[31/03/08] PocketGravity 0.02 Alpha2 - Windows Mobile Development and Hacking General

After a few days/weeks of development, here comes the first release of PocketGravity !
First off, consider this release as an early alpha. It has potential crashes that could damage your brain, etc... I cannot be held responsible for any damage done to you or your surroundings...
Current features :
- Circle and box plotting
- Drag 'n Drop, angle changing
- Cloning
- Advanced joints
- Gravity control
- 100 undo/redo levels
- Save/Loads, share your scenes with your friends
Discuss this game and share your scenes on the official forum...
Download PocketGravity​
Some people asked for a donation link, so here it is (or you can click on the donation widget on XFlib.net)
US $ donation link
Euro donation link (avoids converting euros to dollars to euros again, as my account is already in euros...)
If you have any scenes to share, I'll be glad to host them on the server and edit the topic to add the links
Edit : oh, and I'm looking for anyone willing to redo the art to have a nicer/smaller interface, with more consistent objects/buttons ^^ The bottom menu should actually be more like a tabbed menu...
Quick video : http://www.palib.info/blog/flvplaye...lib.net/Games/PocketGravity/PocketGravity.flv
Here are the first scenes that have been submitted !!!
Ball and Squares.pgs
Engine.pgs
Ramps.zip
String.pgs
Torture Room.pgs
Towers.zip
Changelog :
0.02
- Quick VGA support, nothing major, and non-optimal (just upscaling for now)
- New graphics by TWolf
- Cloning now also clones the static state
- Fixed bug when moving objects
- Action button now pauses simulation
- Added gravity control !!
- Added gravity to saves and undo/redo
- New exe icon
- More accurate saving/loading (experimental)
- Multiple pages on save/load
- Fixed save/load of more than 16 scenes
0.01
- Initial Release

Wow .. nice!!!!
Thanks!

Aweomse program! Thanks a lot for developing this application.

Holy crap I'm excited!
edit: Haha that's so fun. Thanks a lot for developing.

thank you!!

met3ora said:
Holy crap I'm excited! Downloading now!
Click to expand...
Click to collapse
Don't expect too much, it's only version 0.01...

Mollusk I love you
I'll test it right now, while sitting on the toilet
I was waiting so long for your app
Edit:
GREAT GAME for 0.01 Alpha

Wow, looks nice on Tytn I
Will in future come a VGA version?
nice work!
bye

It should work on VGA (with upscaling). I might do a VGA version later on (not for the buttons though) as it's all vectorial anyways. But I'd rather concentrate on a base portrait QVGA version for now, sorry :/

FANTASTIC.....
Nice job Mollusk...
You'll receive my donation very soon...
And I hope everyone here will do a donation....
Think about the time Mollusk has spent (and he's spending) to developt this fantastic app for us....
I hope people would understand what kind of job Mollusk has done......

flaviopac said:
You'll receive my donation very soon...
And I hope everyone here will do a donation....
Click to expand...
Click to collapse
Thanks ^^ But to be honest, I would prefer people submitting graphics/scenes/ideas (not fancy stuff but good ideas like the ones I got by PM or posted on the wiki ). What makes this kind of app interesting is having a strong user database submitting stuff, not money

Mollusk said:
Thanks ^^ But to be honest, I would prefer people submitting graphics/scenes/ideas (not fancy stuff but good ideas like the ones I got by PM or posted on the wiki ). What makes this kind of app interesting is having a strong user database submitting stuff, not money
Click to expand...
Click to collapse
Sorry, but... I have already thanks you using my "way"....
And, don't worry, ideas/scenes will come very soon......

Thanks for this! Gonna work out what to do now...
Just got one problem... If you delete the base (red) bar, you can't replace it... So everything starts falling off the screen. I know you can just restart, but I think the option to make boxes or objects similar to the red one would be beneficial.
Edit: just found out you can so now I look like an idiot

omg very nice! Thanks

l3v5y said:
Thanks for this! Gonna work out what to do now...
Just got one problem... If you delete the base (red) bar, you can't replace it... So everything starts falling off the screen. I know you can just restart, but I think the option to make boxes or objects similar to the red one would be beneficial.
Click to expand...
Click to collapse
You can... you change the icon in the bottom right area of the icons on the left hand side of the screen to toggle whether the objects are fixed (like the red bar at the start) or if they move.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
(ignore the arrow - look at the circled icon (its actually squared but you know what i mean)). You click the circled icon to toggle fixed objects/moving objects.

