[APP][updated 25/08/2008 - Ver 0.4] YABGBT - Yet Another Ball Game Based on Tilt - Touch Diamond, MDA Compact IV Themes and Apps

Hy Guys,
Here is my first dev for the touch Diamond.
It is a kind of juggle ball game using tilt sensor SDK and XFlib.
It is just a test for me, so I don't kown if i will had time to improve it.
Ver 0.4.1 [11/01/2009]:
Added : Suport for Touch HD
Ver 0.4 [25/08/2008]:
Added : Now the backlight is allways on
Added : about screen
Ver 0.3.1 [22/08/2008]:
Added : You can chose if the camera follow the ball or the base
Added : Sound when ball hit the base
Ver 0.3 [21/08/2008]:
Added : Biggest playing aera
Ver 0.2 [10/08/2008]:
Added : Menu to select difficulty level
p.s. the game is also playable with stylus, so it is not reserved to the diamond

Hey, that plays quite allright!
First things to polish up would be a higher ball res, a nice background and another cooler paddle image. Bouncesound ?
But gameplay is pretty great already, well done !! Got it bouncing for about 5 minutes and enjoyed it

Awsome gonna chek it out after the Dammm JOb!
Cheers and thanks!

cool...will try it out asap

Pretty cool little app. Good work

Stupid question... But how to play?

potiron4o said:
Stupid question... But how to play?
Click to expand...
Click to collapse
the scene is view by the top.. so move your phone to juggle with the ball

Video of the game here.
http://wmpoweruser.com/?p=621
Great game.
May I suggest to the developer that he may want to also make the square bigger and smaller based on the height of the ball, and further make the background dynamic, so that it e.g. moves in the opposite direction to the ball, to exploit the paralax effect and give the user a feeling they are actually looking into a 3 dimensional box.
Surur

tanks for the video and the review.
I will think about adding paralax effect in the next weeks !

update
update 0.3 (21/082008)
new playing aera !

update 0.3.1 (22/082008)
Now you can chose if the camera will follow the ball or if it will follow the base!
I Need Help :
I hope some Dev will read this,
this game use the Tilt sensor, so the game goes to standby mode after few seconds because we don't touch screen. I don't kown how to prevent the standby mode, so if someone got an idea.....
(i use C language)
edit : the forum got a new section, so i guess my game is not in the right one, so moderator could you move this thread ! thanks

great work

hellgod said:
update 0.3.1 (22/082008)
Now you can chose if the camera will follow the ball or if it will follow the base!
I Need Help :
I hope some Dev will read this,
this game use the Tilt sensor, so the game goes to standby mode after few seconds because we don't touch screen. I don't kown how to prevent the standby mode, so if someone got an idea.....
(i use C language)
edit : the forum got a new section, so i guess my game is not in the right one, so moderator could you move this thread ! thanks
Click to expand...
Click to collapse
this is c# - should work on c, too... found it on msdn and there should be an example for c, too... I just don't find the URL, so google may help (just enter something from below ;-))
public enum CEDevicePowerState
{
D0 = 0, //Full on
D1, //Low on
D2, //Standby
D3, //Sleep
D4, //Off
}
[DllImport("coredll.dll", SetLastError = true)]
static extern IntPtr SetPowerRequirement(string device, CEDevicePowerState ceDevicePowerState, uint deviceFlags, IntPtr systemState, ulong stateFlags);
[DllImport("coredll.dll", SetLastError = true)]
static extern int ReleasePowerRequirement(IntPtr handle);
[DllImport("coredll.dll", SetLastError = true)]
static extern void SystemIdleTimerReset();
on the onload i do following:
IntPtr handle = SetPowerRequirement("BKL1:", CEDevicePowerState.D0, 1, IntPtr.Zero, 0);
to release it, try the 2nd handle...
I use a timer which ticks every 10 seconds and performs this:
SystemIdleTimerReset();
I don't know if it's necessary, but I think so... hope that helps...

Thanks a lot Ageye !! it works !!
for information here is the code :
main.c :
Code:
...
...
#define POWER_DLL L"coredll.dll"
typedef enum _CEDEVICE_POWER_STATE {
PwrDeviceUnspecified = -1,
D0 = 0,
D1=1,
D2=2,
D3=3,
D4=4,
PwrDeviceMaximum=5
} CEDEVICE_POWER_STATE, *PCEDEVICE_POWER_STATE;
typedef HANDLE (WINAPI * PFN_SetPowerRequirement)(PVOID,CEDEVICE_POWER_STATE,ULONG,PVOID,ULONG);
PFN_SetPowerRequirement pfnSetPowerRequirement;
typedef DWORD (WINAPI * PFN_ReleasePowerRequirement)(HANDLE);
PFN_ReleasePowerRequirement pfnReleasePowerRequirement;
const int POWER_NAME = 0x00000001;
const int POWER_FORCE = 0x00001000;
HMODULE hPowerlib;
...
...
...
int main(void){
...
...
hPowerlib= LoadLibrary(POWER_DLL);
pfnSetPowerRequirement = (PFN_SetPowerRequirement)GetProcAddress(hPowerlib, L"SetPowerRequirement");
pfnReleasePowerRequirement = (PFN_ReleasePowerRequirement)GetProcAddress(hPowerlib, L"ReleasePowerRequirement");
HANDLE IntPtr = pfnSetPowerRequirement(TEXT("BKL1:"), D0, POWER_NAME | POWER_FORCE,NULL, 0);
...
...
pfnReleasePowerRequirement(IntPtr);
return0;
}

you're welcome!

I am very thanks.............

Awsome. thanks!

I have a problem with this game.
I copy it in the SD, and I execute it, but it has a problem.
The game doesn't work, and it enables the screen to send a report to microsoft.
I don't understand why it happens this.
Thanks a lot.
(sorry, my english is very bad).

skynetent said:
I have a problem with this game.
I copy it in the SD, and I execute it, but it has a problem.
The game doesn't work, and it enables the screen to send a report to microsoft.
I don't understand why it happens this.
Thanks a lot.
(sorry, my english is very bad).
Click to expand...
Click to collapse
Did you use a touch Diamond ?

Oh sorry. I didn't mention it.
I use a HTC touch HD (blackstone)
Thanks.

