[Game] Vexed ! (updated:20/06/2008) - Windows Mobile Development and Hacking General

Hi forum,
it has been about one year that I follow threads on xda-developers and I thank to all of you So, I decided to share something that I've done.
If you owned a PalmOS device in the past, sure you know this old blocks game that has roots in Puzznic. I’m a big fun of Vexed since the 1st PalmOS version. In 2002, I really missed this game when I bought my 1st pocket pc and decided to write it for that platform. Since then, I have a never ending Vexed project for Windows platforms that lives almost only on my pocketpc and my laptop. The game was only distributed to a couple of friends during these years since I was not able to convince myself on its quality to release it. A couple of months ago I’ve finally decided to seriously finish and package it as a freeware as the PalmOS version. But it's still hard to finish
So, what I expect by publishing it here for the 1st time is your support and feedback
The level packs and graphics are taken from sourceforge project of Vexed here: http://vexed.sourceforge.net/
The source code is entirely written by myself. This is an early beta version. Feel free to send feedback to fix things. Check options if block animations are not smooth for your device.
Regards,
palmhook
=;-)
Windows Mobile Screnshots:
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Build 385 with WM5/6 VGA and PocketPC 2003 support:
Hi guys, thank you all for your interest !
- I prepared a quickn'dirty patch to make it run in VGA. The new build 385 should run double sized (as qvga emulation in VGA PPC2003).
- I just added a PocketPC 2003 version, enjoy it !
Build 423 with WM5/6 and PocketPC 2003 multi-resolution (QVGA/VGA/square) and mui support: I'm pleased to announce the new version with lots of improvements
- Almost all WM resolutions supported: QVGA/VGA portrait/landscape/square resolutions are now supported (except Options dialog which only display correctly in portrait mode)
- Multi language support: I added initially English and some limited translation to French and Turkish languages (help file is still in English), If you want Vexed in your own language, you can translate a plain rc text file and I'll be happy to compile and add resource dll to the next release
- Many bugs fixed
2008-06-19 mui problem reported by gundalbert is fixed, better screen layout on square and landscape resolutions, minor improvement for selection dot positioning
2008-06-18 Window layout bugs introduced with multi-resolution have been fixed
2008-06-17 Fixed level pack dialog bugs (level pack info does not display) reported by kandjar
2008-06-16 Fixed a small bug where next button on toolbar allows user to continue beyond the last solved level by quickly tapping on this button before it gets disabled. Now, game engine checks game options and do not allow going beyond when all levels is not checked.
2008-06-07 Fixed the "replayed level with a better score does not update total score" bug reported by mab1712. Fixed the "level pack change is not updated in the ini file" bug reported by multiple users: Rescue9, RaymondB
2008-06-01 Fixed a nasty old bug that blocks the game at the end of a level pack. Now it displays properly a message box then asks for a new level pack (was reported by multiple users: kinderenh, lover, mab1712, jem777)
Click to expand...
Click to collapse
- External blocksets: I added some sort of block skinning. There's a new 'Blocks' folder under Vexed install directory where I put external png images for blocksets. Some bitmap resolutions do not resize well in my experiments. Vexed will scan this folder to let you pick another one in options dialog. That means that, if you do not like the game resolution or brick colors, you may change it
- Smartphone version is still pending, I focused my effort on PPC stability, if there's an interest I may work on it.
Upgrading from a previous version: You must remove the old Vexed.ini file which is not compatible with build 423 (details are here)
French version in 240x240 resolution

Great!
I also missed this game from earlier Palm dates. I tried Next and was not really impressed with it.
Thanks for this release. I am sure others will love this games and am looking forward for your next update.
Thanks....

Never played, I´ll give it a try and let you know my feedback
Thanks for share your work
BR
Pedro

Thanks.

Already tried the game , my opinion if: GREAT GAME
ribasnet said:
Never played, I´ll give it a try and let you know my feedback
Thanks for share your work
BR
Pedro
Click to expand...
Click to collapse

Hi,
Used to enjoy this very much on my Palm.
Any thoughts to making this available for us VGA users?
Would like to have this again.

I've gotta second what's here: THANKS!!!!!
I've missed the game from my dad's Zire. Now my 6800 can have it too.
So much for productivity, now that I've got so many games.

Used to play this a lot on my Palm. Can you make a version compatible with WM2003?