Just worked that out but thanks!
Two ideas:
1) Be able to draw straight lines
2) when selecting/dragging objects the ability to select multiple objects within a rectangle or something similar...

Brilliant! Donation on the way.
Idea-wise - how about being able to zoom out and user a larger space than 320x240?
Surur

Maybe use the d-pad to move around a larger area?

It's a shame our phones don't have an accellerometer (sp?), to detect the physical orientation of the phone. But a cool feature, and purely cool, not that practical, would be to change orientation of the screen and make all the objects fall to the new center of gravity.

Not sure about how possible this would be... But is there any way to build a bunch of accelerometers into a package, attach that to the back of a device and then somehow link it up to an SD card?
An idea based on the one above would be to have a grab style option to move the whole game area around and rotate it.

Related

[APP][UPDATED 2009/01/20] New G-Sensor/Accelerometer Game: CAVER

Hi,
I'm proud to announce a new game especially made for the Diamond...
Caver is based on a black&white game I played years ago on a Palm...
The difference: my game uses the g-sensor to navigate your ball through the cave...
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Features:
- Online Highscore list!
- Different difficulty levels
- Build your own levels simply by creating png files! (a howto will follow - but I think it's pretty self-explanatory... just look in the gfx/Level 1 folder and build your own levels according to my example level... and don't forget: POST THEM HERE!! The levels don't have to be black and white... everything that's white is a valid zone for the ball)
- Highscore list
- Calibration of g-sensor
Todo list:
- Special zones where you get more points
- Obstacles you have to fire in order to pass
- Adding options to adjust the tilt sensor sensitivity for non-online highscore mode
Changelog:
http://www.ageye.de/index.php?s=caver/changelog
Donations so far:
http://www.ageye.de/index.php?s=donations
Thanks to all who have donated
If you like the game, support it by submitting bugs (just pm me/post them here), by building levels (post them here), by suggesting features or by donating... THANKS
I hope you like it!
ageye
Download
from ageye.de: http://www.ageye.de/index.php?s=download​
.
jea! nice!
downloading, will try and let you now
It's nice, but..after game over I every time have to restart the game since it simply just won't go back to the splash screen?
OW ow I can see the well designed pieces of art coming when making levels as PNG is possible.
But as you are developing, you say the ball goes on the white. Its a pity for levelmakers to NEED white, it doesn't look good. Making a road for instance you want textures in your png.,
So:
Can't you make, in future, usage of a black and white layer? Or white and other colors (speed down, speed up )
Nice idea! Only kinda small levels when i look at the png files. (not installed the game tho) can you make it so we can make wider levels so the game scrols?
I can't steer the ball, keeps going in 1 direction ...
do you have isntructions?
Riel said:
I can't steer the ball, keeps going in 1 direction ...
do you have isntructions?
Click to expand...
Click to collapse
Same here
akito said:
It's nice, but..after game over I every time have to restart the game since it simply just won't go back to the splash screen?
Click to expand...
Click to collapse
this is a know limitation right now. I just wanted you to present the first version as soon as possible and then spend time in making it better and adjust it to your needs... Next version can restart/change levels without exiting the whole game...
Riel said:
OW ow I can see the well designed pieces of art coming when making levels as PNG is possible.
But as you are developing, you say the ball goes on the white. Its a pity for levelmakers to NEED white, it doesn't look good. Making a road for instance you want textures in your png.,
So:
Can't you make, in future, usage of a black and white layer? Or white and other colors (speed down, speed up )