Related

accelerometer(Incite) method signatures

I am trying to create a managed wrapper(.net) for the CT810(incite) accelerometer, just hit the wall--
I have dumped my ROM, and extracted the accelsensor.dll
but am unable to extract any signatures
I though I get lucky and just be able to tlbimp it, no such luck
next tried dumpbin /EXPORTS accelsensor.dll
Dump of file accelsensor.dll
File Type: DLL
Section contains the following exports for ACCELSENSOR.dll
00000000 characteristics
2C05A62B time date stamp Thu May 27 22:42:03 1993
0.00 version
1 ordinal base
11 number of functions
11 number of names
ordinal hint RVA name
1 0 000015E0 ACC_Close
2 1 0000141C ACC_Deinit
3 2 000021CC ACC_IOControl
4 3 00001F40 ACC_Init
5 4 000015DC ACC_Open
6 5 00001520 ACC_PowerDown
7 6 00001574 ACC_PowerUp
8 7 000015E8 ACC_Read
9 8 00001618 ACC_Seek
10 9 00001600 ACC_Write
11 A 00001620 DllEntry
Summary
1000 .CRT
1000 .data
1000 .pdata
1000 .reloc
4000 .text
But this does not show any vector data I could subscribe to
Does PEBrowse work with ARM?
Any advice on what to do next?
Regards
_Eric
could you please post the dll for others to work with?in no dev but have been looking forapps that will work with the incite accelerometer but most are made for HTC. you have a step up on most you the fist ive seen in past 4mo of looking who even trying hopefullu little team work with some guys who developed few apps that work with htc g sensor.if you could repost this with included dll. thanks
I now own a LG GM750 (WM6.5) and it also uses the accelsensor.dll.
Some MS applications like IE6 and picture viewer use it when turning the phone but all the nice HTC apps are not working.
There is HTCEmu for Samsung which probably could be adapted for LG.
Anybody trying to do this ?
Hmm.. since this old thread was bumped, I just wanted to link this for reference if it's helpful:
http://www.lg-incite.com/index.php?topic=2791.0
dll & mbn are at 3rd post
Hi
first sry 4 my englisch im german.
Im very interested to get the motion/g-sensor to work with htc apps. I got my lg last week and have the same problem that no apps work on it exepting ie and some windows apps.
If i can help to post some detail or if somehone has a conclusion how to use plz help.
i testet the samsung emu but it do not work also.
THX much
attached the.dll of the lg gm750 in case they serve of something
solution for LG GM750
First take a look at the Unified Sensor Api at codeplex.
My solution is based on the Samsung sensor class, modified to meet the peculiarities of the LG GM750.
First of all, the import of the DeviceIoControl in NativeMethods.cs must be modified such way dwIoControlCode is type uint, and the buffers are byte:
Code:
[DllImport("coredll", CharSet = CharSet.Auto, SetLastError = true)]
public static extern bool DeviceIoControl(IntPtr hDevice, uint dwIoControlCode, [In] byte[] inBuffer, int nInBufferSize, [Out] byte[] outBuffer, int nOutBufferSize, ref int pBytesReturned, IntPtr lpOverlapped);
After a long time dissassembling the accelsensor.dll and and a lot of trial and error testing I came to this conclusion that works:
The constant that starts/stops data output becomes:
Code:
const uint ACCOnRot = 0x1014EE8;
const uint ACCOffRot = 0x1014EE8;
and for reading values:
Code:
const uint ACCReadValues = 0x1014F10;
The difference between start and stop comes from the input given in DeviceIoControl method as follows:
Code:
public static LGAccSensor Create()
{
DeviceIoControl(ACCOnRot, new byte[1] {1}, new byte[4] );
return new LGAccSensor();
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
DeviceIoControl(ACCOffRot, new byte[1] {0}, new byte[1] );
}
The DeviceIoControl inside the accelerometer class becomes
Code:
public static void DeviceIoControl(uint controlCode, byte[] inBuffer, byte[] outBuffer)
{
IntPtr file = NativeMethods.CreateFile("ACC1:", 0, 0, IntPtr.Zero, ECreationDisposition.OpenExisting, 0, IntPtr.Zero);
if (file == (IntPtr)(-1))
throw new InvalidOperationException("Unable to Create File");
try
{
int bytesReturned = 0;
int inSize = sizeof(byte) * inBuffer.Length;
int outSize = sizeof(byte) * outBuffer.Length;
if (!NativeMethods.DeviceIoControl(file, controlCode, inBuffer, inSize, outBuffer, outSize, ref bytesReturned, IntPtr.Zero))
throw new InvalidOperationException("Unable to perform operation.");
}
finally
{
NativeMethods.CloseHandle(file);
}
}
Note that the accelerometer device is called ACC1:.
Further the method that returns the three component vector becomes
Code:
public override GVector GetGVector()
{
byte[] outBuffer = new byte[4];
DeviceIoControl(ACCReadValues, new byte[1] {1}, outBuffer);
GVector ret = new GVector();
int accx = outBuffer[2];
if (accx <=31)
ret.X = accx/2.17;
else
ret.X = (accx-64)*0.47;
ret.X = -ret.X;
int accy = outBuffer[1] ;
if (accy <=31)
ret.Y = accy/2.17;
else
ret.Y = (accy - 64) * 0.47;
int accz = outBuffer[0] ;
if (accz <=31)
ret.Z = accz/2.17;
else
ret.Z = (accz - 64) * 0.47;
double somefactor = 1; return ret.Scale(somefactor);
}
Note that the when called with AccReadValues parameter, the DeviceIoControl returns three bytes each of them containing a signed 6 bit 2's complement value.Basicly there are values on 6 bit ranging from -32 to +31. In the docs below there are tables that put in correspondence these values with acceleration in range -1.5g +1.5g which are the limits of the device. The code I wrote returns acceleration in meters/second2 where 1g=9.8 m/s2. That information I extracted from the technical specifications of the MMA7660FC accelerometer, as found at(try a google search). Also, the type of the accelerometer circuit is found in the service manual (I only found the service manual for LG GM730 which is pretty close).The same thing I also posted at codeplex.
All that means that you are in a good way to make the gm750 sensor act like samsung' s, even htc's, sensor???
Oh, iamspv, please make it work, I begging you!
jowl_tnt said:
All that means that you are in a good way to make the gm750 sensor act like samsung' s, even htc's, sensor???
Oh, iamspv, please make it work, I begging you!
Click to expand...
Click to collapse
It already works! There is nothing more to do about it than use the code in your applications (I speak as a programmer and for programmers). I only showed everyone interested in developing for LG GM750 the steps to modify the SamsungGSensor class from "Unified Sensor Api" at codeplex to work with a LG. Just get the rest of the code from there and put it toghether.
Now there are two directions:
Direction #1
If you want to develop applications that aim to be portable between HTC, Samsung, LG, Toshiba, etc, and you want to use Unified Sensor Api then..
