Some real Games for Xperia pls? solitaire is antique - XPERIA X1 General

hi guys,
honestly speaking..the games preloaded on xperia make me feel like i am in year 2002 when O2 Xda was around.
in todays world when PC has high def games.. mobile phones like N95 or N82 having 3D games..why cant Xperia have some decent games which can cater to Gaming enthusiasts.
Solitaire, bubble breaker, bejeweled also..these games are very lame for a Gamer like me..even during year 1998 i used to avoid them and play Dave or Wolf 3D..what i like are 3D car racing games or 2D games which are like RPG.
Some type of games i would love to play on Xperia:
Racing games, Sports (Tennis), shooter..or any other BUT the default games.
the optical joystick has a huge huge potential as an input interface for such games.
but are there any games on Xperia?

Buh, don't bother searching for games for at least another six months. None of the cool apps (Genesis/SNES/GBA Emulators, Open Source Games, DosBox, ScummVM) support WQVGA and WVGA resolutions, which is pretty frustrating since my older phones did support most of them but lacked the inputs and processing power of the Xperia.
I hope some developers see the light and will support widescreen resolutions in the near future.
Oh, and you could try WVGA-Fix, it wil blank 1/3 of the X1's screen, giving you a VGA resolution which is better supported. But IMO that is not the 'right' solution.

So far, I found only the two preinstalled Astraware Games (strange, they don't seem to offer them on their site for other WVGA devices like the Touch HD), Quartz2, and Spore Elements to really support the WVGA resolution.
Most other games only use the VGA part, leaving a part of the screen either black or with the previous contents. Only a few games don't run at all or not usable, like most of pdaMill's games (they're currently looking for a solution to that...).

Mort said:
So far, I found only the two preinstalled Astraware Games (strange, they don't seem to offer them on their site for other WVGA devices like the Touch HD), Quartz2, and Spore Elements to really support the WVGA resolution.
Most other games only use the VGA part, leaving a part of the screen either black or with the previous contents. Only a few games don't run at all or not usable, like most of pdaMill's games (they're currently looking for a solution to that...).
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Woo, I just spot the developer of Mort series tools got an X1 too

jackleung said:
Woo, I just spot the developer of Mort series tools got an X1 too
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I'd noticed that too

I just found this list of wvga games
http://forum.xda-developers.com/showthread.php?t=462217
BTW is there a way to get out of a game if it is not in full screen and I get stuck? Other than reset by taking off the cover? My fingernails are all gone now from resets and so I'm hoping there is an easier way since the hardware buttons don't have their normal functions while in a game. THANKS!

I'm running a list of games that i have installed and running on my Xperia without problems. There are around 12 Java games that support WVGA and a few native WM games as well... along with those that run in VGA but in full-screen (with part of hte screen black).
To check out the list: http://xperiancer.blogspot.com/2008/12/gaming-on-xperia-part-1.html
I'll be posting part 2 tonight with more games that i found to work on Xperia... only those in WVGA.

also... you guys might wanna try out ScummVM. Not in full WVGA (i.e. runs in VGA) but awesome games compatibility!

tomb raider
actually tomb raider works very well on the x1, ok its not wvga, but its still quite good, and its free...give it a roll...

ruffnexx_uk said:
actually tomb raider works very well on the x1, ok its not wvga, but its still quite good, and its free...give it a roll...
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Tried it already... it does work great, but didn't it show the previous window outside its resolution? (i.e. instead of showing a black screen in the remaining area, it shows the previous screen like file explorer or today screen there)

Tomb Raider worked brilliant on the Wizard so it hardly shows off the X1.
Sadly the "power" of the X1 is not exactly showing itself off when it comes to games. All the emulators suck IMO due to a lack of adequate (or possibly enabled at all?) graphics acceleration.
I mean come on, you should be able to at LEAST emulate a Game Gear at full speed/framerate with full sound. A 486 DX2/66 could do that for crying out loud. If the X1 was THAT slow it wouldn't be able to support video like it does, even if that support still sucks too.
I love my X1, but when it comes to games/emulators or video playback it downright sucks. People claiming it "plays fine" because they get 14fps are insane, fine is full framerate, pathetic is anything lower.

^ Welcome to HTC's latest releases. Though tbh the problem lies with Qualcomm if you've followed the whole saga from the Kaiser's time. There are efforts to develop drivers in this Blackstone thread as the chipsets on HTC Diamond/Raphael/Blackstone/Kovsky are all very similar. Please, please contribute here if you are a developer or have any background in such things:
http://forum.xda-developers.com/showthread.php?t=442712

Alex Atkin UK said:
Tomb Raider worked brilliant on the Wizard so it hardly shows off the X1.
Sadly the "power" of the X1 is not exactly showing itself off when it comes to games. All the emulators suck IMO due to a lack of adequate (or possibly enabled at all?) graphics acceleration.
I mean come on, you should be able to at LEAST emulate a Game Gear at full speed/framerate with full sound. A 486 DX2/66 could do that for crying out loud. If the X1 was THAT slow it wouldn't be able to support video like it does, even if that support still sucks too.
I love my X1, but when it comes to games/emulators or video playback it downright sucks. People claiming it "plays fine" because they get 14fps are insane, fine is full framerate, pathetic is anything lower.
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Though i have been unable to get any Sega or Nintendo emulator to work god... but ScummVM games are working without any glitch (but then my iPhone played those great too)... and then there are other games too that are great at playback and quality.
Tomb Raider probably doesn't speak well for the device, but if you try other games such as Syberia - they work simply awsome! No lag during videos in the game and slowdowns, etc.
I do however agree that the true potential of gaming on Xperia is yet to be discovered.

Yeah I had suspected that was the case when GLBenchmark refuses to run any 3D benchmarks for me, plus the poor results from the people who did get it to work.
Its one of those unfortunate things I only found out about AFTER I bought my X1 and was left wondering if it was true or not, because nobody seems to mention it in the X1 forum.
However, I bought my X1 as a phone, calendar/alarm and web browser when out and about. To be fair, it does all those things pretty well and even plays music at very good quality so I no longer have to take my MP3 player around with me. I was also pleased at the camera quality considering it had already been said its below-par for a Sony Ericcson phone. It works better in low light than my Canon S3 IS so long as I can keep it steady long enough for the slow software to do its stuff.
Keeping on subject though, why do they keep insisting on putting crap digital pads on phones/PDAs? I would be more inclined to play games on it if it had a DS style D-Pad or something. These weird shaped ones just don't work especially as there are never buttons in a good enough place either. I couldn't be bothered playing Tomb Raider on my Wizard because the buttons were too uncomfortable/unreliable to avoid dying.
The irony is Nokia got it right, they were just a little too early and a little too clunky to gain the popularity they needed. But the X1 like many others totally could have delivered, but then of course Sony don't want to be competing with the PSP so limiting the controls and 3D support could very well be deliberate.
ScummVM should be brilliant if supporting the resolution. I have tried it on various portables and never found it worked very well, not always because of slowdown but because there was never enough pixels on the screen to fit everything you need. In general ScummVM games do not push the graphics hard so the X1 should indeed be fine. Its just annoying that I, like many others, read that the X1 had 3D acceleration so were excited at this prospect. Only to be disappointed to find its locked down.
Ah well, Android and Linux in general should change everything, eventually. It puts the power back in the end-users hands where it belongs so that if they fail to deliver drivers some clever open-source hackers will figure it out. Its just a bit pathetic that ATI/AMD are so pro open-source on PC but we get locked out on mobiles presumably because Qualcomm are greedy SOBs.