Click to expand...
Click to collapse
Yeah, this thought already came to me, too... I will try to change the "valid" color to magenta (for example) and make all parts of the image, that are magenta, transparent so the levelmakers can make custom backgrounds and are not bound to the white one...
The speed down, speed up feature sound's good... so I need at least 3 valid colors (normal speed, speed up, speed down...) I will try and let you know...
SurfHost said:
Nice idea! Only kinda small levels when i look at the png files. (not installed the game tho) can you make it so we can make wider levels so the game scrols?
Click to expand...
Click to collapse
you can design the level as large as you want them to be...
Riel said:
I can't steer the ball, keeps going in 1 direction ...
do you have isntructions?
Click to expand...
Click to collapse
mmh, strange... but did you try to steer the ball with the g-sensor? it should work like the Teeter game...
Downloading ASAP
Thanks very much this is what ive been waiting for! (aside for official Elite3.0)
Luck fellasss
Agree with akido, when "game over" it doesn't return to the menu, so you'll have to restart the game.
I'm also having problems controlling the ball. It moves, but not very well. Sometimes it seems to move in the correct direction, but it just keeps accelerating until it hits a wall.
I have tried to change the settings of sensitivity, velocity and radius, but no luck...
It's really unresponsive on the steering input by tilting, even set on easy.
And it doesn't remeber the chosen settings.
Neat idea, keep on!!
Agree with all the comments. It's a really nice idea, and I love the concept!
I'd like to see more responsiveness on the controls, and it might make it nicer if you were in control of a helicopter or some other "flying machine" rather than a ball...
No reponse
Same here, it doesn't really repsonse very well even after I have changed it to easy, it's not like the Tweeter game.
I'm sure he'll fix it, I really like his idea.
This game is fun D:!
I have it for the macbook pro aswell you move the laptop around too, great fun during class D:<!
v0.2 released!! for details/download look at the first page
hallur84 said:
Agree with akido, when "game over" it doesn't return to the menu, so you'll have to restart the game.
I'm also having problems controlling the ball. It moves, but not very well. Sometimes it seems to move in the correct direction, but it just keeps accelerating until it hits a wall.
I have tried to change the settings of sensitivity, velocity and radius, but no luck...
Click to expand...
Click to collapse
1. now you can restart the game
2. the controll of the ball should now be better... Please try it... My intention is not to make it "like Teeter" because Caver is a different game, but I agree that the ball should react smoothly and in a correct way...
Riel said:
But as you are developing, you say the ball goes on the white. Its a pity for levelmakers to NEED white, it doesn't look good. Making a road for instance you want textures in your png.,
Click to expand...
Click to collapse
3. I tried to make a color transparent and set a background image... well, but that doesn't work very well (it lags pretty much now), so I have to find another solution
4. Any other features are coming soon - had a long day...
Hope you like it!
ageye
hi..
v0.2 is not working for me om NL1.37 ROM. Didn't had the chance to try v0.1.
But after installing and clicking the icon everything is fine, but when hitting the start button game won't start.. error!
A soft reset didn't solved the problem..
Any idea ageye what could be the problem?
damn,i propably know the cause.i think a bg.png file is missing in level 1 folder.im not on my computer now.i'll fix that in about 9 hours
thx for the info and sorry
ageye said:
damn,i propably know the cause.i think a bg.png file is missing in level 1 folder.im not on my computer now.i'll fix that in about 9 hours
thx for the info and sorry
Click to expand...
Click to collapse
Fixed version online! See first page!
Have fun with it