the person responsible for the unified api project at codeplex should make the update to the library as soon as possible such way the library should keep compatibility with the adressed devices. I'm just contributing with some results. That's because the initial code was not very general (ie. the initial parameter types to deviceiocontrol invoked from coredll didn't work with this solution) I had to make some modifications to the code that work with the LG but affect other devices' sensor classes. Now, if the update doesn't come up soon, no problem, anyone just gets the code from codeplex, adds a new class for LG, copies code from Samsung, renames Samsung with LG, adds my modifications, corrects syntax errors, compiles, et voila . . the library is updated to support LG GM750.
Direction #2
If you develop only for LG, just write a LG class as presented above and don't care about other devices.
If you don't know how to use your new class, the project at codeplex has some examples and you'll easily see inside the code how to instantiate sensors, how to read data at certain moments using a timer, and how to capture screen rotation events.
And for your long awaited joy to see it working, I attached the sensor test program along with a version of sensors.dll compiled by me, that works for GM750.
Now get your fingers toghether on the keyboard and start developing for LG
Thanks a lot for this! I can now play sensory-overload on the LG750
I downloaded the game and replaced the sensor.dll with your version.
Now I'll need to find out how to use this with SPB Mobile Shell...
Thanks for your help but I'm not a programmer and I don't understand much of these.
I think the solution is to make a modified HTCSensorSDK.dll for gm750. Then all gsensor apps for htc will work on our lg. Is that right;
That is what so many users have been waiting for.
It works for LG GM735 as well.
much appreciated !. Well done!.
roolku said:
Thanks a lot for this! I can now play sensory-overload on the LG750
I downloaded the game and replaced the sensor.dll with your version.
Now I'll need to find out how to use this with SPB Mobile Shell...
Click to expand...
Click to collapse
roolku, please confirm that when playing sensory-overload the Y axis is reversed. It is an issue of the Sensor API I encountered while testing.
The theory says,
"The positive X axis is from the center of the screen to the right.
The positive Y axis is from the center of the screen to the top.
The positive Z axis is from the front of the screen towards the viewer."
but this isn't the case in sensor api.
I respected this theory when I returned the acceleration values, as you can see in my sensor test program. But also you will see the api considers Portrait as Reverse Portrait.
Developers should be aware of these issues and make the appropiate changes to the library when writing code.
iamspv said:
roolku, please confirm that when playing sensory-overload the Y axis is reversed. It is an issue of the Sensor API I encountered while testing.
Click to expand...
Click to collapse
Yes, you are right. I couldn't quite put my finger on what was strange when playing it.
iamspv said:
I respected this theory when I returned the acceleration values, as you can see in my sensor test program. But also you will see the api considers Portrait as Reverse Portrait.
Developers should be aware of these issues and make the appropiate changes to the library when writing code.
Click to expand...
Click to collapse
Hm, I wonder if it is more sensible to conform to the established convention rather than expect everybody else to change their ways. Unless I misunderstood you?
Would you mind supplying a version of sensor.dll that is compatible with the Samsung one (i.e. reversed y-axis)?
thank you, clublgmobile you thanks, expect that works with all applications
I don't understand how that works. How can i play RescoBubbles for example;
this is excellent news. now if we could just get the GW820 (expo,IQ) accelsensor.dll dissasembled we'd be cookin with gas
killerskincanoe said:
this is excellent news. now if we could just get the GW820 (expo,IQ) accelsensor.dll dissasembled we'd be cookin with gas
Click to expand...
Click to collapse
Yes, it would be very much appreciated! Ive been looking for a htc wrapper for our sensor since i got the phone.
I attached the accelsensor.dll from the eXpo in case that will help at all. I wish i had the knowledge to do more myself..
edit:
Also, theres a game that comes stock on At&t's model gw820 called Ferrari GT Evolution that uses the gsensor. Its made by gameloft so maybe its not as hard to get to as the incites?
to roolku:
Here is a modified version of sensors.dll with reversed Y axis that will a allow you to normally play sensory overload on your GM750. Using the GSensorTest you will see Portrait is now detected correctly.
Also, this version of sensors.dll works on HTC and Samsung as the original one , I managed to separate code. See the attachement.
to theyllib
I dissassembled the gw820 accelsensor.dll you provided. Looks like the interesting part is here
this is some data
Code:
.text:100027CC dword_100027CC DCD 0x32100C ; DATA XREF: ACC_IOControl+25Cr
.text:100027D0 dword_100027D0 DCD 0x321008 ; DATA XREF: ACC_IOControl+250r
.text:100027D4 dword_100027D4 DCD 0x321004 ; DATA XREF: ACC_IOControl:loc_1000263Cr
.text:100027D8 off_100027D8 DCD unk_10005650 ; DATA XREF: ACC_IOControl+8Cr
.text:100027D8 ; ACC_IOControl+138r ...
.text:100027DC dword_100027DC DCD 0x22200C ; DATA XREF: ACC_IOControl+80r
.text:100027E0 dword_100027E0 DCD 0x222008 ; DATA XREF: ACC_IOControl+74r
.text:100027E4 dword_100027E4 DCD 0x222004 ; DATA XREF: ACC_IOControl+68r
.text:100027E8 dword_100027E8 DCD 0x222010 ; DATA XREF: ACC_IOControl+48r
.text:100027EC off_100027EC DCD aAcc_iocontrol0 ; DATA XREF: ACC_IOControl+30r
.text:100027EC ; "ACC_IOControl(%08x)"
and this is where they are adressed
Code:
.text:10002440 LDR R3, =0x222010
.text:10002444 CMP R6, R3
.text:10002448 BHI loc_100025D4
.text:1000244C BEQ loc_10002588
.text:10002450 MOV R3, 0x222000
.text:10002458 CMP R6, R3
.text:1000245C BEQ loc_100025C0
.text:10002460 LDR R3, =0x222004
.text:10002464 CMP R6, R3
.text:10002468 BEQ loc_10002540
.text:1000246C LDR R3, =0x222008
.text:10002470 CMP R6, R3
.text:10002474 BEQ loc_10002518
.text:10002478 LDR R3, =0x22200C
.text:1000247C CMP R6, R3
.text:10002480 BNE loc_10002660
.text:10002484 LDR R3, =unk_10005650
.text:10002488 LDR R3, [R3]
.text:1000248C CMP R3, #1
.text:10002490 MOVNE R3, #0
The codes that must be sent to DeviceIoControl in coredll.dll are probably the 0x22200C, 0x222008 and stuff. The 0x321008 and stuff are some power get/set codes. But you need a programmer with an actual gw820 device to make it work as it need lots of testing. Hope this information helps and someone with such device will make it work.
Can anyone check if the Incite comes with ACCAPI.DLL, and if so can it be posted ?