Alex Atkin UK said:
Yeah I had suspected that was the case when GLBenchmark refuses to run any 3D benchmarks for me, plus the poor results from the people who did get it to work.
Its one of those unfortunate things I only found out about AFTER I bought my X1 and was left wondering if it was true or not, because nobody seems to mention it in the X1 forum.
However, I bought my X1 as a phone, calendar/alarm and web browser when out and about. To be fair, it does all those things pretty well and even plays music at very good quality so I no longer have to take my MP3 player around with me. I was also pleased at the camera quality considering it had already been said its below-par for a Sony Ericcson phone. It works better in low light than my Canon S3 IS so long as I can keep it steady long enough for the slow software to do its stuff.
Keeping on subject though, why do they keep insisting on putting crap digital pads on phones/PDAs? I would be more inclined to play games on it if it had a DS style D-Pad or something. These weird shaped ones just don't work especially as there are never buttons in a good enough place either. I couldn't be bothered playing Tomb Raider on my Wizard because the buttons were too uncomfortable/unreliable to avoid dying.
The irony is Nokia got it right, they were just a little too early and a little too clunky to gain the popularity they needed. But the X1 like many others totally could have delivered, but then of course Sony don't want to be competing with the PSP so limiting the controls and 3D support could very well be deliberate.
ScummVM should be brilliant if supporting the resolution. I have tried it on various portables and never found it worked very well, not always because of slowdown but because there was never enough pixels on the screen to fit everything you need. In general ScummVM games do not push the graphics hard so the X1 should indeed be fine. Its just annoying that I, like many others, read that the X1 had 3D acceleration so were excited at this prospect. Only to be disappointed to find its locked down.
Ah well, Android and Linux in general should change everything, eventually. It puts the power back in the end-users hands where it belongs so that if they fail to deliver drivers some clever open-source hackers will figure it out. Its just a bit pathetic that ATI/AMD are so pro open-source on PC but we get locked out on mobiles presumably because Qualcomm are greedy SOBs.
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Hmmm... Xperia has a good 3d chip + hardware acceleration, but alas! few games realize the potential yet. Hopefully we'll see more soon.

But is anyone even using the modified 3D accelerated driver on their X1? Is it stable if they are?
I would expect to find it mentioned in the performance thread if it was working.

Really pathetic...
my W800i had tennis, 3D racing, and black hawk down like games and all freely available.
but for Xperia..none of those kinda games

Where can I find Tomb raider?

Is there a nice Columns clone that works with the X1s resolution?

Nocturnal310 said:
Really pathetic...
my W800i had tennis, 3D racing, and black hawk down like games and all freely available.
but for Xperia..none of those kinda games
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Ummm... well don't know about Tennis, but you have GT Racing for Xperia and Snow Rally City Stage 1.1.
Will post info on more games on my blog later tonight.

Related

XPERIA X1 - Games - Cool Software - Cool Applications

Does any one know of any good games for the X1?
i love my x1 lol but i wish i could do more on it but i cant find any food games really - does any one know like one offical site for all the games or just any really cool stuff?
I found the Astraware games that came installed on it were very good so I have bought Astraware Casino, Bejeweled 2 and Board Games pack.
They are all very polished and work well with the X1 - trial versions available.
I've installed a couple of old wm5 games on my X1 and the results aren't quite satisfiable. since the screen reso is larger, the game is already smaller:
bookworm deluxe, syberia2, and heroes have only filled up 3/4s of the screen vertical wise. And what's more frustrating is that the menu couldn't be seen unless you already know where it was in the first place.
I also tried installing FpseCE to try playing PSX games on my ATI integrated X1 but the result are the very same on an ordinary pda phone. it simply sucks. I mean of course FpseCE is made for CE phones way back world war 2 but let's just hope people develop games for X1 that maximizes it's full potential.
Though the phone is primarily a business phone, but for the heftly price I wish it had almost what we wish on a phone: The music player fails in my opinion, the camera fails too. the speaker for music isn't stereo and the player doesn't come up with an equalizer. I know, I know, it's not a music phone but heck for moment I thought X1 was a Sony Ericsson phone, then it lacks what an SE phone is famous for.
asked before
http://forum.xda-developers.com/showthread.php?t=447748