[APP] Seismo - v0.12 20/09/2008

Hi,
Here is a small application which uses the accelerometer and draws a small graph. It uses the g-sensor managed DLL from Koushilk Dutta (and you'll need the .Net Compact Framework 3.5 to run this on your Diamond)
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Here is the CAB : SeismoCAB (61KB)
Edit: 20th sept. version 0.12 of my Seismosaur detector
zoom in/out with nav button (circle clockwise / counter clockwise)
close button
screen should not turn black while Seismo is running
now the scale is inverse tangent like
Have fun (though fun won't last for a long time with this )
PS: and I already know that this is silly and useless, and ugly...
nice tnx. downloading now.
(the best GODZILLA detector there is XD
Thanks in deed... I was just looking forward for this thing... Pencil is a cute user interface
Just a couple of question or feedback let's say:
-- The seismo in iphone was much more sensitive than ours... Even somebody's walking in the room was enough to disturb needle. Is it all about hardware? The response of accelerometer?
-- This lovely program is only deviating in "normal direction to screen" as far as i observed... I haven't seen a real seismograph, but is it always the case? Or should it react against the "resultant acceleration of three directions"
Thanks for the program...
Great APP, I've waited long for Seismograph for Diamond.
However it would be nice to:
1) change the pencil with the proffesional needle image?
2) make it more sensitive (or let us choose the sensitivity ),
3) prevent the screen from fading when the APP is running,
4) add some sound?,
5) add the possibilty to save the session,
6) maybe add the Richter scale meter somewhere underneath?
Heh, a long list, but I hope it will help to improve the APP
Haha... Love it!
emre_aachen said:
Thanks in deed... I was just looking forward for this thing... Pencil is a cute user interface
Just a couple of question or feedback let's say:
-- The seismo in iphone was much more sensitive than ours... Even somebody's walking in the room was enough to disturb needle. Is it all about hardware? The response of accelerometer?
-- This lovely program is only deviating in "normal direction to screen" as far as i observed... I haven't seen a real seismograph, but is it always the case? Or should it react against the "resultant acceleration of three directions"
Thanks for the program...
Click to expand...
Click to collapse
I'm not sure about the sensitivity, maybe it's the scale i've used (a logarithmic one may be needed, as the iPhone version has)... I'll try some adjustments... but i'm not trying to compete with the iPhone version here nor the results can be compared. iPhone's Seismometer measures some "energy" and not the raw acceleration. Maybe they square it or they integrate it, i don't know...
You are also right: I'm only measuring "up and down" accelerations. It could also use the norm of the vector if you think that it makes more sense.
gerDiamond said:
I'm not sure about the sensitivity, maybe it's the scale i've used (a logarithmic one may be needed, as the iPhone version has)... I'll try some adjustments... but i'm not trying to compete with the iPhone version here nor the results can be compared. iPhone's Seismometer measures some "energy" and not the raw acceleration. Maybe they square it or they integrate it, i don't know...
You are also right: I'm only measuring "up and down" accelerations. It could also use the norm of the vector if you think that it makes more sense.
Click to expand...
Click to collapse
Here my ideas for processing of raw data coming out of port:
1- As you've suggested, a log scale may let you magnify the result. Actually it will not magnify but it will let the output be scaled on a narrower band (visually). it means you will have a bigger space to plot data's. So you can increase the output by some constant (multiply with 10 let's say), or even maybe take the cube of the output (taking square will cause problem because negative results will turn into positive then) So we can see even the very small disturbances. and since you use log scale, big oscillations will also not be problem, they will nicely fit on your log scale.
2- Secondly norm of the vector seems like a better idea. Because we're not looking for something scientific or something based on real scales, you can use a resultant vector. The users only want to see the movement of your pencil in any case of disturbance. So sqrt(x'2+y^2+z^2) will be a more useful raw data output just before multiplying with proportional constant and scaling on log paper.
One more time thanks for your effort....
Very very very cool.
thanks very much for your time and effort
Highly appreciated.
works flawesly no probs with sensitivity HR...try to put Dia od table and you will see some vibrations even without any "seismic activity: so maybe appreciate option to stabilise common distorsions caused by HW such a very small iregular deviations...but leave to measure also this small distorsions so to do some switch...but very very amazing app...
I hate iPhone and iPhonemania but its good inspirations for all WM community
Very nice app.
Some suggestions
-exit button
-You can also do this with sound (decibel meter?)
-scale option
-real needle image
Great work so far thanks
Thanks for your feedback and suggestions, I'll try to improve this draft - I did not spend a lot of time on this as you may have guessed
I'll try first to change the scaling, find or draw a "needle" picture and have an exit button.
Stay tuned...
I was finishing my seismo program last nigth but you got ahead
Aldo my program have more features yours have a lot better interface, this was my second WM program so i think its normal, could you share the sorce code so i see how you make the graph?
And i can share my formulas white you to, i was using this web site as base to all my formulas http://earthquake.usgs.gov/learning/topics/measure.php
Thx in advance
Hi Ikari,
I had seen the thread where you said that you may code something, but at this time my small Seismo was already on its way...
Of course I'll post my C# solution on this thread this evening/night (European time too) when i get back home and have 5 free minutes
Feel free to use it!
where I can take .net 3.5??
==> .NET Compact Framework 3.5 Redistributable
To Ikari - and all those interested - here is a link to the current zipped solution (VS 2008):
SeismoMeter.zip (696 KB)
The few interesting things are in SeismoMain.cs...
Video of the app here.
http://wmpoweruser.com/?p=1018
Surur
really cool app. kudos from me
several small questions - would it be possible to somehow save the data / the graphs?
and it'd be cool if the device didn't go to sleep after the wm-preset time...
Very nice one.. I wouldt be nice to save the graphs and for example put the phone on the table and If your girlfriend/wife took it for a few moments then put it back.. you can see that ... just an ideea
Nice app!
What to add a fullscreen mode ?