accelerometer(lg gm750) method signatures

attached the.dll of the lg gm750 in case they serve of something
USER iamspv
First take a look at the Unified Sensor Api at codeplex.
My solution is based on the Samsung sensor class, modified to meet the peculiarities of the LG GM750.
First of all, the import of the DeviceIoControl in NativeMethods.cs must be modified such way dwIoControlCode is type uint, and the buffers are byte:
Code:
[DllImport("coredll", CharSet = CharSet.Auto, SetLastError = true)]
public static extern bool DeviceIoControl(IntPtr hDevice, uint dwIoControlCode, [In] byte[] inBuffer, int nInBufferSize, [Out] byte[] outBuffer, int nOutBufferSize, ref int pBytesReturned, IntPtr lpOverlapped);
After a long time dissassembling the accelsensor.dll and and a lot of trial and error testing I came to this conclusion that works:
The constant that starts/stops data output becomes:
Code:
const uint ACCOnRot = 0x1014EE8;
const uint ACCOffRot = 0x1014EE8;
and for reading values:
Code:
const uint ACCReadValues = 0x1014F10;
The difference between start and stop comes from the input given in DeviceIoControl method as follows:
Code:
Code:
public static LGAccSensor Create()
{
DeviceIoControl(ACCOnRot, new byte[1] {1}, new byte[4] );
return new LGAccSensor();
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
DeviceIoControl(ACCOffRot, new byte[1] {0}, new byte[1] );
}
The DeviceIoControl inside the accelerometer class becomes
Code:
Code:
public static void DeviceIoControl(uint controlCode, byte[] inBuffer, byte[] outBuffer)
{
IntPtr file = NativeMethods.CreateFile("ACC1:", 0, 0, IntPtr.Zero, ECreationDisposition.OpenExisting, 0, IntPtr.Zero);
if (file == (IntPtr)(-1))
throw new InvalidOperationException("Unable to Create File");
try
{
int bytesReturned = 0;
int inSize = sizeof(byte) * inBuffer.Length;
int outSize = sizeof(byte) * outBuffer.Length;
if (!NativeMethods.DeviceIoControl(file, controlCode, inBuffer, inSize, outBuffer, outSize, ref bytesReturned, IntPtr.Zero))
throw new InvalidOperationException("Unable to perform operation.");
}
finally
{
NativeMethods.CloseHandle(file);
}
}
Note that the accelerometer device is called ACC1:.
Further the method that returns the three component vector becomes
Code:
Code:
public override GVector GetGVector()
{
byte[] outBuffer = new byte[4];
DeviceIoControl(ACCReadValues, new byte[1] {1}, outBuffer);
GVector ret = new GVector();
int accx = outBuffer[2];
if (accx <=31)
ret.X = accx/2.17;
else
ret.X = (accx-64)*0.47;
ret.X = -ret.X;
int accy = outBuffer[1] ;
if (accy <=31)
ret.Y = accy/2.17;
else
ret.Y = (accy - 64) * 0.47;
int accz = outBuffer[0] ;
if (accz <=31)
ret.Z = accz/2.17;
else
ret.Z = (accz - 64) * 0.47;
double somefactor = 1; return ret.Scale(somefactor);
}
Note that the when called with AccReadValues parameter, the DeviceIoControl returns three bytes each of them containing a signed 6 bit 2's complement value.Basicly there are values on 6 bit ranging from -32 to +31. In the docs below there are tables that put in correspondence these values with acceleration in range -1.5g +1.5g which are the limits of the device. The code I wrote returns acceleration in meters/second2 where 1g=9.8 m/s2. That information I extracted from the technical specifications of the MMA7660FC accelerometer, as found at(try a google search). Also, the type of the accelerometer circuit is found in the service manual (I only found the service manual for LG GM730 which is pretty close).The same thing I also posted at codeplex.
Reply With Quote
It already works! There is nothing more to do about it than use the code in your applications (I speak as a programmer and for programmers). I only showed everyone interested in developing for LG GM750 the steps to modify the SamsungGSensor class from "Unified Sensor Api" at codeplex to work with a LG. Just get the rest of the code from there and put it toghether.
Now there are two directions:
Direction #1
If you want to develop applications that aim to be portable between HTC, Samsung, LG, Toshiba, etc, and you want to use Unified Sensor Api then..
the person responsible for the unified api project at codeplex should make the update to the library as soon as possible such way the library should keep compatibility with the adressed devices. I'm just contributing with some results. That's because the initial code was not very general (ie. the initial parameter types to deviceiocontrol invoked from coredll didn't work with this solution) I had to make some modifications to the code that work with the LG but affect other devices' sensor classes. Now, if the update doesn't come up soon, no problem, anyone just gets the code from codeplex, adds a new class for LG, copies code from Samsung, renames Samsung with LG, adds my modifications, corrects syntax errors, compiles, et voila . . the library is updated to support LG GM750.
Direction #2
If you develop only for LG, just write a LG class as presented above and don't care about other devices.
If you don't know how to use your new class, the project at codeplex has some examples and you'll easily see inside the code how to instantiate sensors, how to read data at certain moments using a timer, and how to capture screen rotation events.
And for your long awaited joy to see it working, I attached the sensor test program along with a version of sensors.dll compiled by me, that works for GM750.
Now get your fingers toghether on the keyboard and start developing for LG
now should work in an emulator as that one of htc in omnia splitting of what we arrange
great work!
thanks much!
htcemu v0.91 /sensors.dll Problems
Hello all,
when I last November asked for a htcemu for LG750, I have not expected that there will be a emu dll so soon.
Thanks to iamspv and others, we now can use g-sensor apps as normal.
Nearly - some apps does not work or crash.
So my favorite alarm clock, klaxon crashes when alarm is activated. Waterlevel also does not work. It looks that both apps use the managed code dll sensors.dll. Even if I exchange the original dll with the one posted here from beginning of february, it does not work. Does anybody has a solution for this ?
For using landscape mode in app I now got best results with changescreen which works almost perfect. It is also possible to exclude some programs like some LG apps which do not support landscape mode.
how did you make other apps work? on my layla only test works and nothing else
creative232 said:
attached the.dll of the lg gm750 in case they serve of something
Click to expand...
Click to collapse
Did you create a running VS 2008 solution for this?. I'm interested.
Will this work on other LG's?

VB.net help needed for an app Im halfway through writing.

Ive got to a point where Ive got to the limit of my knowledge.
(admitedly, I no pro, I just dont know how to do this)
Ive got a loop which finds out how many images are in a folder
and it makes a new picturebox for each image, sets the image
property to show that image and gives it a name, height, width,
location and parent.
My problem is I want to add a mouseclick event for each of these
items as I create them. I just dont have a clue how to do this.
Anyone got any ideas?
Ive tried this kinda thing, but it didnt work (stupid compact framework):
Code:
picturebox.MouseClicked += new MouseEventHandler(function_name);
Good Help Forum
http://www.vbforums.com/
It must work... Not sure how it is in VB.NET, but in C# it is this:
... in some method ...
PictureBox pb = new PictureBox();
.. setting properties
pb.Click += new EventHandler(PictureBox_Click);
... end of the method
private void PictureBox_Click(object sender, EventArgs e)
{
... here goes your code, the picturebox clicked is in (sender as PictureBox), event args are in e
}
Thanks for you help
Ive not managed to get anything working properly so far
but I have within the past 10 mins figured out how to get around having to do this ^_^
See, this is a autoload image:
Me.PictureBox1.Image = New System.Drawing.Bitmap("figure2.bmp")
And Example:
http://social.msdn.microsoft.com/Forums/en-US/vblanguage/thread/2896d5cd-06d1-4a70-a561-a2c3497e325c
I think this wouldn't have been a problem with older VB technology if it had supported WM development. By that I mean it supported object arrays and provided a method with an 'Index'. From what I can see .NET doesn't offer such a luxury.
Your code looks right (syntax); but would I be right in thinking that your loop recreates 'picturebox' each time it loops and you are trying to associate an array of 'picturebox' to a single 'MouseEventHandler' function?
Code:
picturebox.MouseClicked += new MouseEventHandler(function_name);
My method of programming .NET is pretty much trial and error so I can't say for sure, just waffling
This is an example on how i did this with c# and the paint event. You dont want the paint event but it should be easy enough to change.
private void GenerateDynamicControls(string extt)
{
PicBox = new PictureBox();
PicBox.Image = Properties.Resources.phone;
PicBox.Name = "picturebox" + extt.ToString();
PicBox.Width = 75;
PicBox.Height = 75;
PicBox.BackgroundImageLayout = ImageLayout.Center;
flowLayoutPanel1.Controls.Add(PicBox);
PicBox.Paint += new PaintEventHandler(picpaint);
}
private void picpaint(object Sender,System.Windows.Forms.PaintEventArgs e)
{
//Do whatever you need done here
}
//To Create the control do this.
GenerateDynamicControls(namethecontrolsomething);
Hope this helps.
In VB.Net, you need to use AddHandler. Quick search on the tutorial and I found, http://www.thescarms.com/dotnet/EventHandler.aspx
Hope this help.
smart device applcation
Sorry guys but I will use this thread to ask for your help regarding VB.Net.
Does anyone know how to browse the device and select a picture into a picture box?
Example:
I have a form with a picturebox and a button and what I want is by pressing the button to explore my device, choose a picture and update my picturebox with the picture selected.
There are loads of youtube videos with Windows Forms Applications tutorial but I just can not find one for a smart device applcation.
Any help?
Thanks