Thanks for the game

palmhook said:
Hi forum,
it has been about one year that I follow threads on xda-developers and I thank to all of you So, I decided to share something that I've done.
....
So, what I expect by publishing it here for the 1st time is your support and feedback
....
The source code is entirely written by myself. This is an early beta version. Feel free to send feedback to fix things. Check options if block animations are not smooth for your device.
Regards,
palmhook
=;-)
...
Test it and drop a feedback here if it works. I'll check when I'll be back.
Cheers!
palmhook
Click to expand...
Click to collapse
Hi.
It works smoothly but displays incorrectly on a 240x240 device (not unexpected, I suppose...). Please see attachment.
Cheers,
Fabio

Thank you. I'll be giving it a try.

Thanks. Works great on xda flame (vga)

Thanks! I used to love this game on my Palm! This is great!

thanks, great game

Soooo lovely! Takes me back 20 years...

Man, this is just great.
Never knew this game before, not having used a Palm, but it's really, really nice. Good game, great port, superb implementation!
Kudos, palmhook.
On a more practical note, I've played this for about an hour now and the game behaves; no lock-ups, no crashes, works as it should.

thanks for the game.....

Man I play that game for about a week and I'm in love with please, please release a VGA version

I love logical games but this one is probably the best what ever i play! Thanks a lot man!

106112909 said:
Used to play this a lot on my Palm. Can you make a version compatible with WM2003?
Click to expand...
Click to collapse
PPC2003 version is now added to the 1st post. You can try it...
palmhook
=;-)