[BOUNTY] Injecting PSX Images into Native PSX Emulator - $280+

** I haven't been around to keep this thread updated. Thankfully, AriStar has done a great job maintaining an extension of this thread over on the developers board. For the most updated status, please follow this link: http://forum.xda-developers.com/showthread.php?t=1097428 **
I'm looking start up a bounty to get a development effort going around the Native PSX Emulator that comes on the Xperia PLAY.
The preloaded Crash Bandicoot as well as the selection of PSX games available from Sony use this native emulator, the performance in which is PERFECT, compared to FPse and PSX4Droid which have sound and choppiness issues at times.
Some discussion on this topic is in another thread, here: http://forum.xda-developers.com/showthread.php?t=1044755 . We can see the psx image on the SD card with little effort, however the formatting of this image and the steps required to inject our own images is still unknown.
My ultimate goal here is to be able to run FF7 in the Native PSX emulator and support the disc changes needed. (From the PSX Emulator menus, disc swapping looks to be included, but as no multi-disc games are released, this may be tricky).
I'd like to throw in $20 to start this bounty and get discussion going.
Please post under this thread if you can contribute either to the bounty or to the development effort. If you have any requirements attached to your bounty contribution (ie: "Must be able to play FF7") then please include those as well.
Bounty now up to (or over): $280 + Xperia X1
Levistras said:
My ultimate goal here is to be able to run FF7 in the Native PSX emulator and support the disc changes needed. (From the PSX Emulator menus, disc swapping looks to be included, but as no multi-disc games are released, this may be tricky).
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Disc swapping is probably less of an issue than it sounds - you only have to swap discs once every 10-12 hours for most games, and almost every single game that has a disc swap also lets you save after completing the disc and before the swap, so in theory if the PSX Emulator only allows for once disc at a time, you just make a wrapped image of each disc, save when you hit the end of one disc, and boot the image for the second/third/etc disc and voila.
While ultimately it would be a great feature, it's probably not strictly necessary and will amount to a minor nuisance in the short term.
Also, put me down for $10CDN towards the bounty as well.
10 Euro more. As long as it works, I'm cool with it.
Nice idea.
But my games run perfect in fpse.
Tell me what games you find choppy and i'll test them for you. So far i've played -
Time Crisis (touch screen as light gun, dam awesome)
Demolition Derby
Rampage Universal Tour
Point Blank (touch screen as light gun, dam awesome)
Strider 2
Die Hard Trilogy
and they all run flawlessly.
Would of tried more but i've been hooked on the nes/snes/master system/genesis and native xperia play games (backstab/nova2 etc) for the last month.
dsswoosh said:
Nice idea.
But my games run perfect in fpse.
Tell me what games you find choppy and i'll test them for you. So far i've played -
Time Crisis (touch screen as light gun, dam awesome)
Demolition Derby
Rampage Universal Tour
Point Blank (touch screen as light gun, dam awesome)
Strider 2
Die Hard Trilogy
and they all run flawlessly.
Would of tried more but i've been hooked on the nes/snes/master system/genesis and native xperia play games (backstab/nova2 etc) for the last month.
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The one I care most about is Final Fantasy 7. Battle sequences tend to be choppy, the sound slows to a crawl when coming into and out of battle. The music sound sync in general also just isn't perfect. It's "good enough" for the most part, but stammers a bit, feels like a beginner drummer that can't really keep time.
Levistras said:
The one I care most about is Final Fantasy 7. Battle sequences tend to be choppy, the sound slows to a crawl when coming into and out of battle. The music sound sync in general also just isn't perfect. It's "good enough" for the most part, but stammers a bit, feels like a beginner drummer that can't really keep time.
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Yeah sound emulation is more difficult to do than it seems. A ton of emulators (even today's Gamecube/Wii emulator, or the PS2 one) have sound issues more than anything else.
Also, I'll throw in $20 CAD for this. Hopefully it's actually possible and Sony's emulator is actually already complete. It'd be a shame to crack it but only find out it needs to be patched by Sony anyway.
Levistras said:
The one I care most about is Final Fantasy 7. Battle sequences tend to be choppy, the sound slows to a crawl when coming into and out of battle. The music sound sync in general also just isn't perfect. It's "good enough" for the most part, but stammers a bit, feels like a beginner drummer that can't really keep time.
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final fantasy VII runs pefect to me on fpse, did you turn the sound sync and boost mode on?
AndroHero said:
final fantasy VII runs pefect to me on fpse, did you turn the sound sync and boost mode on?
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Yeah ive turned on sound sync. It helps but the sound is not accurate. It eliminates the stutter but the actual sounds are inaccurate, plus the graphics arent smoothed and are overly sharp and a bit ugly. Compared to the smoothed graphics of the official Sony emu they look poor. PSX games run at 1/2 the res of the Xperia screen so smoothing is essential. Fpse slows to a crawl when smoothed
Fpse is good, but still has a way to go before its good enough for me to use for everything.
Sent from my R800a using XDA App
I'll throw in £5 UK into the bounty.
Thats about $5000 US isn't it?!
illuminerdi said:
Yeah ive turned on sound sync. It helps but the sound is not accurate. It eliminates the stutter but the actual sounds are inaccurate, plus the graphics arent smoothed and are overly sharp and a bit ugly. Compared to the smoothed graphics of the official Sony emu they look poor. PSX games run at 1/2 the res of the Xperia screen so smoothing is essential. Fpse slows to a crawl when smoothed
Fpse is good, but still has a way to go before its good enough for me to use for everything.
Sent from my R800a using XDA App
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Does the XPlays native emulator really have smoothing? I did think that Crash looked better than I remembered but put that down to the small screen and the fact that last time I played crash 1 was on a large HDTV.
I dont think it does, sony erricson has already done alot of things in an attempt to save the phones battery life (like the whole no autobrightness off thing)
I doubt they would add smoothing as it would get use up more of the CPU thus draining more battery life.
The only advantage I see with the official ps1 emulator is that fram rates are excellent and there are no graphical glitches.
Correct me if Im wrong, wouldn't one advantage be that Fpse doesn't really support the dual touch pads, but the native app should support them for any game launched through it.
Also for an update,
bounty is at 20CAD+10CAD+10Euro+20CAD+5GBP
50 CAD+10 EUR +5GBP
or about
75 US Dollars if u think in those terms .
bubblegumballon said:
I dont think it does, sony erricson has already done alot of things in an attempt to save the phones battery life (like the whole no autobrightness off thing)
I doubt they would add smoothing as it would get use up more of the CPU thus draining more battery life.
The only advantage I see with the official ps1 emulator is that fram rates are excellent and there are no graphical glitches.
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It does smooth, trust me - playing Wild Arms is proof enough for me - the graphics are softer and less pixellated than in FF7 via FPSE.
I'll see if I can take some comparative screenshots of Wild Arms in the Sony Emu vs FPSE (as I do have WA on CD as well) just to be 100% sure, but I'm already 99% sure it smooths (is that a word?).
Besides, smoothing wouldn't add that much hit to the battery - you're basically just talking about the bilinear interpolation function of the graphics chip, which is a pretty minor hit overall.
The reason FPSE chugs when smoothing is because FPSE is a generic Android app, written to work on ANY Android phone - so it probably has NO hardware GPU access at all - which in my opinion is pretty lame and shoddy programming. There are, what, like 30 different graphics chips currently used by Android devices? If I'm correct, they'd basically have to write in detection and calls for every chip into FPSE.
Whereas the Sony emulator was written explicitly for the Xperia Play and its hardware (the Adreno GPU). That's why it's 10x more efficient and faster than FPSE, and why it can turn on smoothing and still run better than FPSE does.
I know, my first post but trust me Im good for $10CAD
count me in for $10 CAD
put me in for $20USD
put me in for 10 AUD
illuminerdi said:
It does smooth, trust me - playing Wild Arms is proof enough for me - the graphics are softer and less pixellated than in FF7 via FPSE.
I'll see if I can take some comparative screenshots of Wild Arms in the Sony Emu vs FPSE (as I do have WA on CD as well) just to be 100% sure, but I'm already 99% sure it smooths (is that a word?).
Besides, smoothing wouldn't add that much hit to the battery - you're basically just talking about the bilinear interpolation function of the graphics chip, which is a pretty minor hit overall.
The reason FPSE chugs when smoothing is because FPSE is a generic Android app, written to work on ANY Android phone - so it probably has NO hardware GPU access at all - which in my opinion is pretty lame and shoddy programming. There are, what, like 30 different graphics chips currently used by Android devices? If I'm correct, they'd basically have to write in detection and calls for every chip into FPSE.
Whereas the Sony emulator was written explicitly for the Xperia Play and its hardware (the Adreno GPU). That's why it's 10x more efficient and faster than FPSE, and why it can turn on smoothing and still run better than FPSE does.
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Opengl should solcem ost of the problems of the multitude of gpu chips there are as the calls to all the gpu's would become the same.
Also, to reply to an earlier post, the touchpads will probably be supported in a future version of fpse, probably the devs don't have an xperia play just yet.
The game ISO is in a file called image.ps and appears to be encrypted. That encryption will need to be cracked before we can do any sort of injection of PSX ISOs.
ill throw in £5 GBP ive tied reverse engineering the app, tried and failed; i dont know what source code their using, but i cant get it recognized by anything so far!