[DEV]Porting Nexus S touchscreen drivers to HTC phones for ICS

EDIT:
A better fix has been found for touchscreens using HTCs driver allowing us to actually use the original driver instead of porting another (although porting did seem to work mostly, this seems more ideal).
http://forum.xda-developers.com/showthread.php?p=19047963
Guess I'll leave this all here though in case someone ever looks it up again.
Ok, since I've been getting so many requests for information about how I did this, I decided to start a thread dedicated to it.
With Ice Cream Sandwich, Google seems to have changed the way it expects the touchscreen drivers to behave. Many of the HTC phones (starting with the Evo and Inc) all the way up to current HTC phones utilize some version of HTC's driver (drivers/input/touchscreen/atmel.c) written for the Atmel maXTouch touchscreen. This driver doesn't work at all on ICS. Many people will say its only the SDK port we're working with, but I have a good feeling some adjustments will need to be made to get the HTC driver working when the source is released anyways.
The few drivers that do work are:
synaptics-i2c-rmi.c - for Synaptics TS
---> Nexus One, Desire...possibly others that utilize this driver
mxt224.c - for Atmel maXTouch
---> Samsung Nexus S and most likely other Samsung phones
elan8232-i2c.c for elan TS
---> HTC Leo/HD2
From what I can tell, the only real big different that jumps out at me between these drivers and ours is the way the driver WRITES to the i2c bus. The Samsung and elan drivers both use i2c_master_send to write to the i2c bus. The Synaptics driver does it a little differently, using i2c_smbus_write_byte_data, which appears to do something similar, but needs to be used more often to accomplish the same thing.
The HTC driver uses i2c_transfer, which according to what I've found online, is not the preferred method of writing to the bus and i2c_master_send should be used instead.
It would seem like it would be easier to just modify the existing HTC driver to incorporate the newer method, but I didn't realize that until after I had already gotten the Samsung driver working! It should be possible, but I'm not sure I have the expertise to do this as it would require tweaking a lot of code in the driver.
Anyways, on to what I actually did.
I was able to compile the Samsung driver into cuviper's CM7 kernel, but the driver kept hanging on reading the i2c bus from what I could see. I figured it'd have this problem with writing to it as well, so I changed both methods at the same time.
Here's the original read and write methods from HTC's atmel.c driver
Code:
int i2c_atmel_read(struct i2c_client *client, uint16_t address, uint8_t *data, uint8_t length)
{
int retry;
uint8_t addr[2];
struct i2c_msg msg[] = {
{
.addr = client->addr,
.flags = 0,
.len = 2,
.buf = addr,
},
{
.addr = client->addr,
.flags = I2C_M_RD,
.len = length,
.buf = data,
}
};
addr[0] = address & 0xFF;
addr[1] = (address >> 8) & 0xFF;
for (retry = 0; retry < ATMEL_I2C_RETRY_TIMES; retry++) {
if (i2c_transfer(client->adapter, msg, 2) == 2)
break;
mdelay(10);
}
if (retry == ATMEL_I2C_RETRY_TIMES) {
printk(KERN_ERR "i2c_read_block retry over %d\n",
ATMEL_I2C_RETRY_TIMES);
return -EIO;
}
return 0;
}
int i2c_atmel_write(struct i2c_client *client, uint16_t address, uint8_t *data, uint8_t length)
{
int retry, loop_i;
uint8_t buf[length + 2];
struct i2c_msg msg[] = {
{
.addr = client->addr,
.flags = 0,
.len = length + 2,
.buf = buf,
}
};
buf[0] = address & 0xFF;
buf[1] = (address >> 8) & 0xFF;
for (loop_i = 0; loop_i < length; loop_i++)
buf[loop_i + 2] = data[loop_i];
for (retry = 0; retry < ATMEL_I2C_RETRY_TIMES; retry++) {
if (i2c_transfer(client->adapter, msg, 1) == 1)
break;
mdelay(10);
}
if (retry == ATMEL_I2C_RETRY_TIMES) {
printk(KERN_ERR "i2c_write_block retry over %d\n",
ATMEL_I2C_RETRY_TIMES);
return -EIO;
}
return 0;
}
And here's Samsung's methods from their mxt224.c driver
Code:
static int read_mem(struct mxt224_data *data, u16 reg, u8 len, u8 *buf)
{
int ret;
u16 le_reg = cpu_to_le16(reg);
struct i2c_msg msg[2] = {
{
.addr = data->client->addr,
.flags = 0,
.len = 2,
.buf = (u8 *)&le_reg,
},
{
.addr = data->client->addr,
.flags = I2C_M_RD,
.len = len,
.buf = buf,
},
};
ret = i2c_transfer(data->client->adapter, msg, 2);
if (ret < 0)
return ret;
return ret == 2 ? 0 : -EIO;
}
static int write_mem(struct mxt224_data *data, u16 reg, u8 len, const u8 *buf)
{
int ret;
u8 tmp[len + 2];
put_unaligned_le16(cpu_to_le16(reg), tmp);
memcpy(tmp + 2, buf, len);
ret = i2c_master_send(data->client, tmp, sizeof(tmp));
if (ret < 0)
return ret;
return ret == sizeof(tmp) ? 0 : -EIO;
}
You can see they're very similar. Anyways, for some reason, cpu_to_le16 function either doesn't work correctly with the Snapdragon, or the build isn't linking them right, even though I made sure it had all the right files and #includes. So I took them out. And replaced them with part of the functions from the HTC driver. And after a couple failed attempts at booting, I came up with this:
Code:
static int read_mem(struct mxt224_data *data, u16 reg, u8 len, u8 *buf)
{
int ret;
uint8_t addr[2];
struct i2c_msg msg[] = {
{
.addr = data->client->addr,
.flags = 0,
.len = 2,
.buf = addr,
},
{
.addr = data->client->addr,
.flags = I2C_M_RD,
.len = len,
.buf = buf,
},
};
addr[0] = reg & 0xFF;
addr[1] = (reg >> 8) & 0xFF;
ret = i2c_transfer(data->client->adapter, msg, 2);
if (ret < 0)
return ret;
return ret == 2 ? 0 : -EIO;
}
static int write_mem(struct mxt224_data *data, u16 reg, u8 len, const u8 *buf)
{
int ret;
uint8_t addr[len + 2];
addr[0] = reg & 0xFF;
addr[1] = (reg >> 8) & 0xFF;
memcpy(addr, buf, len);
ret = i2c_master_send(data->client, addr, sizeof(addr));
if (ret < 0)
return ret;
return ret == sizeof(addr) ? 0 : -EIO;
}
After those changes, I was able to use the touchscreen in CM7 just like I had with the HTC driver. Very responsive, no problems whatsoever. Also works fine in the ICS SDK ports. It only works in pointer mode in ICS currently, but that isn't a driver issue I don't think and can be fixed by changing a couple of the configuration files.
The only other things I had to change where in my board init file, but that was simply adding and deleting some of the touchscreen init functions and replacing them with similar ones from the Samsung driver. As well as populating the config info with HTC's values (although they also seemed to work fine with the stock ones from the Samsung build).
Anyways, if you have any questions, or more information please let me know. I could be totally wrong about the i2c bus thing, but as of right now it seems to make sense to me!
Here's my github for anyone that wishes to look at my changes.
Edit: atmel.c is the correct name of the driver source file. I got it mixed up with the way the HTC driver identifies itself in the kernel, which is atmel-touchscreen. Sorry for the confusion. Thanks to the_platypus to catching this.
