and let you know...
SurfHost said:
Nice idea! Only kinda small levels when i look at the png files. (not installed the game tho) can you make it so we can make wider levels so the game scrols?
Click to expand...
Click to collapse
you can design the level as large as you want them to be...
Riel said:
I can't steer the ball, keeps going in 1 direction ...
do you have isntructions?
Click to expand...
Click to collapse
mmh, strange... but did you try to steer the ball with the g-sensor? it should work like the Teeter game...
Downloading ASAP
Thanks very much this is what ive been waiting for! (aside for official Elite3.0)
Luck fellasss
Agree with akido, when "game over" it doesn't return to the menu, so you'll have to restart the game.
I'm also having problems controlling the ball. It moves, but not very well. Sometimes it seems to move in the correct direction, but it just keeps accelerating until it hits a wall.
I have tried to change the settings of sensitivity, velocity and radius, but no luck...
It's really unresponsive on the steering input by tilting, even set on easy.
And it doesn't remeber the chosen settings.
Neat idea, keep on!!
Agree with all the comments. It's a really nice idea, and I love the concept!
I'd like to see more responsiveness on the controls, and it might make it nicer if you were in control of a helicopter or some other "flying machine" rather than a ball...
No reponse
Same here, it doesn't really repsonse very well even after I have changed it to easy, it's not like the Tweeter game.
I'm sure he'll fix it, I really like his idea.
This game is fun D:!
I have it for the macbook pro aswell you move the laptop around too, great fun during class D:<!
v0.2 released!! for details/download look at the first page
hallur84 said:
Agree with akido, when "game over" it doesn't return to the menu, so you'll have to restart the game.
I'm also having problems controlling the ball. It moves, but not very well. Sometimes it seems to move in the correct direction, but it just keeps accelerating until it hits a wall.
I have tried to change the settings of sensitivity, velocity and radius, but no luck...
Click to expand...
Click to collapse
1. now you can restart the game
2. the controll of the ball should now be better... Please try it... My intention is not to make it "like Teeter" because Caver is a different game, but I agree that the ball should react smoothly and in a correct way...
Riel said:
But as you are developing, you say the ball goes on the white. Its a pity for levelmakers to NEED white, it doesn't look good. Making a road for instance you want textures in your png.,
Click to expand...
Click to collapse
3. I tried to make a color transparent and set a background image... well, but that doesn't work very well (it lags pretty much now), so I have to find another solution
4. Any other features are coming soon - had a long day...
Hope you like it!
ageye
hi..
v0.2 is not working for me om NL1.37 ROM. Didn't had the chance to try v0.1.
But after installing and clicking the icon everything is fine, but when hitting the start button game won't start.. error!
A soft reset didn't solved the problem..
Any idea ageye what could be the problem?
damn,i propably know the cause.i think a bg.png file is missing in level 1 folder.im not on my computer now.i'll fix that in about 9 hours
thx for the info and sorry
ageye said:
damn,i propably know the cause.i think a bg.png file is missing in level 1 folder.im not on my computer now.i'll fix that in about 9 hours
thx for the info and sorry
Click to expand...
Click to collapse
Fixed version online! See first page!
Have fun with it