Opinions

I have a friend thinking of getting one of these phones and I wanted to get some opinions whether this is a good phone or a peace of junk
Sent from my ADR6300 using XDA Premium App
The games that are made for the xperia play are crap but you can run a lot of emulators on it that work really great with the hardware keys.
yes the emulators are great on the play
with a great gamepad
the games on the xperia play are just as good as on any other android phone
while there are better spec phones out there
the games for them can run just as good as on ours with chainfire3d
Lol ya except they cam play them without staring at fingers ad thumbs and only being able to see a small portion of the screen. Seriously though tell your friend if he likes game he will destroy everyone who doesnt have a play in multiplayer.
Sent from my R800a using XDA Premium App
If you play games at all, get the Play. If you don't play games at all, then get whatever the hell looks cool, i dunno, iPhone cause why not, everyone and their mom has one.
I'd recommend this phone for serious gamers only.
Especially those who love old school emulators.
Red_Kop said:
I'd recommend this phone for serious gamers only.
Especially those who love old school emulators.
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I agree and also disagree . This phone has a nice big screen and playing the touchscreen games off the droid market works as well as on any other phone out at the minute. The game pad is just an added extra for me. I enjoy/play with the emulators & fpse alot but even if you forget the gamepad it is still a good phone.
After rooting mine and freezing the bloat. Nothing i have thrown @ the phone has caused it any trouble apart from some fpse games, but thats the same with most phones even dual cores ones. Nothing is perfect but this phone does an above average job as a normal phone with the added bonus of amazing game play on emulators or any game that supports the game pad.
Mozza2k11 said:
I agree and also disagree . This phone has a nice big screen and playing the touchscreen games off the droid market works as well as on any other phone out at the minute. The game pad is just an added extra for me. I enjoy/play with the emulators & fpse alot but even if you forget the gamepad it is still a good phone.
After rooting mine and freezing the bloat. Nothing i have thrown @ the phone has caused it any trouble apart from some fpse games, but thats the same with most phones even dual cores ones. Nothing is perfect but this phone does an above average job as a normal phone with the added bonus of amazing game play on emulators or any game that supports the game pad.
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I do agree it is a good phone but they should have put a much nicer screen on it. My Iphone 2G had a nicer screen. The Play's screen is impossible to use in sunlight. It's just a bit of a shame. Other things lacking would be HD video recording and a top of the range camera. But don't get me wrong, it's still good and I love it.
ps. what have you froze mate, just rooted myself cos I was sick of the phone stuttering and general choppiness on the likes of Gameloft games. Looking for ways to improve performance.
Red_Kop said:
I do agree it is a good phone but they should have put a much nicer screen on it. My Iphone 2G had a nicer screen. The Play's screen is impossible to use in sunlight. It's just a bit of a shame. Other things lacking would be HD video recording and a top of the range camera. But don't get me wrong, it's still good and I love it.
ps. what have you froze mate, just rooted myself cos I was sick of the phone stuttering and general choppiness on the likes of Gameloft games. Looking for ways to improve performance.
Click to expand...
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Indeed in full on sunlight its not the best but indoors i thinks it is really a fully decent screen.
About what i have froze i followed the safe apps to remove thread here. Just froze most on the list i dont use and froze some not sure about to test if the phones ok after freezing (still figuring out what i want to be frozen as well). Mainly tho the following;
Moved all gameloft/preinstalled games to sd via titanium backup (free)
Anonymous useage stats
Iplayer
chinese keyboard
both the digital clocks
everything facebook related
google maps
media server
postcard
retail demo
setup guide
store
street view
support
talk
anything timescape related
twitter extension
+ a few others i have forgot
But i have not filled my phone full of crap i dont use. Just kept the stuff i use regularly and will install others as i see fit. Currently Internal Memory: 161mb used / 219mb free. Ram: 120mb used / 254 mb free.
The Good -
- Hardware Buttons work GREAT with emulators. Honestly this is an emulators fan dreams come true.
- Hardware buttone work GREAT with Gameloft games. You think they are good on the iphone? They are 100 times better on the Play.
- Android Market Games are starting to work pretty good with the Play. Lots of games support the D Pad even if they dont mention it.
The Bad -
- Auto Brightness still cant be disabled as a stock feature.
- Low RAM means sometimes games stutter a little bit. (This is hardly an issue, but if you look close you can see it in some games, so it's worth mentioning)
- More games need to start appearing
Conclusion -
I personally hate using touchscreen for games. My finger prodding on the glass gets completely agitated to the point it drives me insane. The hardware buttons as controllers is an awesome feature.
You get all the Android software working excellently as you would on any Android phone.
It is a solid gaming phone, but does have room for improvement. The screen has an excellent display, but it's not as good as some phones. The auto brightness is a part of this reason.
Battery Life is decent. However it's unlikely you can last 2 days without charging. You will need to charge every night.
Speakers are very decent. The loudest on a phone i have ever heard.
Gameloft games are cheap and plentiful. Forget almost every other developer though, decent games other than Gameloft games are almost non-existent.
Basically if you love gaming and enjoy Gameloft + Emulators, then this phone is most definatley for you. If you dont care about gaming onphone and just want a quick touchscreen game every now and again, then go for something else. Either an iPhone or a powerful Tegra 2 chipset.
Gamer's Phone
The obvious reason to get this phone is the controls.
Basically, if you game on your phone, get the Play. If not, get something else. It really is that simple.
The controls rock. Emulators are perfect. Nothing better than playing old school NES or Sega games. The gameloft games run great, and lots of games in the market have support but dont mention it. I sit at work and play all day long.
The analogs work better than you think they would although it takes some getting used to. I
As a phone I have no issues. Its just like any other android I've had. Dont let the specs fool ya, its pretty quick, camera is good enough for me and I've only used the front facing camera once. It was fine. Mine came with a class 2 sd card so I bought a class 10. Made a little difference. Noticeable at least.
I like it.
Red_Kop said:
My Iphone 2G had a nicer screen. The Play's screen is impossible to use in sunlight.
Click to expand...
Click to collapse
I beg to differ, the iPhone 2g had an inferior screen.
The Play's screen may not be good in the direct sunlight, but it's still far from the worst. I have no troubles reading stuff in direct sun. Sure, colors go to ****, so pictures and videos suck, but as a phone it's still completely usable.