[6/10/08] Tippy v.1.1 [Open Source] UPDATED!

I made a little something for you!
Tippy is a bill splitter and tip calculator for Windows Mobile. It was designed to work on all resolutions and to never require use of the stylus.
I improved many things with v.1.1. Lots of bugs were fixed, UI was made easier to use and a big button SIP was added for number input. You should definitively update if you have 1.0!
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
The files, the source and the changelog are available if you follow this link:
http://nicbou.com/downloads/tippy/
Enjoy!
I will tell you right now this is one useful program. Great Job, I will let you know of any problems as I use it more.
cool, im already a fan and i havent even tried it yet
orlandojumpoff said:
cool, im already a fan and i havent even tried it yet
Click to expand...
Click to collapse
I was affraid the demand would be too small but seeing people are interested I'll pursue development a bit.
VGA for devices is ready (Force QVGA) but it needs .net CF and I didn't want it around for a first release. I'll also add more currency symbols as suggested on another forum.
Something I did that I would like to see more often is settings saved to text files. It can be edited easily by anyone and leaves nothing after uninstall.
Thank you for sharing!
I am definately going to try this out.
Great idea!
Best regards,
-boggsie
boggsie said:
Thank you for sharing!
I am definately going to try this out.
Great idea!
Best regards,
-boggsie
Click to expand...
Click to collapse
+1 great Idéa thank you
Glad to see this being developed, can't wait for future releases.
feature request
i still haven't been able to put it on my phone, but i'll have a crack at it tonight... from the screen shot on your site... i like how the tip percentage and number of people are configured with finger friendly buttons... what do you think about adding an easier way to add the amount to tip? i don't know if you've used g-alarm... but maybe something like how you set the alarm time in that? where you have add/subtract buttons below each digit (that way u wouldn't have to bring up the keyboard).
keep it up
orlandojumpoff said:
i still haven't been able to put it on my phone, but i'll have a crack at it tonight... from the screen shot on your site... i like how the tip percentage and number of people are configured with finger friendly buttons... what do you think about adding an easier way to add the amount to tip? i don't know if you've used g-alarm... but maybe something like how you set the alarm time in that? where you have add/subtract buttons below each digit (that way u wouldn't have to bring up the keyboard).
keep it up
Click to expand...
Click to collapse
That's interesting. I'll try G-Alarm and look for what you are talking about.
I might add a pop-up form with a keypad when you click the text box and see how this work.
I don't like the look very much so I might add a cuter UI (skinnable ) if it doesn't slow down the launch time too much.
I love the idea, and tried it. BUT the calucation is WRONG. Hope it will be fixed soon.
ccheung said:
I love the idea, and tried it. BUT the calucation is WRONG. Hope it will be fixed soon.
Click to expand...
Click to collapse
Oops! You are right! Once you start messing with the amount of people present it gets ugly. I'll fix that soon enough!
I don't test my apps enough
I fixed the results so they should be accurate now.
I'm currently working on a big keypad to type the amount. I will also add some languages and currencies and eventually skinnable interface.
UPDATE:
I made the following changes:
-Tip is now accurately calculated
-The amount is entered using a SIP keypad
-The + and - buttons for tip and people are now changing individual digits instead of the whole number. It's much faster and easier to enter it now.
-Changed the look a bit, fixed control resize errors when rotating screen, VGA should work well.
After all I won't add a skinnable UI to save space and keep the app fast and usable.
I only have a few minor fixes left to be done so I should release v.1.1 tomorrow. (I'm on Ubuntu and I'm too lazy to reboot... and Vista sucks).
Ta-da! An update!
A lot of stuff was fixed, including all of the suggestions except languages
looking good! now for a splash of color instead of that plain white background?
keep it up, thanks
orlandojumpoff said:
looking good! now for a splash of color instead of that plain white background?
keep it up, thanks
Click to expand...
Click to collapse
I tried loading the today theme picture as the background but it slowed everything down
I might try an alternative later.
nice app good work i can see this coming in handy
Where is hosted these day? The link no work