Also, just wanted to reiterate this should work with just about any HTC phone using the maXTouch sensor. Just grab mxt224.c and .h and put them in the correct spot, modify the Kconfig file for touchscreens, and edit your board init file accordingly.
To clear up some confusion and so I don't have to answer too many PMs, I'm going to add some details about how to get this to work.
First of all, grab mxt224.c, Kconfig, and Makefile from drivers/input/touchscreen/, and place them in your build folder in the same place.
Then do the same with mxt224.h, which is under include/linux/input/.
Go to arch/arm/mach-msm and grab my board-incrediblec.c. Compare it to whatever yours is (i.e. board-supersonic.c).
You'll need to change the name of the power init function for the touchscreen, and do something similar with the config data that I added to my init file. Make sure you scroll alllll the way down until you find the section about virtual keys. Make sure you change the name of "virtualkeys.atmel-touchscreen" to "virtualkeys.mxt224_ts_input" (I think thats correct, I'll check in a bit and correct if I'm wrong).
A note about the config data section for initializing the touchscreen:
I took the values from the original struct that was there from HTC, for my touchscreen revision. Normally, there are multiple hardware revisions of the touchscreen it seems, and upon booting, the kernel checks which one you have, and picks the correct one. I took this out since I was only trying to get it to work on my phone. Now that I know it works, I'm going to go back and readd the code to check the rev so it'll get the right config data.
This also means there's a good chance you need to copy the values from the original HTC init functions and put them into the struct I made. It can be a pain in the ass kind of, but it'll ensure your touchscreen works correctly. I want to note that mine worked fine with the actual Samsung values, but was kind of wonky.
Also, you'll have to edit your .config if you already have one. Go in there and put a big ol # in front of the line about atmel-touchscreen or whatever and save it. When you make your build it'll tell you about a great new driver that it found (surprise!) and ask if you want to enable it. Say yes, obviously. The first part is only important if you already have a .config or if your config wants to use atmel.c by default. Cause you don't. You ARENT using the HTC driver anymore. You want to use mxt224!
Sorry for being confusing, I'm not always the best at explaining things
Hey guys, I see this has about a thousand views. I'm not demanding a response but I'm curious if anyone else was able to get this working. If you did, please post!
Sent from my ADR6300 using xda premium
After porting the driver on Thunderbolt, I do get a log of the init, but there is no getevent data and it is currently unresponsive. I think it is related to my specific functions and the way they are translated, but in theory it does recognize the new driver.
Sent from my ADR6400L using Tapatalk
Interesting...
Would you mind posting a logcat (from cold boot) and a dmesg dump?
Also, are you using the kernel on ICS or some other ROM? I found it helpful to test my kernel changes in CM7 until I got it working, only because I was more sure of what would work.
I'm actually trying to tweak the original HTC driver now to use the newer i2c_master_send method, which is proving somewhat difficult. It actually works using i2c_master_send instead of i2c_message, but its god awfully slow. I'm chalking that up to the ridiculous amount of i2c_writes (only 1 byte each!) the HTC driver wants to do individually to modify touch settings on the fly. I'm trying to see if there's a better way to do this and group them together to make less writes on the bus. The Samsung driver seems to do this pretty well...
swm5126 said:
Interesting...
Would you mind posting a logcat (from cold boot) and a dmesg dump?
Also, are you using the kernel on ICS or some other ROM? I found it helpful to test my kernel changes in CM7 until I got it working, only because I was more sure of what would work.
I'm actually trying to tweak the original HTC driver now to use the newer i2c_master_send method, which is proving somewhat difficult. It actually works using i2c_master_send instead of i2c_message, but its god awfully slow. I'm chalking that up to the ridiculous amount of i2c_writes (only 1 byte each!) the HTC driver wants to do individually to modify touch settings on the fly. I'm trying to see if there's a better way to do this and group them together to make less writes on the bus. The Samsung driver seems to do this pretty well...
Click to expand...
Click to collapse
I really think HTC takes everything 1 byte at a time. Look at how many devices they have released and they are still using almost the same size battery they had in the G1. Anyway, back to the topic at hand.
For anyone else, here are the commands to get those files if you need to post them:
Code:
adb shell logcat -d > logcat.txt
adb shell dmesg > dmesg.txt
And mine are included with this post. I didn't try running it on CM7 because my daily driver is a Sense ROM. Even I don't understand why I run Sense when I use SPB launcher and disable most of the Sense features anyway.
swm5126 said:
Hey guys, I see this has about a thousand views. I'm not demanding a response but I'm curious if anyone else was able to get this working. If you did, please post!
Sent from my ADR6300 using xda premium
Click to expand...
Click to collapse
I am working on porting it to the G2 but am having problems getting it to init. got the kernel to build, and boot but no joy with the ts... let me get the logcat and i will post
http://www.mediafire.com/?jpt3estxqxs4i - logcat and dmesg
Is there any way to just edit the kernel and ROM instead of using the Source Code?
twistedumbrella said:
I really think HTC takes everything 1 byte at a time. Look at how many devices they have released and they are still using almost the same size battery they had in the G1. Anyway, back to the topic at hand.
For anyone else, here are the commands to get those files if you need to post them:
Code:
adb shell logcat -d > logcat.txt
adb shell dmesg > dmesg.txt
And mine are included with this post. I didn't try running it on CM7 because my daily driver is a Sense ROM. Even I don't understand why I run Sense when I use SPB launcher and disable most of the Sense features anyway.
Click to expand...
Click to collapse
Looks like the touchscreen never actually gets to power on for some reason...probably something in your board init file I would think, but I'm not sure. Wish I had more devices to test this out on. If you can, I'd try the latest CM7 for the Tbolt, and grab the kernel from whoever maintains it and build that one and see if it works, since that's how I had success so far.
OdiemanSAM said:
I am working on porting it to the G2 but am having problems getting it to init. got the kernel to build, and boot but no joy with the ts... let me get the logcat and i will post
