Availability of optional Java Packages - Windows Mobile Development and Hacking General

Hi,
is there a detailed specification for the HTC devices like for Nokia phones? There are some optional Java packages which not every manufacturer of mobiles implements, e.g. JSR82 (Bluetooth API), JSR135 (Mobile Media API), JSR179 (Location API) ... (http://java.sun.com/javame/reference/apis.jsp)
More precisely, I am interested in the exact Java specification of HTC Prophet and Artemis, perhaps also of a small smartphone with fewer features and less weight.

I believe this is a function of the midlet manager that your phone uses. See this thread: http://forum.xda-developers.com/showthread.php?t=339579
Michael D. Spence
Mockingbird Data Systems, Inc.

Related

.NET Platform Builder

...anyone knows where to get it?
thanx
buzz
Take a look here: http://msdn.microsoft.com/mobility/
dcs,
Please correct me if I'm wrong. With .net you have a very thin client on the phone that relys on internet connectivity to a server to get most of its functionality, correct???
Because of this it didn't seem that useful for the phone becuase the app would be useless without a GPRS connection.
Thanks,
Ok, this might have been a direct question to dcs but I'll take a shot at it anyway..
When .NET framework is installed on the device, it does not require any connection to the internet what so ever..
Just like Java..
Many java applets are used on/in web pages, but you could allso run applets directly on the device..
With java, this requires a "Virtual Machine"..
What's great with .NET is that a person can very easily integrate the application with services hosted on the internet..
It's very flexible in this manner..
10 out of 7???? Multiple personalities!
10/7
This is the logicall flaw that many people actually don't see..
paulmc said:
dcs,
Please correct me if I'm wrong. With .net you have a very thin client on the phone that relys on internet connectivity to a server to get most of its functionality, correct???
Because of this it didn't seem that useful for the phone becuase the app would be useless without a GPRS connection.
Thanks,
Click to expand...
Click to collapse
.NET in its entirety embraces many different deployment models.
The .NET Framework essential embraces the PC world, and the .NET Compact Framework is a subset of the .NET Framework designed specifically for mobile devices.
Clients on the PPC that run within the .NET Compact Framework are 'rich' clients, in that they run code on the device and have device resources available to them. They are not restricted to being Internet applications and can perform any tasks on the PPC such as Today screen applications, self contained data applications, etc.
The only client on the PPC when using an ASP.NET application is the web browser, with all the processing taking place on the server, and all data being held on the server.
Some facts about .NET (imho&offtopic)
.NET & .NETCF
When MS started with its ".NET compaign" they were saying that .NET is a platform-independent framework... It means the following: once program is developed it will run on any platform (unix, winxp, wince, os/2 and etc...) But what we see??? We see the new .NET framework - .Net Compact Framework! Another framework and another need for developers to re-write their programs for this target platform. What are the gains for the end-users? No gains, only losses. Many software developers were cought on platform-independence declared by M$ and have developed software for .NET thinking that their software is cross-platform. But in fact, when NETCF was declared everyone had realized "cross-platformness" and had understood that many end-users will not see .NET programs running at .NETCF
.NETCF
.NET Compact is heavily dependent on core functions written on C++. Without these functions you can't do any Today Screen applications and other such basic development. Thus, we are required to refer to C++ functions for our programming and the concept of "manageable" code is pissed out. As for end-users, they continue to suffer from unmanageable code errors such as buffer over/underruns and other memory tricks even though the software that they bought is written on .NETCF which in its turn shall be the sign of security of application
ASP.NET & PocketIE
ASP.NET uses extended document object model (DOM) for its client-side functionality. But this model is not well-implemented on Pocket version of IE. Thus, end-users on PPC will have some problems with full-scale asp.net web-applications that require pre-posting processing on client-side when dealing with scarce resources (slow inet connection and etc)
Finally, dNET & .NETCF are really SLOW as any interpretation language indeed and are not well distributed among other platforms (Palm, Unix and even Win98/ME!)
Developers, are you still believe in .NET perspectives? ;-)))
I was not extolling .NET - merely answering a question.
Most of your comments are based on developer frustrations - which I share. For the end-user, what I have stated is true.
.NET
dcs said:
I was not extolling .NET - merely answering a question.
Click to expand...
Click to collapse
Don't take this on your part, this is for info only
buzz_lightyear said:
...anyone knows where to get it?
Click to expand...
Click to collapse
PB 4.20 and 5.0 trial versions can be freely downloaded from Microsoft (about 1-2Gb each). But you cannot use it to create a ROM for our device, because it does not contain necessary BSP. The only useful thing - is WinCE partial source code coming with it.
@mamaich
THANX mamaich! That was exactly what I meant, however I still cannot find the download link...
My intention was to rebuild some of the SE ROM apps for WM2003 not SE.
THANX
buzz
Try here: http://www.microsoft.com/downloads/...c1-623b-481b-83b8-031129cf1594&DisplayLang=en
and here: http://msdn.microsoft.com/embedded/downloads/ce/
buzz_lightyear said:
My intention was to rebuild some of the SE ROM apps for WM2003 not SE.
Click to expand...
Click to collapse
PB 4.2 does not have PocketPC 2003 SE BSPs. It contains only several native WinCE 4.2 applications. They can be recompiled, but would look ugly (for example look at this - http://mamaich.kasone.com/ppc/mspdfview.rar). And Platform Builder 5.0 does not have BSPs that produce ARM binaries. All configurations I've checked produced only THUMB code.

CE6 on the Wizard

Anyone know if CE6 can run on the wizard and if so where can we get a rom for it?
dragonedge said:
Anyone know if CE6 can run on the wizard and if so where can we get a rom for it?
Click to expand...
Click to collapse
Is this crossbow what u r talking about ?
M$ has Launched Windows CE6 Today, I was wondering if anyone has got their hands on it and been able to play around with device compatibility.
Here's a link to the article:
http://msmobiles.com/news.php/5716.html
And here's a link to the trial:
http://www.microsoft.com/windows/embedded/eval/trial.mspx
Thanks for the links. I'm going to download now
dragonedge,
Please post your results, I would be very interested to know if it will run on my wizard.
Thanks,
Clay
dude...
1) you cross posted
2) again, this is released to the manufactuers, it'll be at LEAST 4 to 6 months before we even hear of a device testing this OS
3) what you posted is an evaluation environment for Visual Studio... lol. You're not going to get your hands on something like that that easily.
Windows Embedded CE 6.0 (plug-in for Visual Studio 2005)
Click to expand...
Click to collapse
awwww too bad but shouldn't you be able to create some type of Rom with this? Or is this literally just a developer tool released for a software that hasn't been released or won't be for a long time?
Overview
Windows® Embedded CE 6.0 is a componentized operating system designed from the ground up to power small footprint devices and help developers get them to market fast. Choosing from a wide variety of technology components and pre-existing templates, you can quickly build hard real-time commercial and consumer electronics devices, such as:
Set-top boxes
Thin clients
Digital media adapters
Voice-over-IP (VoIP) phones
Navigation devices
Medical devices
Portable media players
Home gateways
Digital cameras
Networked digital televisions
PDAs
Features
Along with its portfolio of hundreds of carefully tested, easily selectable OS components, Windows Embedded CE 6.0 includes innovative features designed to help promote performance, security, compatibility, and flexibility.
Robust Architecture
Unified Kernel. The redesigned Windows Embedded CE 6.0 kernel now handles more than 32,000 simultaneous processes, each with 2 GB of virtual memory space. The new file system supports larger storage media and file sizes (up to 4 GB), and removable media encryption.
Drivers. Production-quality device drivers help decrease the amount of modification needed for drivers to work with custom hardware, and enhanced driver support in CE 6.0 helps ensure easy portability. Drivers can be run in kernel mode for performance or in user mode for robustness.
Security. The redesigned one-tier security model is SDL compliant and helps ensure that only trusted applications can run on your embedded device.
Compatibility. CE 6.0 works with key processor architectures (x86, ARM, SH4, and MIPS) and, through its compatibility testing tool, has features to help port existing Win32 applications.
Device Performance. Improvements to the kernel architecture have greatly reduced the overhead of system calls between base OS services, resulting in improved operating system performance.
New Media and Communication Components
Windows Embedded CE 6.0 opens up new opportunities to develop compelling products for home and business.
Network Media Devices. You now have the ability to build networked media devices that can consume pictures, videos, and music from a Windows PC via a home network.
Digital Video Recorders. The DVR engine in CE 6.0 empowers you to build devices that can record multiple video streams to a hard drive for later playback
Cellular Networks. The new Cellcore components help enable your CE 6.0 powered devices to easily make data connections and initiate voice calls through cellular networks.
Windows Network Projectors. Users can now connect their Windows Vista™ laptop to a CE 6.0-based projector wirelessly or over any IP network.
Powerful Development Environment
By adding Platform Builder to Visual Studio 2005, Windows Embedded CE 6.0 helps deliver a superior unified embedded developer experience. Developers can now use one common familiar environment to develop both application and operating system software. Development advantages include:
Visual Studio 2005. Platform Builder for Windows Embedded CE 6.0 has been created as a plug-in for Visual Studio 2005 and is customized for developing embedded operating systems and components.
Application Development Options. You can go native or managed by choosing your preferred Microsoft development technology—Win32, MFC, or the .NET Compact Framework (C#, VB).
Device Emulation. The new ARM-based device emulator included with Platform Builder makes it easy to configure, build, and test operating system images.
Editors. Coding and building are faster. Windows Embedded CE 6.0 editors now incorporate Intellisense technology, syntax highlighting, and graphical bib and registry file editors.
Improved Compilers. Based on Visual Studio 2005, the latest compilers increase C++ language conformance; provide better libraries; support CRT, ATL, and MFC; and offer improved run-time security checks (/GS).
Source Code Access. Access to CE 6.0 source code helps developers debug, test, and make changes to an OS image. It also allows you to modify the operating system software to create differentiated features while maintaining control over your intellectual property.
Price
Development Tools: $995.00 USD
Runtime License Cost: (per runtime shipped):
$3.00 USD for Core SKU*
(The Core SKU is a subset of the Windows Embedded CE Core operating system features.)
$16.00 USD for Professional SKU*
(The Professional SKU is a higher-end license that is ideal for devices that require rich multimedia and graphics.)
* Run-time pricing is based on purchase volume of one unit (except Windows CE Core based on 1000 units). Volume discounts are available. Local taxes, tariffs and other costs may apply. Contact a Windows Embedded Authorized Distributor for details.