Does anyone else feel like the xplay sucks for FPS?

I love me some modern combat. But where is was good with the touchscreen on my old phones I feel like I get my ass handed to me constantly. I have had my xplay for 6 months now and play mc most of the time. So far I just feel like I am the fish in the barrel getting shot at. Playing campaign no worries. Online and I just get pissed off. Plus I find it total bs to see people getting g 53 frickin kills in a100 kill game.
Those touchpads are hideous. Sure, they'll work in a pinch, but trying to play against other people using them? No way. Can we convert them into thumbsticks at all? Any sort of accessory?
There are two versions of MC2.one with good controls and one with horrible (shadowgun) controlls. I find playing online enjoyable and I always finish in the top 3...altho that might be my sweet fps skills
Hardly. Developers can suck at using the touchpads properly, but the actual technology is great. Starting off as a total scrub on Modern Combat 3 online, I was pulling off scores and manuevers that I have never been able to do on any other handheld FPS.
EDIT: and yeah, MC2 would give a bad impression if you had any update after 3.3.9 (they started the version count back to 1.0.4+ in all the "broken" new versions).
Sent from my R800a using XDA App
The games are great, MC3, Dead Space, etc but yes I find it difficult to play these games using the 'analogue / touchpads / etc' thingys I can only describe as 'male nipples'!
I'm impressed with the games itself, the graphics for a phone is impressive but until we have better nipples to play with I'm gonna stick to emulators or games that don't use them
brought to you by the XDA app on my badass Android toy
maddog00 said:
Those touchpads are hideous. Sure, they'll work in a pinch, but trying to play against other people using them? No way. Can we convert them into thumbsticks at all? Any sort of accessory?
Click to expand...
Click to collapse
Sorry I was reffering to Modern Combat 3. I specifically use the older Modern Combat 2 version where the controls were decent, the version prior to GL destroying the controls. But yeah sorry I should have clarified I am strickly meaning MC3. And I wrote this thread after I just got out of a online game where everyone was like 7 or 8 kills and one guy had 53 kills which I think is bumpkiss. Anyone know if Iphone users and android users play online together? Reason I ask is becuase Iphone users are able to hack their games to do all sorts of stuff, run faster faster, shoot fire out of a handgun, all head shots, etc. Also I really wish that GL would allow users to play against other users within the same rank online. Its BS when you see new inexperienced users playing aginst others far more experienced. It makes online play not fun at all, and I have emailed GL asking them to implement a ranking system that lets you play with other users of similar rank. Never got a reply, of course.
Oh and if it seemed like my first post sounded angry I was. I was pissed and frustrated, this is/was a pissed off thread I was venting. Guess I was just mad because people tell me " I wont play a shooting game with you because you have a PSP phone and you will kick my ass", but my ass is the only one that gets kicked online. Again not mad anymore just annoyed. I play online constantly. If anyone wants to play online with me some time my GL username is the same as my XDA username. Hope to see you all on the Digital Battlefield.
The first games on the Xperia play had little to no support for those touch pads, they were rubbish, Although now, a lot of developers are working it out, Take EA, they have great games for the xperia play.
TheCraig said:
The first games on the Xperia play had little to no support for those touch pads, they were rubbish, Although now, a lot of developers are working it out, Take EA, they have great games for the xperia play.
Click to expand...
Click to collapse
I agree. EA has done an awesome job with the controls. Much better on their first attempts then GL and they 7 or 8th attempt. Dead Space has excellent use of the controls. And the graphics are sweet. I am really looking forward to The Virtual Tennis by Sega. I still play my Dreamcast to this day and have great times with the Tennis game on it.
jgregoryj1 said:
I should have clarified I am strickly meaning MC3. And I wrote this thread after I just got out of a online game where everyone was like 7 or 8 kills and one guy had 53 kills which I think is bumpkiss. Anyone know if Iphone users and android users play online together? Reason I ask is becuase Iphone users are able to hack their games to do all sorts of stuff, run faster faster, shoot fire out of a handgun, all head shots, etc.
Click to expand...
Click to collapse
Well with the iPhone players can use the gyroscope for aiming. That would give them a huge edge but I don't think that that's the case because GL would heavily advertise(yeah I'm American, Yank, fat, whatever *yawn*) that it has cross play.
People can hack and cheat on Android as easily as they do on iOS. I saw a guy who could run 10x faster than every else but I didn't report him because he was on my team and we won because of him lol. And besides, GL will most likely not respond to my email or do anything about it...
I've seen guys get 40+ kills with nothing but headshots. While I do accept that there are guys that are that good, I highly doubt that they would spend the amount of time that they do on MC3 instead Call of Duty (unless they'are cheating of course).
I've seen people cheat on other Android games.
Sent from my R800x using xda premium
bobbysteels216 said:
Well with the iPhone players can use the gyroscope for aiming. That would give them a huge edge...
Click to expand...
Click to collapse
Have you ever tried using the gyroscopic aiming? It's really not practical at all. Matter of fact, pretty much everyone I've shown it to on my iPod Touch thinks it's a horrible gimmick that they'd never use seriously.
TLRtheory said:
Have you ever tried using the gyroscopic aiming? It's really not practical at all. Matter of fact, pretty much everyone I've shown it to on my iPod Touch thinks it's a horrible gimmick that they'd never use seriously.