Related

Profiles for Windows Mobile 2.0

Dear all,
I am glad to inform you that I have just released the brand new version 2 of Profiles for Windows Mobile.
Do not hesitate anymore! Follow the link below and see what is waiting for you!
http://www.winmobileapps.com/device/pocketpc/pwm/pwm.aspx
I am waiting already for your comments.
slvrbllt said:
Dear all,
I am glad to inform you that I have just released the brand new version 2 of Profiles for Windows Mobile.
Do not hesitate anymore! Follow the link below and see what is waiting for you!
http://www.winmobileapps.com/device/pocketpc/pwm/pwm.aspx
I am waiting already for your comments.
Click to expand...
Click to collapse
Well i have been waiting on this! - thank you so much i will give my impressions in full later on. I use your older version all the time.
Cheers you deserve a beer and the 14.95 euros if i like it!
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Bahh, so many time for this, a shareware app...
And so many time to develop a new version and not even the inclusion to be able to choose new ring files from another path...
Sticking with PPCProfiles Pro 3.00a...
Review of Profiles for Windows Mobile 2.0
I have tried a number of different profilers and i like this one best because of a simple interface and low resource needs. It feels like its part of wm5 whilst the others always feel like addons and generally slow the device down.
Well i have tested the new version on my O2 orbit and first impressions are good.
- It has same interface and looks as 1.2 version but is enhanced
- Up to 9 profiles which is more than most of the competition.
- Vibration now works when selected under wm5.
- Bluetooth has discoverable option which is desirable.
- Ability to set profile including wifi on/off when roaming.
- Ringtones can now be selectable from the storage card\my documents folder
- Midi files can now be played as a ringtone
- Screen rotate feature useful for car profile
- Scheduler works well on my device and is a welcome addition
- No glitches or bugs on my device yet.
Wishlist
1. Backlight change with profile
2. GPRS on\off would be a welcome addon
3. Run program in a profile interface is too basic - file menu needed and the ability to use lnk's and not just exe's will make this more versatile.
4. Options interface to be wm5 style rather than old 2003 style and annoying popup of keyboard stopped
So i am certainly interested in buying this profiler and have a couple of questions.
Does the cost include future updates?
Does each device need a separate code? - i have a wizard and an orbit
Are any of the things on my wishlist in the pipeline?
There seemed to be no alpha or beta released (i often checked your forum) why not?
The program size has gone from 94kb to 340kb any possibilty of trimming to reduce size (sounds a contradiction looking at my wishlish) but ? more efficient coding or compression of dll's
Will there be more participation in the forum by yourself as in the past seems lacking and many of the users post not answered.
Thanks again and good work! I hope you take all my criticisms as constructive.
Well, a lot of things have happened in the last year that kept me away from my PC. One of these was the complete crash of my laptop, with a complete lost of all the sources... my last backup was 2 version older... PWM has been rewritten from scratch.
Let me reply to each and every point:
Wishlist - options 1..3 are on the way! I just needed to deliver something and test the user's reactions. I will keep on working on it, if it's worth to...
I don't get your point for wish #4... I'm sure you're going to wipe my doubts away...
Beta - There has been a Beta phase of course. And I posted a message here too, seeking for volunteers... got just one reply, and when it was to late, too.
Program Size - Unfortunately the increase in size is mostly due to images stored into the applet file's resources and the use of the ATL libraries for embedding WMP (sounds preview). I personally would get rid of the sounds preview, but its was one of the most wanted features...
Participation in forum - I'm actually spending several hrs a day in replying to the messages I get in several forums. It's 3:24 now and I'm still here... so my answer is YES! you will feel my presence amongst you!
Licensing: Each device need it's own license. In case of multiple licenses for the same owner, the price would be heavly reduced. License will surely be valid for all 2.x future releases. Whilst I still see room for improvements, I do not believe they will justify a version 3 or 4....
Criticisms are very welcome! I got no better way to improve myself...
slvrbllt said:
Well, a lot of things have happened in the last year that kept me away from my PC. One of these was the complete crash of my laptop, with a complete lost of all the sources... my last backup was 2 version older... PWM has been rewritten from scratch.
Let me reply to each and every point:
Wishlist - options 1..3 are on the way! I just needed to deliver something and test the user's reactions. I will keep on working on it, if it's worth to...
I don't get your point for wish #4... I'm sure you're going to wipe my doubts away...
Beta - There has been a Beta phase of course. And I posted a message here too, seeking for volunteers... got just one reply, and when it was to late, too.
Program Size - Unfortunately the increase in size is mostly due to images stored into the applet file's resources and the use of the ATL libraries for embedding WMP (sounds preview). I personally would get rid of the sounds preview, but its was one of the most wanted features...
Participation in forum - I'm actually spending several hrs a day in replying to the messages I get in several forums. It's 3:24 now and I'm still here... so my answer is YES! you will feel my presence amongst you!
Licensing: Each device need it's own license. In case of multiple licenses for the same owner, the price would be heavly reduced. License will surely be valid for all 2.x future releases. Whilst I still see room for improvements, I do not believe they will justify a version 3 or 4....
Criticisms are very welcome! I got no better way to improve myself...
Click to expand...
Click to collapse
Thanks for that slvrbllt - sorry that i missed your beta request post - if it had been in the wizard forum i would have surely picked it up - I am happy to do any future testing.
Correct me if i am wrong but wm5 interface usually has keyboard central and 2003 to the right - no big deal - its just the keyboard popup thing that irritates - EDIT this is only on my artemis - on the wizard it has wm5 interface and no keyboard popup problem.
EDIT2 - problem is fixed on my artemis by unticking 'support wm5.0 soft-keys' exiting, opening and then ticking the box again.
Is it possible to do separate versions? - wm5 and 2003 - it may get round this bug.
I am glad 1 & 3 are in the pipeline and ? 2 not diff to impliment surely - if not I can use a lnk file to work this.
Well you have one customer sold.
btw i have noticed an occ duplicate notification from the scheduler and i will keep an eye on this. Please keep working on this its a great profiler!
Thanks meschle!
Got you listed on my customers spreadsheet... I'll do my best to move your name to the "very satisfied customers" column!
Maurizio.
slvrbllt,
do you plan to add auto PIN input during GSM turning is on?
intruders said:
slvrbllt,
do you plan to add auto PIN input during GSM turning is on?
Click to expand...
Click to collapse
I don't think so. I mean, it's not a technical problem (can be easily done).
I can't see any difference between letting the PDA insert the PIN for you and disabling the PIN request on the SIM.
While I can see security related issues (PIN must be stored somewhere...)
I was testing another product some time ago, and decided to give the auto PIN feature a try. Unfortunately I keyed in the wrong PIN number. Before I realised that, my SIM was locked. To make things even worse, I could not find my PUK...
Now my new SIM does not ask for a PIN anymore.
Ciao!
Well, I tried the previous version of this program and also of PPC Profiles Pro... I liked them both, but at my I-Mate JAMin (and I don't know why) once installed I couldn't go anymore to the Sound & Notifications (or Phone) settings, because after doing that it none of them works ok no more... also it damages all of my default ringtones and I can't select anything else. Even after uninstalling the progs the problem of default ringtones continues So I decided to never use this king or programs again in my ppc...
(sorry for my poor english)
I've just got a T-Mobile MDA Vario II, and i found your profiles program and it does the job perfectly, i love the simple today plugin, just what i was looking for. I like the apps i use to have the default windows look and feel and WPM certainly has that.
I have just placed my order, i look forward to receiveing my license
Nic
meschle said:
- Ringtones can now be selectable from the storage card\my documents folder
Click to expand...
Click to collapse
How are we able to select from Storage card, from the drop down list in the selectable tones are only showing the ones within Windows directory.
WM 6.1/6.5 version coming?
do you plan to release version that supports newer Windows Mobile versions?
This program is something I miss bad from the Nokia S60 world. I still can't believe it is not part of the core OS.