A complete list of the components included in Windows Embedded CE Core and Windows Embedded CE Pro is available at the Microsoft Download Center.
Details on each component are available at the MSDN Library.
For complete pricing and licensing information, please contact a Microsoft Windows Embedded Authorized Distributor.
In conclusion, this is for manufacturers/developers only. It is of no use to us.
Sounds this is just for developers

New version V7 of C# IDE Mobile

New version V7 of C# IDE Mobile
C# IDE Mobile is an application (totally free) that I've developed to be able to develop with C#/.NET2CF directly on the Pocket PC-Windows Mobile 5/6 (it doesn't require the .NET SDK, you don't need a desktop computer).
You can download the new version at:
http://www.geocities.com/hrowson/wm5_software/index.htm
or from my personal page:
http://www.geocities.com/hrowson/index.htm
This new version mainly adds the following improvements:
- Added "light" support for user plugins (allowing users to create plugins to facilitate/automate development in conjunction of copy/paste)
- Resolved major (but rare) issue with scope management
- Floats are now parsed culture independent
- Reworked undo/cut/copy/paste to use WM clipboard (Paste no longer moves the scroll/caret and copy/paste works with other apps)
- Fixed negative number declarations (like "int i=-1;", "if(i<-5)", …)
- Fixed support for escape characters ('\n', '\r', '\r\r', '\t')
- Fixed support for char types and array initialisation
Harvey
Anyone tried?
Has anyone had a try ?
Harvey
nope. do you need to write code using a mobile?
Hum...
I guess that's a legitimate question... It depends on a few things. It happens that I'm often in a situation when using my laptop isn't convenient (or bringing it with me wasn't), like on the train, in cafes, in waiting rooms, on customer sites, on vacation, sometimes at home or at work, ...
I just like to think of my PPC as a fully capable computer (I do much of my writting on it to, not to mention emails, MSN, ...), so as a developer I want t be able to develop on it (even if my IDE clearly has limitations for now).
In the end I always take the code back to my desktop machine and compile it to native PPC, but it has often been written directly on the PPC (I have a TyTN with keyboard, making this quite productive).
Harvey.

The (Java) MIDlet Bible

(Note that this Bible does NOT discuss Java applets or applications. For more info on running applets under Windows Mobile, see the Web Browsing Bible; for application-related info, see my generic Java articles.)
You may have already heard at least of Java games (more precisely, MIDlets) running on almost all current “dumb” phones. These games are all the rage today, especially with teenagers, which also means there are thousands of sometimes really high-quality games for ordinary phones, all written using the portable Java language, ready to be played on (almost) any kind of mobile phone. Just an example: in THIS HowardForums thread, the topic starter post lists some (but not all!) games available for the Samsung QVGA 240x320 phones (d600, d900, e900 etc – not only Windows Mobile ones!). Quite an impressive list, isn’t it? And it’s just the tip of the iceberg – there are a lot more games, all waiting for you to purchase, download and run!
No, don’t think MIDlets are only for gamers and are absolutely useless otherwise. You can make a good use of them in the enterprise too. There are several solutions already for, for example, mobile payment, reservations etc. done using a MIDlet as opposed to the Web, which is, in a lot of cases, is much harder to access / operate on a small-screen device. Controlling for example your bank transfers via SMS can also be less intuitive and/or require a lot more work / data entry than using a GUI to do this. Other, known enterprise-related MIDlets are Jupiter, which is basically a financial data streaming program (also see THIS) and Betfair (also see THIS). Should you be interested in these “MIDlets in the Enterprise” questions, I really recommend Michael Juntao Yuan’s excellent book “Enterprise J2ME: Developing Mobile Java Applications” – I’ve learnt a LOT from it. Highly recommended!
1.1 Microsoft and third party MIDlet manager developers
Unfortunately, Microsoft doesn’t support Java (and its, in this Bible discussed subset, MIDlets) at all. The sole reason for this is the fact that Java is a direct competitor to the .NET (Compact) Framework, and is (also) supported by almost all major competitors of Microsoft; in the telco area, most importantly, Nokia and Sony-Ericsson (S-E), the two major players in producing “consumer”, “entertainment”, “not-strictly-enterprise” handsets.
This, unfortunately, means that, under Windows Mobile, MIDlets are not as widely supported as on competing mobile platforms; most importantly, Symbian. Nokia, S-E and the rest have spent a lot of $$$ on implementing really usable and top-notch MIDlet runner environments (MIDlet managers or KVM’s) in the last few years. Microsoft didn’t do the same, only third-party developers, who, because they considered Windows Mobile not to be a gaming platform, didn’t pay much attention to implementing a very good MIDlet manager on the platform (back then, there were far fewer enterprise / productivity MIDlets than today). Just an example: while the mid-2003 Nokia N-Gage certainly lacked at the MIDlet department (very few current games run on it and if they run – for example, the River Storm chopper simulator -, they are almost unplayably slow, as opposed to current Nokia handsets like the N95), the year 2005 Nokia 6680 already had almost flawless MIDlet support. For example, it even supports Bluetooth, which still (as of late 2007) hasn’t made it to the Windows Mobile MIDlet managers, “thanks” for the third-party, uninterested, unmotivated software developers’ neglecting the platform.
1.2 Is it worth it for gaming?
The lack of Microsoft’s commitment to the decent support of MIDlets, unfortunately, means Windows Mobile users are, generally, in a far direr situation than owners of phones from manufacturers involved in developing Java further and spending a lot of $$$ on making their Java support as good as possible. A perfect example of this is, as has already been stated, Nokia. Nokia’s latest, gaming-enabled, top-of-the-line smartphones (most importantly, the PowerVR 3D-accelerated N95 (-3 / 8GB ), the N93(i) (the jBenchmark page is HERE) and E90; the complete list of current phones, based on their 3D benchmark results, can be found HERE) run truly three-dimensional (and, therefore, hardware accelerated) MIDlets considerably faster and FAR better than anything on Windows Mobile. S-E, with its 3D accelerated, touchscreen Symbian UIQ 3 models like the W950, the P990 and the M600, shouldn’t be forgotten either.
1.2.1 3D support
Currently, I don’t know of any Windows Mobile devices with 3D hardware accelerated Java (MIDlet) graphics. The Aplix folks (developers of Jblend) told me their KVM does support the underlying 3D hardware accelerator. Unfortunately, the (very few) models available outside Japan that it comes with preinstalled do not have 3D acceleration and the (comparatively old) Jblend version available for installing on any device don’t show any kind of 3D acceleration support (I’ve tested this on my 3D accelerated, 2700G-based Dell Axim x51v). Therefore, I’m not really sure it will indeed work with, say, future GoForce 5500 (currently, the O2 XDA Flame and the Toshi G900 has the CPU (neither of them come with Jblend)) and/or the new Qualcomm 7200 chipset, which is to be found in several last-generation HTC and just-announced I-Mate handsets. I don’t think they’ll come with Jblend (why would HTC change their MIDlet manager OEM again, only about a year after switching to Esmertec from the dying TAO?) either. Let’s hope for the best (for example, Esmertec’s (re-)introducing M3G support with support for hardware acceleration into Jbed), though.
The situation, now that – unlike with the 2700G and the GoForce 5500 – the Qualcomm MSM7200 chipset will be a de facto standard in many current- and most next-generation WM phones, will surely change in the future. I’m, however, pretty much sure you won’t see a 3D accelerated MIDlet manager any time soon under Windows Mobile. Again, software developers still consider Windows Mobile a non-gaming platform not really deserving 3D MIDlet acceleration.
What does this all mean? If you’ve got used to the quality of game MIDlets on your favorite Nokia N93(i)/N95/E90 or Sony-Ericsson handsets, you’ll be pretty much disappointed; particularly if you want to run 3D and/or Bluetooth (multiplayer)-based games.
1.2.2 Bluetooth support
Yes, the lack of Bluetooth is another major problem with all current Windows Mobile MIDlet managers. Don’t think of only multiplayer games – there are other uses of Bluetooth used from MIDlets; an example of them is Blooover (a great Bluetooth Sniffer), data exchange over Bluetooth and so on. You can find more information on the latter for example HERE.
Note that, as opposed to what the 4pda.ru folks stated, few games refuse to deploy / run because of the lack of the Bluetooth support. (See the main games compatibility chart for more info on these titles.)
1.2.3 Sound issues
There will be other problems too if you plan to play the HUGE library of MIDlet games available today. The most important of them is the bad sound emulation, which is quite big a problem with some MIDlet managers severely affecting the gaming experience. Actually, currently, it’s only Esmertec’s Jbed that didn’t have any problems playing back ALL the midi music I’ve thrown it at (and, of course, that of Nokia on Symbian); all the other (Windows Mobile) MIDlet managers had a much worse sound. In many cases, the music they produced was very hard to even recognize – in a way, they sounded like for example an SNES emulator running on a not-fast-enough Windows Mobile or Symbian phone.
1.2.4 Control issues
Furthermore, you’ll surely be faced control problems. Depending on the MIDlet manager you use AND the game you’re trying to run, you will face sometimes severe control problems. Either the two softkeys won’t work (not even on Pocket PC’s, where you can also try to use the stylus to “press” them) or the D-pad / Action button, or both. Note that there are some solutions to this problem (particularly if you have a Smartphone (or an, in this regard, similar Pocket PC phone like the Asus A525) with a hardware phonepad). I’ve elaborated on these questions in a separate article HERE (cross-posted to PPCT, AximSite, XDA-Developers - 1, XDA-Developers - 2, XDA-Developers - 3, FirstLoox, BrightHand, HowardForums, SPT, MoDaCo, PocketGamer.org, PocketGaming.de).
1.2.5 Screen size issues
The question of the screen size and MIDlets displayed in full screen mode should also be mentioned. As MIDlets are, generally, written for a multitude of different devices (to maximize revenue and minimize developing costs), they, generally, support three screen resolutions: 176*208 (the traditional Nokia screen size), 176*220 (the traditional Sony-Ericsson screen size which is, incidentally, the same as that of the traditional Windows Mobile Smartphone) and, finally, QVGA (240*320) – the screen size of the latest Nokia / Ericsson handsets and, of course, higher-end MS Smartphones. And, naturally, Pocket PC’s as well, which, in addition, may also have VGA (640*480) or even WVGA (800*480) screens.