Click to expand...
Click to collapse
I have an iPod Touch as well. Once you've master gyroscopic controls on a fps, it'll make you a formidable foe. It's easier to look around and get headshots.
Sent from my iPod Touch 4G
using Tapatalk
Dead Space works flawlessly with the Touch Analog pads.
Thing is with some games it doesn't work that well such as Gameloft games.
Well obviously,it doesn't have analog sticks.
Those touch pads are there so you won't cover the screen with your moving thumbs,not just to mimic analog sticks.
Has anyone tried the icontrol pad analog sticks? They have to be better than these "man nips" lol
Sent from my DROIDX using Tapatalk
Ok guys heres the word on the street.
TLDRTheory loves the touch pads. he thinks the are the best thing since sliced blogna...
The only game I find enjoyable / easy to use is FIFA 12 or other overhead games like age of zombie / fifia 12
The FPS games suck, the only one ever considered decent by gamers was Rainbow 6 and even then it's like way to ****ty. Without auto aim you can barely get a lock on a moving target and I'm not joking.
I guess it's a fair deal tho because everyone has to stop moving to take aim so really everyone is at a disadvantage because of the sloppy game system
My opinion is that the control things are crap. Even if the developer can use them right most of the time it's hard as hell and not even fun anymore.
Whats the point in playing a game if no fun? Yup exactly, NONE!
so yeah I agree with OP. FPS on this game are ****e
even the "good" ones still have problems because of the nature of the beast.
Hogwarts said:
Ok guys heres the word on the street.
TLDRTheory loves the touch pads. he thinks the are the best thing since sliced blogna...
The only game I find enjoyable / easy to use is FIFA 12 or other overhead games like age of zombie / fifia 12
The FPS games suck, the only one ever considered decent by gamers was Rainbow 6 and even then it's like way to ****ty. Without auto aim you can barely get a lock on a moving target and I'm not joking.
I guess it's a fair deal tho because everyone has to stop moving to take aim so really everyone is at a disadvantage because of the sloppy game system
My opinion is that the control things are crap. Even if the developer can use them right most of the time it's hard as hell and not even fun anymore.
Whats the point in playing a game if no fun? Yup exactly, NONE!
so yeah I agree with OP. FPS on this game are ****e
even the "good" ones still have problems because of the nature of the beast.
Click to expand...
Click to collapse
I do love playing FPS shooters on the Xplay im just saying it feels like despite the fact you would think we have an advantage over touchscreen users, it seems like we are the ones at a disadvantage. Maybe if a developer makes a FPS and does an ass kicking job in tweaking the touchpads we might have an edge then... but again if that or when that happens
Hogwarts said:
Ok guys heres the word on the street.
TLDRTheory loves the touch pads. he thinks the are the best thing since sliced blogna...
The only game I find enjoyable / easy to use is FIFA 12 or other overhead games like age of zombie / fifia 12
The FPS games suck, the only one ever considered decent by gamers was Rainbow 6 and even then it's like way to ****ty. Without auto aim you can barely get a lock on a moving target and I'm not joking.
Click to expand...
Click to collapse
*Yawn* ...oh, you again.
First of all, the saying is "Best thing since sliced bread," and I've never said anything about being in love with them. When put in the hands of a competent developer, they serve their purpose. Just because I say they work doesn't mean I prefer them over a more tactile solution.
For what it's worth, I'd actually have rather had twin analogs more akin to what's featured on the iControlPad... but since Xperia PLAY's software support is about 5x more than what iControlPad has, Xperia PLAY it is.
Second, have you played any FPS released in the past decade? Even the most popular, most highly acclaimed series out (Call of Duty: Modern Warfare 3) integrates auto-aim, so you've already failed if what you aim to prove is that Xperia PLAY's integrates auto-aim out of poor quality.
Even still, it's not like auto-aim is a necessity to have precise aiming on Xperia PLAY. Dead Space on Xperia PLAY already proved that; without a doubt, there's a such thing as a control scheme competent enough such that you can lock on for headshots without having computer-aided guidance.
Yeah, some games need auto-aim... but that's because their touchpad integration wasn't made as responsive as EA's was in Dead Space. If Gameloft ever stepped up to that level, Modern Combat, Shadow Vanguard, NOVA 2, BiA2 and all the rest could ditch their aim assistance... that's a developer-side issue, not a fault of the hardware.
I guess I'm in the minority but I feel the control pad is an advantage. I generally suck at FPS games but having played MC2 online numerous times, I have had quite a few matches where I held my own. I never really got frustrated about not being able to get kills, and I enjoy them. Either the people I'm playing against suck, or theres something good to these analog touchpads. Just my 2 cents....
I think it's really bad with Modern Combat 3, I hate touch screen controls, but the analog sticks are just way below par. Minecraft on the other hand, feels like a dream!
jgregoryj1 said:
I do love playing FPS shooters on the Xplay im just saying it feels like despite the fact you would think we have an advantage over touchscreen users, it seems like we are the ones at a disadvantage. Maybe if a developer makes a FPS and does an ass kicking job in tweaking the touchpads we might have an edge then... but again if that or when that happens
Click to expand...
Click to collapse
amen brotha word up
that is the truth speek
I play shadow gun without da analog sticks
it's much easier to get da headshot on da alien muffs without them
using them it's like it never be landing the reticle rite on da head of da bloke
the only games I like using it for are ones where accuracy dont matta like age of zombies or summin