[06 Sept 08 |GAME] "Guess It!", a word game for Pocket PC <Offer ended>

[06 Sept 08 |GAME] "Guess It!", a word game for Pocket PC <Offer ended>
I am glad to present a game I developed myself for the Windows Mobile platform (a version for PC also exists).
What's "Guess It!" ?
"Guess it!" is an intellectual word game with high-quality QVGA & VGA graphics, offering you hundreds of hours of pure gameplay.
Guess It! has two modes : arcade mode with more than 30 levels, and quick game mode. Both modes ensure you get hundreds of hours of pure gameplay.
Moreover, the game features 3 mentors to make it more enjoyable, more defying, and long-living!
Despite high-quality graphics and sound, Guess It! remains lightweight and should run on merely any Pocket PC. It can also be installed on a storage card.
Screenshots
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Requirements
Pocket PC running Windows Mobile 2003, Windows Mobile 5.0 (Windows Mobile 2005) or Windows Mobile 6.0/6.1 Professional
About 3 MB free storage
About 10-13 MB free program memory
Features
- Full Windows Mobile 2003/5.0/6.0/6.1 support
- A version for PC also exists
- High-quality QVGA and VGA graphics
- 44kHz high quality sound
- 2 different modes will offer you hundreds of hours of pure gameplay !
- 3 mentors to choose from
- Over 30 levels
- Automatically save your current game
- Thousands of words to guess
- And much more
Download
Offer has ended
You can purchase the game from our website :
www.breedsoftware.com
"Guess It!" in your language
I have just written a tutorial about changing the game language (dictionaries and words to guess but not the interface) here
The download period has expired or the file has been downloaded more times than allowed.
Great game...thanx
Could somebody upload this game on other upload server ????
pRo_lama said:
The download period has expired or the file has been downloaded more times than allowed.
Click to expand...
Click to collapse
+1 when I tried to download, got the same message.
I guess that was for a very limited time... less than 1 hour.
When entering .txt adress in browser I got "Your order is Being Prcessed" ..."you will receive an email with a link to download at the email adress you entered during payment"???? What e-mail and what payment???
OK, i am uploading the files on my server.
I tried to attach them to my post, but xda-developers doesn't allow files with size>2MB.
smuook said:
I guess that was for a very limited time... less than 1 hour.
Click to expand...
Click to collapse
Less than 1 hour !! lol
I am sorry, but it seems the first server had severe restrictions (for security reasons).
I updated the download link on the first post (I uploaded the games to my own server).
I hope you enjoy the game
Do you have a cab file. I am at work and can not sync my ppc
Game looks AWESOME by the way...
http://www.touch-innovation.com/upload/1072813066.zip
There's a mirror
That file is zipped though(if you were directing that post at me, if not nevermind)
stanglifemike said:
Game looks AWESOME by the way...
Click to expand...
Click to collapse
Thanks
I have just added .CAB files to the same download link
Susurs said:
When entering .txt adress in browser I got "Your order is Being Prcessed" ..."you will receive an email with a link to download at the email adress you entered during payment"???? What e-mail and what payment???
Click to expand...
Click to collapse
Good lord, download and read the txt
Great game! Thanks
seether said:
Thanks
I have just added .CAB files to the same download link
Click to expand...
Click to collapse
Thanks for the quick reply, no cab for trial version though??
Very nice game... works very nice on a QVGA screen in normal mode. When you switch to landscape... doesn't look very good. Also, it would be nice to be able to input letters with my Tilt keyboard while in landscape mode. Other than that, I think the game is great. Good work.
Thanks. Looks nice.
stanglifemike said:
Thanks for the quick reply, no cab for trial version though??
Click to expand...
Click to collapse
There's no trial version. That is the full version ! Just install the CAB and it should work !
Thank you for sharing your hard work

Plase Move This to the Dev Section---Willing to make a new shell interface for Omnia