[APP][25.09.08]HTC Touch Diamond VR Hologram v2.02

VR Hologram very similar to the wii Head Tracking VR demo made famous on youtube.
Uses G-Sensor to track tilt and update the VR Hologram view accordingly. 3D Hologram created using Managed Direct 3D Mobile (MD3DM). Found it easier to learn than the Managered wrapper for Opengl ES.
This is my first 3D app / game and also my first windows mobile app so be gentle but your comments, recommendations and criticisms are more than welcome. Been checking out this forum for over a year now but never really contributed.
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}
Change Log
v2.02
Control Panel Added
Reverse tilt direction
Control affect of Moving Average Smoothing
Control tilt distance
Use set sprite locations or random sprite locations
Choose number of random sprites (5 - 20)
Choose from pre-set sprite texture (thanks to the submissions on this thread)
Choose custom texture image from file system
N.B. Limited allowed image size to 150kb
certain images (haven't been able to determine why) cause the application to crash. No exception is raised by HTC's implementation of MD3DM so cannot investigate. Just restart app and texture falls back to a preloaded texture.
Displays Average Frames Per Second over recent frames
Settings saved to file and are applied once app restarted
v1.0
First Release
MD3DM Graphics
G-Sensor view tilt (smoothed using moving average)
Nav sensor zoom
Tap screen to exit
HTC Diamond Sensor SDK (Thanks Koush)
Smoothing of G-Sensor reading essential as output is definately not. Kalman filter would have been ideal but the maths involved just goes beyond me. Moving average more than sufficient though.
Hopefully if I have time this concept can be carried forward into a game using either MD3DM or Opengl ES.
This is a concept app but can also be used to show those without the Diamond it abilities
Check it out on youtube
Hope you enjoy!! Let me know of any bugs
EDIT: Default orientation of diamond for the app is laid flat due to how the G-Sensor reading are intepreted. Diamond laid flat facing up to have a view straight down.
It appears that MD3DM drivers on the diamond are not complete as setting the app to draw fullscreen causes the render not to be presented on to the screen.
Confirmed phones that this app works with are:
Touch Diamond
MDA Compact IV
Touch Pro
For the following phones please refer to: http://forum.xda-developers.com/showpost.php?p=2972398&postcount=417 (Pillermann Columbus)
Touch HD
Touch Diamond 2
For those that are experiencing slow FPS e.g. 0.14fps then please try installing the ATI Drivers: http://forum.xda-developers.com/showthread.php?t=475493
By no means is this app optimized to run as quick as possible. Also the FPS is just an average FPS so gives a benchmark indication but it isn't the most accurate.
Download v2.02 Source: 4Shared
i have just 3 letters for this: WOW
After installing:
Does not work properly for me. The depth perspective moves. So only when the diamond lays flat on the table i see the background. Otherwise the depth moves out of the picture. This was not how it look likes on youtube
Image example added. This was with the phone laying with the right side down and the left side up.
Nice work. Looks really sweet. Keep it up
THANK YOU VERY MUCH!
I am testing it on my Touch Pro right now...
EDIT: Working great on my PRO! It even zooms in-out using the touch pad...!
FANTASTIC!!!
How do is install the sensor software?
And is it essential?
It looks nice on youtube!
Awsome! Thanks daddy!
thx look nice
It works perfectly! Thank you for sharing! Keep up the good work.
congratulations! nice app! love it!
niiiice!
imagine what could be done with this effect...
one little thought - i think if you made the perspective change "slower" with the tilt, it might look better, right now it seems that the perspective angle changes faster than the tilt angle.
and it would be great if it was possible to have these circles be in perspective (becoming oval) to add to the 3d effect
WOW !!!!!!!!!!!!!!!!!
cremerhm said:
How do is install the sensor software?
And is it essential?
It looks nice on youtube!
Click to expand...
Click to collapse
you don't have to install anything beyond the .cab file
wontcachme said:
i have just 3 letters for this: WOW
After installing:
Does not work properly for me. The depth perspective moves. So only when the diamond lays flat on the table i see the background. Otherwise the depth moves out of the picture. This was not how it look likes on youtube
Image example added. This was with the phone laying with the right side down and the left side up.
Click to expand...
Click to collapse
Sorry I didn't mention it originally but the default orientation of the phone is flat so that the app looks correct. The youtube clip was recorded with the diamond held flat.
I have updated the original post.
Very very cool! Nice job my friend!
tuem said:
niiiice!
imagine what could be done with this effect...
one little thought - i think if you made the perspective change "slower" with the tilt, it might look better, right now it seems that the perspective angle changes faster than the tilt angle.
and it would be great if it was possible to have these circles be in perspective (becoming oval) to add to the 3d effect
Click to expand...
Click to collapse
As he said.
Tricky...
My office has a neverending hole now... heheheh
Well done!
tuem said:
niiiice!
imagine what could be done with this effect...
one little thought - i think if you made the perspective change "slower" with the tilt, it might look better, right now it seems that the perspective angle changes faster than the tilt angle.
and it would be great if it was possible to have these circles be in perspective (becoming oval) to add to the 3d effect
Click to expand...
Click to collapse
Thanks for the comments - I'll try and tweek the tilt settings a little, thought I had it about right.
My experience with MD3DM is very limited. Not sure how to modify its texture perspective handling but I will look into it.
error
I have a problem. I installed but when I go to do aprtire tells me this erroe:
the sample has run into an error and needsto close : driver invalid call exception
Posts on how this effect can be utilised in cool new apps and games are also welcome. Hopefully we can start something new with the diamond.
puky69 said:
I have a problem. I installed but when I go to do aprtire tells me this erroe:
the sample has run into an error and needsto close : driver invalid call exception
Click to expand...
Click to collapse
hmm.....
I guess you have a Touch Diamond?
What rom are you running as the exception leads me to believe you have a driver missing? This could be sensor drivers or MD3DM graphics driver.
Confirmed phones that this app works with are:
Touch Diamond
MDA Compact IV
Touch Pro