[PRJ][01.01.2009] iDiamond Project v.0.2b [PUBLIC BETA IS OVER]

Hello boys and girls!
Here's my little Chrismas present for you: iDiamond Project public beta
As for now, it's nothing but a fancy application laucher, but it will be developed into complex UI over time. I'm too lazy to write more, so look for yourself.
And yeah, a feedback (or even an usability review) will be appreciated.
Special thanks to:
mun_rus: for your help in manila R&D (reverse-engineering and development)
bepe: for your useful hashing utilities
nestore5: for your help with decompilation
chainfire & guys: for QTC converter
Thank you all guys! You all helped greatly to make it happen!
System requirements:
TouchFLO 3D enabled VGA device
The official beta testing period of v.0.2 is over, coz all valuable information is collected and we got into flood&flame stage.
You're supposed to stop using the beta and wait for next releases (in Feb-Mar). The beta will forcefully expire after Jan, 15th.
If you haven't got a chance to try, here's the video:
http://www.youtube.com/watch?v=-VWsOUt41X4
Attention!
If you're going to distribute this to other forums, please do not remove credits.txt from the package, so users can always check back for newer versions in this thread.
Interface modders, if you're going to change some graphics, please leave loading screen logo untouched. This is my personal request
Regarding HTC Touch HD version:
I can not develop HD apps without actual device, and i don't think i will get any, coz it's not even sold here. But as soon a i get one (by some miraculous means), you can count on HD releases along with Diamond releases. You heard me
Donations:
I don't need money for this project, coz i write it for my own pleasure, and Paypal is not available in my region anyway. I wrote it just above, but i will state it more clearly: what i really need are Touch HD (for HD version) and iPhone itself (to look how things are done there), so, if you want, you can look in the direction of fundraising via someone trustworthy in the community, but that's just an idea...
Enjoy!
Known issues:
- Manila hangs or restarts sometimes during adding a shortcut
- Clock icon does nothing - it's just showing time (for now)
Impossible features (do not request them please):
- Locking the entire interface
- Integrating TF3D tabs into iDiamond UI
- Integrating iDiamond UI into TF3D
- QVGA version
Upcoming features:
- Setting wallpaper
- Built-in applications: picture viewer, music player (with coverFLO), messaging, etc.
- Active icons for applications: showing number of missed calls, new messages, etc.
Tips & tricks:
- Adding shortcuts to special places/actions, like Settings and New SMS (workaround): I haven't tried that personally, but i'm sure it's possible to create a special .lnk (with special parameters) for such actions (just goggle it) and add em like regular application.
"New SMS" shortcut attached. Just put it into your Programs folder
SMS Inbox: 00#"\Windows\tmail.exe" -service "SMS"
More shortcuts here: http://www.handy-faq.de/forum/windo...51874-windows_mobile_shortcuts_erstellen.html
[re-served]
Thanks bro but any screenshot go with that?
screenshots are in the .zip
put screenshot here also, people won't download the zip to check out the screenshots
DUDE U FKING PWN! I LOVE THIS! LOL! I'm hella hyper now!
The screenshot:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Edit: So wait. This means my TF3D won't run Awe. I was hoping to secondtoday this....any way I can get two versions of TF3D running at the same time? I would like to keep TF3D and have this run on my fuze. Suggestions D-Man?
Good job, man. Can't wait to try...
1 min review:
Seems very usable. I like the look. I'm a compare it to the iFonz, like that it's not an app, but I still feel that if you can seperate the bottom four icons and put the page dots above it and have the same docking look as the iPhone. You're good to go Oh and I hate the fact that I can't have TF3D and have this running on Second Today I can only have one. No bugs so far. It seems pretty fast.