Hi Guys,
Ok, i've thrown the lure on Modaco and now i try here, I'm basically looking for someone to code this idea.
I'm an Omnia lucky owner and i really love it, particularly it's versatility.
I just regret the lack of cool interfaces (put Manilla 2d aside, it's awesome, but it's like having an htc device on out phones, not very exclusive). here are two quick layouts of an idea i had today, it's practically just eyecandy stuff, maybe not the top usability around but, you know, in our life we must satisfy ourselves...
Basically i'm looking for someone to code this, if it's mildly possible, 'cause i'm a poor lazy designer, and i don't chew any "if" or any "else"...
So here they are, a portrait and a landscape view of what's laying in my mind:
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the idea is to have a spinning wheel of icons, transparent if possible (png with alpha?) that can grant access to the corrisponding main ambients of a mobile shell when tapped, just like SPB mobile shell or manilla, only more "graphic". The thing is conceived to be touch driven, with hrizontal sliding to spin the icons wheel and a vertical slide to access a second menu, just in case smile.gif The background (plane + rings) should be still, just a plain image.
I plan to design the "inside" of any section if i find someone crazy enough to follow my babblings, things like a photo gallery, a media player, a weather panel, etc.... (ye ye, like manilla) ando oh yes, no windows bars for now.
If there's someone who own the knowledge to understand the feasibility of this thing, my first question is "Flash lite?" cause i like very much the idea of having something very kinetic and possibly quick, and i'm not completely new to flash to keep me from helping.
Any Thoughts ?
P.S.: i'm sorry if some phrases in my post aren't clear enough, but i'm italian and i'm not so sure about my english.
Cheers.
Hellbender.
PPS: Frak, wrong section, please can a mod move it in the appropriate one ? I'm so lame.
I'm not an Omnia owner, nor can I help you, but I think it's a pretty cool looking idea. As for the language, I wouldn't have guessed until you said it that you weren't a native English speaker... No worries. I hope someone can help you get this idea off the ground, maybe having a few levels of wheels (i.e. flicking up and down gets to an inner or outer wheel from the one it's at) would make it more fun to navigate. Wheel 1 is your basics, and when you select something (like programs) wheel 2 lists the programs... Quick to get back and forth and easy to sort through. Good luck!
it will be difficult to remove the window bars and softkeys while keeping the touchflo.
This will have to be done in C++ (basically rework the whole frontend.) -meaning we need to know alot about each API to be able to create a flawless frontend that works with WM6.0+ backend
This will be quite a project.
I like how it looks
@Black93300ZX: thank you for your kindness
@zeezee: so i assume that products like SPB Mobile Shell are written in C++. I would be happy with just a fullscreen app that overlays on the today screen (SPB like), non necessarily a total integration like Manilla 2D. I haven't any idea about the performance.
"...meaning we need to know alot about each API.." you mean each single app i would add to that interface ? Because i was thinking that could be initially just some sort of launcher with graphical navigation, and adding features with time.
Obviously the BEST should be to intregrate every single function inside the same graphical environment, but for starters this is far from my expectations.
For now it's a spare time project, i'll take everything community can give to help.
Hellbender.
I really like the idea, especially the concept mock up interface you have developed. However I think you might get a better reception if you try and aim to make the application available for all HTC users, aka a universal front end to the essentials much like what SPB Mobile Shell does. Sadly my programming expertise is not that great to help out, sorry.
Best of luck getting others onboard to help you out with it!
psychoben87 said:
I really like the idea, especially the concept mock up interface you have developed. However I think you might get a better reception if you try and aim to make the application available for all HTC users, aka a universal front end to the essentials much like what SPB Mobile Shell does. Sadly my programming expertise is not that great to help out, sorry.
Best of luck getting others onboard to help you out with it!
Click to expand...
Click to collapse
That's true, if you made it generic for Windows Mobile I'm sure you could find plenty of developers here who would help you out. Unfortunately, asking for help with software for a Samsung on an HTC forum may present problems. :|
Black93300ZX said:
That's true, if you made it generic for Windows Mobile I'm sure you could find plenty of developers here who would help you out. Unfortunately, asking for help with software for a Samsung on an HTC forum may present problems. :|
Click to expand...
Click to collapse
I could be wrong but I'm under the impression the Omnia runs windows mobile 6.1 which iirc is the first samsung phone to use windows mobile.
psychoben87 said:
I could be wrong but I'm under the impression the Omnia runs windows mobile 6.1 which iirc is the first samsung phone to use windows mobile.
Click to expand...
Click to collapse
It does, but I'm saying I think originally he was asking for this to be made specifically for the Omnia, wouldn't work with HTC devices... Just like a lot of the customizations on the Tilt won't work on the Touch Pro. If he asked for it to be a generic program for Windows Mobile, however, he might have better luck as developers will have their phones to test it on.
For a start, Flash Lite is probably easier, but using C++ may end up with a better finished product that's more compatible.
I love the idea, and think the graphics look great!
I can help code it, but I'm certain there are better people with more time than me.
If the whole interface were 2D rather than 3D (using scaling to produce a 3D like effect) it'll run faster and probably better. And it'll be far less reliant on hardware.
I don't own an Omnia, but I'm sure there's an emulator available for the resolution, and it would be cool to have it on other screens as well.
Oh, and since I seem to be the first mod here, I'll move the thread.
Black93300ZX said:
It does, but I'm saying I think originally he was asking for this to be made specifically for the Omnia, wouldn't work with HTC devices... Just like a lot of the customizations on the Tilt won't work on the Touch Pro. If he asked for it to be a generic program for Windows Mobile, however, he might have better luck as developers will have their phones to test it on.
Click to expand...
Click to collapse
Oh opps, thanks for pointing that out.