[APP] Updated (fun / useless) GClipper V1.2 (1-Apr-09) Virtual Hair Clippers

GClipper V1.2 (1-Apr-09) Virtual Hair Clippers
Features...
2 modes: Clippers and Electric Razor
Press action button (center of D Pad) to start / Press action button again to stop
- or -
Use Menu option to Start / Stop
3 unique sounds - Switch on/off, No Cut and Cut
In Clippers mode, the GSensor detects the "virtual clippers" tilting towards your victims head & the sound changes accordingly
In Electric Razor mode, pressing the screen against your face causes the sound to change to the cutting sound
Vibration can be switched off, on action or always on (via the settings screen)
Screen shots... (slighly out of date - but V1.1 -> V1.2 only minor changes!)
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Installation...
Copy the attached CAB file to your device, open your phones file manager program, browse to where you saved the CAB & open it. I recommend you install to Internal Memory (i.e. not the device)
Warning...
I will not be held responsable for any damage inflicted on either yourself or your phone by your victim(s)
GClippers was 'knocked up' at the request of users in this thread...
http://forum.xda-developers.com/showthread.php?t=424012
... your wish is my command !
Hope you like it!
Steve (SMAC)
LMAO!!!
Can't believe I just installed this on my phone, but its just too funny.
Works just as described. Great job sdoo!
nice job !
Very funny...thanks
gonna try this on my dad ^^
great work pal, now I can to cut my hair and save some few dollars
this is the funniest and one of the best apps out , man it sounds and acts only thing when i pressed exit i got a error ? man thanx for the wicked work man this is great good job
lol that is funny, my colleagues will hate me on monday
thanks
you need to make the gsensor more sensitive
Fun app.
On Touch pro the graphics flicker, though.
It would be fun if you made another version for shaving, you'd just need to change the graphics and angles of activation.
Can I request that you have an option to turn off the vibration in the next release?
I feel like soo much vibration will damage my phone...
Really nice app!!! and so funny too !!! Its like the one on the iphone!! =)
nice app man
Good feedback!
ettaros said:
Really nice app!!! and so funny too !!! Its like the one on the iphone!! =)
Click to expand...
Click to collapse
Believe it or not I have never seen that (Still havent!) - didn't even know there was one (I'm tempted to look now but I think i'll wait till i'm done with it before I look ).
churka said:
Can I request that you have an option to turn off the vibration in the next release?
I feel like soo much vibration will damage my phone...
Click to expand...
Click to collapse
kosmarnik said:
Fun app.
On Touch pro the graphics flicker, though.
It would be fun if you made another version for shaving, you'd just need to change the graphics and angles of activation.
Click to expand...
Click to collapse
Sure, i'll just wait till any more suggestions come in - I don't see that many TBH so perhaps these mods & improve the redraw / flicker then I'll update.
cigraphics said:
you need to make the gsensor more sensitive
Click to expand...
Click to collapse
Funny thing! When testing- i found the vibration actually had an effect on the GSensor - its not that i "desensitised" it, (i think I settled on a poll time of 100ms and rotation of approx +/-60 degrees from face down). I may take another look!
Thanks everyone for the kind comments.
Steve. (SMAC)
very nice man
tnx a lot
thaks .is increibol.
Not working on HTC Touch Pro, problem with NET COMPACT Framework?
anyone?
yasinusta said:
Not working on HTC Touch Pro, problem with NET COMPACT Framework?
anyone?
Click to expand...
Click to collapse
Requires .NETCF 3.5
Very nice and fun
Works on the touch HD ok
it did scare the dog tho
Regards
sd00 said:
Requires .NETCF 3.5
Click to expand...
Click to collapse
thanks man it WORKS !

[APP][25/05/09]l3v5y CoinToss 0.2 (OpenGL!)