MIDlet games come in two flawors: either dynamically stretching themselves to fill in the entire screen estate of the device they run on in-game (while, in most cases, using the least common denominator, that is, 176*208, to display menus), or fixed to a given resolution. Of course, using the former is preferable (when possible) because you will have a great chance of being able to run it on your even WVGA Pocket PC full-screen. Interestingly, the game speed will, in many cases, remain acceptable even at such high resolutions. This was one of the best surprises I’ve encountered during my thorough tests.
As opposed to the, technically, much more superior and mature Nokia MIDlet Manager, Windows Mobile KVM’s aren’t, generally, full-screen, which, unfortunately, mean some 20-25 or even 40-50 pixels at the bottom of MIDlets hard-coded to the QVGA resolution will be not shown on QVGA screens, depending on whether the actual MIDlet manager shows both (top and bottom) screen bars (TAO, IBM J9 or Jeodek M3G on the Smartphone platform) or “only” the top bar (Jeodek M3G on the PPC platform; non- M3G-capable Jeodek on both WM platforms, Jblend). Nevertheless, there will be missing information; in most cases, the softkey labels, but, with many games, also status messages, speedometers and the like. You can find a lot of comparative screenshots in both the previous 3D MIDlet article and the main game compatibility chart. In all these cases (when the missing information does get into your nerves), you will want to try very hard to, first, find a KVM that does full screen (Jbed or, if you can live with the bad or non-existing audio support, the full screen version of Jblend) and if they turn out to be unable to run your title, switch to a MIDlet version written for a device with a smaller screen (for example, the 176*220 version instead of the QVGA one). In the latter case, however, a large part of your screen estate will remain unused.
As far as application programs (Opera Mini, Gmail, Google Maps etc.) are concerned, they all dynamically stretch themselves to make use of the available screen estate; therefore, you won’t have problems with them on any device, with any MIDlet manager.
1.2.6 (Free) alternatives to MIDlet gaming
As several MIDlets are just rewrites of old classics like Bonk, you may find it useful to look around any online console ROM or abandonware game repository for versions of the game you plan to play. In a top-notch emulator like SmartGear, they might run FAR better than ANY MIDlet manager on your particular handset. Make sure you read ALL my previous, emulation-related articles (the Emulator category of my blog is HERE) to see what gaming console platforms there are and how they are emulated by Windows Mobile.
Just an example. The recently released Bonk’s Return runs MUCH slower (and/or using MUCH more battery) on all my test Windows Mobile devices than the same title under a PC Engine emulator like SmartGear.
All in all, if you find a MIDlet that you find a bit on the slow side, make sure you look around on, say, WikiPedia to see whether the game (originally) had handheld / desktop console versions (or, for that matter, a home computer one – even many home computers of the eighties and the early nineties are better emulated than MIDlets, particularly if you can’t use Jbed because of the compatibility issues). If it did, make sure you check out the console version first, under an emulator. Again, it can’t be stressed enough how important it is for you to thoroughly read through my console/computer emulation-related articles so that you know what emulators there are, how the original titles are emulated under Windows Mobile, what platforms to prefer when there are ports to multiple platforms of a given title etc. Yeah, I know you’ll end up having to spend hours to read all those articles, but, if you’re a hardcore gamer, you’ll certainly find it useful.
1.3 Is it worth it for non-gaming?
It definitely is; most importantly, for Web browsing with the brand new Opera Mini 4 (current, recommended version: beta 2) reviewed HERE. Opera Mini 4 is a freaking good and, what is more, FREE Web browser – in many cases, it’s preferable over all the other Web browsing solutions available for Windows Mobile.
There are other productivity MIDlets meant for non-vertical markets too; the most important example of this is the Gmail MIDlet, which offers a very nice alternative to browsing, searching, answering etc. your Gmail mailbox from your handheld, including Windows Mobile ones. It’s WAY better than any Web-based solutions (see the Web Browsing Bible for the why’s) and, given that it allows for using some really advanced functionality (for example, searching) on the server side (this wasn’t available before; now, Gmail has just implemented IMAP access (another, related PPCT thread), which might let do this from a capable IMAP client as well – see my IMAP Bible for more info), it might still be preferable on a device that, otherwise, is properly configured to access Gmail via POP3. You may also want to take a look at THIS, THIS, THIS, THIS and THIS thread / article too.
Note that now that Google has released an excellent, native Windows Mobile version of the client, (as of the current, 1.2.0.13 version) the need for the MIDlet version of Google Maps is decreased. The native version works just great on both WM platforms and is accessible HERE for download as a directly installable CAB file. Note that there may still be cases you will want to prefer the MIDlet (that is, non-native) version of this program; see for example the comments HERE, where user “fixup” complains of the native version’s keeping the backlight and the connection on (as opposed to running the Java version under a MIDlet manager), which both may lead to (vastly) increased battery consumption.
Finally, as you most probably WILL want to run at least Opera Mini (or its modded version) on your device, the answer is YES.
2. Available MIDlet managers
In this chapter, I give you a thorough overview of what current (!) MIDlet environments there are, how they compare to each other and which one you should prefer. As you’ll see, particularly if you’re a power user and/or player, you will want to keep different KVM’s on your Windows Mobile handheld simultaneously so that you can make use of the functionality of each of them (there’s no “best” KVM – unfortunately, the otherwise best Jbed lacks some functionality only provided by other KVM’s).
Note that I don’t provide you download /purchase links here. You can find all of the download sources and / or accessibility remarks in the main chart, in the second, “Price / availability” row.
Also note that this is just a sketchy list of what KVM’s there are and what (dis)advantages they have. For a full list of tips, tricks, capability and problem lists, you MUST consult the above-mentioned main chart. Note that, in Chapter 4, I will also elaborate on the meaning of the rows in the chart.
2.1 Esmertec Jbed
This is by far the best and most recommended KVM for Windows Mobile, (QVGA; NOT 176*220 – on the latter, it refuses running deployed MIDlets) Smartphones and Pocket PC’s alike. Its only problems are the lack of M3G (3D gaming) support and the inability to run more than one MIDlet concurrently. As with the other products of Esmertec, it isn’t compatible with pre-WM5 operating systems and needs to be “hacked” in order to be able to run it on non-Phone Edition Pocket PC devices. (See the “Platform compatibility: non-phone PPC” row in the main chart to see how this hacking must be done.)
Note that the latest, currently available Jbed version has problems with the cookie handling of Opera Mini 4 beta 2. This means you can’t log in to many (but not all; for example, Yahoo Mail works) Web sites with OM4b2 running under Jbed. As this isn’t an issue with Opera Mini Mod 2.04/2.05, this seems to be a problem exclusively with the given Opera Mini version and not that of Jbed. If this is a problem, consider switching to another MIDlet manager (for example, Jeodek), where the cookies of Opera Mini 4 beta 2 do work.
2.2 Esmertec Jeodek
There are, basically, two versions of this KVM. The non-M3G-enabled, newer version isn’t really recommended (Jbed is definitely better in almost every respect, except for the Opera Mini 4 beta 2 cookie issues). There is, however, an older, M3G-enabled version out there, which allows for playing a wide variety of games. I’ve explained how the latter should be used HERE, in the 10/11/2007 update. That is, if you’re into gaming, you might want to go for the M3G version; otherwise, I recommend upgrading / switching to Jbed.
2.3 IBM J9
This is a well-known but, now that both Jblend and the two product lines of Esmertec are considerably better in most respects (except for some deliberate questions like the ability to run multiple MIDlets at the same time, in which it’s, together with TAO Intent, is clearly better than Esmertec’s products), not any more recommended KVM. You should prefer Jbed to it and only consider using it if you do need J9’s special capabilities or its compatibility with pre-WM5 operating systems.
Note that, lately, IBM has made much harder to download a trial version of J9 if you’re situated outside the States.
2.4 TAO Intent
This is the MIDlet manager having come with almost all HTC-manufactured WM5 Pocket PC’s and Smartphones. Now that the developer no longer exists, the HTC folks have switched to Esmertec Jeodek / Jbed instead (and independent MS Smartphone / PPC PE manufacturers like Sharp or Samsung prefer Aplix JBlend instead). However, this still means there’s a HUGE number of installed userbase of this MIDlet manager.
Currently, two major releases of these titles are widely used: the 10.1 series (also compatible with WM2003(SE) and the MS Smartphone platform) and the latest 11.1 series (the latter being only WM5+ & Pocket PC-compliant).
In general, you will want to prefer Jbed to this title. It has only few areas where it’s clearly better. Just like with IBM J9, in addition to WM2003(SE) support, it also supports running MIDlets concurrently.
If you have a (non-rebranded!) HTC WM6 Pocket PC device, go for the latest, .1036 version; otherwise (you have a rebranded and/or WM5 device), go for .1034. Should you have a plain (non-phone) Pocket PC, make sure you apply the SMS.dll / Phone.dll hacks already mentioned with Jbed.
Note that, at 4pda.ru, there is a separate “turbo” version. While I haven’t really measured remarkable speed increase with the jBenchmark tests, many users have reported generic speedup with at least starting / loading MIDlets. This is because many library files have been decompressed by the creator, meaning no decompression needed in runtime. This may indeed result in some speed increase. (Note that this trick doesn’t work the 10.1-series TAO Intent MIDlet managers (MM’s); this is why only the new series has a separate “turbo” version.) Note that this also means this version occupies about two times more storage than the non-turbo one; therefore, if you have little built-in storage, consider installing it on a storage card. Also, it’s a bit older (version 1023) than the – currently – latest, 1036 version.
2.5 Aplix JBlend
This OEM MIDlet manager comes with, compared to Esmertec’s KVM’s, very few Windows Mobile models. Compared to Jbed, it has both advantages and disadvantages; for example, it supports M3G (and, therefore, far more games) BUT it doesn’t support midi / MP3 playback (that is, you won’t really hear music anywhere) and has a messed-up security model making it pretty useless for Net access like Opera Mini or Gmail. This means you will only want to use it for gaming – if the other two, decent alternatives (the M3G-enabled Jeodek or Jbed) don’t work or work slower.
In THIS HowardForums thread, you’ll find many titles compatible with this MIDlet manager; and, of course, my main games compatibility chart will provide you with a lot of additional compatibility information with current MIDlets.
2.6. Not recommended KVM’s
Note that the charts (and this tutorial) don't elaborate on the following MIDlet managers:
2.6.1 NSICom CrE-ME
This manager is still (as of version 4.12) pretty weak (MIDP 1-only, really low resolution, problems with connecting to the Net, pretty complicated to install a MIDlet etc.). This means it, in most cases, should not be used. Strange the developers still call it "the world's most reliable J2ME/CDC Java Virtual Machine technology for Embedded platforms". While CrE-ME is without doubt the BEST JVM out there right now for running individual applications / applets (which are vastly different from MIDlets), its MIDlet support is really bad.