http://www.mediafire.com/?jpt3estxqxs4i - logcat and dmesg
Click to expand...
Click to collapse
Sounds like you have about the same issue as twisted does. Try CM7 and adding it to the current kernel for your device, unless that's what you've already done.
swm5126 said:
Looks like the touchscreen never actually gets to power on for some reason...probably something in your board init file I would think, but I'm not sure. Wish I had more devices to test this out on. If you can, I'd try the latest CM7 for the Tbolt, and grab the kernel from whoever maintains it and build that one and see if it works, since that's how I had success so far.
Sounds like you have about the same issue as twisted does. Try CM7 and adding it to the current kernel for your device, unless that's what you've already done.
Click to expand...
Click to collapse
I'm on CM7 and not sure what ts i have... the desire z/g2???? anyone... I tried changing it to the synaptics i2c rmi and the init file to synaptics_i2c_rmi_ts_input... is that right???
EDIT: I found it... it is synaptics-rmi-touchscreen
OdiemanSAM said:
I'm on CM7 and not sure what ts i have... the desire z/g2???? anyone... I tried changing it to the synaptics i2c rmi and the init file to synaptics_i2c_rmi_ts_input... is that right???
EDIT: I found it... it is synaptics-rmi-touchscreen
Click to expand...
Click to collapse
Well you have the Atmel maXTouch, just like the Incredible and many other HTC phones. You shouldn't need to change any files other than your board init file and adding the mxt224.c/.h to their respective directories. It's a little more than renaming functions in the board init file, by the way. And it should be mxt224_ts_input. The synaptics stuff doesn't relate to our phones, only the Nexus One, Desire, and maybe earlier models.
djpbx said:
Is there any way to just edit the kernel and ROM instead of using the Source Code?
Click to expand...
Click to collapse
Uhh... well we are editing the kernel. That's what we're doing. You can't edit much of anything at all in a kernel once it's built, that's why I modified the source.
swm5126 said:
Looks like the touchscreen never actually gets to power on for some reason...probably something in your board init file I would think, but I'm not sure. Wish I had more devices to test this out on. If you can, I'd try the latest CM7 for the Tbolt, and grab the kernel from whoever maintains it and build that one and see if it works, since that's how I had success so far.
Sounds like you have about the same issue as twisted does. Try CM7 and adding it to the current kernel for your device, unless that's what you've already done.
Click to expand...
Click to collapse
I grabbed CM7 just after making that post. The kernel built for CM7 is a port from other devices, modified to work. The version I am using is a newer replacement CM7 kernel made from the source for the Tbolt. I am pretty sure the same results happened with the CM "port" kernel that was being tested.
I remember hearing about the issue when they ported gingerbread. Let me see if I can find the info.
swm5126 said:
Well you have the Atmel maXTouch, just like the Incredible and many other HTC phones. You shouldn't need to change any files other than your board init file and adding the mxt224.c/.h to their respective directories. It's a little more than renaming functions in the board init file, by the way. And it should be mxt224_ts_input. The synaptics stuff doesn't relate to our phones, only the Nexus One, Desire, and maybe earlier models.
Click to expand...
Click to collapse
ok so my init file is board-vision.c???? right??? what else do i need to change??? besides the virtualkeys.mxt224_ stuff????
I'd like to help out but you'll have to give me until later tonight or tomorrow. I'd like to see if I can get the HTC driver working in ICS with some changes, thus eliminating the confusion of getting the Samsung driver to work people seem to be having.
If its not possible to fix the HTC driver I'll post a step by step guide on how to apply what I've done with the Samsung driver to a kernel.
Sent from my ADR6300 using xda premium
twistedumbrella said:
I grabbed CM7 just after making that post. The kernel built for CM7 is a port from other devices, modified to work. The version I am using is a newer replacement CM7 kernel made from the source for the Tbolt. I am pretty sure the same results happened with the CM "port" kernel that was being tested.
I remember hearing about the issue when they ported gingerbread. Let me see if I can find the info.
Click to expand...
Click to collapse
Ok. I actually just compiled the Tbolt kernel for someone else, I don't have the download link handy but I'll post it here in a few hours.
Sent from my ADR6300 using xda premium
swm5126 said:
Ok. I actually just compiled the Tbolt kernel for someone else, I don't have the download link handy but I'll post it here in a few hours.
Sent from my ADR6300 using xda premium
Click to expand...
Click to collapse
Lol. **** you. Bust my *** and you just sneeze and make the thing. Haha. Thanks. I am curious what the difference was that I didn't catch. I will have to post my board c file if you want to take a glance at it, but the driver file should be exactly the same because I was comparing Incredible to Tbolt and the atmel config and such were word for work. The big difference was the init method. Everything else matched up.
twistedumbrella said:
Lol. **** you. Bust my *** and you just sneeze and make the thing. Haha. Thanks. I am curious what the difference was that I didn't catch. I will have to post my board c file if you want to take a glance at it, but the driver file should be exactly the same because I was comparing Incredible to Tbolt and the atmel config and such were word for work. The big difference was the init method. Everything else matched up.
Click to expand...
Click to collapse
Yeah didn't mean to make you do work for nothing, I had just done it for someone on a whim using a different source than you were using and I'm not sure if it worked or not yet.
He said it was working under CM7 for sure though, he just PMed me.
http://www.mediafire.com/?avcb4ev5k31indm
Sent from my ADR6300 using xda premium
swm5126 said:
Yeah didn't mean to make you do work for nothing, I had just done it for someone on a whim using a different source than you were using and I'm not sure if it worked or not yet.
He said it was working under CM7 for sure though, he just PMed me.
http://www.mediafire.com/?avcb4ev5k31indm
Sent from my ADR6300 using xda premium
Click to expand...
Click to collapse
I'll have to try it out against my setup. It is good I did it either way because I am sure more changes will be needed down the road. I just couldn't help giving you a hard time
Sent from my ADR6400L using Tapatalk
Didn't seem to work in ICS. No getevent data, and no touch response. Making sure I properly added in the zimage just in case, but it should be right.