[DEV] DiamondDownloadManager 0.03 now available!

After doing my ActionScreen, I realised I could adapt the framework very easily to create a download manager.
Currently, the only applications on it are ones that I've hardcoded, although I'm almost certainly going to extend it to 3rd party software, and probably build in some form of updates system...
I will also be implementing this as an "add ons" system to a ROM I'm working on. E.g. it's a very light ROM with a long list of cabs that can be downloaded and installed from one place.
Why am I posting it here you may ask... Well, I want to get some ideas for what to do, and see what people think of it before I release it.
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"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
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}
What I'm hoping to do:
Application categories
Sorting by developer
Submissions (two levels, trusted - have been checked, and untrusted - haven't been checked but have warnings plastered all over them)
Details screen with a screenshot and some text
Proper updates mechanism
Kinetic list scrolling (I just can't be asked to derive displacement from velocity at the moment...)
Warning, this may destroy your device, and possibly the planet, but I cannot be held responsible!
Cab attached below, backup anything you care about, copy it across install and run...
0.04 is identical (bar the fact that it thinks its 0.04 instead of 0.03...), but is hosted somewhere else to demonstrate the current update mechanism.
Reserved for me
Looks good so far!
I would initially focus on included barebone (trusted) apps in the download manager (with auto-update notification functionality) and eventually branch it out to 3rd party apps...
This notion in general is the one (and only) thing that the iphone has over all other devices currently
great idea
PorX said:
Looks good so far!
I would initially focus on included barebone (trusted) apps in the download manager (with auto-update notification functionality) and eventually branch it out to 3rd party apps...
This notion in general is the one (and only) thing that the iphone has over all other devices currently
Click to expand...
Click to collapse
Currently, there are nine applications I've built from the Diamond 2.03 ROM (the Blackstone Manila is from mun_rus), and no form of update function has been implemented.
All the icons and images are the ones the Diamond Comm Manager uses, so changing them changes the skin in this.
Anyone have any ideas for what kind of data base I should use? So far, everything is hardcoded!
looks very nice and clean, as a past nokia user i used to use nokias download manager, maybe you could have folders on the opening/main screen and have dif things also like games, themes, wallpapers etc but keep the folders etc in with the style of manila like uv done so far, very good work, keep it up.
regards,
biggzy
Nice work mate.
Glad to see MS havn't put you off with their Sky*** stuff
How about colaborating with CRC and his Device Update stuff? He has a killer back end that use Geo Balanced FTP Servers. The client just makes HTTP requests and the server returns XML.
Me and Chainfire were working on it with him, but Chainfire got busy and we were waiting for a "grand design" from him.
Just a suggestion...
Dave
DaveShaw said:
Nice work mate.
Glad to see MS havn't put you off with their Sky*** stuff
How about colaborating with CRC and his Device Update stuff? He has a killer back end that use Geo Balanced FTP Servers. The client just makes HTTP requests and the server returns XML.
Me and Chainfire were working on it with him, but Chainfire got busy and we were waiting for a "grand design" from him.
Just a suggestion...
Dave
Click to expand...
Click to collapse
That sounds cool...
A nice back end would be good (I have an ini, some hardcoded variables, and download files directly rather than HTTP requests because my current host can't deal with them!)
Also, there is a cab attached to the first post.
Read the warning!
You never stop
Hi l3v5y,
You never stop. You are developing a new action screen, this download manager now. What will be the next? ;-)
Both tools are great. Thanks!!
Regards
elparra72 said:
Hi l3v5y,
You never stop. You are developing a new action screen, this download manager now. What will be the next? ;-)
Both tools are great. Thanks!!
Regards
Click to expand...
Click to collapse
I had two days off school because of snow, so I released some things I'd been working on!
I do have a reworking of "ScrollLauncher" that I did some time ago, and I need to make iShell work better!
But, what could I do next instead?
Just realised the version of Opera I uploaded was a QVGA one, so you'll need eyes like a hawk and pointy fingernails to use it... I'll fix that later though.
PDM
I actually use and like the pdm software that comes inside the TIR rom
eurorpeen said:
I actually use and like the pdm software that comes inside the TIR rom
Click to expand...
Click to collapse
In what ways is it better or worse than this? It would be nice to get some feedback on it in comparison to this...
Cool.
This app will build a APPSTORE for Diamond.
Hi,
what about to build a kind of appstore with a much bigger database with possibility to filter applications by device compatibility? I have the database
Feel free to contact me if you are interested.
worki2k1 said:
Hi,
what about to build a kind of appstore with a much bigger database with possibility to filter applications by device compatibility? I have the database
Feel free to contact me if you are interested.
Click to expand...
Click to collapse
There are a few things I need to work on in my frontend (categories, sorting the list, kinetic scrolling etc), and then I need to find a fast, lightweight database system before I can consider having a decent database.
I have tried to contact CRCinAU (DeviceUpdate) and there's some discussion about the Gecko database, which may be potential backends. The thing I don't want to end up with is a completely seperate system. I think to be able to distribute apps in a decent, managed way, all the frontends need to work with a single unified backend, so developers can submit their application once, and only once.
isn't this illegal, providing those cabs?
Richardprins said:
isn't this illegal, providing those cabs?
Click to expand...
Click to collapse
What CABs?
Dave