Kraize said:
seperate the bottom four icons and put the page dots above it and have the same docking look as the iPhone.
Click to expand...
Click to collapse
I thought about it, but there's a techical problem there, but eventually, i will do that.
Kraize said:
I can't have TF3D and have this running on Second Today I can only have one.
Click to expand...
Click to collapse
Yeah, i know, but i can't help here - i'm developing it in manila platform and it's not designed to run in multiple instances.
Cool ! man I love this UI
no qvga huh?
meccax5 said:
no qvga huh?
Click to expand...
Click to collapse
umm you are in the diamond section which is a VGA device...
meccax5 said:
-mod removed moronic remarc by meccax5-
Click to expand...
Click to collapse
Um. Respect people please. This is a proper forum. Not for retards. K? Thanks. And if you were smart enough to know that TF3D (VGA Version) can run on QVGA devices and since this just replaces manila files, it should run on QVGA devices.
wow, saw the youtube vid, really fast! will try this when i get back home.
meccax5, why don't u "-mod removed moronic remarc by meccax5-"? heheheh
sorry for another flame...
Gonna test this out on my FUZE get back to ya ASAP!
thx
Kewlj1313
I understand the UI, but wondering if it was possible to make it so that TF3D still is the main hompage, and this becomes a replacement for the programs portion of WM6. I understand that it is iPhone like, but I like the TF3D, but would love to replace the programs folder with this instead of the WM6 version. Or even replacing the TF3D programs tab with this. Using it as a today screen cuts out alot of essential info. Just asking and giving feedback.
meccax5 said:
---LANGUAGE!!!.
Click to expand...
Click to collapse
zmob123 said:
I understand the UI, but wondering if it was possible to make it so that TF3D still is the main hompage, and this becomes a replacement for the programs portion of WM6. I understand that it is iPhone like, but I like the TF3D, but would love to replace the programs folder with this instead of the WM6 version. Or even replacing the TF3D programs tab with this. Using it as a today screen cuts out alot of essential info. Just asking and giving feedback.
Click to expand...
Click to collapse
I basically said the same thing I think it would be possible, but D-Man would have to re-code it and change it, because I think it'd be hard to keep both of them. If you're want it like this only for the programs, I suggest you look into TouchXperience by schaps which should have a public beta by christmas >.> (I've been waiting ever so patiently for him to come out with it since it looks too good to be true and it's uber awesome and I could like talk about it all day since it's so awesome, but I won't because it's going to clog my whole post with TouchXperience)
Kraize said:
I basically said the same thing I think it would be possible, but D-Man would have to re-code it and change it, because I think it'd be hard to keep both of them. If you're want it like this only for the programs, I suggest you look into TouchXperience by schaps which should have a public beta by christmas >.> (I've been waiting ever so patiently for him to come out with it since it looks too good to be true and it's uber awesome and I could like talk about it all day since it's so awesome, but I won't because it's going to clog my whole post with TouchXperience)
Click to expand...
Click to collapse
To me (personal opinion) this is more of a app launcher (a nice one at that), and as far as TouchExperiance, I gave up on it and I think it has been abandoned.
tried it and like it!
it somehow slows down menu popup when im in app launcher thou, not at home screen
one more thing is sometimes it will restart itself when u add a shortcut, and u have to add a different shortcut instead of the one causing prob, then only able to add the one afterward

