RTCDLL.DLL on the HTC Universal? - JASJAR, XDA Exec, MDA Pro General

Could anyone of you who's so lucky to already own an HTC Universal please post if the ROM of this device contains a file called RTCDLL.DLL?
If anywhere, it's probably located in the \Windows folder (or one of its subfolders).
This file is a library that can be used by developers who want to create real-time communication applications. It is part of the Windows CE 5 operating system, but no all Windows Mobile devices include it on their machines.
I would like to make use of this library to write a SIP-based videophone application for the HTC Universal.

Hm...couldn't find it..sorry

I've found that file for you. It's part of the "Windows Real-Time Communications Client API SDK 1.3" wich can be found here: http://www.microsoft.com/downloads/...15-FD1C-4BF7-A505-3F8FAF1E120A&displaylang=en
Hope it helps
Eric

Eric,
That SDK contains the Windows XP version of the DLL.
What I'm trying to find out here is whether the ROM of the HTC Universal contains the Windows Mobile version of the RTCDLL.DLL which can be used to create SIP compatible realtime communication apps for Windows Mobile devices.

I'm sorry it was the wrong one. Have you also looked at the Windows Mobile 5.0 Pocket PC SDK? There is some support for the .dll in Windows CE 4.3. One other source could be www.opennetcf.org
Eric

Related

SetWindowsHookEx problem

I used a SetWindowsHookEx in a dll and attach to one process but not work.
please help me.
your mean , you wanna global hook like CBT? actually in windows ce or windows mobile don't have many feature same windows desktop. if you must inject dll to target process you can use PerformCallBack

Help me out with the "Windows CE 5.0 Evaluation Edition"!

Hello all,
I am having a problem with the installation of "Windows CE 5.0 Evaluation Edition". I thing M$ has changed some parts of there download site and now I'm having a problem to download it.
Can some one put an image file online to download?
I want to make the mbridge file to test M$ bluetooth stack.
Tnx.

Samsung TouchWiz not running .exe files

My brother got a Samsung M8800 Pixon mobile running on TouchWizz (as I understood running on top of WM 6.1).
The problem is that it can not start .exe files, error message I got is "file not supported".
I have really searched across the forums but could not find anything on that topic, so maybe anyone here can help ?
btw. trying to install iGo, don't want to run.exe file which I can run without problem on my HTC Tytn (WM6.1) ...
the .exe just says it is executable - but not on which platform.
if the .exe was compiled for an desktop pc or notebook with intel/amd cpu it only runs on the x86 plattform.
your mobile phone has the ARM plattform - so the program must be compiled for the arm plattform.
you will get an .exe too, but it will only run on arm and not on yur pc.
all software on your phone was compiled for it's plattform and will not run on you pc. so running an .exe file from your pc on your phone and the other way round will not work.
if yo got the source code from the progam, you can compile it (with an croll compiler an your pc) for you phones plattform.
-gb-
Hi,
tnx fo the response !
This same .exe file is running on my HTC TyTn, which is ARM processor.
I am not sure for Samsung, they say it has Qualcomm MSM6281 processor, which I believe is ARM also.
Aren't Samsung processors anyway ARM based also ?
ok yes it sould be arm ... hm strange.
is there any kind of security layer on your device which prevents you to run unsigned .exes?
i don't have any of these devices but i would try to run other .exe filesfrom one device on the other. just try some copy them to the samsung and run them. if the don't run we still don't know why^^ but if they do - it is perhaps only this one .exe which doesn't run.
-gb-
The Samsung Pixon is not a windows mobile phone, so it can't run .exe files, can't install .cab files and can't navigate with iGO. Otherwise the phone would be a lot more popular then it is today....
Oh ...
that what I was afraid off ...
Are you sure ?
Is it a Symbian then ? Or ?
(I couldn't find that information...)
tnx
it does not run a "OS" ....
well it does, but it is one made by samsung......
you have no chance of installing winmo apps.
only java
which application should I install then (except java), something coded specially for Samsung OS ?
or Symbian apps would work also ?
Do you know what is the base for this OS (is it Symbian, or some linuxoid version...)
any links on some good forums for that kind of aplications ?
tnx !
It has a propietary OS made by samsung the only applications you can install on it and i dont think you will(cause of security) are java based apps, if its a non branded model then your good to go, but if its a carriers model then its most likely that is application lock't , meaning you can only install official apps, and also if its application lock't most java app's wont have permission to access web content, cause you wont be able to give them permission via settings on the java emulator that the phone has, anyways my advice sell the phone and buy a windows mobile device.
Regards
Rafyvitto