VirtualGamepad (Demo & Beta) Released

VirtualGamepad - Play Desktop Games On Your Windows 8 Tablet
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Hi guys, after a few months and a few posts in XDA's Windows 8 Development forum, it's time for the official demo and beta release of VirtualGamepad for Windows 8 Tablet. I look forward to your feedback here and on the VirtualGamepad website. I would like to thank Netham45 for his initial release.
The Freeware Demo is obviously free, the Beta is currently in a phase of Donationware.
There's a couple of reasons for that, among them :
1 - Build a pool of dedicated Beta Testers who are going to be involved in the forums and on my issues database.
2 - Build new features that would require costly 3rd party licenses (Hardware Joystick Emulation for example).
3 - Cover some of the development costs including the website, new tablets for better support, etc. ( I don't even know if it still works on Windows RT !)
You can get the Freeware for free. You can also donate and get the Freeware, Beta and Future Release. It's your call.
Initially, netham45 wanted to release it for free to XDA members and I want to respect that. If you were a standing member of XDA by November 20th 2013, contact me to get the discount code This code is meant for XDA members only, so please do not share elsewhere. Also, please use your XDA account name to register.
LilCthulhu aka Christian
http://virtualgamepad.net
http://palmtime.net
Well, sadly it doesn't work on RT. Installer itself is x86 app; trying to run app gives no error, but task disappears from task manager in few seconds.
kitor said:
Well, sadly it doesn't work on RT. Installer itself is x86 app; trying to run app gives no error, but task disappears from task manager in few seconds.
Click to expand...
Click to collapse
Thanks for the feedback, I've added that issue on my bugtracker (website) and will be working on it...
hello, good job, thx!
How i can make buttons on analog joystick as up down left right? (not wasd)
Sorry for my bad english...
NDeaz said:
hello, good job, thx!
How i can make buttons on analog joystick as up down left right? (not wasd)
Sorry for my bad english...
Click to expand...
Click to collapse
Hello,
The demo is currently limited to WASD, the beta version allows you to assign different keys to the four directions in the analog joystick ! I will also try to make some tutorial video asap
VirtualGamepad Update Version 1.01
Hello,
A new version of VirtualGamepad has been released today. This version should enable Windows RT compatibility, answer a few feature requests and address a few issues. It does require higher administrative rights as we found them necessary for certain games like Elder Scroll Online.
If you have already downloaded VirtualGamepad, log in into your account and your updates will be available here.
Windows may warned you about this new release, it is totally understandable considering the increased security requirements. I will eventually get a trust certificate allowing me to sign VirtualGamepad properly. In the meanwhile, it’s a matter of trust between you and me.
Great program should make desktop games much better on tablets. I have an 8" tablet that I run at 125% magnification, and this seems to cause some of the buttons to be off center. Not a huge deal as I can run at 100%, but heres a screenshot of what happens at 125%.
spunker88 said:
Great program should make desktop games much better on tablets. I have an 8" tablet that I run at 125% magnification, and this seems to cause some of the buttons to be off center. Not a huge deal as I can run at 100%, but heres a screenshot of what happens at 125%.
Click to expand...
Click to collapse
Thank you very much for this snapshot. Is it only affecting the visual aspect of the game or is the control off center too ? Does the WASD joystick work properly ? I see you have the latest update, that's great. I'll put this issue in the issues database and try to figure out a solution. I think I know how to do it... but that would require me to check what is the current value of the magnification.
LilCthulhu said:
Thank you very much for this snapshot. Is it only affecting the visual aspect of the game or is the control off center too ? Does the WASD joystick work properly ? I see you have the latest update, that's great. I'll put this issue in the issues database and try to figure out a solution. I think I know how to do it... but that would require me to check what is the current value of the magnification.
Click to expand...
Click to collapse
Its only the visual part, for example the top left directional pad buttons look offset but they actual buttons line up with the circle where they should. So the position of the d-pad graphic would need to be lined up with the circle at 125% and everything would work.
I'll have to see how games work at 125%, I may end up just switching back to 100% when I plan to game if their graphics are messed up as well.
spunker88 said:
Its only the visual part, for example the top left directional pad buttons look offset but they actual buttons line up with the circle where they should. So the position of the d-pad graphic would need to be lined up with the circle at 125% and everything would work.