[Q] Multi-Touch support on Nook Simple Touch?

Ok, I rooted my Nook Simple Touch (Running 1.1) using:
http://forum.xda-developers.com/showthread.php?t=1351719
Many things aren't working as expected (e.g. The Android Market doesn't work), but in reading the thread it sounds like that might be a common problem. I do have root access, and can connect via ADB and side-load apps.
I'm looking to do pinch-zoom on PDF documents, but I can't seem to get it to work in Aldiko, and I'm not sure if that's because pinch-zoom isn't supported, or I'm doing something wrong.
There appears to be conflicting information on multi-touch support on the Nook Simple Touch on the forums.
Can anyone clarify whether this support is present, and if so, maybe suggest a good PDF app that enables it?
Well, on version 1.0.0 and 1.0.1 there was no support for multitouch. When we read the announcement for 1.1.0, we saw that multitouch would be enabled, but nobody has seen a trace of that yet.
I talked to some guys in here, and asked for info on where it can be enabled (it is disabled when rooting).
I downloaded a midi controller(an app that shows a bunch of sliders on the screen and communicates its position to a pc) and I noticed I could move a vertical slider and another horizontal one at the same time... but then google maps didnt react to my pinching
I have tried with Multitouch Test ( https://market.android.com/details?...DEsImRlLmdyZWVucm9ib3QubXVsdGl0b3VjaHRlc3QiXQ..) and it looks like the hw is capable of multitouch!
I don't know how to enable it, though
I've tried to enable it by using this http://nookdevs.com/NookColor_Enable_MultiTouch
but Multitouch tester only detects one input....
Although if I used two fingers the second registered movement intermittently, jumping from on to another instead of two solid points.
You can try this:
Unpack this file to where adb is (unless you have adb in your path)
Then in cmd:
Code:
adb shell
mount -o remount,rw -t ext2 /dev/block/mmcblk0p5 /system
exit
adb push android.hardware.touchscreen.multitouch.distinct.xml /system/etc/permissions/android.hardware.touchscreen.multitouch.distinct.xml
A reboot is probably needed
Thanks, going to try it right now.
---------- Post added at 10:13 PM ---------- Previous post was at 10:03 PM ----------
Same behaviour, mmmmmm, are we sure they enabled multitouch?
Anyway thanks for the help
eded333 said:
Thanks, going to try it right now.
---------- Post added at 10:13 PM ---------- Previous post was at 10:03 PM ----------
Same behaviour, mmmmmm, are we sure they enabled multitouch?
Anyway thanks for the help
Click to expand...
Click to collapse
Well:
Code:
include/linux/zforce.h:#define ZF_NUM_FINGER_SUPPORT 2
..
drivers/input/touchscreen/zforce.c: #define ZF_SETCONFIG_DUALTOUCH 0x00000001
I'd say yes
ros87 said:
Well:
Code:
include/linux/zforce.h:#define ZF_NUM_FINGER_SUPPORT 2
..
drivers/input/touchscreen/zforce.c: #define ZF_SETCONFIG_DUALTOUCH 0x00000001
I'd say yes
Click to expand...
Click to collapse
Then something else is missing
eded333 said:
Then something else is missing
Click to expand...
Click to collapse
Very likely.
Maybe some kernel flag .. I dunno .. but I'm sure Google can tell you how that chain is supposed to be set up
eded333 said:
I've tried to enable it by using this http://nookdevs.com/NookColor_Enable_MultiTouch
but Multitouch tester only detects one input....
Although if I used two fingers the second registered movement intermittently, jumping from on to another instead of two solid points.
Click to expand...
Click to collapse
Which Tester did you use? I could see it work only with the one I linked, from greenrobot...
I have also tried to enable moultitouch per Nookdevs instruction, but had no effect
met67 said:
Which Tester did you use? I could see it work only with the one I linked, from greenrobot...
I have also tried to enable moultitouch per Nookdevs instruction, but had no effect
Click to expand...
Click to collapse
I used multitouch tester, but that one gives the same output as the one I used, it dosnt really show two points, it goes intermitently but fast fom one to another, if you check the number of pointers, its allways 1.
I tried both XML's and I'm getting the same results as everyone else.
The multitest app doesn't detect the multitouch (not even periodically) for me.
Arg, I was hoping this was going to be an easy question :-(.
Well, what is 100% certain is that the driver is building the data needed for dualtouch.
Code:
int touchdata_collect( u8* payload )
{
u8 i;
reported_finger_count = payload[0];
framecounter++;
if( reported_finger_count > ZF_NUM_FINGER_SUPPORT )
{
zforce_error("Detected (%d) more fingers the max(%d) number supported\n",
reported_finger_count, ZF_NUM_FINGER_SUPPORT );
return -EINVAL ;
}
for( i=0; i< reported_finger_count; i++ )
{
tinfo[i].x = (u16)((payload[2+i*ZF_COORDATA_SIZE]<<8)|
payload[1+i*ZF_COORDATA_SIZE]);
tinfo[i].y = (u16)((payload[4+i*ZF_COORDATA_SIZE]<<8)|
payload[3+i*ZF_COORDATA_SIZE]);
tinfo[i].id = (u8)((payload[5+i*ZF_COORDATA_SIZE]&0x3C)>>2);
tinfo[i].state = (u8)((payload[5+i*ZF_COORDATA_SIZE]&0xC0)>>6);
tinfo[i].rsvrd = (u8)( payload[6+i*ZF_COORDATA_SIZE] );
tinfo[i].prblty = (u8)( payload[7+i*ZF_COORDATA_SIZE] );
tinfo[i].valid = 1;
tinfo[i].z = reported_finger_count == 0 ? 0 : 20;
}
return reported_finger_count;
}
How that data is used further on in the chain is beyond my knowledge, but the data is there.
This is a somewhat absurd situation as usually the lack of dual/multitouch are on hardware/driver level
ros87 said:
Well, what is 100% certain is that the driver is building the data needed for dualtouch.
Code:
int touchdata_collect( u8* payload )
{
u8 i;
reported_finger_count = payload[0];
framecounter++;
if( reported_finger_count > ZF_NUM_FINGER_SUPPORT )
{
zforce_error("Detected (%d) more fingers the max(%d) number supported\n",
reported_finger_count, ZF_NUM_FINGER_SUPPORT );
return -EINVAL ;
}
for( i=0; i< reported_finger_count; i++ )
{
tinfo[i].x = (u16)((payload[2+i*ZF_COORDATA_SIZE]<<8)|
payload[1+i*ZF_COORDATA_SIZE]);
tinfo[i].y = (u16)((payload[4+i*ZF_COORDATA_SIZE]<<8)|
payload[3+i*ZF_COORDATA_SIZE]);
tinfo[i].id = (u8)((payload[5+i*ZF_COORDATA_SIZE]&0x3C)>>2);
tinfo[i].state = (u8)((payload[5+i*ZF_COORDATA_SIZE]&0xC0)>>6);
tinfo[i].rsvrd = (u8)( payload[6+i*ZF_COORDATA_SIZE] );
tinfo[i].prblty = (u8)( payload[7+i*ZF_COORDATA_SIZE] );
tinfo[i].valid = 1;
tinfo[i].z = reported_finger_count == 0 ? 0 : 20;
}
return reported_finger_count;
}
How that data is used further on in the chain is beyond my knowledge, but the data is there.
This is a somewhat absurd situation as usually the lack of dual/multitouch are on hardware/driver level
Click to expand...
Click to collapse
That is VERY interesting.
Is it possible that its something simple like the permissions XML file has a different name with the Simple Touch?
I'm monitoring this thread. Sure hope some multi-touch function can be gotten out of the NST
I tried the xml file from the Sony PRS-T1 as well (which apparently has multitouch), but still no luck.
Did not look so much different, though.
I uploaded the files from the Sony reader here, in case someone wants to look into them: mediafire.com/?vuv6v4y4yd44o97
(Won't let me post a clickable link, sorry)
i hope to see Multitouch working well on nst
Market
Install the "SearchMarket" app. And the Android Market will work just fine!
I may be wrong, but isn't touch screen tech infrared on Nst? if so multitouch is not possible.

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