Xperia Play: the next five years

When OnLive, the popular cloud gaming service, released a version of their client for Android phones and tablets last year, they offered a potential vision of the future, one where any mobile internet-connected device – no matter how gutless - gave you full access to top-tier games that looked just like current-gen PC and console games. Notice I said ‘potential’, for while the technology behind it is stupendous and its implementation is mind bogglingly effective, for all that it is hampered by one big downside: smartphones lack anything in the way of actual real buttons, d-pads and the like, so getting a complex FPS or racing game to work on something with just a touch screen is, as they say, nontrivial.
The insurmountable problem here is that touch-screen mobiles and tablets are not good platforms for traditional PC and console ports. “But what about Angry Birds, or Fruit Ninja, or any number of games that have earned Millions on mobile?” Well, yes, if you create a game from the ground up that takes advantage of what controls are there (gyroscope, basic touch gestures and so on) then it’s quite possible to craft an effective (albeit lightweight) game that’ll go on to sell like hot cakes. But just try playing R-Type with virtual controls: you can do it, but it’s no fun. It lacks any tactility and sooner or later you’re going to get wiped out once your finger reaches for a control but misses because your muscle memory just isn’t that good. Ok, there’s an OnLive gamepad in the wings which you’ll be able to tether to your device and while that will solve that problem, really, who is going to carry a gamepad around with them?
However right at the end of the year, OnLive then did something that inadvertently – almost accidentally – gave rise to one of, if not THE most significant gaming event of the year: one that went totally under everyone’s radar. You see, they very quietly pushed out a version of their Android client that had been tweaked to take advantage of the slide-out gamepad on the Sony Ericcson Xperia Play phone. Wait, what? That’s the most significant gaming event of the year? Bigger than the Wii U reveal? More important than the 3DS? Well, I think so. Read on.
Now I am aware that the Xperia Play has had a bit of a torrid time in its short life. It’s something of an oddity in the realm of smartphones: somewhere between a phone and a handheld console, it’s struggled to find purchase with gadget lovers and gamers alike, for a variety of reasons. From an insane price point at its release in May 2011, to criticisms on its sheer bulk, button placement (I’m looking at you, power button), down to the middling hardware specifications that were already outdated on release day.
If we were being particularly mean we could even try to draw parallels to Nokia’s implementation of a similar game-as-phone concept a decade or so back, the hideous N-Gage, a concept so poorly received and so badly implemented that they probably had to bury five million of the things next to the pile of Atari ET Cartridges buried in a Texan landfill. But the combination of the Xperia Play and OnLive – though both individually flawed in certain ways – together produce something utterly mesmerising, somehow more than the sum of its parts. Quite simply, it’s a revelation.
For, you see, all of these pros and cons paled into insignificance the moment OnLive ported their client to the Xperia Play. Suddenly there was a single solitary handheld mobile device, unique and distinct from anything else on the market, that could play current-gen console-standard games, and more to the point could deliver them without silly pretend on-screen controls, or wiimote hacks, or external controllers, or compromises. You just slide that slick gamepad out, launch OnLive, fire up your copy of Batman: Arkham City or Saints Row: The Third and enjoy high-fidelity PC-quality gaming.
For you see, this killer combination of OnLive, the Xperia Play and a capable internet connection delivers something you can’t get anywhere else: proper, full-fat, platform-agnostic gaming in one unit that will fit in your pocket. Nobody else does it. It’s a game-changer. It’s so ahead of its time that I suspect that no amount of waxing lyrical will alter the fact that this devastatingly effective combination will be totally overlooked by all and sundry. (That is, presumably, until Apple ‘invents’ the concept of integrated mobile cloud gaming in five years’ time – iPlay anyone? – everyone slaps their forehead, wonders why no-one else thought of the concept and we buy them in their millions.)
The Xperia Play needed OnLive, and OnLive needed the Xperia Play, though neither would have admitted it. The Xperia Play has finally found its raison d’être, a unique reason or "killer app" to buy it over any other phone, or portable games console for that matter. And in OnLive’s case, it gives it a reason for existing: what’s the point of playing games through OnLive on a computer that probably could have played those games natively anyway? It only begins to make sense in environments away from the raw processing power of your Desktop Computer, and never more so than on the Xperia Play.
While there are certainly plenty of devices that will run OnLive, none do it with the ease, perfection and panache of this quirky little device. It also future proofs it: If Sony stopped selling it tomorrow, even if everyone stopped writing games that support it, as long as OnLive keep going you’ll get a constant stream of bona fide, triple-A games coming your way. And for Xperia Play owners, it even puts an end to the mobile arms race – it simply doesn’t matter that newer phones with faster dual and quad core processors come out every other five minutes. As the games are rendered on OnLive’s servers rather than on the device, it means that you can ignore all of that nonsense as it simply isn’t important any more. Now that’s a game changer.
Our device is not perfect until the Playstation suite is out.
Thats very fanboi of you to say. Fck $ony
I agree that services like OnLive greatly expand gaming possibilities.
I would like hardware updates that improve style and also non-gaming functionality. Plus there will be games that just won't work with an OnLive type of setup.
An HDMI port would be great in the next iteration as well as more RAM. A better camera would also be great.
flat_steve said:
When OnLive, the popular cloud gaming service, released a version of their client for Android phones and tablets last year, they offered a potential vision of the future, one where any mobile internet-connected device – no matter how gutless - gave you full access to top-tier games that looked just like current-gen PC and console games. Notice I said ‘potential’, for while the technology behind it is stupendous and its implementation is mind bogglingly effective, for all that it is hampered by one big downside: smartphones lack anything in the way of actual real buttons, d-pads and the like, so getting a complex FPS or racing game to work on something with just a touch screen is, as they say, nontrivial.
The insurmountable problem here is that touch-screen mobiles and tablets are not good platforms for traditional PC and console ports. “But what about Angry Birds, or Fruit Ninja, or any number of games that have earned Millions on mobile?” Well, yes, if you create a game from the ground up that takes advantage of what controls are there (gyroscope, basic touch gestures and so on) then it’s quite possible to craft an effective (albeit lightweight) game that’ll go on to sell like hot cakes. But just try playing R-Type with virtual controls: you can do it, but it’s no fun. It lacks any tactility and sooner or later you’re going to get wiped out once your finger reaches for a control but misses because your muscle memory just isn’t that good. Ok, there’s an OnLive gamepad in the wings which you’ll be able to tether to your device and while that will solve that problem, really, who is going to carry a gamepad around with them?
However right at the end of the year, OnLive then did something that inadvertently – almost accidentally – gave rise to one of, if not THE most significant gaming event of the year: one that went totally under everyone’s radar. You see, they very quietly pushed out a version of their Android client that had been tweaked to take advantage of the slide-out gamepad on the Sony Ericcson Xperia Play phone. Wait, what? That’s the most significant gaming event of the year? Bigger than the Wii U reveal? More important than the 3DS? Well, I think so. Read on.
Now I am aware that the Xperia Play has had a bit of a torrid time in its short life. It’s something of an oddity in the realm of smartphones: somewhere between a phone and a handheld console, it’s struggled to find purchase with gadget lovers and gamers alike, for a variety of reasons. From an insane price point at its release in May 2011, to criticisms on its sheer bulk, button placement (I’m looking at you, power button), down to the middling hardware specifications that were already outdated on release day.
If we were being particularly mean we could even try to draw parallels to Nokia’s implementation of a similar game-as-phone concept a decade or so back, the hideous N-Gage, a concept so poorly received and so badly implemented that they probably had to bury five million of the things next to the pile of Atari ET Cartridges buried in a Texan landfill. But the combination of the Xperia Play and OnLive – though both individually flawed in certain ways – together produce something utterly mesmerising, somehow more than the sum of its parts. Quite simply, it’s a revelation.
For, you see, all of these pros and cons paled into insignificance the moment OnLive ported their client to the Xperia Play. Suddenly there was a single solitary handheld mobile device, unique and distinct from anything else on the market, that could play current-gen console-standard games, and more to the point could deliver them without silly pretend on-screen controls, or wiimote hacks, or external controllers, or compromises. You just slide that slick gamepad out, launch OnLive, fire up your copy of Batman: Arkham City or Saints Row: The Third and enjoy high-fidelity PC-quality gaming.