I'll have to see how games work at 125%, I may end up just switching back to 100% when I plan to game if their graphics are messed up as well.
Click to expand...
Click to collapse
FYI : I have already fixed this issue in my development environment, it'll be release with the next update... probably in a few days once I have enough fixes to justify another release I need to implement an update notification so I don't have to email all my user everytime there's an update
LilCthulhu said:
FYI : I have already fixed this issue in my development environment, it'll be release with the next update... probably in a few days once I have enough fixes to justify another release I need to implement an update notification so I don't have to email all my user everytime there's an update
Click to expand...
Click to collapse
I just release an update that should fix this issue and should now be Windows RT compatible...
[2013/11/25] VirtualGamepad Update Version 1.02 @ http://virtualgamepad.net/
LilCthulhu said:
I just release an update that should fix this issue and should now be Windows RT compatible...
[2013/11/25] VirtualGamepad Update Version 1.02 @ http://virtualgamepad.net/
Click to expand...
Click to collapse
Working great at 125% now, thanks for the update.
So, have you sold many copies of this?
netham45 said:
So, have you sold many copies of this?
Click to expand...
Click to collapse
Well let's say they are very few... I'd really like people to participate on the forum though, get feature request, etc. Hopefully, in time enough to cover for the website and plugins cost.
When I looked at the code a few months ago and decided to completely rewrote it in C#, the idea was to answer my own need on having such a utility (Gameplay from Gestureworks was still unannounced and Overwolf's touch controller was (back then) only a video).
When PalmTime was "kinda" founded 15 years ago to do PalmOS, WindowsCE and PsionS5 development, it was a small group of developers working together on a bunch of little projects. Back then we released PocketChess with TinyWare, Pyramid, Frotz (Zork) Emulators, Missile Defense, etc. I'd like to bring that spirit back.
My intentions right now is to re-invest everything back into the development and support. It's to build some sort of community for people to share their virtual gamepad, etc. participate on the forum and issues database. Donation are nice, but for me, they don't beat the interest people may have to it. I'd rather have 20 users from XDA join in on the fun and participate on the forum right now than 1 donation... But although I'll admit, I'd like to cover for some of the cost:
Website registration.
Website skin.
Cart plugin.
Then I'd like to re-invest:
Get a Publisher Certification (found a cheap provider)
Hardware Analog Joysticks : either get a Driver Signing Certification (found a cheap provider) or embed a 3rd party solution to emulate.
Add more functionality.
Eventually push feature in the freeware, etc...
I can't download any of the demos. They all take me to an error page with "Sorry but your download link has expired."
Overlay in fullscreen?
Not sure if I'm doing something wrong. Got the program installed and created a few controls. All works fine and controls games/apps when there in a windows but as soon as I try and run anything full screen the on-screen controls disappear?!
Thanks
CaliLove310 said:
I can't download any of the demos. They all take me to an error page with "Sorry but your download link has expired."
Click to expand...
Click to collapse
Sorry about the inconvenience, it should be fixed now. Obviously, I'm out of town and things stops working The issue should be fixed now. Part of learning that plugin that manage the downloads
Chris
inquisitor03 said:
Not sure if I'm doing something wrong. Got the program installed and created a few controls. All works fine and controls games/apps when there in a windows but as soon as I try and run anything full screen the on-screen controls disappear?!
Thanks
Click to expand...
Click to collapse
From the about page :
It supports “Windowed Fullscreen” and “Windowed” mode games. It does NOT support “Fullscreen” mode as it would requires injecting the UI into the game’s graphic library. Which is often perceived as a EULA violation. Regardless we are not responsible for any EULA violation resulting from using VirtualGamepad.
I modified my download page and should have put that information there somehow... It's on the feature list on the main page too. But I undersdand the confusion.
BUT it's something we, for sure, would like to implement. Put your game in windowed mode for now
VirtualGamepad v1.3.0.0 has been released
Hello,
VirtualGamepad v1.3.0.0 has been released and is available for download at http://palmtime.net/virtualgamepad/download/.
There are many new features, including an automatic update notification and self-update feature. I strongly suggest that you also register to our Facebook, Google+ or Twitter account so there won't be any need for emails in the future. You can read about the latest update at http://palmtime.net/virtualgamepad/2013/12/23/virtualgamepad-version-1-03-beta-demo/
Happy Holidays and Happy New Year
Chris

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