2.6.2 Coretek Delta Java Manager
This MIDlet manager is only slightly better than NSICom's above-mentioned CrE-ME. While it's compatible with quite a few games, it has severe problems; most importantly, its utilized screen estate is tied to 176*220 (fortunately, it’s pixel doubled on VGA devices). This means you won't be able to run your MIDlets using the real, full screen estate of your QVGA / VGA / WVGA Pocket PC's or QVGA Smartphones. Therefore, I only recommend it if you want to run MIDlets tied to 176*220 (or smaller) screen sizes and/or you have a 176*220 MS Smartphone.
A related (Russian) thread is HERE (BabelFish HERE)
2.6.3 Mitac JVM
This is an old (2003), pretty bad and not recommended MIDlet manager.
Related thread: MoDaCo Working midlets and non-working midlets.
3. Introduction to using MIDlets
Now, let’s see how you can install (deploy) MIDlets on your Windows Mobile device and how you can use them. Fortunately, doing this is very simple.
First, make sure you do have a KVM on your handheld. If you don’t, install one. If you have a non-phone Pocket PC and want to use any MIDlet manager (except for IBM J9), make sure you install the SMS.dll and Phone.dll hacks and / or if you have a pre-WM5 device, you’ll need to choose from either IBM J9 or old versions of TAO Intent.
After this, your life will be pretty easy.
3.1 Two ways of deployment (installation): online vs. offline
In general, there are a lot of MIDlets available online. In general, if you click them on the Web from your Windows Mobile device (preferably, using a built-in Web browser), they get downloaded to your handheld and automatically deployed in your device. The same happens with JAR files you copy to your handheld and, then, deploy them locally by either making your KVM explicitly search for it or clicking it / pressing the Action button from a local file manager. In the following two subsections, I elaborate on these questions.
Note that, generally, there are two kinds of files you’ll run into: JAD files and JAR files. When you download a MIDlet to your desktop PC so that you can, later, deploy it into your handheld’s KVM, only download JAR files, not the JAD ones.
If there’s no way of directly accessing JAR files, only JAD ones (as is, for example, the case with the Opera Mini 4 beta download page HERE - note that you should visit it from a Wap-capable desktop browser (Opera), that is, NOT from IE!), the “Download high memory version” download link will download you a JAD file, not a JAR one. You can directly copy this file to your handheld but, then, it’ll need to have Internet connection to be able to download the JAR file referenced by the small JAD file. If you can’t guarantee this or prefer collecting the JAR files offline, do the following: open the JAD file you downloaded with a text / file viewer (editor) and look for the attribute named “MIDlet-Jar-URL”. Copy the URL after the colon (for example, http://mini.opera.com/dl/1B8GM15aEP5uj-jE8A4AACMhDw8C/mini.jar) to your desktop Web browser. Now, you’ll have direct access to the JAR file – you can already safely save it.
Note that some KVM’s support separating MIDlets into different folders. Some allow for selecting the folder at deployment time (an additional step in the deployment process; this is what, initially, the “root” screen stands for when deploying into Esmertec products), the others after deployment. (And, on the Nokia, as it has no MIDlet manager interface at all but all deployed MIDlets are listed as regular applications, you can use the system file explorer tools to move them elsewhere, in another folder. This is slightly different from the way MIDlets were handled or early MIDlet-capable Nokia phones like the N-Gage, where there was a separate folder for them.) Also see the “Possible to use folders for better MIDlet separation?” row in the main chart for more info & screenshots.
Also note that, during the deployment process, you will also need to let the installation continue, particularly when the given MIDlet isn’t signed with a trusted certificate. (The vast majority of MIDlets are like this.) This, in general, only means you will need to press the left softkey some times on both Windows Mobile and Symbian.
3.1.1 Offline: originating the deployment from inside the manager vs. doing the same from the outside
There are two ways of deploying a local MIDlet JAR file to your MIDlet browser. The easiest is the default way of just clicking / pressing the Action key while viewing it from a local file explorer tool. This, as long as the file associations are correctly set (which may NOT be the case if you install more than one KVM’s on your handheld – more on this later), will automatically invoke the JVM and deploy the MIDlet.
Another way to select the related menu item inside the given KVM is to search for JAR files in the local file system (for example, Menu / Install / Local with TAO and Menu / Install / Local Files with Esmertec’s KVM’s). Unfortunately, it’s pretty flawed with most of the KVM’s; for example, the lack of alphabetical sorting, some of them can’t display all the files at once if there are more than 200-250 of them, some are only looking in a given directory or have no search capabilities at all, which is the case with IBM J9. The latter, as it doesn’t allow for browsing the file system for a given JAR file, forces you to enter the full (local, that is, Error! Hyperlink reference not valid. ) URL of the JAR file, which is really a pain in the back. Finally, Jblend doesn’t offer any local file browsing / deployment at all – with it, you must initiate the deployment from any file explorer tool. The latter is “only” highly recommended with other KVM’s because of the other annoyances and bugs they have.
3.1.2 Online
This is much easier: you just navigate to the given page with the MIDlets online and just click the JAD (or JAR) files. Note that some KVM’s may not allow for installing Web-based JAR’s directly; with them, you will need to click the JAD file instead. This is in stark contrast with the local install: all the tested (non-disqualified) browsers allow for the direct installation of JAR files and no local JAD’s are needed.
3.2 Running the already-deployed MIDlets
After your MIDlet is deployed, you will need to click it from inside the KVM if it’s not started automatically: most current, recommended KVM’s ask the user whether the MIDlet should be started right after the deployment.
Otherwise, you just start the KVM environment (it’s, in general, in the main Start Menu / Programs folder (except for the HTC Kaiser / Tilt, where it’s in the Tools subdirectory there) and is called “Jbed”, “Java”, “Jeodek” or “Esmertec Jbed/Jeodek” with the Esmertec products, “MIDlet Manager” with TAO Intent, “Midlet HQ” with IBM J9 (linking emulator.exe) and “Jblend” with Jblend) and simply double-click the given, already-deployed MIDlet. With IBM J9, you must select the uppermost “Launch” menu item in Actions instead, after highlighting your MIDlet.
Now that I’ve made it clear it’s only Nokia’s (Symbian) MIDlet manager that puts the deployed MIDlet icons in the traditional Applications folder, you may also want to know whether you can also hack the Windows Mobile KVM’s to do the same. This, as you may have already guessed, also greatly speeds up starting a given MIDlet: you don’t need to start an additional layer of managers. The answer is: yes, with most KVM’s (except for Jblend), you can. Then, you won’t need to separately start the KVM interface to gain access to the deployed MIDlets. See the “Direct, system-level links (shortcuts) to MIDlets” row in the main chart for more info on this. Note that, as opposed to Nokia’s system-level links (or, for that matter, the way the excellent Palm OS emulator, StyleTap, works on Windows Mobile), all these links will have the same icon, unlike under Symbian – not that of the icon of the MIDlet itself. This is a definite disadvantage if you prefer looking for a MIDlet based on its icon and not its name / position.
3.3 Security issues
Unlike with native Windows Mobile (or Symbian) applications, you’ll always run into security prompts. Therefore, it’s worth knowing a bit about what they are all about.
Java programs, in general, put a lot of weight on security measurements. This is why they continuously prompt the user when they try to access “sensitive” resources like the Net or the local file system.
Fortunately, you can, in general (except for Jblend), easily get rid of this problem:
- if you have any of the Esmertec KVM’s, use the MIDlets signed by the MXit LifeStyle-signed JAR’s available in THIS thread. Note that I’ve separately linked in the most common non-game (games, in general, aren’t affected by these issues, unless they want to use Bluetooth) MIDlets you may want signed. Then, you’ll be able to set their security model for “Blanket”, which means you’ll never be prompted for permission. It’ll certainly be easier for you than with the default “Session” (you’re asked once per session – that is, after starting the MIDlet) and the even more restrictive “One Shot” security model. Incidentally, Jblend employs exclusively the latter model with accessing the Net; this means it’s pretty much useless for applications like Opera Mini or the Gmail MIDlet. This is particularly true with the Gmail client, where it prompts the user to allow going on upon downloading every single mail (header). That is, never use Gmail under Jblend.
- if you have a KVM where you can “hack” the security descriptor files (all Esmertec KVM’s and IBM J9 belong to here; TAO Intent is also said to be but the opinions do differ on the latter and I haven’t tested this hack), do the hacking to get rid of the annoying security prompts. See the “Security: Allow permanent Net access without prompting ("Blanket" security model, as opposed to "Session" / "Oneshot")?” row in the main chart for more info / links.
3.4 Runtime issues: concurrent (parallel) and background execution
The KVM’s slightly differ in how they handle concurrent execution of MIDlets – or, simply running something in the background. Some (TAO and J9) allow for the concurrent execution of MIDlets, while the rest don’t. This means the, otherwise, excellent Esmertec KVM’s will only run one MIDlet at a time, while the certainly, in most respects, inferior J9 and TAO Intent will run any number of them. TAO, in addition, also supports the in-environment switch between running MIDlets, unlike J9.
Support for parallel MIDlet execution can be very useful; for example, the Gmail MIDlet could continuously check Gmail for incoming messages, while, in another MIDlet, you could browse the Web. You can find some other uses for example HERE, in the comment section (the comments HERE are also pretty instructive and shed light on related issues).
The ability to execute a MIDlet in the background is also very important. Just an example: you start downloading a Web page in Opera Mini but quickly realize the download will take ages. In order to save time and do something useful in the meantime, you decide to minimize the Opera Mini task, do something else in another program and only return later, expecting Opera Mini has already finished downloading and rendering. All the tested WM and Symbian KVM’s support this kind of operation; the only exception is Jblend, which immediately pauses when it loses the focus. Incidentally, Jblend’s behavior also has some other consequences; for example, in no way can you use external character injectors to it (unless they’re continuously running and, therefore, don’t result in executing a new process; PQzII is one of these) and you will even have problems uploading Jbenchmark results to the server (because it constantly thinks the MIDlet has been paused and prompts you for resuming).
I also recommend Solnyshok’s excellent article for more information on the advantages of parallel execution of some MIDlets. Also note that the article contains an excellent hacking tutorial on how multiple instances of the same MIDlet can be executed at the same time.