For you see, this killer combination of OnLive, the Xperia Play and a capable internet connection delivers something you can’t get anywhere else: proper, full-fat, platform-agnostic gaming in one unit that will fit in your pocket. Nobody else does it. It’s a game-changer. It’s so ahead of its time that I suspect that no amount of waxing lyrical will alter the fact that this devastatingly effective combination will be totally overlooked by all and sundry. (That is, presumably, until Apple ‘invents’ the concept of integrated mobile cloud gaming in five years’ time – iPlay anyone? – everyone slaps their forehead, wonders why no-one else thought of the concept and we buy them in their millions.)
The Xperia Play needed OnLive, and OnLive needed the Xperia Play, though neither would have admitted it. The Xperia Play has finally found its raison d’être, a unique reason or "killer app" to buy it over any other phone, or portable games console for that matter. And in OnLive’s case, it gives it a reason for existing: what’s the point of playing games through OnLive on a computer that probably could have played those games natively anyway? It only begins to make sense in environments away from the raw processing power of your Desktop Computer, and never more so than on the Xperia Play.
While there are certainly plenty of devices that will run OnLive, none do it with the ease, perfection and panache of this quirky little device. It also future proofs it: If Sony stopped selling it tomorrow, even if everyone stopped writing games that support it, as long as OnLive keep going you’ll get a constant stream of bona fide, triple-A games coming your way. And for Xperia Play owners, it even puts an end to the mobile arms race – it simply doesn’t matter that newer phones with faster dual and quad core processors come out every other five minutes. As the games are rendered on OnLive’s servers rather than on the device, it means that you can ignore all of that nonsense as it simply isn’t important any more. Now that’s a game changer.
Click to expand...
Click to collapse
tldr
Sent from my R800x using xda premium
Great post, and very well written I might add. Props sir!
This is the first post that actually sucked me in. I had to read the rest of it. Great writing! You should start a blog and get paid son. I was really excited about this phone but being the hardcore gamer I am I will stick to my PC and 360. I bought the phone mainly because I had alot of dowtime at my job and what better way to kill time than to beat the hell out of people online with a physical game pad. I no longer have the job so why play dead space when both 1 and 2 can be played on my big ass flat screen. Phone to the left and 360 to the right hmmmm!
Sent from my R800x using XDA App
I just don't understand why they released the xperia play with a single core and 512mb ram.
this phone with a dual core and 1gb of ram would be perfect. I'd almost prefer to see it running on Tegra instead.
I'll just sit back and wait for the Xperia Play 2(hopefully) and hope that they get it up to date.
1 ghz with adreno 205 is still great for gaming, we dont need superb graphics on 4" LCD screen. Except for 512mb RAM in PLAY, i think 1gb RAM is better.
That was an impressive read. You should really start blogging. To be honest I was looking for someone like you to start a Xperia/android games based blogging site/portal. I'll pm you the details =)
Sent from my R800i using xda premium
Its only a matter of time before Steam join the party. Sony need to get there suite sorted as soon as they can. If they fail to bring there games to the masses it could stop plans for future handsets.
CapNM77 said:
This is the first post that actually sucked me in. I had to read the rest of it. Great writing! You should start a blog and get paid son. I was really excited about this phone but being the hardcore gamer I am I will stick to my PC and 360. I bought the phone mainly because I had alot of dowtime at my job and what better way to kill time than to beat the hell out of people online with a physical game pad. I no longer have the job so why play dead space when both 1 and 2 can be played on my big ass flat screen. Phone to the left and 360 to the right hmmmm!
Sent from my R800x using XDA App
Click to expand...
Click to collapse
I'd think myself as a gamer but after
Getting this phone my time on the xbox has reduced
Sent from my R800i using XDA App
I wrote a similar piece, well really a review of OnLive on the PLAY the other day.
Its here:
onlivefans.com/reviews/2012/01/28/onlive-review-xperia-play-with-the-android-client/
(apologies, it would appear because I don't post often URLS are beyond my powers)
I still like the Xperia Play even though it has it's flaws. The games that have come out up until now have been very good.
GTA 3 and reckless racing 2 is awesome on the Xperia Play. ( I know there are more but just can't be bothered mentioning them )
But when the PS Suite will be officially released which will be in a couple of weeks
then you'll realise why we have the Xperia Play and how awesome it is !
Forget the emulators, thousands of old school games,
Forget the phone, gps, display and speakers,
A portable onlive with a built in gamepad is worth the price alone.
Who cares if sony brings out ports to psp games, onlive destroys psp games.
Im very happy i have this ridiculously awesome device
hairdewx said:
I agree that services like OnLive greatly expand gaming possibilities.
I would like hardware updates that improve style and also non-gaming functionality. Plus there will be games that just won't work with an OnLive type of setup.
An HDMI port would be great in the next iteration as well as more RAM. A better camera would also be great.
Click to expand...
Click to collapse
why are so many people desperate for a hdmi port i honestly dont get it fully.
case 1
video playback on a larger screen (ok this one makes sense) but hey you could copy it to your computer so its backed-up and then play it on a tv which is a better choice really unless your round a friends
case 2
play games on your tv screen - this really makes no sense to me if you have a full hd tv surely your better off playing on a proper console or have a pc connected and play proper games.
Sniper Spr3e said:
why are so many people desperate for a hdmi port i honestly dont get it fully.
case 1
video playback on a larger screen (ok this one makes sense) but hey you could copy it to your computer so its backed-up and then play it on a tv which is a better choice really unless your round a friends
case 2
play games on your tv screen - this really makes no sense to me if you have a full hd tv surely your better off playing on a proper console or have a pc connected and play proper games.
Click to expand...
Click to collapse
True. But the only reason i'd want a HDMI output for the Xperia Play is so that I can view my photos and videos on a big screen.
Sniper Spr3e said:
why are so many people desperate for a hdmi port i honestly dont get it fully.
case 2
play games on your tv screen - this really makes no sense to me if you have a full hd tv surely your better off playing on a proper console or have a pc connected and play proper games.
Click to expand...
Click to collapse
I agree our website has tested many devices with HDMI like our Asus Transformer and all Xperia 2011 range handsets with HDMI out and others even are plarc which we turned an arc into a play micro console. But in are testings none could upscale the screen to a reasonable quality (for game's and onlive), it looks so blocky and streched. Not to mention getting set up each time is so not as easy as pressing home on my ps3 controller. To sum it up hdmi out is cool but when you really going to bother using it. BTW the origianl post really intresting thanks for writing.
Agreed with everything you said.
Sniper Spr3e said:
why are so many people desperate for a hdmi port i honestly dont get it fully.
case 1
video playback on a larger screen (ok this one makes sense) but hey you could copy it to your computer so its backed-up and then play it on a tv which is a better choice really unless your round a friends
case 2
play games on your tv screen - this really makes no sense to me if you have a full hd tv surely your better off playing on a proper console or have a pc connected and play proper games.
Click to expand...
Click to collapse
There are more uses - especially when traveling. Website browsing on a larger screen, music, youtube, netflix, Amazon prime video, presentations, etc.
My TV can connect to a webserver and stream movies directly, but only a few formats are supported.
I have a PC but I don't want to hook up a PC in my living room. Thing is too big and ugly. There are also times when I'd rather be on my couch than at my desk in my office.
When my wife replaces her Droid 3 I'm going to use it as a tiny media center box that I can connect to one of my HDTV's and it will be very easy to hide.
poo-tang said:
I agree our website has tested many devices with HDMI like our Asus Transformer and all Xperia 2011 range handsets with HDMI out and others even are plarc which we turned an arc into a play micro console. But in are testings none could upscale the screen to a reasonable quality (for game's and onlive), it looks so blocky and streched. Not to mention getting set up each time is so not as easy as pressing home on my ps3 controller. To sum it up hdmi out is cool but when you really going to bother using it. BTW the origianl post really intresting thanks for writing.
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Setting up my ASUS Transformer Prime was as easy as plugging in the HDMI cable. It's truly plug and play. Connected my Xbox 360 controller and it was good to go with no set-up required.
As for game playing quality on a large HDTV, you can judge from my own video

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