Jumba - Game for WVGA Smartphones

Hi guys!
This is my first game for Windows Mobile. You can download and check it out for free!
Download Jumba here!
It should work on all WVGA devices, like HTC Diamond 2, HTC Touch HD, Sony Ericsson Xperia X1, Toshiba TG01, Asus P835, Acer Tempo F900 and many more...
This download contains a German and English version.
The game is quite addictive, but the best thing is the online highscore system. So you can compete with all the other players in daily/weekly/monthly and all-times highscore list.
New in Version 1.1:
- Reduced sound volume
- Added options to disable sound and vibration to the main menu
- These settings get saved automatically
- Fixed crash when dragging balls out of the playing field
- Added a clickable link to the activation screen
New in Version 1.2:
- Fixed a bug that caused continuous vibrations on some phones
New in Version 1.3:
- Fixed display of numbers for pro-gamers:
- Score can go up to 99,999,999
- Last score to 99,999
- Level to 999
Here are two screenshots (from the German version):
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Please support a hard working indy developer and check it out!
Links to older versions: v1.1, v1.2
Nice one there are few games for wvga devices. i will give it a shot
Exactly
Since I couldn't find any good WVGA games I figured out I had to write my own ^^
will this work for VGA screens? if not, any plans to make it VGA compatible?
thanks.
Great work! An excellent variation on the "connect n objects with similar properties" theme. WVGA graphics are splendid, and I really enjoyed the game! I played till level 7, I think, before a crash happened. I use a Blackstone.
My criticism:
Jumba did crash on me mid game. Simply try dragging a ball below the playing field. Seems to be reproducible.
I really dislike the vibrations - especially when my device is set to 'silent'!
Shortcut should install to "Games", not "Programs".
At least make a clickable hyperlink to your activation site. The address can't even be copied to the clipboard.
I'm out of trials, so I guess I need to consider activating!
Glad to hear there is a new WVGA game for my HD....thanks and appreciate your great works!
Thanx! Great work!
how to activate???? any K***y thanks
Hi guys!
Thanks for your feedback, especially to ugumba. I'll try to fix everything this week. The new version will be up soon
@danielng7:
I don't get what you're saying
@all:
I hope 3,99€ isn't too much for a game like this. At first I considered releasing it as freeware, but since I spent almost a month of my free time on this project I thought a little fee would be ok.
Hey, you stole my name!
Just kidding.
So basically you're self promoting....... i'm not going to lie, a little disappointed.
You don't usually see threads for games on here, which cost money. Sorry, but I won't be buying. Goodluck and nice work tho.
ugumba said:
I really dislike the vibrations - especially when my device is set to 'silent'!
Click to expand...
Click to collapse
And after a while the vibrations get completely stuck, so you have to reset your device.
Also the sound is too loud and the sound on/off status should be saved in the registry.
Unfortunately my 3 testruns are all spent due to the resets, so no further "testing" from me
(and I will not pay 4 euro's for faulty software)
@fransb:
I'm sorry you encountered so many problems. I can assue you they did not occur on my device, otherwise I would have fixed them.
But thanks a lot for your feedback. I'll include your criticism on this weeks's ToDo list.
Maybe you could tell me what exactly happened with the vibration? How to did you manage to get it "stuck"???
Hi folks!
Just uploaded version 1.1. For a change log check out my first post (the download link has been updated, too). It can be installed directly over the old version.
Hope you like it
what the HECK???
you said it's free. only 3 times trial???? so much DISAAPOINTED!
also, can not open! unexpected error occur! HTC HD!
nicely done dude I will try it right now
VanKurt said:
Maybe you could tell me what exactly happened with the vibration? How to did you manage to get it "stuck"???
Click to expand...
Click to collapse
Well, with half a game played, three resets and no credits left it is a bit hard to tell now what happened isn't it???
And I resent the fact that you imply that I got the vibration stuck. I never encountered this before, so it most be your faulty software, not me ....
Sorry to be a bit harsh, but you are promoting a commercial piece of software and expecting us to debug it for you (for free?) ....
come on dude stay calm
what is wrong with you, you are the only one having this bug and you are not really respectful !
If you want VanKurt to help you I suggest you to smile
By the way I really love this game VanKurt and it is working perfectly on my HD
hanackin said:
and you are not really respectful !
Click to expand...
Click to collapse
Why should I be respectful to a company that is selling buggy software and promoting it as "free" here?
Maybe I am the only one with this bug, but I never encountered software before (ok, my own faulty code snippets) that requires a reset due to a bug.
he did say "Check it out for free"... not "it IS free"... I dunno, I guess I see the difference in it.

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