4. The main chart
Again, this is where you’ll find most information. It contains an order of magnitude more information than the article you’re just reading in a well-condensed, tabular, easy-to-compare form, packed with tons of screenshots helping in finding out how a given feature should be enabled / used.
I’ve already elaborated on several (for example, security-related) of the rows this chart has; now, let me elaborate on the rest.
In the “Price / availability” row, as has already been stated, you’ll find where to get / download the given KVM from.
In the “Platform compatibility” group, I’ve listed three rows: compatibility with non-phone Pocket PC’s, Pocket PC Phone Edition devices and, finally, touchscreen-less Smartphones (abbreviated as SP’s).
As has already been pointed out, you MUST apply the SMS/Phone DLL hack explained in the Jeodek column if you have a phone-less, “classic” Pocket PC. Also, if you have a MS Smartphone (as opposed to Pocket PC’s), pay special attention to the compatibility remarks here as, unfortunately, not all titles are Smartphone-compliant or, if they are, you may encounter some problems when trying to run them.
The “Generic compliance with standards” group is more for techies: people that would like to know everything about the standards support of the given KVM. As can clearly be seen, the Nokia N95 KVM blows all the other KVM’s out of the water (in this respect too); this is particularly true of, under Windows Mobile, never (except for some very old and long-discontinued IBM J9-specific add-on projects I’ve elaborated on HERE) implemented, for, for example, multiplayer gaming (give a try to the MIDlet version of 3D Constructo Combat in multiplayer mode on even slower / older Nokias like the 6680 – you’ll LOVE it! The same stands for for example the infamous Naval Battle: Mission Commander) Bluetooth support. The same stands for other goodies like support for camera: all WM KVM’s lack the support for it, as can clearly be seen in the “MMAPI Video-capture” cell of the “JVM Multimedia (JSR 135)” row. It could be VERY useful; see for example the posts HERE, seeking for support for barcode reader applications. Audio capture (which isn’t really supported by many apps either) is also pretty useful; see for example the TellMe MIDlet for a real-world usage example. Yeah, you can clearly see MIDlets are in no way for gaming only – there have a LOT of enterprise uses and are particularly useful when you have a lot of different platforms you need to quickly develop a business solution for!
In the “JVM Memory” row, I’ve listed the appropriate heap (free memory) size available for each KVM. The more, the better for running memory-hungry MIDlets – unless the given KVM uses dynamic (de)allocation of memory when the need arises. Then, it’ll be able to run even the most memory-hungry MIDlets (for example, a full JBenchmark category, in High Quality, packed into one JAR). Unfortunately, only Nokia’s KVM and Jbed support the latter. Also note that you can set the memory allocated for Jblend in the Registry.
Support for “JVM M3G”, that is, the Mobile 3D Graphics API is the dream of most Java MIDlet gamers. As can be seen, several KVM’s support it. (Speed, without hardware acceleration, is another question.)
The “JVM File Connection” group is also very important, particularly with applications like Opera Mini Mod, the unofficial (and, unfortunately, illegal; therefore, I cannot provide a link to it either) “hack” of Opera Mini, adding a lot of goodies like (pretty rude, but still working) page saving and IEM favorite import / export. These all require access to the file system, which, unlike with real Java, isn’t built-in or required by the basic standard. This is why so few WM KVM’s support it: IBM J9 with an additional hack (I’ve elaborated on the installation in the chart) and Jbed. Interestingly, some real-world tests were failed by Jbed, while IBM J9 passed all of them. The support for accessing the local file system is certainly a big plus with IBM J9 – one of the very few advantages of the environment, along with, for example, the ability to run several MIDlets at the same time.
The “Storage usage” group is very important because internal storage memory is doomed to fill up very quickly (especially with low-end WM devices only having 64M of Flash ROM – an example is the HTC s310/Oxygen WM5 Smartphone), particularly if you install sizable games (current games are 300-600 kbytes in size). In this group, I’ve explained the following:
Where can a given MIDlet manager KVM be installed to – that is, can it be installed to a storage card? All of them can (note that we’re, mostly, dealing with XDA-Dev-created installers and hacks in here!), except for Jbed, which MAY require some additional manual file copying (also explained in the chart).
Where the deployed MIDlets are kept: This is also highly important. Fortunately, it’s only IBM J9 that is doomed to store the deployed MIDlets in the internal storage (I’ve tried to hack it to a card very hard – see my related article – but in vain); other MIDlet managers, when installed to a storage card, don’t. Note that, should Jblend and TAO be an OEM-installed KVM on your handset, you can still easily “hack” them to store their MIDlets on a storage card with a simple Registry edit.
In the “Text input” group, first, I’ve listed the copy / cut / paste capabilities of the KVM’s. One of the biggest problems with TAO is the complete lack of copy / paste functionality in any of its textboxes. This is a real pain in the back. Note that some 4pda users have implemented an external, not very reliable way of pasting text to the TAO textboxes (via MortScript), it’s still far from perfect.
“Known text input-related bugs? Maximal editable pre-populated text area size?” elaborates on the text input-related bugs of the tested KVM’s. The most important of them (without any exception – not even Nokia’s implementation did fare well in this respect) is the text input areas’ limited size. This means the following: when you, for example, post an answer in a forum using the “QUOTE” button, you may end up not being able to enter anything and/or your answer getting completely deleted. In general, the threshold is between 1 and 8 kilobytes, depending on the actual KVM and the Web browser you use (Opera Mini fares far better in this respect than its modded version; I think because the latter uses 16-bit Unicode for input, which take up double the memory as the 8-bit input of Opera Mini.) Therefore, make sure you either quote VERY short answers and try to remain under the threshold or try not to quote anything.
In addition, TAO has a very bad, additional bug: if the quoted (and/or, original) text contains line breaks, you won’t be able to edit it at all.
I really recommend giving the test HTML page I’ve created for this test a thorough try to see what restrictions there are, whether your input is retained (after you exit the edit mode) etc so that you can be absolutely sure you don’t mess up anything when you do start filling in Web forms or post to forums with Opera Mini (Mod).
The “Display” category contains information on the usage of font smoothing technologies like ClearType (also see THIS request). As can clearly be seen, it’s only when using the smallest character size and only with some KVM’s that there is font smoothing (with OM4b2)
I’ve devoted two separate rows (and a lot of screenshots) to demonstrate the font sizes of Opera Mini 4 beta 2 in both VGA and QVGA because a great deal of misinformation is all around the Net on the different font sizes of each. For this test, I’ve also created a test page. As can be seen, the font sizes are roughly equal with all KVM’s, as opposed to what some people state. Also note that I’ve also published how you can increase the font size in TAO with a simple Registry edit (I’ve also attached the import file) – the ability to do this is clearly is a definite advantage of TAO.
As far as the “Keyboard, SIP, softkeys” group is concerned, please read THIS for a very thorough explanation.
I’ve already elaborated on most rows of the “MIDlet installation, separation, direct invocation, uninstall” group; therefore, I won’t go into this once more. It’s probably only “Registry import files to quickly reassociate JAR / JAD files” that still hasn’t been explained. Please see the “2.4 Co-existing on the same Windows Mobile devices” section in the Definitive Guide to Running 3D-enabled Java MIDlets on Windows Mobile to see why you might need these Registry import files if you plan to use more than one KVM’s on your Windows Mobile device and want to retain (or, quickly restore) the ability of a given KVM to deploy a MIDlet you click on in an external (Windows Mobile) Web browser or in the file system.
The “Security” group has already been explained above.
The “Misc (sound, compatibility with some popular apps, proxy, etc)” group contains some miscellaneous tests and rows like
support for full screen: as can clearly be seen, in this regard, Jbed is the best (it indeed offers full screen) and Jeodek is the second (it only displays the upper task bar but not the lower menu bar; Jeodek M3G being the only exception when run on the MS Smartphone platform). So does Jblend. TAO and IBM J9, unfortunately, both display the two bars at the top and bottom. Needless to say, Nokia’s KVM also makes use of the full screen estate.
Sound support: as has turned out during the tests, Jbed (along with Nokia’s KVM) is by far the best KVM when it comes to playing in-game music. Note that I’ve tested it being stereo by running Doom RPG, a very famous MIDlet (even PocketGamer.org’s infamous Sponge likes it). Strangely, while Jbed does support stereo, Nokia has failed the stereo test: it only plays music in mono. At last something that Nokia’s KVM gets beaten at
Proxy support is also very important and in high demand among Opera Mini users (as Opera Mini, by default, doesn’t support proxies, unlike Opera Mini Mod, where you can enter the proxy address right in the browser settings). In these tests, I’ve used my custom-written Web client MIDlet and Web server to easily find out which of the several possible ways Opera Mini (or, any other Web browser not supporting custom, local proxy settings) can be made use a proxy. As can clearly be seen, only Jbed and IBM J9 support this. (I haven’t tested Nokia’s KVM in this respect; I assume it works OK.)
the compliance test of three highly popular productivity (non-game) MIDlets: Gmail, Opera Mini and Opera Mini Mod.
5. jBenchmark Benchmark Results
I’ve also made some serious benchmarks with the well-known jBenchmark suite.
First, it’s worth pointing out that, while Esmertec Jbed does promise speedup by compiled code, in reality, it doesn’t mean THAT big a speed increase. That is, you won’t even see a twofold speed increase in everyday apps / games – if there will be any speed difference at all. In the charts, I’ve emphasized the tests where Jbed produced FAR better results than other MIDlet managers running on the same device. I’ve used plain bold to emphasize differences up to two; to emphasize even bigger differences (for example, the Chess test), I’ve additionally used Italic and <u>Underline</u>.
It’s also worth pointing out that while high-resolution (VGA) devices (in the test, the Dell Axim x51v and the HTC Universal) tend to run standard 2D graphics tests (at times a LOT) slower than standard-resolution (QVGA) models like the HTC Wizard or the HTC Vox / s710, with 3D (with the only currently available, 3D-capable MIDlet manager, the TAO Intent 11.x series), the differences aren’t that big.
As far as the 3D benchmarks are concerned, which show a clear, sometimes 20-fold speed difference in favor of the 3D hardware accelerated Nokia N95, don’t think Windows Mobile devices are THAT bad at playing the currently available 3D games. While M3G games indeed run pretty much flawlessly on the Nokia N93(i), N95 and E90 (the current Nokias with 3D hardware acceleration), the currently available, non-accelerated Windows Mobile KVM’s don’t produce MUCH worse results either – most 3D games still remain playable under WM too. In practice, the 20-fold difference in these synthetic tests reduce to two to three-fold difference with currently available, tested 3D MIDlets. Never ever believe anyone that states the opposite – he or she, then, hasn’t compared (unaccelerated) Windows Mobile and (accelerated) N95. I did and know the difference, which is certainly not even tenfold, no matter what the JBenchmark results suggest. Note that the reason the Nokia N95 scores so good in 3D is not because the built-in PowerVR 3D chip would be so much faster than, currently, the 2700G. It’s just because the former is supported by the built-in MIDlet manager and the latter isn’t supported by any Windows Mobile MIDlet managers.