Based in part on my experimenting with OpenGL ES here, I've now written a fairly pointless application that utilises hardware accelerated graphics on devices that support it.
Notes:
Essentially, you get a coin, and you can flip it. If you hit the "enter" button, or hit "stop/centre" it'll flip the coin round to have a flat face on the front.
It can be skinned by replacing heads.bmp, tails.bmp and side.bmp with a power of 2 for the height and width of the image (preferably square).
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Requirements:
something that supports OpenGL ES (can be software or hardware rendering) e.g. HTC Touch Diamond
l3v5yExtendedFunctions (handles window creation, the buttons at the bottom of the screen, window scaling etc) - MUST be installed
l3v5yOpenGLES (contains worker functions, and bits of GLUT/GLU recompiled) - MUST be installed
about 500kb of storage
about 2mb of RAM
Download:
Attached to this post
Changes:
0.2 removed GLUT|ES dependency
Tested and known to work on:
HTC Touch Diamond
Xperia X1
HTC Touch Pro
HTC Touch HD
I'm having this post...
umm... can we have a version with british 1 pound coin instead of euro?? JK. I hope that if fpsece 1.0 is going to be ever released You can try to compile a nice opengl plugin for it.
[EDIT]
ok. doesn't work on xperia stock r2a rom. untrusted certificate something sh.. oh well. good work anyway.
bronx said:
umm... can we have a version with british 1 pound coin instead of euro?? JK. I hope that if fpsece 1.0 is going to be ever released You can try to compile a nice opengl plugin for it.
Click to expand...
Click to collapse
I couldn't find a nice picture of a pound. You can swap out the images in \Program Files\l3v5yCoinToss for anything you like (check the format of the ones there, and you should get an idea of what the new ones need to be like).
bronx said:
umm... can we have a version with british 1 pound coin instead of euro?? JK. I hope that if fpsece 1.0 is going to be ever released You can try to compile a nice opengl plugin for it.
[EDIT]
ok. doesn't work on xperia stock r2a rom. untrusted certificate something sh.. oh well. good work anyway.
Click to expand...
Click to collapse
Have you relaxed the security settings on your device? (I'm guessing not...)
Have you installed the extra things (l3v5yExtendedFunctions and l3v5yOpenGLES)?
Sweet! Had something similar on my Storm, but now I've got the Touch Pro ! Always great when you don't have a coin.
Just realised I'd accidentantly linked it to GLUT|ES, without using any of the functions it provides, so it wouldn't work without glutes.dll, but didn't need it...
That's (hopefully) fixed in 0.2, which is up now...
umm... nope?
I belive that security options are well relaxed on my device, whatever it means , but to double check can You tell me what shall I look at?
also got those two cabs and will try them straight away.
thanks for answering and keep up the good work.
br
bro
[EDIT]
yeah! got it working. niceee...
bronx said:
umm... nope?
I belive that security options are well relaxed on my device, whatever it means , but to double check can You tell me what shall I look at?
also got those two cabs and will try them straight away.
thanks for answering and keep up the good work.
br
bro
Click to expand...
Click to collapse
Do you get warnings about unsigned ... when installing cabs?
The two cabs are a requirement for this to work at all, as is a libgles_cm.dll file in \Windows
never had any warnings and all I did was just to install those two cabs, after that it simply works and works very well. the other thing is, that this app is quite pointless indeed.
anyway, good to see that some talented brains are learning to utilise opengl in our chips.
thanks
Works great on the x1. very nice. thank you.
bronx said:
never had any warnings and all I did was just to install those two cabs, after that it simply works and works very well. the other thing is, that this app is quite pointless indeed.
anyway, good to see that some talented brains are learning to utilise opengl in our chips.
thanks
Click to expand...
Click to collapse
so is the zippo app for the iphone but its still cool
bronx said:
never had any warnings and all I did was just to install those two cabs, after that it simply works and works very well. the other thing is, that this app is quite pointless indeed.
anyway, good to see that some talented brains are learning to utilise opengl in our chips.
thanks
Click to expand...
Click to collapse
Sorry for having to install 3 cabs, it just lets me separate things so that bits like the button controls can be updated without affecting all the applications that utilise it (I have loads of half finished things that I'm gradually working through).
Also, for anyone that's interested, I've managed to get almost all of GLU|ES 1.3 running on the OpenGLES on our Diamonds... And I've also created a wrapper for setting up OpenGL at runtime which makes it much simpler to create an openGL application that works... I'll be releasing the code once I've cleaned it up, and optimised it...
as I said before - I really hope that all this research will help to write proper opengl plugin for fpsece. that would be the sweetest thing on the planet to have accelerated psx emulator on ppc.
Works pretty good on my KS20 only there seems to be some problem with the button overlays they are only shown when i move my finger over them and they are flickering
moesfeld said:
Works pretty good on my KS20 only there seems to be some problem with the button overlays they are only shown when i move my finger over them and they are flickering
Click to expand...
Click to collapse
Any change you can get a screenshot?
Here you go.
On the screenshot you can´t see the flickering. But I noticed that the flickering occurs on all overlays (s2u2, volume control, startmenu, etc...)
It looks like opengl es redered stuff tries to stay on top. (This happens allso on your ogles test app)
I love those days when I can add a new link to a pointless app in my start menu
Love this. Thank you!
I love those days when I can add a new link to a pointless app in my start menu
Love this. Thank you!
Edit: Look! My first double post! Sorry'bout that.
moesfeld said:
Here you go.
On the screenshot you can´t see the flickering. But I noticed that the flickering occurs on all overlays (s2u2, volume control, startmenu, etc...)
It looks like opengl es redered stuff tries to stay on top. (This happens allso on your ogles test app)
Click to expand...
Click to collapse
I think that's something to do with your device... Is anyone else having this kind of issue?
l3v5y said:
I think that's something to do with your device... Is anyone else having this kind of issue?
Click to expand...
Click to collapse
Do you know any way to test the OpenGL functions supported on my device?
LG messed up BIG time on the drivers on KS20.

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