WLMMessengerPlugin.dll

Hi. So I just got a dump of my iPAQ 110, and I found this file. Earlier i stumbled onto this article:
http://www.ekhoury.com/2006/04/21/how-to-make-msn-messenger-add-ins/
Unfortunately this doesn't work for the latest messenger on the PC, but I was wondering if i can do something similar to make plugins for the mobile messenger. I tried to start a "Smart Device" project in VS2008 (I already have the wm6.0 sdk refresh installed), and then add this dll as a reference, but I get "A reference to "WLMMessengerplugin.dll" could not be added.", and when i click the help button it links me to an article saying this:
The project you are trying to load targets a device platform that your Visual Studio installation is not configured to support.
To correct this error
Install the platform that supports the project you want to load.
Anyone had any success with this?

[Q] Debugging extracted WinCE6 binaries in emulator

Hi,
I extracted several executables (EXEs and DLLs) from the firmware image of a WinCE6 device.
In addition to that, I also build my own WinCE6 image with VS2005 that is running in the Device Emulator.
Now, what I'm planning to do is copy some of the extracted executable files to my emulator image and run them there.
For instance, it already worked to copy the "zlib.dll" to the emulated image and then load it with some customly written code.
However, this only works for a few DLLs. Most of them just crash.
I believe this is because of the memory mapping.
As you might know, WinCE6 has its own address space for shared libraries.
Typically they are loaded to the 0x40000000 region whereas libraries that are not shared are loaded to the address space of the application itself (i.e. 0x100000000 region).
While the DLLs from my own image mostly map to the 0x100000000 region, most of the extracted DLLs are loaded to the shared memory region which seems to cause problems.
Initially, the extracted zlib.dll did not work in the emulator image either.
However, increasing the RAM size of the emulator image did the trick.
Yet, the emulator supports at most 256MB of RAM. So further increasing the RAM size for DLLs that do not work yet is not an option.
Did anyone else try to run extracted binaries in an emulator environment ?
My ultimate goal is to run these extracted executables inside my emulated environment, so that I can debug and reverse engineer the code.
Is it possible to change the memory mapping of a DLL so that, instead of being loaded to the 0x40000000 shared region, it is loaded to the process space ?
There is a nifty freeware PE editor called CFF Explorer currently version VII.
http://www.ntcore.com/exsuite.php
One of the options under the Rebuilder tab is to change the Image Base of an object and rebuild it.
Make sure you are only doing this to a copy of your DLL. It's a long shot but it may work.
Good Luck.
Hi,
stephj said:
There is a nifty freeware PE editor called CFF Explorer currently version VII.
One of the options under the Rebuilder tab is to change the Image Base of an object and rebuild it.
Click to expand...
Click to collapse
cool, thanks !
I just tried it, but unfortunately the "New Image Base" functionality is greyed out.
I guess it's because the DLL I'm trying to change is not for x86_32/x86_64, but for the ARM platform.
Do you also debug WinCE stuff ?
I'm currently trying to get IDA Pro working with WinCE.
It seems to have debug support through ActiveSync.
The 5x5 and Life programs listed in my signature both have a separate CE version, but they were ported over to CE after I had shaken all the bugs out of the WinMo version in the WinMo Emulator and on the device itself.
The CE versions were only tested on the CE emulator, and given a quick spin round the block to make sure it all works. I do not have a 'real' CE device to test them on.
I have a copy of IDA Pro, but is only the freeware version, not the full blown paid-for versions. I don't know whether the free version has full CE debug support, I'll have to have a try sometime.
Testing in CE-Emulator is not enough at all
stephj said:
The CE versions were only tested on the CE emulator, and given a quick spin round the block to make sure it all works. I do not have a 'real' CE device to test them on.
Click to expand...
Click to collapse
Probably these CE-Emulator tests were not enough at all, because for example your SUDOKU does NOT work properly on my 800x480px sized unit based on CE 6.0 Professional. FileDialogs not populated, etc pp
Do not worry, I mainly are playing flash games, IMHO the better type of gaming applications ...
Only 5x5 and Life have versions specifically built ising the Windows CE SDK.
The others don't, as they were built using the Windows Mobile SDK.
Is it really surprising that it looks crap or doesn't work properly, if you try and run it under the wrong platform?
Likewise, CE versions look crap when run under Windows Mobile.

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