Otherwise, speed-wise, there’s no clear winner. In general, all MIDlet managers have their strengths and weaknesses; there isn’t a single one with the best speed / efficiency (not even that of Nokia). Also note that, in general, the Nokia benchmarks don’t differ much from those of the WM KVM’s – of course, the M3G results are completely different. But, again, with real MIDlets, this difference is far less pronounced than one would think based on the synthetic JBenchmark 3D results.
Note that the columns are a bit different from the first chart; now, I’ve also listed the device I’ve run the given MIDlet manager on.
6. Game compatibility reports
I’ve also thoroughly tested some hundred (!) popular, well-known games; both 2D and 3D titles. (More on these games in THIS article – my previous and, now, slightly outdated article on 3D gaming.)
As has already been emphasized with the benchmarks, there’s no clear winner here either. As a rule of thumb, however, you should always try to run a given title under Jbed first. It’s the least compatible with existing games, but has three real advantages over both the M3G-compliant version of Jeodek and Jblend: if it does work then, generally, it’s the fastest; of the three, it has the best sound emulation and it supports full screen mode.
If you do encounter problems, give a try to alternative MIDlet managers: to IBM J9, TAO Intent, Jeodek M3G or Jblend (or, JblendFullScreen if you don’t need M3G and/or decent music but do need full screen because of, for example, the hard-coded screen size used by the MIDlet). Note that it’s pretty useless to try to run a title not running under Jbed under the non-M3G-capable Jeodek either. Doing the same under the M3G-capable Jeodek version, however, is a completely different issue.
As has already been emphasized, these MIDlet managers can co-exist on the same device and if you’re really into gaming as many MIDlets as possible, you will want to put at least three (Jbed, Jblend and Jeodek M3G) on your handset.
Note that there is an earlier version of this chart HERE. As the chart doesn’t contain for example the Nokia N95, the M3G-capable Jblend (only its full screen, old and pretty much incapable version) and lists far fewer titles than the main games compatibility chart, it’s in no way as important as the main compatibility chart listing the, for gaming, most recommended WM KVM’s (along with Nokia). However, it also contains some info on how different hardware (520 MHz XScale-based VGA HTC Universal vs. 195 MHz TI OMAP-based QVGA Wizard, for example) compare when it comes to running (graphics-intensive) games. As can be seen, the, otherwise, for gaming not really recommended Wizard behaves pretty OK even at the default 195 MHz CPU clock speed.
Highly recommended articles
TUTORIAL: Control issues of Java MIDlets – all secrets of button handling. Crossposts: PPCT, AximSite, XDA-Developers - 1, XDA-Developers - 2, XDA-Developers - 3, FirstLoox, BrightHand, HowardForums, SPT, MoDaCo, PocketGamer.org, PocketGaming.de.
The Definitive Guide to Running 3D-enabled Java MIDlets on Windows Mobile (note that its discussion of some of the apps is a bit outdated; that is, consider the info in the current Bible of higher priority than in there. Also note that the comments (at the bottom) are really worth checking out, just like with the comments arrived at THIS article. Crossposts: PPCT, AximSite, XDA-Developers, XDA-Developers - 2, FirstLoox, BrightHand, HowardForums, SPT, MoDaCo, PocketGamer.org, PocketGaming.de
The Button Enhancer Bible & great button config tips for Opera Mobile / Mini users – it has a LOT of MIDlet-related info. Crossposts: PPCT, AximSite, XDA-Developers - 1, XDA-Developers - 2, FirstLoox, BrightHand, HowardForums, SPT, MoDaCo.
4PDA thread; translations HERE
5 things noobs should know about java mobile games
The MIDlet reviews at Mobile Critic and Midlet Review
The homepages of Fishlabs, Gameloft, Glu and Xendex
My old, outdated, related articles
What TAO Intent versions there are? - this article has been written before Risidoro’s releasing the 1034/1036 versions and the release of the generic SMS / phone.dll hacks. The latter means you don’t need to install the somewhat older version .1023 of the MIDlet manager on your phone-less PPC any more.
Running Motorola-specific Midlet games on the Pocket PC? YES!!
IBM releases new, 6.1.1 version of great Midlet runner J9; now, it’s fully compatible with Google Maps!
Great, Free Java/Midlet Environment IBM J9 New, 6.1 Version is Out – a Full Compliance & Bug Report & Never Before Published Tweaks that Help Using It Much Easier (in there, I’ve also reported on my effort of trying to relocate the IBM J9 deployed MIDlet repository from the main memory).
Java Midlets on the Pocket PC - the Complete Tutorial (outdated, but nice for some additional tips)
UPDATE (11/23/2007):
in the meantime, thanks to XDA-Devs user defcomg, a new, third-party, free Bluetooth (JSR-82) library, BlueCove has been found, which supports IBM J9.
In the second part of this article, I elaborate on how you can “hack” some Nokia classes into MIDlets so that they have a chance to run. I also explain how you can force the installation of MIDlets that, otherwise, are refused to be deployed because of missing library (for example, Bluetooth under Jbed) support.
1. BlueCove
Let’s start with the compatibility issues.
1.1 Real-world (!) compatibility
First, it’s only IBM J9-compliant (NO TAO, NO Jbed, NO Jblend). Even under J9, unfortunately, it’s (as of this writing) pretty much far away from REALLY working. While it correctly implements Bluetooth discovery, in general, it doesn’t go further and just crashes at actually connecting (not only discovering). I’ve tested this with both the Microsoft and the Widcomm Bluetooth stack, using version 6.1.1 (that is, the latest one) of IBM J9.
My compliance test results are as follows:
Super Bluetooth Hack 1.07 (note that the two (2nd/3rd) versions are exactly the same): doesn’t even start (IncompatibleClassChangeError with Vector)
Blooover discovering works; the actual connection doesn’t (IncompatibleClassChangeError with javax.microedition.io.Connection).
3D Constructo Combat: The same: it is able to discover other devices:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
but, upon actually connecting to them (or, when you start it in server mode), it immediately crashes and exits.
1.2 Downloading, installing
If you still want to give it a try (again, it’s pretty much useless as of now!):
Get bluecove-2.0.1.jar (version as of 11/23/2007) from HERE
if you have WinRAR on your desktop Windows machine, enter the WinRAR bluecove-2.0.1.jar command;
otherwise, rename bluecove-2.0.1.jar to bluecove-2.0.1.zip and click it so that its content is shown;
extract bluecove_ce.dll and intelbth_ce.dll from the root of the archive; transfer them to the \bin subdirectory of your IBM J9 installation.
Note that if you don’t want to hunt for / extract these files yourself, I’ve made them available HERE as a standard ZIP file. Just unZIP it and transfer the two DLL's.
copy bluecove.jar to the \lib\jclMidp20\ext directory of your IBM J9 installation. If “ext” doesn’t exist, create it.
you’ll need to use special link files to start your Bluetooth-enabled MIDlets. This also means you don’t need to deploy your MIDlets under J9 at all as direct links of this type don’t require the MIDlets to be deployed beforehand. A typical link file looks like this:
255#"\Storage Card\ibm\bin\j9.exe" -jcl:midp20 -Dmicroedition.connection.pkgs=com.intel.bluetooth -cp MIDletName.jar "-jxe:\Storage Card\ibm\lib\jclMidp20\jclMidp20.jxe" MIDletName.jad
(An example link file is HERE as a real file.)
In here, change MIDletName to the filename of the MIDlet and, of course, change \Storage Card\ibm to the actual path of your IBM J9 installation.
Note that you’ll also need the JAD files in this setup. Should you not have them, use the free JADMaker to create them from JAR files (see the link for more info). If you don’t provide any absolute directories in the link file to the JAR / JAD files, then, you’ll need to copy the JAR file to the \lib\jclMidp20\ext directory of your IBM J9 installation before invoking the MIDlet through the link file. This is the same directory where bluecove.jar should reside. Also, the JAD file must be in the same directory as the lnk file itself.
2. Some additional hacking
2.1 Nokia classes missing in the game
If you try to run 3D Constructo Combat under J9 (I’ll elaborate on other MIDlet managers later), you’ll notice at once it doesn’t run. The sole reason for this is the lack of some Nokia-specific libraries in the MIDlet manager. You can, however, easily “hack” these classes into the JAR file of the MIDlet itself.
To do this, first, download THIS archive and unZIP it. Second, get WinRAR and, after installing it, enter the WinRAR jarfilename command to open the JAR (the main MIDlet) file. Now, just drag-and-drop the com directory (with all its subdirectories, of course) to the opened JAR file – making sure you don’t drop it on a directory, but in the root.
That’s all; now, your MIDlet might start.
Note that this definitely works with 3D Constructo Combat and J9 but will NOT work with Jbed, not even with the permission hacking I’ll explain in the following section.
(also see THIS Russian-language post for more info if interested. It doesn't contain much additional info, though.)
2.2 Permission hacking
As has been explained in the MIDlet Bible, some (very few!) MIDlets can’t even be deployed under Jbed (and other, less recommended) MIDlet managers. The reason for this is the deployment-time permission checking.
An example of these MIDlets is 3D Constructo Combat, which is refused to be deployed because of the unavailability of a library (here, a Bluetooth one):
You can easily help this and make MIDlets at least deployable (being actually runnable is another question). To do this, enter the WinRAR MidletFileName.jar command and extract the META-INF\MANIFEST.MF file. In there, look for the MIDlet-Permissions: row. For example, with 3D Constructo Combat, it’ll be the following:
MIDlet-Permissions: javax.microedition.io.Connector.bluetooth.client,javax.microedition.io.Connector.bluetooth.server
Just delete it and overwrite the original META-INF\MANIFEST.MF file with the new version, all this in the JAR file. Again, the new file no longer contains the MIDlet-Permissions: row. Now, the MIDlet at least becomes deployable as can also be seen in THIS screenshot. (This, again, doesn’t mean Jbed will be able to run it as well. It won’t, not even with the above-explained Nokia class hack.)
UPDATE (11/24/2007): At last: an M3G-capable, much more gaming-friendly Jbed version is out!
As is stated in the Bible (as can also be seen in the main game compliance chart), the recommended, current version of Jbed has very limited game compatibility. If you do want to use it and do need to run for example M3G titles, so far, you needed to turn to alternative and, in many respects, inferior MIDlet managers. Now, this has changed: thanks to XDA-Devs forum members viperj and defcomg, a brand new and really great version has been posted.
This is version 070524.2.1 - that is, slightly older than the current, 070802.2.2 version. The major disadvantage of this version, compared to the 2.2 one, is the complete lack of sound emulation.
It runs all the games running under the old, M3G-capable Jeodek (see their list HERE) and is very fast. Furthermore, it isn’t affected by the locale bug of version 2.2 – that is, the inability to run under any locales using a language with a non-Western alphabet (for example, most East-European languages).
I’ve tested it with I-Play’s FIA World Rally Championship 3D, Namco’s Arcade Golf and High Speed 3D. All these worked flawlessly (except for, of course, the complete lack of sound), unlike under 2.2. Under 2.2, they didn't even start or crashed later.
If you really need sound emulation and it’s indeed able to run the given title, you will still want to version 2.2 of Jbed, though. For example, it runs Simcity Societies with great sound.
Installation
To install it, just grab THIS file, unRAR it to, preferably, the “J” subdirectory on your storage card (so that jbed.exe is right in the “J” subdirectory) and import THIS Registry import file (change all occurrences of "Storage Card" to the name of your card if it has another name). You might also want to copy a link to the main executable, jbed.exe, to \Windows\Start Menu\Programs (or, just \Windows\Start Menu\ on MS Smartphones). I’ve created the link file HERE.
UPDATE (01/16/2008): In the meantime, it has turned out that you can use the non-M3G-specific version of Jbed (that is, Cloudyfa's 20070802.2.1) with any localizaton setting if and only if you start your specific MIDlet directly; that is, via a system-level shortcut.
I've also been using Opera Mini 4 on the Blackberry 8800, using the default MIDlet manager coming with the device. Note that, unlike the built-in Web browser and the mailer, you MUST specify the APN of your operator for it to work. Otherwise, it'll just report being unable to connect to the Net after starting (and a lengthy installation process). To do this, go to Options / Advanced / TCP?IP and enter your APN (for example, "Internet" with T-Mobile.)
UPDATE (02/01/2008):
There are new builds of both Jbed and Jblend (two excellent MIDlet Managers – see the Java MIDlet Bible for more info). Due to lack of time, I haven’t tested them. Both has been done by Da_G (his projects’ homepage is HERE) and are accessible HERE. Note that you MUST register yourself (it’s free and is done quickly) in order to access the page above (along with the download).
I hope I’ll be able to test them some time – along with the default Blackberry MIDlet manager. (I might wait with testing the latter until version 4.5 of BB OS is released, though.)
UPDATE (02/06/2008): Another Jbed MIDlet Manager version has been released: JRebeiro_EsmertecJbed_20071119.3.1.
It’s available HERE (at the bottom of the first page).
As I don’t have the time to thoroughly test it, feedback is REALLY welcome!
Menneisyys said:
UPDATE (02/06/2008): Another Jbed MIDlet Manager version has been released: JRebeiro_EsmertecJbed_20071119.3.1.
It’s available HERE (at the bottom of the first page).
As I don’t have the time to thoroughly test it, feedback is REALLY welcome!
Click to expand...
Click to collapse
There is a hacked version of 3.1 that:
- increases heap size
- disables all permission prompting
- enables midlet filesystem access
- installs anywhere cab
I only use Opera Mini so I don't see much of a difference with 3.1 compared to 2.1, but I like like not having do hex editing to disable the permission prompting for each new midlet installed. I guess the main thing that 3.1 has over 2.1 is 3d game support, but the 3.1 application size is much bigger and someone did mention that 2.1 may run faster than 3.1 in certain things. Does anyone have a link to how we can introduce the same hacks to 2.1 for those of us that just need a light-weight jvm?
I did a little write up on these hacked jvm's here:
http://www.modaco.com/content/HTC-J...-com/265919/A-few-JVMs-for-you-to-play-with-/
Downloaded the WM 6 version for my LG KS20 and finally it's showing fullscreen and games working that didn't work with the orig. embedded java
However, the 2 softkey-buttons are no more available. These 2 are important for most games/apps and the KS20 doesn't have a keypad. Is it possible to display the 2 softkey-buttons again?
Or a hack to map those keys to the Accept/Decline Hardware Buttons if Java is active?!
UPDATE (03/09/2008): Sun to develop MIDlet manager for Apple's iPhone?
NOTE: this isn't strictly a Windows Mobile news item (albeit it also contains Windows Mobile references; see for example the Sun MIDlet Manager on some new HP’s). However, now that I've spoken to the Sun reps at MWC (I'm a Java guru and have also worked for Sun as a lecturer for their Java programming courses) and also spotted their own MIDlet manager on the HP iPAQ 610 series, I found it necessary to report on this.
Finnish mag Tietokone has just reported on Sun's wanting to develop a JVM for iPhone so that it can run the vast number of MIDlets out there (including, for example, Opera Mini and thousands of games, some of them - like Simcity Societies - of very high quality).
Interestingly, Steve Jobs (of Apple), who still haven't commented on Sun's announcement, earlier stated in NYT "noone uses Java any more". Sour grapes? (It was, so far, impossible to run third-party apps on iPhone - except for some, just-released titles like CorePlayer.) I pretty much think he quickly changes his opinion - after all, a decent MIDlet Manager would be more than welcome on iPhone, which still lacks third-party apps / games.
It's nice to see Sun indeed plans to port their stuff to iPhone. While their Windows Mobile implementation, according to some Opera Mini users, has a lot to be desired (I haven't personally checked the validity of their claims so I may be entirely wrong), I really hope Sun starts to take mobile platforms more seriously.
UPDATE (03/13/2008): New MIDlet manager in development: PhoneME; Jbed for WM2003(SE) released!
There are two pieces of news for everyone interested in running Java MIDlets. The first will be having a pre-WM5 device and wanting to run Java MIDlets (for example, Opera Mini) on it. Yes, at last, some Russian hackers made Jbed, the industry-leading MIDlet manager work under WM2003(SE)! The second (and, for most people, not that important) piece of news concerns a brand new MIDlet manager port for Windows Mobile.
1. Some Russian hackers, including the 4pda.ru folks, have, at last, managed to make Jbed, the best MIDlet manager, work under WM2003 and WM2003SE. The importance of this just can’t be stressed enough: so far, you only had the really inferior IBM J9 and the 10-series TAO MIDlet Manager to run MIDlets on pre-WM5 operating systems. Now, this has dramatically changed. Now, nothing will stop you from using Opera Mini on your pre-WM5 Pocket PC.
The direct link to these WM2003(SE) MIDlet Managers are as follows. There are three versions: a modded one, a non-3D one and a 3D one; all with a heap size fix.
JBed3dMod_HeapSizeFix
Esmertec Jbed heapfix
Esmertec Jbed3d heapfix
They have also made a MAJOR update to their 4PDA.ru MIDlet article, linking to all the contemporary Esmertec, TAO etc. versions (including ones with heap fixes, with and without 3D support etc.); the above links can also be found in their article. You can see the translation of the new page HERE (Google) and HERE (Babelfish). Note that I’ve kept the original page HERE (Google) and HERE for historical reasons for people interested in the pre-Esmertec times.
2. Now, the other piece of news, which, again, won’t be of that much interest to non-WM2003 / non-Java hackers.
Java is a really viable programming platform. Not only several high-quality games make it worthwhile, but also probably the best and, if you’re lucky enough with your geographical location, fastest and most bandwidth usage-friendly mobile browser available for mobile phones (including Windows Mobile), Opera Mini 4.
I’ve already devoted an entire all-in-one Bible to running Java on Windows Mobile (and Symbian). Now, let me introduce the latest Windows Mobile KVM: PhoneME.
PhoneME is another "let’s bring Java to various platforms” projects (official homepage HERE), which has recently received Windows Mobile support.
The main homepage of the Windows Mobile port is HERE (do NOT get the ones at the official download page of the project - they’re outdated!) Should you want to download the MIDlet manager, get the file starting with "phoneME Feature – MIDP” from the download page.
Get the CAB file; install it. (I assume you install it in the main storage of your handset; my MIDlet manager main lnk file and registry import file will be tailored for this install location.) After this, you’ll need to associate JAR files with the app; to do this, you’ll need THIS file (import it into the Registry!). You might also want to invoke the MIDlet manager directly; for this, you’ll need THIS file.
Unfortunately, currently, the MIDlet manager is pretty much useless; for example, it seems to be impossible to deploy Opera Mini 4 under the current (8525) MIDlet manager version:
(Interestingly, the 4PDA.ru folks reported they managed to deploy an older version of OM; however, they didn’t particularly like the way it ran. That is, they also state the current version has a lot to be desired.)
All in all, you will NOT want to check it out in its present form. I’ll try to let you know when a considerably better, more advanced version is released.
Still speaking of the project, the Personal version (not to be mistaken for the MIDP MIDlet manager!) seems to run standalone (Personal profile) apps OK (it does NOT have an Internet Explorer Mobile applet plug-in, though). An example of running the Hello World application available on the homepage as a separate download:
(Should you want to give it a try, assuming you installed the MIDlet manager in the built-in storage of your handset, use an invocation .lnk file with the following contents:
254#"\phoneme\personal\bin\cvm.exe" -cp "\phoneme\hello" Hello
Also make sure you unZIP the contents of the archive to \phoneme\hello.)
That is, if you’re into running Personal Profile applications (and not MIDlets), you might want to give it a more thorough try.
(Thanks to my blog reader thevery for drawing my attention to the project!)
Additional info
A related forums.java.net discussion (not very interesting for anyone not interested in recompiling the sources)
4PDA.ru’s related discussion (translated) HERE (Google) and HERE (Babelfish).
UPDATE (03/14/2008):
a. unfortunately, the WM2003(SE) Jbed version has turned out to be only compatible with Pocket PC Phone Edition devices, NOT plain (phone-less) Pocket PC’s. There still aren’t WM2003(SE)-compliant SMS.dll and phone.dll files. These two files are needed on WM5+ standard (“classic”) Pocket PC’s to make Esmertec’s products / Jblend work. While the “hacked” DLL’s are compatible with WM5+, they aren’t with previous operating systems. That is, you’ll need to wait for a WM2003(SE)-compliant set of “hacked” DLL’s to be released.
Also note that there are some WM2003SE Phone Edition models that seem to be completely incompatible with; most importantly, the Qtek 2020i.
Also note that some? all? of the (again, currently, only WM2003(SE) Phone Edition-compliant – do NOT bother if you only have a phone-less PDA!) contain wired-in paths. For example, the one linked to from THIS page (see daemonpnz’s post at 10.02.08 10:22:56) must be extracted to “\Storage Card\jbed0524\”. Should you want to put it somewhere else (because, for example, your PPC PE device is a non-English one), you’ll need to hexedit Jbed.exe inside the RAR file and change the two occurrences of the above path to your liking. An example showing changing the space character to a B in "Storage Card".
(Incidentally, the reason for this was the following: I’ve tested it on my HP iPAQ 2210, which is a dual-slot machine, using the card names SD Card and CF Card. As you aren’t allowed to create a directory named “Storage Card” in the root of the file system, I had to hexedit the file so that it uses another name. “StorageBCard” can already be created. Note that, as the HP iPAQ 2210 is a no-phone device, this didn’t help much as it still refuses to run. Again, because of the still-missing, WM2003(SE)-compliant SMS.dll and phone.dll files.)
I let you know when Jbed becomes compatible with non-phone pre-WM5 devices.
b. I’ve also tested some of the versions linked from the 4PDA.ru thread on my HTC Vox (s710) to find out whether they’re any good compared to the old MIDlet managers; particularly Cloudyfa’s version - the version that, so far, I’ve recommended to all MIDlet users (unless in need for M3G (3D) support.). These two are both “fixed heap” versions; some of the less simple games (for example, DoomRPG) and benchmark apps with large memory requirements are stated to run much better / more reliably in the fixed heap versions than in the regular ones (for example, that of Cloudyfa) because of the much bigger available memory. I haven’t tested the effects of this myself.
1. JBed3dMod_HeapSizeFix (that is, 3D-capable Jbed version, based on 20070524.2.1, with fixed heap)
I was really interested in how this (and an additional, hacked file available for download HERE - just overwrite JBed.exe of the original, already-installed version with JBed3d_SreenFix.exe after renaming) worked because, at 4PDA.ru, there’s a version that promises flawless, screen problem-free functionality on MS Smartphones also compatible with the excellent Gmail client MIDlet.
(Also see THIS (original HERE) for more info; see freesunny's post at 10.01.08 10:56:06.)
So far, it seemed impossible to make the latter (the Gmail MIDlet) flawlessly work on MS Smartphones under any version of Jbed. An example of the display problems the non-hacked version (or any Jbed version) can be seen in the following screenshot:
Unfortunately, the hacked version (after overwriting the EXE file with the separately downloaded JBed3d_SreenFix.exe) doesn’t really work with Gmail: while indeed the entire screen estate is used, the three lowermost menu items (Search, Compose New, Exit) aren’t visible, just like with the non-hacked case:
Note that essentially the same results from the 4pda.ru folks can be HERE. The same problem also exists in Portrait mode, not only in Landscape.
All in all, while it’s certainly a step in the right direction, you will still have problems with (at least) the Gmail MIDlet. If you absolutely hate the missing display area in the MIDlet listing on MS Smartphones with the old Jbed versions, you might want to consider upgrading, though.
2. I’ve tested JBedModHeapFix (02.01.08) too – a somewhat extended and fixed Jbed version. While it does have certain advantages over Clodyfa’s version, it entirely lacks music support and is based on the 20070802.2.1 version – that is, the same “old” version as that of Clodyfa and not anything newer. I don’t really recommend it if you need sounds / music, which is excellent in the Cloudyfa version – again, unlike any other (earlier!) versions I’ve tested, including earlier Jeodek versions like the 20070425.1.1 version coming in the original (and just-updated) firmware of the HTC Vox / s710 and having very bad and distorted sound.
Note that the Jbed version lacks the the English jbed.exe.0409.mui file – it only has the Russian localization, that is, jbed.exe.0419.mui. This means, unless you copy the (standard) jbed.exe.0409.mui file from, say, the Cloudyfa version to the new one, it’ll have messed-up, invisible menus.
I’ve also tested whether these two versions, finally, fix the two biggest problems with the Cloudyfa version:
it’s not possible to install Cloudyfa’s version on the storage card: with the new Jbed version, it’s possible – without any manual hacking. In this regard, it’s much more recommended than Cloudyfa’s. (Haven’t tested the Jbed3D version in this regard.). That is, you can safely direct the CAB installers to install the managers onto a card: they WILL be installed there, not taking up any built-in storage.
with Cloudyfa’s version, it’s not possible to start MIDlets from inside the Jbed interface if you use a localization using not strictly Western characters:
Fortunately, both the non-3D and the 3D versions available at 4PDA.ru are compatible with non-Western regional settings, unlike Cloudyfa’s version.
(Note that, in the original Cloudyfa version, you can still execute MIDlets via a direct invocation link file if you have an otherwise incompatible regional setting, circumventing the standard interface listing all your MIDlets. This, however, needs some additional tinkering and, again, you won’t be able to select the MIDlet you’d like to run from the built-in list of the MIDlet manager. Also note that I’m speaking of the generic Regional settings, NOT the language of MS Smartphones (you can easily change the entire interface language of MS Smartphone devices.). Your MS Smartphone language may be, say, East-European; if you still use some non-Eastern regional setting, the apps started from inside Cloudyfa’s version will still run and you won’t need to use direct invocation link files.)
Also note that neither of these versions have any sound emulation. This, again, isn’t a change from the previous 3D (M3G)-compliant version but can be VERY bad news for plain non-M3G-compliant Jbed users, as, again, the Cloudyfa version has excellent music / sound emulation. That is, stick to the latter if you need music.
UPDATE (some 5 hours later): I’ve also tested the latest Jbed version, JRebeiro_EsmertecJbed_20071119.3.1. I’ve already mentioned it HERE but, then, I didn’t have the time to thoroughly test it.
The bad
- not possible to install it to a storage card by default
- display problems on MS Smartphones (as with all the other Esmertec Jbed versions – except for the M3G-specific, hacked 4pda.ru version). Note that, again, this doesn’t have any effect on how Opera Mini 4 or games work; only the main MIDlet manager MIDlet lists and, for example, the Gmail MIDlet are affected
The good
- the latest version; reported to be very fast
- M3G compliant
- has sound (as with Cloudyfa’s version)!!
All in all, highly recommended for gamers.
It’s available HERE (mirrored HERE so that you don’t need to search / register).
Also see THIS German language Pocket Players Reloaded article on the games it’s compatible with.
UPDATE (03/20/2008):
1. THIS and THIS posts in THIS thread (from an iPAQ 210 user) might be of interest to, for example, Opera Mini users.
2. I’ve published a review of SHAPE Services’ TSMobiles: Terminal Service Client for Mobiles (cross-posts: AximSite, XDA-Developers - 1, BrightHand, HowardForums, MoDaCo), a Java-based remote desktop accessor, RDP-compliant client. It works pretty well on Windows Mobile, both Pocket PC’s and MS Smartphones, under (the latest, 3.1 version of) Jbed, the best MIDlet manager for Windows Mobile. (Incidentally, this also shows what’s Java is capable of – this MIDlet is REALLY nice and fast, even by Windows Mobile standards!)
3. Pinned (sticky) at the highly popular MoDaCo Smartphone General Discussion (screenshot of this HERE)

New version V11 of C# IDE Mobile (MAJOR IMPROVEMENTS)

New version V11 of C# IDE Mobile (MAJOR IMPROVEMENTS)
C# IDE Mobile is an application (totally free) that I've developed to be able to develop with C#/.NET2CF directly on the Pocket PC-Windows Mobile 5/6 (it doesn't require the .NET SDK, you don't need a desktop computer).
You can download the new version at:
http://www.geocities.com/hrowson/wm5_software/index.htm
or from my personal page:
http://www.geocities.com/hrowson/index.htm
MAJOR IMPROVEMENTS: This version includes a Windows Form Designer which greatly helps in creating your application's user interfaces. This designer is available in C# IDE Mobile via the menu "Tools/UserPlugin/ControlEditor" (and therefore works directly on the PPC). This greatly reduces the amount of written code for the application and allows getting a GUI very quickly (a few clicks)
This designer (free, like C# IDE Mobile) is developed by Jean and an introduction/presentation (although in French, but has some pictures to illustrate) is available here:
http://pagesperso-orange.fr/asnora/Control Editor/Control Editor.htm
This new version mainly adds the following improvements:
- Included new Windows Forms Designer (yes, you can a Windows Form designer usable directly on the PPC) developed by Jean (http://pagesperso-orange.fr/asnora/Control Editor/Control Editor.htm)
- Added support for compiled User Plugins (DLL instead of css)
- Added replacement File Dialog for smartphones on which the default .NET2CF FileDialog DLL is missing (this seems to be the case sometimes)
- Corrected issue with "Format document"
- Added support for user DLLs: You can now place your own CF DLLs (generated with Visual Studio for example) in the "UserDLLs" folder and call your functions within them (you can create your API for example in a native CF DLL and call these functions from your C# IDE Mobile code)
Harvey
Just some infos....
Hi,
In fact there's a translation on Jean's Web Site for the Form Designer and also I corrected a minor issue with the autatic code formatting (there was an ASSERT in there, but you just needed to say "ignore" to the debug dialog, so it doesn't really matter, the version is now V11b).
Harvey
Great tool! Thanks.
Microsoft assemblies
This is certainly a very interesting tool and probably will keep me happily busy!! But I seem to have a problem that I cannot find relative info: I'm trying to access the camera through the Microsoft.WindowsMobile.Forms.CameraCaptureDialog class, but the type cannon be resolved. I have verified that the appropriate GAC dll exists in the Windows directory. I cannot find the class/assembly in the MS.NETCF index either.
Any hints?
Thank you!
ps. I'm on a kaiser with CF 3.5 and Schap's WM6.1 Beta Rom.
nicely done sir
Hi,
Sorry, I've only just seen the post about Microsoft.WindowsMobile.Forms.CameraCaptureDialog. As I post on a few forums I don't always see answers that come a long time after the posts, that's why I leave my email easily accessible on the web site... don't worry about emailing me, I'm not planning on building a "spam" database...
I'll look quickly, there's also a similar problem with DataGrid it seems. I think these are both the same problem and should be sorted out quite easily.
Harvey

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